Difference between revisions of "Elemancy"

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==Channel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHANNEL FIRE/WATER/SPIRIT<br/>
SEVER FIRE/WATER/SPIRIT<br/>
CHANNELS</tt>
|}
Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.


==Beam==
{{AB
{|
|skillname = Channel
| style="background:black; color:red"|'''Syntax:'''
|syntax = CHANNEL FIRE{{!}}WATER{{!}}SPIRIT<br/>
|-
SEVER FIRE{{!}}WATER{{!}}SPIRIT<br/>
| style="background:grey"|<tt>CAST BEAM <target></tt>
CHANNELS
|}
|description = Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.
Release a beam of spirit energy to strike at your foe.
}}


==Ray==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST RAY [DIRECTION]</tt>
|}
Releases a beam of light that magically illuminates an area.


==Reflection==
{{AB
{|
|skillname = Beam
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST BEAM <target>
|-
|description = Release a beam of spirit energy to strike at your foe
| style="background:grey"|<tt>CAST REFLECTION [target]</tt>
}}
|}
Create an illusion of yourself or another that will protect you against certain attacks.


==Waterward==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERWARD</tt>
|}
Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.


==Veil==
{{AB
{|
|skillname = Ray
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST RAY [direction]
|-
|description = Releases a beam of light that magically illuminates an area.
| style="background:grey"|<tt>CAST VEIL</tt>
}}
|}
Create a veil of fire around your person to mitigate damage.


==Fortification==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FORTIFY <channel/ALL></tt>
|}
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.


==Mistbrand==
{{AB
{|
|skillname = Reflection
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST REFLECTION [target]
|-
|description = Create an illusion of yourself or another that will protect you against certain attacks.
| style="background:grey"|<tt>CAST MISTBRAND <target></tt>
}}
|}
Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.


==Hailstorm==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HAILSTORM</tt>
|}
With this spell, you may rain hailstones down upon your enemies in the room.


==Fog==
{{AB
{|
|skillname = Waterward
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST WATERWARD
|-
|description = Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.
| style="background:grey"|<tt>CAST FOG</tt>
}}
|}
With the powers of air and water, you may cause an elemental fog to envelop the room.


==Geyser==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST GEYSER <target></tt>
|}
Using this ability, you may knock a flying or treed player of the skies or trees.


==Aetherstaff==
{{AB
{|
|skillname = Veil
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST VEIL
|-
|description = Create a veil of fire around your person to mitigate damage.
| style="background:grey"|<tt>CAST AETHERSTAFF</tt>
}}
|}
The elemental staff is perhaps the Ascendril's strongest pure-damage
attack. Once you have summoned one, you may use the following attacks:
{|
| style="background:grey"|<tt>STAFFCAST DISSOLUTION AT <player/mobile> (magic damage)<br/>
STAFFCAST LIGHTNING AT <player/mobile>  (electric damage)<br/>
STAFFCAST SCINTILLA AT <player/mobile>  (fire damage)<br/>
STAFFCAST HORRIPILATION AT <player/mobile> (cold damage)</tt>
|}


==Scry==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST SCRY AT <target></tt>
|}
Peer through the fire and the flame to find your target's location.


==Evaporate==
{{AB
{|
|skillname = Fortification
| style="background:black; color:red"|'''Syntax:'''
|syntax = FORTIFY <channel{{!}}ALL>
|-
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
| style="background:grey"|<tt>CAST EVAPORATE</tt>
}}
|}
Evaporate the water from rooms that have been unnaturally flooded.


==Illusion==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST ILLUSION <illusion><br/>
CAST ILLUSION AT <target> <illusion></tt>
|}
With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.


Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.
{{AB
|skillname = Mistbrand
|syntax = CAST MISTBRAND <target>
|description = Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.
}}


==Watersprite==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERSPRITE</tt>
|}
Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.


