Difference between revisions of "Songcalling (skill)"

From AetoliaWiki
Jump to navigation Jump to search
 
Line 33: Line 33:
|}
|}
{{Anchor|Voice}}
{{Anchor|Voice}}
{{AB
{{Skill_detail
|skillname = Voice
|skill = Voice
|description = Power of the voice
|syntax = SING SONG OF <name>
|syntax = SING SONG OF <name>
|description = The first step that most learn toward music is using the voice. It is with your  
|detail = The first step that most learn toward music is using the voice. It is with your voice
voice that you will first learn to elicit effects upon those who hear you.
that you will first learn to elicit effects upon those who hear you.


Each song will take a short while of singing before its effect will be felt by those you direct it  
Each song will take a short while of singing before its effect will be felt by those you direct it  
Line 47: Line 48:
completing your song. Ensure that it remains healthy so that your song will have its intended  
completing your song. Ensure that it remains healthy so that your song will have its intended  
effect.
effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Audience}}
{{Anchor|Audience}}
{{AB
{{Skill_detail
|skillname = Audience
|skill = Audience
|description = Sing for your audience
|syntax = AUDIENCE and AUDIENCE <target/NONE>
|syntax = AUDIENCE and AUDIENCE <target/NONE>
|description = Some song's effects may only be directed toward a single person. Their target, in  
|detail = Some song's effects may only be directed toward a single person. Their target, in such
such cases, will be the person whom you have designated as your audience.
cases, will be the person whom you have designated as your audience.


You may alter your intended audience at any time, including while a song is being sung - except if  
You may alter your intended audience at any time, including while a song is being sung - except if  
the song is held.
the song is held.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Songward}}
{{Anchor|Songward}}
{{AB
{{Skill_detail
|skillname = Songward
|skill = Songward
|description = Musical protection from harm
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


While in the middle of a song, you will gain some resistance to all types of damage until the song  
While in the middle of a song, you will gain some resistance to all types of damage until the song  
is complete.
is complete.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Coldread}}
{{Anchor|Coldread}}
{{AB
{{Skill_detail
|skillname = Coldread
|skill = Coldread
|description = Read into their emotional state
|syntax = COLDREAD [target] [emotion]
|syntax = COLDREAD [target] [emotion]
|description = Perform a cold read of your target to deduce their current emotional state. Their  
|detail = Perform a cold read of your target to deduce their current emotional state. Their  
emotions must first be awakened to make full use of this ability. If no target is supplied, then  
emotions must first be awakened to make full use of this ability. If no target is supplied, then  
you will read yourself.
you will read yourself.


Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.
Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Discordance}}
{{Anchor|Discordance}}
{{AB
{{Skill_detail
|skillname = Discordance
|skill = Discordance
|description = Twisted sounds of discordance
|syntax = DISCORDANCE
|syntax = DISCORDANCE
|description = Each time you begin a song, you will inflict a hidden affliction of either  
|detail = Each time you begin a song, you will inflict a hidden affliction of either hallucinations,
hallucinations, masochism, or berserking into any enemies in your location that hear your song.  
masochism, or berserking into any enemies in your location that hear your song. Your song must not  
Your song must not interrupt another song for the effects to apply.
interrupt another song for the effects to apply.


You are not able to benefit from the effects of Euphonia and Discordance at the same time.
You are not able to benefit from the effects of Euphonia and Discordance at the same time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Instrument}}
{{Anchor|Instrument}}
{{AB
{{Skill_detail
|skillname = Instrument
|skill = Instrument
|description = Imbue an instrument with your soul
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>
|description = Imbue a single instrument with a fragment of your soul, allowing you to entrance  
|detail = Imbue a single instrument with a fragment of your soul, allowing you to entrance those
those around you with its musical power.
around you with its musical power.


