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{{SkillHeader}}  | {{SkillHeader}}  | ||
{{SkillTableRow |Discipline |Inept |0 |The power of the holy spirit. }}  | {{SkillTableRow |Discipline |Inept |0 |The power of the holy spirit. }}  | ||
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{{SkillTableRow |Transpose |Skilled |0 |Sacrifice your own life-force to another. }}  | {{SkillTableRow |Transpose |Skilled |0 |Sacrifice your own life-force to another. }}  | ||
{{SkillTableRow |Prism |Skilled |50 |Form a prism of brilliant light. }}  | {{SkillTableRow |Prism |Skilled |50 |Form a prism of brilliant light. }}  | ||
{{SkillTableRow |Exsanguinate |Gifted |0 |Their life's blood shall slowly drain away. }}  | |||
{{SkillTableRow |Assay |Gifted |0 |Determine the life-force of another. }}  | {{SkillTableRow |Assay |Gifted |0 |Determine the life-force of another. }}  | ||
{{SkillTableRow |Revival |Gifted |25 |Allow your squire a second chance to prove themselves. }}  | {{SkillTableRow |Revival |Gifted |25 |Allow your squire a second chance to prove themselves. }}  | ||
{{SkillTableRow |Mask |Gifted |50 |Conceal your squire from prying eyes. }}  | {{SkillTableRow |Mask |Gifted |50 |Conceal your squire from prying eyes. }}  | ||
{{SkillTableRow |Doctrine |Expert |0 |Enhance your squire's training with focused doctrines. }}  | |||
{{SkillTableRow |Repent |Expert |33 |Induce repentance through your sombre denouncement. }}  | {{SkillTableRow |Repent |Expert |33 |Induce repentance through your sombre denouncement. }}  | ||
{{SkillTableRow |Suppress |Expert |66 |Suppress your vital signs. }}  | {{SkillTableRow |Suppress |Expert |66 |Suppress your vital signs. }}  | ||
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{{SkillTableRow |Unbroken |Mythical |75 |You shall not falter. }}  | {{SkillTableRow |Unbroken |Mythical |75 |You shall not falter. }}  | ||
{{SkillTableRow |Symbiosis |Mythical |80 |Grant another symbiosis with one of the Duamvi. }}  | {{SkillTableRow |Symbiosis |Mythical |80 |Grant another symbiosis with one of the Duamvi. }}  | ||
|}  | |||
{{SkillHeader}}  | |||
====Aspirant Commands====  | |||
{{SkillTableRow |Enlist |Virtuoso |0 |Enlist an aspirant into your chain of command. }}  | {{SkillTableRow |Enlist |Virtuoso |0 |Enlist an aspirant into your chain of command. }}  | ||
{{SkillTableRow |Inspect |Virtuoso |33 |Carry out an inspection of your subordinates. }}  | {{SkillTableRow |Inspect |Virtuoso |33 |Carry out an inspection of your subordinates. }}  | ||
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{{SkillTableRow |Deploy |Transcendent |0 |Ready your chain of command for battle. }}  | {{SkillTableRow |Deploy |Transcendent |0 |Ready your chain of command for battle. }}  | ||
{{SkillTableRow |Evangelism |Transcendent |0 |Bring them into your holy legion. }}  | {{SkillTableRow |Evangelism |Transcendent |0 |Bring them into your holy legion. }}  | ||
{{SkillTableRow |  | |}  | ||
{{SkillTableRow |  | {{SkillHeader}}  | ||
{{SkillTableRow |  | ====Sect Abilities====  | ||
{{SkillTableRow |  | {{SkillTableRow |Bane |Mythical |0 |# Turn their filth against them. }}  | ||
{{SkillTableRow |  | {{SkillTableRow |Anathema |Mythical |0 |## Curse their spirit to live as an outcast. }}  | ||
{{SkillTableRow |  | {{SkillTableRow |Attend |Mythical |0 |### Their eyes will see; their ears shall hear. }}  | ||
{{SkillTableRow |  | {{SkillTableRow |Pariah |Mythical |50 |## Brand them with the mark of the hated. }}  | ||
{{SkillTableRow |  | {{SkillTableRow |Bolster |Mythical |50 |# Strengthen your squire against harm. }}  | ||
{{SkillTableRow |  | {{SkillTableRow |Transcend |Mythical |50 |### Transcend limitations in times of great need. }}  | ||
{{SkillTableRow |Exorcism |Transcendent |0 |### Rivers of their blood shall purge them of evil. }}  | |||
{{SkillTableRow |Inquisition |Transcendent |0 |## Unleash the wrath of the righteous. }}  | |||
{{SkillTableRow |Font |Transcendent |0 |# Bring forth a font of light. }}  | |||
|}  | |}  | ||
A # indicates exclusivity to the Il'ahji spec.  | A # indicates exclusivity to the Il'ahji spec.  | ||
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A ### indicates exclusivity to the Dosan spec.  | A ### indicates exclusivity to the Dosan spec.  | ||
{{Anchor|Discipline}}  | |||
{{Skill_detail  | |||
