Difference between revisions of "Elemancy"

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==Channel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHANNEL FIRE/WATER/SPIRIT<br/>
SEVER FIRE/WATER/SPIRIT<br/>
CHANNELS</tt>
|}
Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.


==Beam==
{{AB
{|
|skillname = Channel
| style="background:black; color:red"|'''Syntax:'''
|syntax = CHANNEL FIRE{{!}}WATER{{!}}SPIRIT<br/>
|-
SEVER FIRE{{!}}WATER{{!}}SPIRIT<br/>
| style="background:grey"|<tt>CAST BEAM <target></tt>
CHANNELS
|}
|description = Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.
Release a beam of spirit energy to strike at your foe.
}}


==Ray==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST RAY [DIRECTION]</tt>
|}
Releases a beam of light that magically illuminates an area.


==Reflection==
{{AB
{|
|skillname = Beam
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST BEAM <target>
|-
|description = Release a beam of spirit energy to strike at your foe
| style="background:grey"|<tt>CAST REFLECTION [target]</tt>
}}
|}
Create an illusion of yourself or another that will protect you against certain attacks.


==Waterward==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERWARD</tt>
|}
Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.


==Veil==
{{AB
{|
|skillname = Ray
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST RAY [direction]
|-
|description = Releases a beam of light that magically illuminates an area.
| style="background:grey"|<tt>CAST VEIL</tt>
}}
|}
Create a veil of fire around your person to mitigate damage.


==Fortification==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FORTIFY <channel/ALL></tt>
|}
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.


==Mistbrand==
{{AB
{|
|skillname = Reflection
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST REFLECTION [target]
|-
|description = Create an illusion of yourself or another that will protect you against certain attacks.
| style="background:grey"|<tt>CAST MISTBRAND <target></tt>
}}
|}
Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.


==Hailstorm==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HAILSTORM</tt>
|}
With this spell, you may rain hailstones down upon your enemies in the room.


==Fog==
{{AB
{|
|skillname = Waterward
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST WATERWARD
|-
|description = Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.
| style="background:grey"|<tt>CAST FOG</tt>
}}
|}
With the powers of air and water, you may cause an elemental fog to envelop the room.


==Geyser==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST GEYSER <target></tt>
|}
Using this ability, you may knock a flying or treed player of the skies or trees.


==Aetherstaff==
{{AB
{|
|skillname = Veil
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST VEIL
|-
|description = Create a veil of fire around your person to mitigate damage.
| style="background:grey"|<tt>CAST AETHERSTAFF</tt>
}}
|}
The elemental staff is perhaps the Ascendril's strongest pure-damage
attack. Once you have summoned one, you may use the following attacks:
{|
| style="background:grey"|<tt>STAFFCAST DISSOLUTION AT <player/mobile> (magic damage)<br/>
STAFFCAST LIGHTNING AT <player/mobile>  (electric damage)<br/>
STAFFCAST SCINTILLA AT <player/mobile>  (fire damage)<br/>
STAFFCAST HORRIPILATION AT <player/mobile> (cold damage)</tt>
|}


==Scry==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST SCRY AT <target></tt>
|}
Peer through the fire and the flame to find your target's location.


==Evaporate==
{{AB
{|
|skillname = Fortification
| style="background:black; color:red"|'''Syntax:'''
|syntax = FORTIFY <channel{{!}}ALL>
|-
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
| style="background:grey"|<tt>CAST EVAPORATE</tt>
}}
|}
Evaporate the water from rooms that have been unnaturally flooded.


==Illusion==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST ILLUSION <illusion><br/>
CAST ILLUSION AT <target> <illusion></tt>
|}
With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.


Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.
{{AB
|skillname = Mistbrand
|syntax = CAST MISTBRAND <target>
|description = Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.
}}


==Watersprite==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERSPRITE</tt>
|}
Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.


==Emberbrand==
{{AB
{|
|skillname = Hailstorm
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST HAILSTORM
|-
|description = With this spell, you may rain hailstones down upon your enemies in the room.
| style="background:grey"|<tt>CAST EMBERBRAND <target></tt>
}}
|}
Place the Brand of the Ember upon your foe, doubling their willpower usage.


==Tsunami==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TSUNAMI</tt>
|}
Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.


==Degrade==
{{AB
{|
|skillname = Fog
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST FOG
|-
|description = With the powers of air and water, you may cause an elemental fog to envelop the room.
| style="background:grey"|<tt>CAST DEGRADE <target></tt>
}}
|}
Degrade the defenses that surround your foe. This will always strip magical shields first.


==Bloodboil==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST BLOODBOIL</tt>
|}
Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.


==Ring==
{{AB
{|
|skillname = Geyser
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST GEYSER <target>
|-
|description = Using this ability, you may knock a flying or treed player of the skies or trees.
| style="background:grey"|<tt>CAST RING</tt>
}}
|}
When cast in a room, this spell will extend the life of your vibrations.


==Binding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BIND <channel/ALL></tt>
|}
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.