While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one  
While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one  
Line 98: Line 119:


You must continue to wield your instrument until the song is finished, otherwise it will fail.
You must continue to wield your instrument until the song is finished, otherwise it will fail.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Euphonia}}
{{Anchor|Euphonia}}
{{AB
{{Skill_detail
|skillname = Euphonia
|skill = Euphonia
|description = Soothing melody will revive your allies
|syntax = EUPHONIA
|syntax = EUPHONIA
|description = Each time you begin a song, you will restore a small amount of health and mana to  
|detail = Each time you begin a song, you will restore a small amount of health and mana to  
yourself and any allies in your location that can hear your music. Your song must not interrupt  
yourself and any allies in your location that can hear your music. Your song must not interrupt  
another song for the effects to apply.
another song for the effects to apply.


You are not able to benefit from the effects of Euphonia and Discordance at the same time.
You are not able to benefit from the effects of Euphonia and Discordance at the same time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Induce}}
{{Anchor|Induce}}
{{AB
{{Skill_detail
|skillname = Induce
|skill = Induce
|description = Induce an emotion to the forefront
|syntax = INDUCE <emotion>
|syntax = INDUCE <emotion>
|description = Providing that their emotions have been awakened to manipulation, you can induce an  
|detail = Providing that their emotions have been awakened to manipulation, you can induce an  
emotional reaction of your choosing in anyone in the same location as you through a short string of  
emotional reaction of your choosing in anyone in the same location as you through a short string of  
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become  
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become  
Line 140: Line 169:
Cooldown (sung): 18 seconds
Cooldown (sung): 18 seconds
Cooldown (played): 14 seconds
Cooldown (played): 14 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Inspire}}
{{Anchor|Inspire}}
{{AB
{{Skill_detail
|skillname = Inspire
|skill = Inspire
|description = Inspire your allies to perform their best
|syntax = INSPIRE
|syntax = INSPIRE
|description = Infuse a single note with the energy of inspiration, inspiring your allies in your  
|detail = Infuse a single note with the energy of inspiration, inspiring your allies in your  
location to dodge the next attack directed at them with complete certainty as well as immediately  
location to dodge the next attack directed at them with complete certainty as well as immediately  
restoring a small amount of health and mana.
restoring a small amount of health and mana.
Line 154: Line 187:
Cooldown (sung): 10 seconds
Cooldown (sung): 10 seconds
Cooldown (played): 6 seconds
Cooldown (played): 6 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Halfbeat}}
{{Anchor|Halfbeat}}
{{AB
{{Skill_detail
|skillname = Halfbeat
|skill = Halfbeat
|description = Speed up the beat of your songs
|syntax = HALFBEAT [OFF]
|syntax = HALFBEAT [OFF]
|description = At the cost of your willpower, you can perform your songs in series of half beats  
|detail = At the cost of your willpower, you can perform your songs in series of half beats while
while allowing your tune to retain its intrigue to others. It will periodically allow you, one half  
allowing your tune to retain its intrigue to others. It will periodically allow you, one half of
of the time, to perform songs at a greater speed while in effect.
the time, to perform songs at a greater speed while in effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Origin}}
{{Anchor|Origin}}
{{AB
{{Skill_detail
|skillname = Origin
|skill = Origin
|description = Home is where your heart is
|syntax = SING SONG OF ORIGIN
|syntax = SING SONG OF ORIGIN
|description = Target: Self.
|detail = Target: Self.


This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If  
This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If  
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Charity}}
{{Anchor|Charity}}
{{AB
{{Skill_detail
|skillname = Charity
|skill = Charity
|description = Enliven others with altruism
|syntax = SING SONG OF CHARITY
|syntax = SING SONG OF CHARITY
|description = Target: Enemies.
|detail = Target: Enemies.


Sing a song of charity, awakening their innate generosity and inspiring them to share.
Sing a song of charity, awakening their innate generosity and inspiring them to share.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Fascination}}
{{Anchor|Fascination}}
{{AB
{{Skill_detail
|skillname = Fascination
|skill = Fascination
|description = Capture their attention
|syntax = SING SONG OF FASCINATION
|syntax = SING SONG OF FASCINATION
|description = Target: Audience.
|detail = Target: Audience.