|skill = Discipline  | |||
|description = The power of the holy spirit  | |||
|syntax =   | |||
|detail = This ability is passive.  | |||
Blood and spirit are inextricably intertwined, and while drawing on your spirit in the form of your   | |||
life's blood grants great power, it also carries a significant cost. As you deplete your lifeforce,   | |||
you will become less controlled and more feral in strength. However this also leaves you   | |||
susceptible to certain dangers.  | |||
The following is a list of attributes you will develop the less lifeforce you have:  | |||
 - Major weakness to fire damage as your comfort with the sacred flame diminishes  | |||
 - Resistance to cold damage  | |||
 - Resistance to asphyixation damage  | |||
 - Resistance to poison damage  | |||
 - Resistance to electric damage  | |||
 - Reduced intelligence  | |||
 - Additional strength  | |||
Additionally, you will no longer suffer the effects of less natural healing that applies when you   | |||
have lost blood. You can read HELP BLOOD for more information.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Expel}}  | |||
{{Skill_detail  | |||
|skill = Expel  | |||
|description = Drain your body of its lifeforce as needed  | |||
|syntax = SPIRIT EXPEL  | |||
|detail = Blood cost: 5% to 7%  | |||
Your discipline has granted you the ability to expel your own lifeforce - your blood - at will, if   | |||
you feel it might benefit you. This will cause a small amount of bleeding to yourself as well.  | |||
Be warned, should you expel all your blood, you will perish.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Charnel}}  | |||
{{Skill_detail  | |||
|skill = Charnel  | |||
|description = Forget not those who have fallen  | |||
|syntax = SPIRIT CHARNEL  | |||
|detail = Open your mind, sensing the dead in your local area.  | |||
|cooldown =   | |||
|target = Both players and NPCs  | |||
|required =   | |||
}}  | |||
{{Anchor|Recruit}}  | |||
{{Skill_detail  | |||
|skill = Recruit  | |||
|description = They will stand against the darkness  | |||
|syntax = SPIRIT RECRUIT <squire> [MENTAL/PHYSICAL]        CALL SQUIRE        DISCHARGE SQUIRE  | |||
|detail = Blood cost: 750  | |||
By showing them the virtues of the path of the light, you may recruit a sentient, common denizen to   | |||
your cause as your personal squire. Any squire already in your service must first be dismissed   | |||
before a new one can be recruited.  | |||
You can additionally choose if your squire will inflict physical damage or mental damage. If   | |||
neither is selected, then a random type of the two will be chosen.  | |||
You can only recruit common denizens from the following areas: Arbothia, Jaru, Tainhelm, Mitrine,   | |||
Arurer Haven, Kald, Mournhold, Saluria, Torston, Moghedu, Siha Dylis, Yuzurai and Masilia.  | |||
|cooldown =   | |||
|target = NPCs only  | |||
|required =   | |||
}}  | |||
{{Anchor|Faith}}  | |||
{{Skill_detail  | |||
|skill = Faith  | |||
|description = Strengthen your faith to work holy miracles  | |||
|syntax = SPIRIT FAITH [OFF]  | |||
|detail = Drink deep of the well of your own holy spirit and find renewed faith, allowing you to   | |||
carry out a number of miraculous feats. While your faith is so bolstered, your life blood will   | |||
suffer an ongoing drain.  | |||
All of these prayers-turned-miracles will require your own blood or that of the intended recipient   | |||
in order to enact them. In order to collect said lifeblood, you will need to use a phial, and their   | |||
blood must be spilling freely, either via use of Ascendance bloodlet or some other means.  | |||
Performing a miracle prayer:  | |||
PRAYERS  | |||
STOKE PYRE WITH FAITH  | |||
To begin a prayer, you must stand before the great pyre of the Akkari and stoke the flame with your   | |||
faith. When this is done, you may chant the holy words and anoint the people, or the ground, in   | |||
question. PRAYERS will provide more details.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Perceive}}  | |||
{{Skill_detail  | |||
|skill = Perceive  | |||
|description = Perceive the flows of life  | |||
|syntax = SPIRIT PERCEIVE [OFF]  | |||
|detail = Your affinity with the flow of life's blood will allow you to sense how much others are   | |||