==Emberbrand==
{{AB
{|
|skillname = Hailstorm
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST HAILSTORM
|-
|description = With this spell, you may rain hailstones down upon your enemies in the room.
| style="background:grey"|<tt>CAST EMBERBRAND <target></tt>
}}
|}
Place the Brand of the Ember upon your foe, doubling their willpower usage.


==Tsunami==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TSUNAMI</tt>
|}
Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.


==Degrade==
{{AB
{|
|skillname = Fog
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST FOG
|-
|description = With the powers of air and water, you may cause an elemental fog to envelop the room.
| style="background:grey"|<tt>CAST DEGRADE <target></tt>
}}
|}
Degrade the defenses that surround your foe. This will always strip magical shields first.


==Bloodboil==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST BLOODBOIL</tt>
|}
Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.


==Ring==
{{AB
{|
|skillname = Geyser
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST GEYSER <target>
|-
|description = Using this ability, you may knock a flying or treed player of the skies or trees.
| style="background:grey"|<tt>CAST RING</tt>
}}
|}
When cast in a room, this spell will extend the life of your vibrations.


==Binding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BIND <channel/ALL></tt>
|}
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.


==Flood==
{{AB
{|
|skillname = Aetherstaff
| style="background:black; color:red"|'''Syntax:'''
|syntax = DO A SKILL TO <target>
|-
|description = The elemental staff is perhaps the Ascendril's strongest pure-damage
| style="background:grey"|<tt>CAST FLOOD</tt>
attack. Once you have summoned one, you may use the following attacks:<br/>
|}
STAFFCAST DISSOLUTION AT <player{{!}}mobile> (magic damage)<br/>
Channel the power of elemental water to flood the room you stand in.
STAFFCAST LIGHTNING AT <player{{!}}mobile>  (electric damage)<br/>
STAFFCAST SCINTILLA AT <player{{!}}mobile>   (fire damage)<br/>
STAFFCAST HORRIPILATION AT <player{{!}}mobile> (cold damage)
}}


==Aquasphere==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST AQUASPHERE</tt>
|}
If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.


==Spiritbrand==
{{AB
{|
|skillname = Scry
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST SCRY AT <target>
|-
|description = Peer through the fire and the flame to find your target's location.
| style="background:grey"|<tt>CAST SPIRITBRAND <target></tt>
}}
|}
Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.


==Simultaneity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>SIMULTANEITY</tt>
|}
Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.


==Gorge==
{{AB
{|
|skillname = Evaporate
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST EVAPORATE
|-
|description = Evaporate the water from rooms that have been unnaturally flooded.
| style="background:grey"|<tt>CAST GORGE <herb/slice> <target></tt>
}}
|}
This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.


==Tune==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TUNE</tt>
|}
Any vibrations that you own within the room will be set into a dormant state.


==Transfix==
{{AB
{|
|skillname = Illusion
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST ILLUSION <illusion><br/>
|-
CAST ILLUSION AT <target> <illusion>
| style="background:grey"|<tt>CAST TRANSFIX AT <target></tt>
|description = With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.
|}
<br/>Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.
By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.
}}


==Efreeti==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST EFREETI</tt>
|}
The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.


==Arcblaze==
{{AB
{|
|skillname = Watersprite
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST WATERSPRITE
|-
|description = Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.
| style="background:grey"|<tt>CAST ARCBLAZE AT <player/mobile> AND <player/mobile> AND <player/mobile></tt>
}}
|}
This powerful attack will send an arc of flame at one, two, or three players or mobiles.


==Holocaust==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HOLOCAUST <TIMER></tt>
|}
This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.


==Soulrend==
{{AB
{|
|skillname = Emberbrand
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST EMBERBRAND <target>
|-
|description = Place the Brand of the Ember upon your foe, doubling their willpower usage.
| style="background:grey"|<tt>CAST SOULREND <target></tt>
}}
|}
 
With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.
 