Fascinate a target, making them unable to escape by normal means, but still able to attack. This  
Fascinate a target, making them unable to escape by normal means, but still able to attack. This  
will hold them in place until it is writhed from.
will hold them in place until it is writhed from.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Youth}}
{{Anchor|Youth}}
{{AB
{{Skill_detail
|skillname = Youth
|skill = Youth
|description = Restore the youth in your allies
|syntax = SING SONG OF YOUTH
|syntax = SING SONG OF YOUTH
|description = Target: Allies and self.
|detail = Target: Allies and self.


This youthful song will merge the present physical body with its memory of the past, restoring some  
This youthful song will merge the present physical body with its memory of the past, restoring some  
health to your allies and self. If your chosen audience is healed by this effect, it will  
health to your allies and self. If your chosen audience is healed by this effect, it will  
additionally cure them of a random affliction.
additionally cure them of a random affliction.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Feasting}}
{{Anchor|Feasting}}
{{AB
{{Skill_detail
|skillname = Feasting
|skill = Feasting
|description = A feast fit for a king
|syntax = SING SONG OF FEASTING
|syntax = SING SONG OF FEASTING
|description = Target: All except self.
|detail = Target: All except self.


Those who hear your song will be unable to help themselves, devouring an assortment of edible items  
Those who hear your song will be unable to help themselves, devouring an assortment of edible items  
from within their inventory or edible items upon the ground.
from within their inventory or edible items upon the ground.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Decadence}}
{{Anchor|Decadence}}
{{AB
{{Skill_detail
|skillname = Decadence
|skill = Decadence
|description = Draw forth primal craving
|syntax = SING SONG OF DECADENCE
|syntax = SING SONG OF DECADENCE
|description = Target: Enemies.
|detail = Target: Enemies.


The song of decadence will awaken depraved symptoms within your audience, inflicting them with a  
The song of decadence will awaken depraved symptoms within your audience, inflicting them with a  
perverse addiction.
perverse addiction.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Unheard}}
{{Anchor|Unheard}}
{{AB
{{Skill_detail
|skillname = Unheard
|skill = Unheard
|description = Your music will be heard
|syntax = SING SONG OF THE UNHEARD
|syntax = SING SONG OF THE UNHEARD
|description = Target: Audience.
|detail = Target: Audience.


While deaf, this song will have no effect upon your target. However, should their hearing be  
While deaf, this song will have no effect upon your target. However, should their hearing be  
Line 228: Line 293:


This song can reach your chosen audience if they reside within the same area as you.
This song can reach your chosen audience if they reside within the same area as you.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Sorrow}}
{{Anchor|Sorrow}}
{{AB
{{Skill_detail
|skillname = Sorrow
|skill = Sorrow
|description = Swelling, sorrowful tones
|syntax = SING SONG OF SORROW
|syntax = SING SONG OF SORROW
|description = Target: Audience.
|detail = Target: Audience.


The sorrowful notes of this song will capture your audience's attention and thoughts, driving them  
The sorrowful notes of this song will capture your audience's attention and thoughts, driving them  
into the depths of grief. It will squelch their ability to call upon magical teleportion and  
into the depths of grief. It will squelch their ability to call upon magical teleportion and  
instill them with a miserable migraine.
instill them with a miserable migraine.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Merriment}}
{{Anchor|Merriment}}
{{AB
{{Skill_detail
|skillname = Merriment
|skill = Merriment
|description = Lighten the hearts of those around you
|syntax = SING SONG OF MERRIMENT
|syntax = SING SONG OF MERRIMENT
|description = Target: All adjacent (Held).
|detail = Target: All adjacent (Held).