==Flood==
{{AB
{|
|skillname = Aetherstaff
| style="background:black; color:red"|'''Syntax:'''
|syntax = DO A SKILL TO <target>
|-
|description = The elemental staff is perhaps the Ascendril's strongest pure-damage
| style="background:grey"|<tt>CAST FLOOD</tt>
attack. Once you have summoned one, you may use the following attacks:<br/>
|}
STAFFCAST DISSOLUTION AT <player{{!}}mobile> (magic damage)<br/>
Channel the power of elemental water to flood the room you stand in.
STAFFCAST LIGHTNING AT <player{{!}}mobile>  (electric damage)<br/>
STAFFCAST SCINTILLA AT <player{{!}}mobile>   (fire damage)<br/>
STAFFCAST HORRIPILATION AT <player{{!}}mobile> (cold damage)
}}


==Aquasphere==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST AQUASPHERE</tt>
|}
If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.


==Spiritbrand==
{{AB
{|
|skillname = Scry
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST SCRY AT <target>
|-
|description = Peer through the fire and the flame to find your target's location.
| style="background:grey"|<tt>CAST SPIRITBRAND <target></tt>
}}
|}
Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.


==Simultaneity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>SIMULTANEITY</tt>
|}
Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.


==Gorge==
{{AB
{|
|skillname = Evaporate
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST EVAPORATE
|-
|description = Evaporate the water from rooms that have been unnaturally flooded.
| style="background:grey"|<tt>CAST GORGE <herb/slice> <target></tt>
}}
|}
This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.


==Tune==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TUNE</tt>
|}
Any vibrations that you own within the room will be set into a dormant state.


==Transfix==
{{AB
{|
|skillname = Illusion
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST ILLUSION <illusion><br/>
|-
CAST ILLUSION AT <target> <illusion>
| style="background:grey"|<tt>CAST TRANSFIX AT <target></tt>
|description = With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.
|}
<br/>Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.
By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.
}}


==Efreeti==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST EFREETI</tt>
|}
The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.


==Arcblaze==
{{AB
{|
|skillname = Watersprite
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST WATERSPRITE
|-
|description = Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.
| style="background:grey"|<tt>CAST ARCBLAZE AT <player/mobile> AND <player/mobile> AND <player/mobile></tt>
}}
|}
This powerful attack will send an arc of flame at one, two, or three players or mobiles.


==Holocaust==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HOLOCAUST <TIMER></tt>
|}
This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.


==Soulrend==
{{AB
{|
|skillname = Emberbrand
| style="background:black; color:red"|'''Syntax:'''
|syntax = CAST EMBERBRAND <target>
|-
|description = Place the Brand of the Ember upon your foe, doubling their willpower usage.
| style="background:grey"|<tt>CAST SOULREND <target></tt>
}}
|}
 
With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.
 
{{AB
|skillname = Tsunami
|syntax = CAST TSUNAMI
|description = Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.
}}
 
 
{{AB
|skillname = Degrade
|syntax = CAST DEGRADE <target>
|description = Degrade the defenses that surround your foe. This will always strip magical shields first.
}}
 
 
{{AB
|skillname = Bloodboil
|syntax =CAST BLOODBOIL
|description = Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.
}}
 
 
{{AB
|skillname = Ring
|syntax = CAST RING
|description = When cast in a room, this spell will extend the life of your vibrations.
}}
 
 
{{AB
|skillname = Binding
|syntax = BIND <channel{{!}}ALL>
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
}}
 
 
{{AB
|skillname = Flood
|syntax = CAST FLOOD
|description = Channel the power of elemental water to flood the room you stand in.
}}
 
 
{{AB
|skillname = Aquasphere
|syntax = CAST AQUASPHERE
|description = If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.
}}
 
 
{{AB
|skillname = Spiritbrand
|syntax = CAST SPIRITBRAND <target>
|description = Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.
}}
 
 
{{AB
|skillname = Simultaneity
|syntax = SIMULTANEITY
|description = Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.
}}[[File:
 
 
{{AB
|skillname = Gorge
|syntax = CAST GORGE <herb{{!}}slice> <target>
|description = This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.
}}
 
 
{{AB
|skillname = Tune
|syntax = CAST TUNE
|description = Any vibrations that you own within the room will be set into a dormant state.
}}
 
 
{{AB
|skillname = Transfix
|syntax = CAST TRANSFIX AT <target>
|description = By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.
}}
 
 
{{AB
|skillname = Efreeti
|syntax = CAST EFREETI
|description = The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.
}}
 
 
{{AB
|skillname = Arcblaze
|syntax = CAST ARCBLAZE AT <player{{!}}mobile> AND <player{{!}}mobile> AND <player{{!}}mobile>
|description = This powerful attack will send an arc of flame at one, two, or three players or mobiles.
}}
 
 
{{AB
|skillname = Holocaust
|syntax = CAST HOLOCAUST <TIMER>
|description = This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.
}}
 
 
{{AB
|skillname = Soulrend
|syntax = CAST SOULREND <target>
|description = With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.
}}
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