{{AB
|skillname = Tsunami
|syntax = CAST TSUNAMI
|description = Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.
}}
 
 
{{AB
|skillname = Degrade
|syntax = CAST DEGRADE <target>
|description = Degrade the defenses that surround your foe. This will always strip magical shields first.
}}
 
 
{{AB
|skillname = Bloodboil
|syntax =CAST BLOODBOIL
|description = Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.
}}
 
 
{{AB
|skillname = Ring
|syntax = CAST RING
|description = When cast in a room, this spell will extend the life of your vibrations.
}}
 
 
{{AB
|skillname = Binding
|syntax = BIND <channel{{!}}ALL>
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
}}
 
 
{{AB
|skillname = Flood
|syntax = CAST FLOOD
|description = Channel the power of elemental water to flood the room you stand in.
}}
 
 
{{AB
|skillname = Aquasphere
|syntax = CAST AQUASPHERE
|description = If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.
}}
 
 
{{AB
|skillname = Spiritbrand
|syntax = CAST SPIRITBRAND <target>
|description = Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.
}}
 
 
{{AB
|skillname = Simultaneity
|syntax = SIMULTANEITY
|description = Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.
}}[[File:
 
 
{{AB
|skillname = Gorge
|syntax = CAST GORGE <herb{{!}}slice> <target>
|description = This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.
}}
 
 
{{AB
|skillname = Tune
|syntax = CAST TUNE
|description = Any vibrations that you own within the room will be set into a dormant state.
}}
 
 
{{AB
|skillname = Transfix
|syntax = CAST TRANSFIX AT <target>
|description = By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.
}}
 
 
{{AB
|skillname = Efreeti
|syntax = CAST EFREETI
|description = The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.
}}
 
 
{{AB
|skillname = Arcblaze
|syntax = CAST ARCBLAZE AT <player{{!}}mobile> AND <player{{!}}mobile> AND <player{{!}}mobile>
|description = This powerful attack will send an arc of flame at one, two, or three players or mobiles.
}}
 
 
{{AB
|skillname = Holocaust
|syntax = CAST HOLOCAUST <TIMER>
|description = This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.
}}
 
 
{{AB
|skillname = Soulrend
|syntax = CAST SOULREND <target>
|description = With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.
}}

Revision as of 15:11, 3 May 2012

Elemancy is used by the Ascendril guild.

Skill Rank Percent Description
Channel Inept 0% Open conduits to the Elemental Realms.
Beam Inept 33% Release a beam of spirit energy to pain your foe.
Ray Inept 66% Illuminate the area with rays of purest light.
Reflection Novice 0% Create a distracting illusion of yourself.
Waterward Novice 66% Protect yourself from venoms with a ward of water.
Veil Apprentice 0% Create a veil of flames to protect you from harm.
Fortification Apprentice 33% Protect your open channels from attack.
Mistbrand Apprentice 66% Place the brand of the Mist upon your foe.
Hailstorm Capable 0% Call down a hailstorm to pummel your enemies.
Fog Capable 25% Conjure up an obscuring fog.
Geyser Capable 50% Create a pillar of water to knock your enemy from the sky.
Aetherstaff Adept 0% Place the mark of the Aether on your staff.
Scry Adept 33% Seek out your foe in flame and water.
Evaporate Skilled 0% Remove all of the water from a location.
Illusion Skilled 33% Conjure forth an illusion.
Emberbrand Gifted 0% Place the brand of the Ember upon your foe.
Tsunami Gifted 33% Wash your opponents away.
Degrade Gifted 66% Degrade the defenses of your enemy.
Bloodboil Expert 0% Boil off that which afflicts you.
Ring Expert 50% Extend the life of a crystalline vibration.
Binding Virtuoso 0% The magic of channel binding.
Flood Virtuoso 25% Drown a location in water.
Spiritbrand Fabled 0% Place the brand of the Spirit upon your foe.
Simultaneity Fabled 25% Parallel channeling.
Tune Fabled 75% Slow the decay of your vibrations.
Transfix Mythical 0% Mesmerize your target into inaction.
Efreeti Mythical 33% Call a fiery efreeti to your aid.
Arcblaze Mythical 66% Blaze multiple enemies with an arc of fire.
Holocaust Transcendent 0% Create a delayed explosion of immense power.
Soulrend Transcendent 0% Tear the very soul from your foe.