bleeding for in your location. This will incur a periodic drain upon your own spirit while it   | |||
remains in effect.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Command}}  | |||
{{Skill_detail  | |||
|skill = Command  | |||
|description = Your squire shall obey  | |||
|syntax =   | |||
|detail = This ability is passive.  | |||
When you recruit a new squire, it will now be enlisted under your direct command, allowing you to   | |||
issue orders. You may view HELP LOYALTY for more information.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Passion}}  | |||
{{Skill_detail  | |||
|skill = Passion  | |||
|description = Your blade yearns for justice  | |||
|syntax = SPIRIT PASSION <weapon>  | |||
|detail = Blood cost: 100  | |||
Infuse your weapon with some of your own zeal for justice, allowing it to reap the blood of another   | |||
if they are not protected by the fang barrier defence.   | |||
The amount of blood that will be drained is based upon the penetration stat of your weapon, however   | |||
it will no longer drain any further blood once your target has less than half their blood reserves   | |||
left.  | |||
This ability can only be used on the large blade weapon class.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Transpose}}  | |||
{{Skill_detail  | |||
|skill = Transpose  | |||
|description = Sacrifice your own life-force to another  | |||
|syntax = SPIRIT TRANSPOSE <target>  | |||
|detail = Blood transfer: 500  | |||
Sacrifice your precious life-blood to another Akkari, bolstering their own reserves.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Prism}}  | |||
{{Skill_detail  | |||
|skill = Prism  | |||
|description = Form a prism of brilliant light  | |||
|syntax = SPIRIT PRISM  | |||
|detail = Blood cost: 3000  | |||
Expend a large volume of your own spirit to form a brilliant prism of light across the location.   | |||
The prism's radiance will disrupt all attempts to shed corporeal form while it lingers.  | |||
Additionally, it will deny any harmful effects of the dark star, while regenerating a small amount   | |||
of health for all Akkari within it.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Exsanguinate}}  | |||
{{Skill_detail  | |||
|skill = Exsanguinate  | |||
|description = Their life's blood shall slowly drain away  | |||
|syntax = SPIRIT EXSANGUINATE <target>  | |||
|detail = Blood cost: 200  | |||
By carrying out exsanguination, your target shall bleed through the pores of their skin, causing   | |||
them to suffer a blood effusion.  | |||
Your enemy will find they cannot cure the effusion unless they first flee your holy presence.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Assay}}  | |||
{{Skill_detail  | |||
|skill = Assay  | |||
|description = Determine the life-force of another  | |||
|syntax = SPIRIT ASSAY <target>  | |||
|detail = Determine how much blood the target has remaining.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Revival}}  | |||
{{Skill_detail  | |||
|skill = Revival  | |||
|description = Allow your squire a second chance to prove themselves  | |||
|syntax = SPIRIT REVIVAL  | |||
|detail = Blood cost: 500  | |||
Bestow a fraction of your own spirit upon your squire, granting them a second life should they be   | |||
slain by another. It will take some time before your squire revives, however.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Mask}}  | |||
{{Skill_detail  | |||
|skill = Mask  | |||
|description = Conceal your squire from prying eyes  | |||
|syntax = SPIRIT MASK  | |||
|detail = Blood cost: 100  | |||
Order your squire to conceal themselves, hiding them from prying eyes.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Doctrine}}  | |||
{{Skill_detail  | |||
|skill = Doctrine  | |||
|description = Enhance your squire's training with focused doctrines  | |||
|syntax = SPIRIT DOCTRINE <type>  | |||
|detail = By properly training your squire, you can grant them new powers that make them more   | |||
dangerous in battle. Squires may only be trained in this fashion once, and thus you must choose   | |||
wisely.  | |||
Disruption: Their touch will cause paresis.  | |||
Battlerage: They will cause haemophilia.  | |||
Feinting: They shall cause hallucinations.  | |||
Enfeebling: Your squire will erode the fang barrier defence.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Repent}}  | |||