This uplifting song will lighten the hearts of those who hear its joyful notes. While under its  
This uplifting song will lighten the hearts of those who hear its joyful notes. While under its  
calming spell, they will find that their density defence will cease to provide meaningful benefit.
calming spell, they will find that their density defence will cease to provide meaningful benefit.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Doom}}
{{Anchor|Doom}}
{{AB
{{Skill_detail
|skillname = Doom
|skill = Doom
|description = The musical call of impending doom
|syntax = SING SONG OF DOOM
|syntax = SING SONG OF DOOM
|description = Target: Audience.
|detail = Target: Audience.


Draw an inescapable doom down upon your target through your music, placing a mark of destruction on  
Draw an inescapable doom down upon your target through your music, placing a mark of destruction on  
them at the song's completion. When two seconds have passed since the end of the song, they will be  
them at the song's completion. When two seconds have passed since the end of the song, they will be  
dealt half of all damage taken during the mark's lifetime as magical damage.
dealt half of all damage taken during the mark's lifetime as magical damage.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Foundation}}
{{Anchor|Foundation}}
{{AB
{{Skill_detail
|skillname = Foundation
|skill = Foundation
|description = Steel your allies against sword and fist
|syntax = SING SONG OF FOUNDATION
|syntax = SING SONG OF FOUNDATION
|description = Target: Allies.
|detail = Target: Allies.


The song of foundation will instill your allies with resilience. This will prevent some damage from  
The song of foundation will instill your allies with resilience. This will prevent some damage from  
brute-sourced attacks until it fades.
brute-sourced attacks until it fades.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Destiny}}
{{Anchor|Destiny}}
{{AB
{{Skill_detail
|skillname = Destiny
|skill = Destiny
|description = Reach for your destiny
|syntax = SING SONG OF DESTINY
|syntax = SING SONG OF DESTINY
|description = Target: Self.
|detail = Target: Self.


The flow of destiny will favour you as this song reaches its completion. The next time you weave  
The flow of destiny will favour you as this song reaches its completion. The next time you weave  
Line 280: Line 365:


See AB WEAVING <skillname> for more information on each skill above.
See AB WEAVING <skillname> for more information on each skill above.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Tranquility}}
{{Anchor|Tranquility}}
{{AB
{{Skill_detail
|skillname = Tranquility
|skill = Tranquility
|description = None will be able to war
|syntax = SING SONG OF TRANQUILITY
|syntax = SING SONG OF TRANQUILITY
|description = Target: All except self (Held).
|detail = Target: All except self (Held).


This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in  
This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in  
the same location as you will be unable to commit aggressive actions except against yourself. This  
the same location as you will be unable to commit aggressive actions except against yourself. This  
song is a channeled action once active and requires your full attention to remain in effect.
song is a channeled action once active and requires your full attention to remain in effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Awakening}}
{{Anchor|Awakening}}
{{AB
{{Skill_detail
|skillname = Awakening
|skill = Awakening
|description = Awaken the emotions within
|syntax = SING SONG OF AWAKENING
|syntax = SING SONG OF AWAKENING
|description = Target: Enemies.
|detail = Target: Enemies.


The song of awakening will form a strong connection between your audience's emotions, allowing them  
The song of awakening will form a strong connection between your audience's emotions, allowing them  
Line 311: Line 404:


Act quick as given enough time, their state of awakening will eventually fade away.
Act quick as given enough time, their state of awakening will eventually fade away.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Harmony}}
{{Anchor|Harmony}}
{{AB
{{Skill_detail
|skillname = Harmony
|skill = Harmony
|description = Bring harmony to your allies against the elements
|syntax = SING SONG OF HARMONY
|syntax = SING SONG OF HARMONY
|description = Target: Allies.
|detail = Target: Allies.


The song of harmony will give your allies resistance against the elements. This will prevent some  
The song of harmony will give your allies resistance against the elements. This will prevent some  
damage from arcane-sourced attacks until it fades.
damage from arcane-sourced attacks until it fades.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Remembrance}}
{{Anchor|Remembrance}}
{{AB
{{Skill_detail
|skillname = Remembrance
|skill = Remembrance
|description = Draw back the fatigue of the body
|syntax = SING SONG OF REMEMBRANCE
|syntax = SING SONG OF REMEMBRANCE
|description = Target: Self.
|detail = Target: Self.


