Difference between revisions of "Druid"

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GROVES:
GROVES:


Perceive            Determine if a forest area is a Druidic grove.
Perceive:           Determine if a forest area is a Druidic grove.


Imprint            Choose a forest location as your Druidic grove.
Imprint:             Choose a forest location as your Druidic grove.


Sever              Erase your imprint permanently from your grove.
Sever:               Erase your imprint permanently from your grove.


Energy              Determine how much sunlight your grove has stored.
Energy:             Determine how much sunlight your grove has stored.


Who                Sense who is in the forest.
Who:                 Sense who is in the forest.


Status              Discover information on the status of your grove.
Status:             Discover information on the status of your grove.


Look                See through the eyes of a forest into a distant location.
Look:               See through the eyes of a forest into a distant location.


Shake              Send a tremor throughout your grove.
Shake:               Send a tremor throughout your grove.


Elevate            Ascend into the treetops.
Elevate:             Ascend into the treetops.


Watch              Command your grove to report certain activity within it.
Watch:               Command your grove to report certain activity within it.


Cease              Cease using skills in your grove.
Cease:               Cease using skills in your grove.


Eject              Toss all but yourself out of your grove.
Eject:               Toss all but yourself out of your grove.


Cage                Command the branches of your grove to seal it closed.
Cage:               Command the branches of your grove to seal it closed.


Return              Return instantly to your grove from anywhere in the forest.
Return:             Return instantly to your grove from anywhere in the forest.


Whisper            Communicate through the trees.
Whisper:             Communicate through the trees.


Eyes                Locate everyone in the forest.
Eyes:               Locate everyone in the forest.


Forestwatch        Know all entry and exit from the forest.
Forestwatch:         Know all entry and exit from the forest.


Seal                Prevent night-time draining sunlight from your grove.
Seal:               Prevent night-time draining sunlight from your grove.


Tend                Lovingly caring for your grove.
Tend:               Lovingly caring for your grove.


Vigour              Absorb energy from your grove directly into your body.
Vigour:             Absorb energy from your grove directly into your body.


Screen              Raise a screen against telepathy within your grove.
Screen:             Raise a screen against telepathy within your grove.


Roots              Secure yourself to the ground with tree roots.
Roots:               Secure yourself to the ground with tree roots.


Preservation        For one year, shield your grove from damage.
Preservation:       For one year, shield your grove from damage.


Quarterstaff        Summon a Druidic quarterstaff from your grove.
Quarterstaff:       Summon a Druidic quarterstaff from your grove.


Calling            Call your loyal creatures back to your grove.
Calling:             Call your loyal creatures back to your grove.


Thorns              Give life to the surrounding undergrowth to harm your foes.
Thorns:             Give life to the surrounding undergrowth to harm your foes.


Track              Constantly track the movement of anyone in the forest.
Track:               Constantly track the movement of anyone in the forest.


Portal              Open a portal to your grove for anyone in the forest.
Portal:             Open a portal to your grove for anyone in the forest.


Entangle            Command your grove to bind your enemies.
Entangle:           Command your grove to bind your enemies.


Summon              After a time, bring anyone in the forest to your grove.
Summon:             After a time, bring anyone in the forest to your grove.


Flow                Slip instantly from your grove to anyone in the forest.
Flow:               Slip instantly from your grove to anyone in the forest.


Cure                Cure someone of an affliction.
Cure:               Cure someone of an affliction.


Isolation           Send everyone in your room to the Grove of Isolation
Isolatio:n           Send everyone in your room to the Grove of Isolation


Channel            Transfer energy to another Druid's grove.
Channel:             Transfer energy to another Druid's grove.


Trap                Form a cage of branches around anyone in the forest.
Trap:               Form a cage of branches around anyone in the forest.


Join                Lend support to another Druid in his grove.
Join:               Lend support to another Druid in his grove.


Rain                Conjuring a magical shower of rejuvenating rain.
Rain:               Conjuring a magical shower of rejuvenating rain. (Must be joined with another druids grove)


Fertility          Speed herb growth throughout the forest.
Fertility:           Speed herb growth throughout the forest.


Exorcise            Drive entities of Chaos from your Grove.
Exorcise:           Drive entities of Chaos from your Grove.


Lightning          During a storm, strike at your foe from the heavens.
Lightning:           During a storm, strike at your foe from the heavens.


Concealment        Hide all those within your grove from prying eyes.
Concealment:         Hide all those within your grove from prying eyes.


Flash              Send a flash of revealing light about your grove.
Flash:               Send a flash of revealing light about your grove.


Sharing            Granting the use of your grove to your allies.
Sharing:             Granting the use of your grove to your allies.


Gate                Open a gateway of light.
Gate:               Open a gateway of light.