{{Skill_detail  | |||
|skill = Repent  | |||
|description = Induce repentance through your sombre denouncement  | |||
|syntax = DENOUNCE <target> <type>  | |||
|detail = Blood cost: 50  | |||
The horrific crimes of your enemy can inspire your denounce ability to greater power, your zeal for   | |||
justice forcing them to repent. This requires that your opponent is affected by the required   | |||
affliction(s) beforehand, else your denouncement will behave as normal.  | |||
Evil:  | |||
Your denounce will additionally drain your opponent of mana if they have at least three depressant-  | |||
healed afflictions.  | |||
Corruption:  | |||
Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids   | |||
instead of blood next time it triggers.  | |||
Strife:  | |||
A fury of blows will throw your opponent to the floor and inspire your enlisted squire to use its   | |||
doctrine ability next time it attacks, as long as they have at least three antipsychotic-healed   | |||
afflictions.  | |||
Darkness:  | |||
Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your   | |||
opponent and add it to yourself.  | |||
You can view HELP CURE ORDER for information on the various curing trees.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Suppress}}  | |||
{{Skill_detail  | |||
|skill = Suppress  | |||
|description = Suppress your vital signs  | |||
|syntax = SPIRIT SUPPRESS  | |||
|detail = Blood cost: 400  | |||
By properly manipulating your life-force, you can obscure your vital signs from others, preventing   | |||
them from accurately gauging your state of being.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Provoke}}  | |||
{{Skill_detail  | |||
|skill = Provoke  | |||
|description = Provoke a violent reaction  | |||
|syntax = SPIRIT PROVOKE <target>  | |||
|detail = Blood cost: 100  | |||
Should your opponent possess both balance and equilibrium, you can attempt to provoke them. If   | |||
successful, it will trigger an aggressive reaction within them. This can be performed while you are   | |||
off balance.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Light}}  | |||
{{Skill_detail  | |||
|skill = Light  | |||
|description = They shall live in fear of your terrible radiance  | |||
|syntax = SPIRIT LIGHT [OFF]  | |||
|detail = Exude a powerful aura of brilliant light to induce fear and anxiety in your profane   | |||
opponents. This will affect up to two enemies at once, and will drain your life-force so long as it   | |||
remains active.  | |||
Your aura of light can cause the following afflictions:  | |||
Hubris, self-pity, sadness, and commitment fear.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Ascetic}}  | |||
{{Skill_detail  | |||
|skill = Ascetic  | |||
|description = Your expenditure shall be slight  | |||
|syntax = SPIRIT ASCETIC  | |||
|detail = Though your zeal is great and your sacrifices many, your life-blood, your precious spirit,  | |||
 has its limits. By adopting an ascetic outlook, abilities that call on your life-blood will expend   | |||
less of it.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Retaliation}}  | |||
{{Skill_detail  | |||
|skill = Retaliation  | |||
|description = The light will strike back at those who harm you  | |||
|syntax = SPIRIT RETALIATION  | |||
|detail = Blood cost: 200  | |||
Call upon the light's vengeance and strike back at those who harm you. It will store up the damage   | |||
until it passes a certain threshold, and then strike at the next person who hurts you.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Host}}  | |||
{{Skill_detail  | |||
|skill = Host  | |||
|description = Specialise in a devoted Sect  | |||
|syntax = SPIRIT HOST <sect>  | |||
|detail = Devote yourself to one of the three Sects which comprise the Akkari's Dauntless Host. You   | |||
may select from Il'ahji, the squire-based Sect, Dosan, the physical-oriented Sect, or Naarak, the   | |||
magic-focused Sect. You can select NONE in order to return to a Sectless state.  | |||
Each Sect grants three new abilities, learned as part of Discipline:  | |||
Il'ahji        Dosan       Naarak  | |||
---------------------------------  | |||
Bane           Attend      Anathema  | |||
Bolster        Transcend   Pariah  | |||
Font           Exorcism    Inquisition    | |||