Remind your physical form of its original state, completely obliterating any residual dithering  
Remind your physical form of its original state, completely obliterating any residual dithering  
Line 332: Line 433:


Please see AB WEAVING HANDTRAILING for more information on what dithering is.
Please see AB WEAVING HANDTRAILING for more information on what dithering is.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Hero}}
{{Anchor|Hero}}
{{AB
{{Skill_detail
|skillname = Hero
|skill = Hero
|description = Sing forth the guard of heroism
|syntax = SING SONG OF THE HERO
|syntax = SING SONG OF THE HERO
|description = Target: Audience (Held).
|detail = Target: Audience (Held).


While this song is being played, your chosen target will become infused with the courage of heroes  
While this song is being played, your chosen target will become infused with the courage of heroes  
Line 349: Line 454:
Should your target lose the touch of heroism or leave the same area as they received it, then you  
Should your target lose the touch of heroism or leave the same area as they received it, then you  
will cease your song.
will cease your song.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Mythics}}
{{Anchor|Mythics}}
{{AB
{{Skill_detail
|skillname = Mythics
|skill = Mythics
|description = Trade your soul with another
|syntax = SING SONG OF MYTHICS
|syntax = SING SONG OF MYTHICS
|description = Target: Audience.
|detail = Target: Audience.


Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting  
Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting  
Line 361: Line 470:


Either person may use the command UNPOSSESS to end the control.
Either person may use the command UNPOSSESS to end the control.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Fate}}
{{Anchor|Fate}}
{{AB
{{Skill_detail
|skillname = Fate
|skill = Fate
|description = None may escape the ribbons of fate
|syntax = SING SONG OF FATE
|syntax = SING SONG OF FATE
|description = Target: Audience.
|detail = Target: Audience.


Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become  
Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become  
Line 374: Line 487:
This effect will persist until only one exit is safe, at which point it will then fade not long  
This effect will persist until only one exit is safe, at which point it will then fade not long  
after.
after.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Oblivion}}
{{Anchor|Oblivion}}
{{AB
{{Skill_detail
|skillname = Oblivion
|skill = Oblivion
|description = Cast all who hear into the void
|syntax = SING SONG OF OBLIVION
|syntax = SING SONG OF OBLIVION
|description = Target: All and adjacent (Held)
|detail = Target: All and adjacent (Held)


This terrifying song will bring an end to all that hear it. It will affect those in your location  
This terrifying song will bring an end to all that hear it. It will affect those in your location  
Line 390: Line 507:
Should the song be denied its finale - whether by failure or choice - it will lash out against the  
Should the song be denied its finale - whether by failure or choice - it will lash out against the  
user and transfix them in place, for only success will please it.
user and transfix them in place, for only success will please it.
|cooldown =
|target =
|required =
}}
}}