Channel
Syntax: CHANNEL FIRE|WATER|SPIRIT

SEVER FIRE|WATER|SPIRIT
CHANNELS

Description: Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.


Beam
Syntax: CAST BEAM <target>
Description: Release a beam of spirit energy to strike at your foe


Ray
Syntax: CAST RAY [direction]
Description: Releases a beam of light that magically illuminates an area.


Reflection
Syntax: CAST REFLECTION [target]
Description: Create an illusion of yourself or another that will protect you against certain attacks.


Waterward
Syntax: CAST WATERWARD
Description: Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.


Veil
Syntax: CAST VEIL
Description: Create a veil of fire around your person to mitigate damage.


Fortification
Syntax: FORTIFY <channel|ALL>
Description: Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.


Mistbrand
Syntax: CAST MISTBRAND <target>
Description: Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.


Hailstorm
Syntax: CAST HAILSTORM
Description: With this spell, you may rain hailstones down upon your enemies in the room.


Fog
Syntax: CAST FOG
Description: With the powers of air and water, you may cause an elemental fog to envelop the room.


Geyser
Syntax: CAST GEYSER <target>
Description: Using this ability, you may knock a flying or treed player of the skies or trees.


Aetherstaff
Syntax: DO A SKILL TO <target>
Description: The elemental staff is perhaps the Ascendril's strongest pure-damage

attack. Once you have summoned one, you may use the following attacks:
STAFFCAST DISSOLUTION AT <player|mobile> (magic damage)
STAFFCAST LIGHTNING AT <player|mobile> (electric damage)
STAFFCAST SCINTILLA AT <player|mobile> (fire damage)
STAFFCAST HORRIPILATION AT <player|mobile> (cold damage)


Scry
Syntax: CAST SCRY AT <target>
Description: Peer through the fire and the flame to find your target's location.


Evaporate
Syntax: CAST EVAPORATE
Description: Evaporate the water from rooms that have been unnaturally flooded.


Illusion
Syntax: CAST ILLUSION <illusion>

CAST ILLUSION AT <target> <illusion>

Description: With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.


Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.


Watersprite
Syntax: CAST WATERSPRITE
Description: Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.


Emberbrand
Syntax: CAST EMBERBRAND <target>
Description: Place the Brand of the Ember upon your foe, doubling their willpower usage.


Tsunami
Syntax: CAST TSUNAMI
Description: Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.


Degrade
Syntax: CAST DEGRADE <target>
Description: Degrade the defenses that surround your foe. This will always strip magical shields first.


Bloodboil
Syntax: CAST BLOODBOIL
Description: Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.


Ring
Syntax: CAST RING
Description: When cast in a room, this spell will extend the life of your vibrations.


Binding
Syntax: BIND <channel|ALL>
Description: Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.


Flood
Syntax: CAST FLOOD
Description: Channel the power of elemental water to flood the room you stand in.


Aquasphere
Syntax: CAST AQUASPHERE
Description: If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.


Spiritbrand
Syntax: CAST SPIRITBRAND <target>
Description: Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.


Simultaneity
Syntax: SIMULTANEITY
Description: Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.

[[File:


Gorge
Syntax: CAST GORGE <herb|slice> <target>
Description: This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.


Tune
Syntax: CAST TUNE
Description: Any vibrations that you own within the room will be set into a dormant state.


Transfix
Syntax: CAST TRANSFIX AT <target>
Description: By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.


Efreeti
Syntax: CAST EFREETI
Description: The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.


Arcblaze
Syntax: CAST ARCBLAZE AT <player|mobile> AND <player|mobile> AND <player|mobile>
Description: This powerful attack will send an arc of flame at one, two, or three players or mobiles.


Holocaust
Syntax: CAST HOLOCAUST <TIMER>
Description: This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.


Soulrend
Syntax: CAST SOULREND <target>
Description: With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.