You can type AB DISCIPLINE <ability> to learn more about them.  | |||
Cooldown: 4 hours  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Camaraderie}}  | |||
{{Skill_detail  | |||
|skill = Camaraderie  | |||
|description = Form a bond with another  | |||
|syntax = SPIRIT CAMARADERIE <ally>        SPIRIT CAMARADERIE OFF  | |||
|detail = Blood cost: 300  | |||
Establish a blood bond with a mutual ally to split the pain of any attack between two, provided you   | |||
remain in the same room.  | |||
Additionally, while this focused camaraderie persists, you may perform any spirit-related command   | |||
on them typically reserved for your subordinates.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Unbroken}}  | |||
{{Skill_detail  | |||
|skill = Unbroken  | |||
|description = You shall not falter  | |||
|syntax = SPIRIT UNBROKEN  | |||
|detail = Blood cost: 500  | |||
Your zealous fervour burns so hot that you can fight on even when others would perish, allowing you   | |||
to fall below zero health. This effect will only last for a short period, after which any further   | |||
damage will slay you.  | |||
You cannot bleed while below zero health.  | |||
Cooldown: 20 seconds  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Symbiosis}}  | |||
{{Skill_detail  | |||
|skill = Symbiosis  | |||
|description = Grant another symbiosis with one of the Duamvi  | |||
|syntax = SPIRIT SYMBIOSIS <target>  | |||
|detail = Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal,   | |||
scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At   | |||
the completion of this process, this individual shall become vessel to an entity of Spirit, a dual-  | |||
natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing   | |||
it from overwhelming and destroying the newly-made duamvi.  | |||
The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait   | |||
shall do.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Enlist}}  | |||
{{Skill_detail  | |||
|skill = Enlist  | |||
|description = Enlist an aspirant into your chain of command  | |||
|syntax = SPIRIT ENLIST <player>        SUBORDINATES        DISMISS SUBORDINATE <name>  | |||
|detail = Blood cost: 2000  | |||
This powerful ability will enlist one of the Akkari into your own chain of command, making them   | |||
your subordinate and you their superior, provided they are not already overseen by another. Making   | |||
such a bond is very difficult to break, and should be entered into with extreme caution.  | |||
Enlistment may be carried out regardless of whether you are currently in the Akkari class or not.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Inspect}}  | |||
{{Skill_detail  | |||
|skill = Inspect  | |||
|description = Carry out an inspection of your subordinates  | |||
|syntax = SPIRIT INSPECT <subordinate>  | |||
|detail = Blood cost: 100  | |||
By performing a routine inspection, you may see what your subordinate sees.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Convey}}  | |||
{{Skill_detail  | |||
|skill = Convey  | |||
|description = Convey an image to your subordinates  | |||
|syntax = SPIRIT CONVEY <subordinate> <image>  | |||
|detail = Blood cost: 200  | |||
No matter where your subordinates may be, you are able to convey an image to them, forcing them to   | |||
see what you instruct.  | |||
Note: You can add a new line into your illusion by using the tag $nl within the text, however there   | |||
is a limit in that you may only do this five times.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Muster}}  | |||
{{Skill_detail  | |||
|skill = Muster  | |||
|description = Command your subordinates to assemble before you  | |||
|syntax = SPIRIT MUSTER <subordinate>  | |||
|detail = Blood cost: 500  | |||
Issue a call to muster, and bring your subordinate to you from anywhere on the continent.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Decree}}  | |||
{{Skill_detail  | |||
|skill = Decree  | |||
|description = Issue a command to your subordinates  | |||
|syntax = SPIRIT DECREE <subordinate> <command>  | |||
|detail = Blood cost: 300  | |||
You may issue a direct order to your subordinate so long as they are in the same location as you,   | |||
or adjacent.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Oneness}}  | |||
{{Skill_detail  | |||