Latest revision as of 14:08, 23 September 2024

Skill Rank Percent Description
Voice Inept 0 % Power of the voice.
Audience Capable 0 % Sing for your audience.
Songward Adept 66 % Musical protection from harm.
Coldread Gifted 0 % Read into their emotional state.
Discordance Expert 0 % Twisted sounds of discordance.
Instrument Virtuoso 0 % Imbue an instrument with your soul.
Euphonia Virtuoso 50 % Soothing melody will revive your allies.
Induce Mythical 0 % Induce an emotion to the forefront.
Inspire Mythical 40 % Inspire your allies to perform their best.
Halfbeat Mythical 80 % Speed up the beat of your songs.
Origin Capable 50 % Home is where your heart is.
Charity Adept 0 % Enliven others with altruism.
Fascination Adept 33 % Capture their attention.
Youth Skilled 0 % Restore the youth in your allies.
Feasting Skilled 33 % A feast fit for a king.
Decadence Skilled 66 % Draw forth primal craving.
Unheard Gifted 33 % Your music will be heard.
Sorrow Gifted 66 % Swelling, sorrowful tones.
Merriment Expert 33 % Lighten the hearts of those around you.
Doom Expert 66 % The musical call of impending doom.
Foundation Virtuoso 25 % Steel your allies against sword and fist.
Destiny Virtuoso 75 % Reach for your destiny.
Tranquility Fabled 0 % None will be able to war.
Awakening Fabled 20 % Awaken the emotions within.
Harmony Fabled 40 % Bring harmony to your allies against the elements.
Remembrance Fabled 60 % Draw back the fatigue of the body.
Hero Fabled 80 % Sing forth the guard of heroism.
Mythics Mythical 20 % Trade your soul with another.
Fate Mythical 60 % None may escape the ribbons of fate.
Oblivion Transcendent 0 % Cast all who hear into the void.

Voice Power of the voice
Syntax: SING SONG OF <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The first step that most learn toward music is using the voice. It is with your voice

that you will first learn to elicit effects upon those who hear you.

Each song will take a short while of singing before its effect will be felt by those you direct it towards. You may move or act during a song once started, however you may not speak. If a song requires it to be held, then you must cease all actions once the first part of the song is heard. Only one song may be sung at a time.

Since you are using the voice, do note that any damage to your throat will prevent you from completing your song. Ensure that it remains healthy so that your song will have its intended effect.

Note: {{{note}}}

Audience Sing for your audience
Syntax: AUDIENCE and AUDIENCE <target/NONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Some song's effects may only be directed toward a single person. Their target, in such

cases, will be the person whom you have designated as your audience.

You may alter your intended audience at any time, including while a song is being sung - except if the song is held.

Note: {{{note}}}

Songward Musical protection from harm
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

While in the middle of a song, you will gain some resistance to all types of damage until the song is complete.

Note: {{{note}}}

Coldread Read into their emotional state
Syntax: COLDREAD [target] [emotion]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Perform a cold read of your target to deduce their current emotional state. Their

emotions must first be awakened to make full use of this ability. If no target is supplied, then you will read yourself.

Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.

Note: {{{note}}}

Discordance Twisted sounds of discordance
Syntax: DISCORDANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Each time you begin a song, you will inflict a hidden affliction of either hallucinations,
masochism, or berserking into any enemies in your location that hear your song. Your song must not 

interrupt another song for the effects to apply.

You are not able to benefit from the effects of Euphonia and Discordance at the same time.

Note: {{{note}}}

Instrument Imbue an instrument with your soul
Syntax: IMBUE <instrument> WITH SOUL PLAY SONG OF <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Imbue a single instrument with a fragment of your soul, allowing you to entrance those

around you with its musical power.

While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one song for each at a time. A played song will also elicit its effect sooner than if you had sung it.

You must continue to wield your instrument until the song is finished, otherwise it will fail.

Note: {{{note}}}

Euphonia Soothing melody will revive your allies
Syntax: EUPHONIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Each time you begin a song, you will restore a small amount of health and mana to

yourself and any allies in your location that can hear your music. Your song must not interrupt another song for the effects to apply.

You are not able to benefit from the effects of Euphonia and Discordance at the same time.

Note: {{{note}}}

Induce Induce an emotion to the forefront
Syntax: INDUCE <emotion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing that their emotions have been awakened to manipulation, you can induce an

emotional reaction of your choosing in anyone in the same location as you through a short string of notes. This will bring the chosen emotion to the forefront of their mind, causing it to become their primary emotion. While affected by a primary emotion, certain afflictions will become more potent.