Hive                Create a hive of stinging bees to defend your Grove.
Hive:               Create a hive of stinging bees to defend your Grove.


Rejuvenate          Restore an exterminated room to its natural state.
Rejuvenate:         Restore an exterminated room to its natural state.


Charging            Store sunlight energy in your quarterstaff for later use.
Charging:           Store sunlight energy in your quarterstaff for later use.


Displacement        Swap places with a target in the forest.
Displacement:       Swap places with a target in the forest.


Hinder              Call upon the forest to impede the progress of a foe.
Hinder:             Call upon the forest to impede the progress of a foe.


Barrier            Tap into the earth magic to enable a magical defence.
Barrier:             Tap into the earth magic to enable a magical defence.


Canopy              Thicken the canopies of your grove.
Canopy:             Thicken the canopies of your grove.


Forestbinding      Prevent all entry and exit from the forest.
Forestbinding:       Prevent all entry and exit from the forest.


Resurrection        Restore a friend to life.
Resurrection:       Restore a friend to life.


Annihilation        Destroy everything in your grove in one fatal blast.
Annihilation:       Destroy everything in your grove in one fatal blast.


Hypercure          Constant healing of afflictions.
Hypercure:           Constant healing of afflictions.


Portability        The ultimate expression of the bond with your Grove.
Portability:         The ultimate expression of the bond with your Grove.


Creation            Call upon nature from anywhere.
Creation:           Call upon nature from anywhere.


Sunlight            Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)
Sunlight:           Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)




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METAMORPHOSIS:
METAMORPHOSIS:


Squirrel            A cute, bushy-tailed woodland creature.
Squirrel:           A cute, bushy-tailed woodland creature.


Powers              Lists the powers you possess when morphed into a creature.
Powers:             Lists the powers you possess when morphed into a creature.


Wildcat            A small untamed feline. Alert and perceptive.
Wildcat:             A small untamed feline. Alert and perceptive.


Duck                The common waterfowl.
Duck:               The common waterfowl.


Wolf                The wary white wolf.
Wolf:               The wary white wolf.


Jackdaw            The black jackdaw.
Jackdaw:             The black jackdaw.


Cheetah            A creature quick of eye and fleet of foot.
Cheetah:             A creature quick of eye and fleet of foot.


Owl                The wise bird of prey.
Owl:                 The wise bird of prey.


Hyena              A vicious, stealthy creature with a chilling howl.
Hyena:               A vicious, stealthy creature with a chilling howl.


Condor              The swift and mighty bird of prey.
Condor:             The swift and mighty bird of prey.


Gopher              A cute, burrowing animal.
Gopher:             A cute, burrowing animal.


Sloth              A slow, ponderous creature.
Sloth:               A slow, ponderous creature.


Basilisk            The silent, magical beast of lore.
Basilisk:           The silent, magical beast of lore.


Bear                The mighty grizzly bear.
Bear:               The mighty grizzly bear.


Bonding            Increased rapport with the animal spirits.
Bonding:             Increased rapport with the animal spirits.


Swordfish          Dashing swashbuckler of the oceans.
Swordfish:           Dashing swashbuckler of the oceans.


Nightingale        A delicate, beautiful bird with an exquisite song.
Nightingale:         A delicate, beautiful bird with an exquisite song.


Elephant            Largest of the land mammals.
Elephant:           Largest of the land mammals.


Transmorph          The ability to morph from form to form.
Transmorph:         The ability to morph from form to form.


Wolverine          Pound for pound, one of the most vicious animals.
Wolverine:           Pound for pound, one of the most vicious animals.


Jaguar              A powerful, quick, and stealthy beast.
Jaguar:             A powerful, quick, and stealthy beast.


Eagle              The king of all flighted birds.
Eagle:               The king of all flighted birds.


Gorilla            An agile yet powerful primate.
Gorilla:             An agile yet powerful primate.


Icewyrm            A mythical creature of awesome, magical power.
Icewyrm:             A mythical creature of awesome, magical power.


Affinity            Obtaining a greater affinity with an animal spirit.
Affinity:           Obtaining a greater affinity with an animal spirit.


Wyvern              The cousin of dragons themselves.
Wyvern:             The cousin of dragons themselves.


TrueMorph          Instantaneous metamorphosis.
TrueMorph:           Instantaneous metamorphosis.




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CONJURATION:
CONJURATION:


Fettlestone        A stone imbued with healing properties.
Fettlestone:         A stone imbued with healing properties.


Fulgorwhip          A whip of fulgent lightning.
Fulgorwhip:         A whip of fulgent lightning.


Aesthesis          Preserve the natural state of the senses.
Aesthesis:           Preserve the natural state of the senses.


Vine                Bind your wielded weapons in vines.
Vine:               Bind your wielded weapons in vines.