|skill = Oneness  | |||
|description = Become one with your chain of command  | |||
|syntax = SPIRIT ONENESS <ON/OFF>  | |||
|detail = Blood cost: 100  | |||
Concentrate on your chain of command, becoming one with their thoughts. If you are present in the   | |||
location with them, you may hear anything they THINK.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Oversight}}  | |||
{{Skill_detail  | |||
|skill = Oversight  | |||
|description = Oversee the actions of your subordinates  | |||
|syntax = SPIRIT OVERSIGHT <subordinate>  | |||
|detail = Blood cost: 100  | |||
Through the authority vested in you, you may oversee the activities of your subordinates for a   | |||
limited time.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Rampart}}  | |||
{{Skill_detail  | |||
|skill = Rampart  | |||
|description = You and yours shall be as fortresses  | |||
|syntax = SPIRIT RAMPART  | |||
|detail = Blood cost: 95%  | |||
Bolster the strength of all in your chain of command, granting them extra protection from the   | |||
attacks of denizens. This may only be used at the dead of Midnight, when the forces of evil are at   | |||
their most threatening.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Enlighten}}  | |||
{{Skill_detail  | |||
|skill = Enlighten  | |||
|description = Grant enlightenment to all in your chain of command  | |||
|syntax = SPIRIT ENLIGHTEN  | |||
|detail = Blood cost: 95%  | |||
Confer the gift of enlightenment upon all within your chain of command, granting them a boost to   | |||
their experience gain for one hour. This may only be used at the dead of Midnight, when the forces   | |||
of evil are at their most threatening.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Deploy}}  | |||
{{Skill_detail  | |||
|skill = Deploy  | |||
|description = Ready your chain of command for battle  | |||
|syntax = SPIRIT DEPLOY  | |||
|detail = Blood cost: 500 per person affected  | |||
Organise your chain of command for battle. All in your hierarchy, from yourself downwards, will   | |||
gain the defences of Retaliation, Ascetic, and Suppress, at no cost to themselves.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Evangelism}}  | |||
{{Skill_detail  | |||
|skill = Evangelism  | |||
|description = Bring them into your holy legion  | |||
|syntax = EVANGELISE <target>        SUBORDINATES  | |||
|detail = Blood cost: 5000  | |||
With this ability you may make someone into an Akkari while helping them become an ascended duamvi.   | |||
This process is quite draining on both superior and subordinate, and the newly inculcated   | |||
subordinate will suffer an extreme need for renewed lifeblood afterwards.  | |||
They will need to already be a duamvi in order for this to be possible.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Bane}}  | |||
{{Skill_detail  | |||
|skill = Bane  | |||
|description = Turn their filth against them  | |||
|syntax = SPIRIT BANE <target>  | |||
|detail = Blood cost: 200  | |||
By manipulating the target's bloodstream, you may render their body slow to cure, extending the   | |||
time it takes as long as at least one affliction is present within the antipsychotic, euphoriant,   | |||
or depressant curing tree.  | |||
For each tree above that possesses an affliction, the more potent this effect will become. This   | |||
will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered   | |||
within the affliction tree check.  | |||
You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES   | |||
for information on anxieties.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Anathema}}  | |||
{{Skill_detail  | |||
|skill = Anathema  | |||
|description = Curse their spirit to live as an outcast  | |||
|syntax = SPIRIT ANATHEMA <target>  | |||
|detail = Blood cost: 200  | |||
By damning your foe as anathema to all that is holy and pure, you may bestow a curse upon them that   | |||
will leave your invocations silent, and increase the mana they spend or have drained through   | |||
various abilities.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Attend}}  | |||
{{Skill_detail  | |||
|skill = Attend  | |||
|description = Their eyes will see; their ears shall hear  | |||
|syntax = SPIRIT ATTEND <target>  | |||
|detail = Blood cost: 500  | |||