Here are the emotion types and their effects:

Sadness (shyness) - Instills a chance of missing physical attacks. Happiness (perplexed) - Pipe curing balance is lengthened. Surprise (dizziness) - Causes an inability to dodge attacks. Anger (hatred) - Prevents the ability to shield. Stress (masochism) - Attacking yourself via masochism stuns yourself. Fear (self-loathing) - Thoughts caused by the self-loathing affliction give the worrywart anxiety. Disgust (besilence) - Improves besilence so that it blocks any ability requiring mana.

While under the effect of an induced emotion, the corresponding emotional level of those effected will slowly deplete over time and neither can it be further increased. They will also be occasionally afflicted with the associated affliction as their inducement wears down their emotions.

For more information on awakening emotional states, please refer to the AB SONGCALLING AWAKENING.

There is no balance or equilibrium cost associated with this ability, but it is placed on cooldown for a short period. Wielding your instrument will cause the cooldown to be shorter.

Cooldown (sung): 18 seconds Cooldown (played): 14 seconds

Note: {{{note}}}

Inspire Inspire your allies to perform their best
Syntax: INSPIRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse a single note with the energy of inspiration, inspiring your allies in your

location to dodge the next attack directed at them with complete certainty as well as immediately restoring a small amount of health and mana.

There is no balance or equilibrium cost associated with this ability, however it is placed upon cooldown for a short period. Wielding your instrument will cause this cooldown to be shorter.

Cooldown (sung): 10 seconds Cooldown (played): 6 seconds

Note: {{{note}}}

Halfbeat Speed up the beat of your songs
Syntax: HALFBEAT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of your willpower, you can perform your songs in series of half beats while

allowing your tune to retain its intrigue to others. It will periodically allow you, one half of the time, to perform songs at a greater speed while in effect.

Note: {{{note}}}

Origin Home is where your heart is
Syntax: SING SONG OF ORIGIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Self.

This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.

Note: {{{note}}}

Charity Enliven others with altruism
Syntax: SING SONG OF CHARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Enemies.

Sing a song of charity, awakening their innate generosity and inspiring them to share.

Note: {{{note}}}

Fascination Capture their attention
Syntax: SING SONG OF FASCINATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

Fascinate a target, making them unable to escape by normal means, but still able to attack. This will hold them in place until it is writhed from.

Note: {{{note}}}

Youth Restore the youth in your allies
Syntax: SING SONG OF YOUTH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Allies and self.

This youthful song will merge the present physical body with its memory of the past, restoring some health to your allies and self. If your chosen audience is healed by this effect, it will additionally cure them of a random affliction.

Note: {{{note}}}

Feasting A feast fit for a king
Syntax: SING SONG OF FEASTING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: All except self.

Those who hear your song will be unable to help themselves, devouring an assortment of edible items from within their inventory or edible items upon the ground.

Note: {{{note}}}

Decadence Draw forth primal craving
Syntax: SING SONG OF DECADENCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Enemies.

The song of decadence will awaken depraved symptoms within your audience, inflicting them with a perverse addiction.

Note: {{{note}}}

Unheard Your music will be heard
Syntax: SING SONG OF THE UNHEARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

While deaf, this song will have no effect upon your target. However, should their hearing be restored when struck by the sound, then their mind will be damaged by the booming notes of your attention-demanding song. The damage is further increased if they also suffering from ringing ears.

This song can reach your chosen audience if they reside within the same area as you.

Note: {{{note}}}

Sorrow Swelling, sorrowful tones
Syntax: SING SONG OF SORROW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

The sorrowful notes of this song will capture your audience's attention and thoughts, driving them into the depths of grief. It will squelch their ability to call upon magical teleportion and instill them with a miserable migraine.

Note: {{{note}}}

Merriment Lighten the hearts of those around you
Syntax: SING SONG OF MERRIMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: All adjacent (Held).

This uplifting song will lighten the hearts of those who hear its joyful notes. While under its calming spell, they will find that their density defence will cease to provide meaningful benefit.