Cold                Protection against the cold.
Cold:               Protection against the cold.


Gills              Breathe while swimming beneath the waves.
Gills:               Breathe while swimming beneath the waves.


Holdfast            Anchor items to the ground.
Holdfast:           Anchor items to the ground.


Electric            Protection against electrical attacks.
Electric:           Protection against electrical attacks.


Firewall            Conjure a wall of fire.
Firewall:           Conjure a wall of fire.


Bijou              A trinket woven through with life energies.
Bijou:               A trinket woven through with life energies.


Ore                Protect your property.
Ore:                 Protect your property.


Flame              Exploding arrows of fire.
Flame:               Exploding arrows of fire.


Firefly            Reveal that which is hidden from you.
Firefly:             Reveal that which is hidden from you.


Spiritbulb          A natural reservoir of Devotional energy.
Spiritbulb:         A natural reservoir of Devotional energy.


Augment            Fortify the power of weapons and armor.
Augment:             Fortify the power of weapons and armor.


Meteor              Turn arrows into flaming meteors.
Meteor:             Turn arrows into flaming meteors.


Magic              Resistance against all forms of magic.
Magic:               Resistance against all forms of magic.


Thorn              Pierce the elemental channels.
Thorn:               Pierce the elemental channels.


Icewall            Conjure a wall of ice.
Icewall:             Conjure a wall of ice.


Spore              Foment rapid destruction.
Spore:               Foment rapid destruction.


Geyser              The trenchant Geyser of Slyphe.
Geyser:             The trenchant Geyser of Slyphe.


Obfuscation        The concealing orb of obfuscation.
Obfuscation:         The concealing orb of obfuscation.


Fire                Protection against the flame.
Fire:               Protection against the flame.


Lure                A scented lure to attract falcons.
Lure:               A scented lure to attract falcons.


Icecave            Create a tiny cave of ice within a container.
Icecave:             Create a tiny cave of ice within a container.


Totem              A conjuration to bind two places together.
Totem:               A conjuration to bind two places together.


Root                Protection against magical travel.
Root:               Protection against magical travel.


Hyoscine            Sleep without a care in the world.
Hyoscine:           Sleep without a care in the world.


Umbra               Protection against the influence of the stars.
Umbra:              Protection against the influence of the stars.


Void                Make void your afflictions - and defenses.
Void:               Make void your afflictions - and defenses.


Snail              Slow time to a snail's pace.
Snail:               Slow time to a snail's pace.


Dew                Dampen the effects of crystal vibrations.
Dew:                 Dampen the effects of crystal vibrations.


Sachet              Calm your senses in meditation.
Sachet:             Calm your senses in meditation.


Decomposition      Degrade the health of your adversaries.
Decomposition:       Degrade the health of your adversaries.


Petrification      Petrify objects placed within the satchel.
Petrification:       Petrify objects placed within the satchel.


Prism              Mitigate the forces of the Chaos Plane.
Prism:               Mitigate the forces of the Chaos Plane.


Cleansing          An amulet of cleansing.
Cleansing:           An amulet of cleansing.


Perception          An amulet imbuing an understanding of all tongues. (no longer used)
Perception:         An amulet imbuing an understanding of all tongues. (no longer used)

Revision as of 02:39, 21 April 2010

GROVES:

Perceive: Determine if a forest area is a Druidic grove.

Imprint: Choose a forest location as your Druidic grove.

Sever: Erase your imprint permanently from your grove.

Energy: Determine how much sunlight your grove has stored.

Who: Sense who is in the forest.

Status: Discover information on the status of your grove.

Look: See through the eyes of a forest into a distant location.

Shake: Send a tremor throughout your grove.

Elevate: Ascend into the treetops.

Watch: Command your grove to report certain activity within it.

Cease: Cease using skills in your grove.

Eject: Toss all but yourself out of your grove.

Cage: Command the branches of your grove to seal it closed.

Return: Return instantly to your grove from anywhere in the forest.

Whisper: Communicate through the trees.

Eyes: Locate everyone in the forest.

Forestwatch: Know all entry and exit from the forest.

Seal: Prevent night-time draining sunlight from your grove.

Tend: Lovingly caring for your grove.

Vigour: Absorb energy from your grove directly into your body.

Screen: Raise a screen against telepathy within your grove.

Roots: Secure yourself to the ground with tree roots.

Preservation: For one year, shield your grove from damage.

Quarterstaff: Summon a Druidic quarterstaff from your grove.

Calling: Call your loyal creatures back to your grove.

Thorns: Give life to the surrounding undergrowth to harm your foes.

Track: Constantly track the movement of anyone in the forest.

Portal: Open a portal to your grove for anyone in the forest.