Heretics will ever seek to close their hearts and minds to the way of the light, but your holy   | |||
words shall not be stymied. With a simple command, restore their sight and hearing, that they may   | |||
see and listen for themselves.  | |||
Cooldown: 15 seconds  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Pariah}}  | |||
{{Skill_detail  | |||
|skill = Pariah  | |||
|description = Brand them with the mark of the hated  | |||
|syntax = SPIRIT PARIAH <target>        SPIRIT VILIFY  | |||
|detail = Blood cost: 200  | |||
By marking your target with the brand of the pariah, you may later vilify them at any time for a   | |||
small burst of health and mana damage.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Bolster}}  | |||
{{Skill_detail  | |||
|skill = Bolster  | |||
|description = Strengthen your squire against harm  | |||
|syntax = SPIRIT BOLSTER  | |||
|detail = Blood cost: 100  | |||
Prepare and bolster the effectiveness of Exsanguinate for when you place the effect upon another.   | |||
As such, it will additionally become incurable while the target has masochism.  | |||
Please see AB DISCIPLINE EXSANGUINATE for more information on this ability.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Transcend}}  | |||
{{Skill_detail  | |||
|skill = Transcend  | |||
|description = Transcend limitations in times of great need  | |||
|syntax = SPIRIT TRANSCEND [OFF]  | |||
|detail = As your life-blood declines, you shall approach a state of transcendence, recovering   | |||
balance and equilibrium proportionally faster to your missing blood. A small bonus is applied even   | |||
when you are at maximum capacity.  | |||
Additionally, should you deliver or exorcise another, you will gain a short-lived boost to your   | |||
balance and equilibrium from the fresh blood.  | |||
See AB ASCENDANCE DELIVER or AB DISCIPLINE EXORCISM for more information on those skills.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Exorcism}}  | |||
{{Skill_detail  | |||
|skill = Exorcism  | |||
|description = Rivers of their blood shall purge them of evil  | |||
|syntax = SPIRIT EXORCISE <target>  | |||
|detail = If you have successfully commanded your target's attention via exhortation, you may   | |||
attempt to exorcise the evil from their spirit and purify their blood by opening a large wound   | |||
which will cause them to lose blood over time. This act will both nourish your symbiote on the   | |||
freshly cleansed blood, restoring you and it in spirit, but also remove the fangbarrier defence in   | |||
the process.  | |||
As long as the grievous wound remains open, any ascended duamvi may attempt deliverance upon the   | |||
target provided they do not have the hardcoating defence.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Inquisition}}  | |||
{{Skill_detail  | |||
|skill = Inquisition  | |||
|description = Unleash the wrath of the righteous  | |||
|syntax = SPIRIT INQUISITION <target>  | |||
|detail = Blood cost: 400  | |||
Undertake an inquisition against your enemy, causing considerable mental damage to them. The amount   | |||
of mental damage this will cause is proportionate to the amount of mental afflictions they are   | |||
suffering from, plus the cursed blood affliction from anathema, and will leave them stunned before   | |||
your holy wrath.  | |||
See HELP TYPES for more information on what is regarded as a mental affliction.  | |||
Cooldown: 20 seconds  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Font}}  | |||
{{Skill_detail  | |||
|skill = Font  | |||
|description = Bring forth a font of light  | |||
|syntax = SPIRIT FONT  | |||
|detail = Blood cost: 2000  | |||
At a significant cost to your own spiritual life-blood, you may bring forth a font of light in the   | |||
location. While in the font's presence, anyone who receives bleeding will empower it by a small   | |||
amount. Once a certain threshold has been passed, the font will flare with a brilliant radiance to   | |||
torment your enemies, re-afflicting them with the last affliction they cured.  | |||
They do not need to bleed in order for this effect to happen, any attack that creates bleeding will   | |||
work.  | |||
Be warned that the font is not immune to the machinations of your enemies. It can be attacked and   | |||
destroyed.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
edits