Note: {{{note}}}

Doom The musical call of impending doom
Syntax: SING SONG OF DOOM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

Draw an inescapable doom down upon your target through your music, placing a mark of destruction on them at the song's completion. When two seconds have passed since the end of the song, they will be dealt half of all damage taken during the mark's lifetime as magical damage.

Note: {{{note}}}

Foundation Steel your allies against sword and fist
Syntax: SING SONG OF FOUNDATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Allies.

The song of foundation will instill your allies with resilience. This will prevent some damage from brute-sourced attacks until it fades.

Note: {{{note}}}

Destiny Reach for your destiny
Syntax: SING SONG OF DESTINY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Self.

The flow of destiny will favour you as this song reaches its completion. The next time you weave together a certain effect, it will be free of any equilibrium cost.

The skills include: Globes, Boundary, Runeband, Horologe, Thurible, Bladestorm, and Anelace.

See AB WEAVING <skillname> for more information on each skill above.

Note: {{{note}}}

Tranquility None will be able to war
Syntax: SING SONG OF TRANQUILITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: All except self (Held).

This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in the same location as you will be unable to commit aggressive actions except against yourself. This song is a channeled action once active and requires your full attention to remain in effect.

Note: {{{note}}}

Awakening Awaken the emotions within
Syntax: SING SONG OF AWAKENING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Enemies.

The song of awakening will form a strong connection between your audience's emotions, allowing them to surface and affect their decision making.

As such, their emotional level will begin to rise when the following occurs:

Sadness - When mana is consumed or drained. Happiness - When afflictions are cured. Surprise - When they are stunned. Anger - When taking damage. Stress - When they bleed. Fear - When observing an object being weaved. Disgust - Moving out of combat.

Act quick as given enough time, their state of awakening will eventually fade away.

Note: {{{note}}}

Harmony Bring harmony to your allies against the elements
Syntax: SING SONG OF HARMONY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Allies.

The song of harmony will give your allies resistance against the elements. This will prevent some damage from arcane-sourced attacks until it fades.

Note: {{{note}}}

Remembrance Draw back the fatigue of the body
Syntax: SING SONG OF REMEMBRANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Self.

Remind your physical form of its original state, completely obliterating any residual dithering that may have been accumulated within your body. This will reduce your dithering to nothing, allowing you to weave once more.

Please see AB WEAVING HANDTRAILING for more information on what dithering is.

Note: {{{note}}}

Hero Sing forth the guard of heroism
Syntax: SING SONG OF THE HERO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience (Held).

While this song is being played, your chosen target will become infused with the courage of heroes past. While under its musical effect, they will become unable to perish through the effects of damage and will obtain a 20% boost to any sourced damage they deal, but only when up against other adventurers.

While you may not perform any other actions while this song is held, your target can move as they please and the effect will persist as long as the song continues.

Should your target lose the touch of heroism or leave the same area as they received it, then you will cease your song.

Note: {{{note}}}

Mythics Trade your soul with another
Syntax: SING SONG OF MYTHICS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting notes, your soul will drift into and swap with the other, allowing you control over them, and them control over you.

Either person may use the command UNPOSSESS to end the control.

Note: {{{note}}}

Fate None may escape the ribbons of fate
Syntax: SING SONG OF FATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: Audience.

Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become shrouded in darkness. Should they leave through this exit and enter the darkness, they will suffer severe unblockable damage for attempting to defy fate.

This effect will persist until only one exit is safe, at which point it will then fade not long after.

Note: {{{note}}}

Oblivion Cast all who hear into the void
Syntax: SING SONG OF OBLIVION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target: All and adjacent (Held)

This terrifying song will bring an end to all that hear it. It will affect those in your location and those in adjacent locations once it begins in earnest, however the song is long, requires concentration, and will take time to complete.

There is no method to prevent the void that awaits those that hear its first notes, other then to cease the song from reaching its closing and final note.

Should the song be denied its finale - whether by failure or choice - it will lash out against the user and transfix them in place, for only success will please it.

Note: {{{note}}}