Entangle: Command your grove to bind your enemies.

Summon: After a time, bring anyone in the forest to your grove.

Flow: Slip instantly from your grove to anyone in the forest.

Cure: Cure someone of an affliction.

Isolatio:n Send everyone in your room to the Grove of Isolation

Channel: Transfer energy to another Druid's grove.

Trap: Form a cage of branches around anyone in the forest.

Join: Lend support to another Druid in his grove.

Rain: Conjuring a magical shower of rejuvenating rain. (Must be joined with another druids grove)

Fertility: Speed herb growth throughout the forest.

Exorcise: Drive entities of Chaos from your Grove.

Lightning: During a storm, strike at your foe from the heavens.

Concealment: Hide all those within your grove from prying eyes.

Flash: Send a flash of revealing light about your grove.

Sharing: Granting the use of your grove to your allies.

Gate: Open a gateway of light.

Hive: Create a hive of stinging bees to defend your Grove.

Rejuvenate: Restore an exterminated room to its natural state.

Charging: Store sunlight energy in your quarterstaff for later use.

Displacement: Swap places with a target in the forest.

Hinder: Call upon the forest to impede the progress of a foe.

Barrier: Tap into the earth magic to enable a magical defence.

Canopy: Thicken the canopies of your grove.

Forestbinding: Prevent all entry and exit from the forest.

Resurrection: Restore a friend to life.

Annihilation: Destroy everything in your grove in one fatal blast.

Hypercure: Constant healing of afflictions.

Portability: The ultimate expression of the bond with your Grove.

Creation: Call upon nature from anywhere.

Sunlight: Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)


METAMORPHOSIS:

Squirrel: A cute, bushy-tailed woodland creature.

Powers: Lists the powers you possess when morphed into a creature.

Wildcat: A small untamed feline. Alert and perceptive.

Duck: The common waterfowl.

Wolf: The wary white wolf.

Jackdaw: The black jackdaw.

Cheetah: A creature quick of eye and fleet of foot.

Owl: The wise bird of prey.

Hyena: A vicious, stealthy creature with a chilling howl.

Condor: The swift and mighty bird of prey.

Gopher: A cute, burrowing animal.

Sloth: A slow, ponderous creature.

Basilisk: The silent, magical beast of lore.

Bear: The mighty grizzly bear.

Bonding: Increased rapport with the animal spirits.

Swordfish: Dashing swashbuckler of the oceans.

Nightingale: A delicate, beautiful bird with an exquisite song.

Elephant: Largest of the land mammals.

Transmorph: The ability to morph from form to form.

Wolverine: Pound for pound, one of the most vicious animals.

Jaguar: A powerful, quick, and stealthy beast.

Eagle: The king of all flighted birds.

Gorilla: An agile yet powerful primate.

Icewyrm: A mythical creature of awesome, magical power.

Affinity: Obtaining a greater affinity with an animal spirit.

Wyvern: The cousin of dragons themselves.

TrueMorph: Instantaneous metamorphosis.


CONJURATION:

Fettlestone: A stone imbued with healing properties.

Fulgorwhip: A whip of fulgent lightning.

Aesthesis: Preserve the natural state of the senses.

Vine: Bind your wielded weapons in vines.

Cold: Protection against the cold.

Gills: Breathe while swimming beneath the waves.

Holdfast: Anchor items to the ground.

Electric: Protection against electrical attacks.

Firewall: Conjure a wall of fire.

Bijou: A trinket woven through with life energies.

Ore: Protect your property.

Flame: Exploding arrows of fire.

Firefly: Reveal that which is hidden from you.

Spiritbulb: A natural reservoir of Devotional energy.

Augment: Fortify the power of weapons and armor.

Meteor: Turn arrows into flaming meteors.

Magic: Resistance against all forms of magic.

Thorn: Pierce the elemental channels.

Icewall: Conjure a wall of ice.

Spore: Foment rapid destruction.

Geyser: The trenchant Geyser of Slyphe.

Obfuscation: The concealing orb of obfuscation.

Fire: Protection against the flame.

Lure: A scented lure to attract falcons.

Icecave: Create a tiny cave of ice within a container.

Totem: A conjuration to bind two places together.

Root: Protection against magical travel.

Hyoscine: Sleep without a care in the world.

Umbra: Protection against the influence of the stars.

Void: Make void your afflictions - and defenses.

Snail: Slow time to a snail's pace.

Dew: Dampen the effects of crystal vibrations.

Sachet: Calm your senses in meditation.

Decomposition: Degrade the health of your adversaries.

Petrification: Petrify objects placed within the satchel.

Prism: Mitigate the forces of the Chaos Plane.

Cleansing: An amulet of cleansing.

Perception: An amulet imbuing an understanding of all tongues. (no longer used)