Difference between revisions of "Bladefire (skill)"
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|syntax = BLADEFURY [ON/OFF] | |syntax = BLADEFURY [ON/OFF] | ||
|detail = While enabled, this ability will half the natural drain of your charged weapons over time, | |detail = While enabled, this ability will half the natural drain of your charged weapons over time, | ||
allowing you to build and maintain them more easily. This will drain your willpower to maintain | |||
however. | however. | ||
|cooldown = | |cooldown = |
Latest revision as of 13:47, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Empower | Inept | 0 % | Empower your weapon. |
Cleanse | Inept | 0 % | Cleanse empowerments from your weaponry. |
Crescent | Expert | 50 % | Carve up your foe with a celestial crescent. |
Charging | Expert | 50 % | Your attacks will energize your weapons. |
Blastwave | Virtuoso | 0 % | Unleash your weapon's charge in a firey explosion. |
Iceblast | Virtuoso | 66 % | Release a blast of icy air to freeze your foe. |
Waterflow | Fabled | 0 % | Channel the flow of water through your blade. |
Lightning | Fabled | 66 % | Unleash a bolt of powerful lightning at your target. |
Retribution | Mythical | 0 % | Bring retribution upon your foe. |
Vorpal | Mythical | 50 % | A spiritual strike with your blade. |
Penance | Mythical | 75 % | Impose a Penance upon your foe. |
Bladefury | Transcendent | 0 % | Unleash the fury of your blade. |
Empowerments
Skill | Rank | Percent | Description |
---|---|---|---|
Sacrifice | Inept | 0 % | Damage your enemies, at the cost of your own health. |
Torch | Novice | 50 % | Shine a light. |
Conviction | Apprentice | 0 % | Your conviction shall weaken the enemy. |
Disrupt | Apprentice | 0 % | Disrupt the balances of your foe. |
Cripple | Capable | 0 % | Attack with crippling bursts of energy. |
Flare | Capable | 50 % | Flaring lights to prevent stealth. |
Trauma | Adept | 0 % | Send a traumatic blast of power into your foes limb. |
Numbing | Adept | 66 % | A surge of energy to numb your foes limbs. |
Combustion | Skilled | 0 % | Burn away your foes' mana. |
Resonance | Skilled | 50 % | Cause your opponent to resonate with your power. |
Burst | Gifted | 0 % | A delayed burst of psychic damage. |
Stun | Gifted | 50 % | A disrupting blast of power to stun your foe. |
Blaze | Expert | 0 % | Empower your weapon to destroy rebounding auras. |
Destruction | Virtuoso | 33 % | Use your weapon to strip your foe's defences. |
Hemorrhage | Mythical | 25 % | Crush a bleeding opponent. |
Empower | Empower your weapon | |
Syntax: | EMPOWER <weapon/LEFT/RIGHT> WITH <power> | |
Details: | This ability allows you to empower your weapons to engender certain effects. These
effects will manifest when you strike an opponent. Refer to the empowerment section for abilities you can utilise. |
Cleanse | Cleanse empowerments from your weaponry | |
Syntax: | CLEANSE <weapon/LEFT/RIGHT> | |
Details: | By cleansing a weapon, you can remove all empowerments that have been placed upon it. |
Crescent | Carve up your foe with a celestial crescent | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT | |
Details: | By releasing your charged energy, you can cause a crescent of magical energy to strike
your opponent with a hardened edge. * One-handed weapons will deal reduced damage, but will cause a small amount of bleeding. * Two-handed weapons will deal increased damage, and will damage their torso based on the amount of charge the weapon has. If your weapon is below a certain amount of charge, then the damage will be halved for all weapons. |
Charging | Your attacks will energize your weapons | |
Syntax: | ||
Details: | This ability is passive.
Supplimentary syntax: BLADE CHARGE <weapon |
Blastwave | Unleash your weapon's charge in a firey explosion | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE | |
Details: | This ability will release your weapon's charge in a fiery explosion, releasing flames and
setting your opponent on fire. The damage dealt will be based upon the amount of charge within your weapon. * One-handed weapons will deal half the damage of two-handed ones. * Two-handed weapons will also produce a roaring sound that strips deafness. |
Iceblast | Release a blast of icy air to freeze your foe | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST | |
Details: | This ability will release the charge within your weapon as a blast of cold magic,
chilling or freezing your opponent should they be inadequately protected. * One-handed weapons will freeze your opponent by one level. * Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor for a period determined by the amount of charge within your weapon. You must have enough charge within your weapon in order to use this ability. |
Waterflow | Channel the flow of water through your blade | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW | |
Details: | Much like water, you can empower your weapons to flow through the air when performing
either Duality or Doubleswing. This will allow you to recover balance after using those abilities at a quickened rate. Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those abilities. You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands. |
Lightning | Unleash a bolt of powerful lightning at your target | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING | |
Details: | If your opponent is within the local area, this ability releases a surge of lightning
that will strike them with a delay after a few seconds. The amount of damage dealt will be based upon the charge of the weapon. If you are using a one-handed weapon: * You or the target will need to not be indoors. * If the charge is over 90, it will cause epilepsy when it strikes. * The damage will be halved. If you are using a two-handed weapon: * You or the target can be indoors. * It will always cause epilepsy. * If they have epilepsy already, it will upset their balance instead. The delay will become longer the less charge the weapon has. |
Retribution | Bring retribution upon your foe | |
Syntax: | RETRIBUTION <target> | |
Details: | Should your opponent be suffering from disrupted mental and physical balance, have their
body crippled, and are paralysed, then this power will kill them instantly. |
Vorpal | A spiritual strike with your blade | |
Syntax: | BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL | |
Details: | By directing your weapon toward a target, you can release its charge in a invisible
strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the weapon. You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands. |
Penance | Impose a Penance upon your foe | |
Syntax: | PENANCE <target> | |
Details: | This powerful ability will impose a penance upon your target. Should your opponent take
damage within a single instance where an extra 50% damage would result in their death, then the imposed penance will take effect and finish the blow - killing them and leaving no corpse behind. Cooldown: 60 seconds |
Bladefury | Unleash the fury of your blade | |
Syntax: | BLADEFURY [ON/OFF] | |
Details: | While enabled, this ability will half the natural drain of your charged weapons over time,
allowing you to build and maintain them more easily. This will drain your willpower to maintain however. |
Sacrifice | Damage your enemies, at the cost of your own health | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Empower effect.
When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage your opponent for a percent of their current health. This can affect denizens, however it cannot score critical hits. |
Torch | Shine a light | |
Syntax: | ||
Details: | Empower effect.
You can empower your blade with a torch effect, lighting up darkened locations with your blade. This will last a limited amount of time. |
Conviction | Your conviction shall weaken the enemy | |
Syntax: | ||
Details: | Empower effect.
An opponent struck by a weapon empowered with your conviction will leave them susceptible to stronger empowerments within your kit. Only one Templar may have their conviction placed upon an opponent at the same time. |
Disrupt | Disrupt the balances of your foe | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with disrupt will muddle the balances of those it strikes. First it will disrupt their physical balance, making it harder to writhe from entanglements, and then it will disrupt their mental balance, making it more difficult to cope with mental tasks such as focusing. This empowerment will have no effect if they are not under your conviction. |
Cripple | Attack with crippling bursts of energy | |
Syntax: | ||
Works against: | Players only | |
Details: | Empower effect.
A weapon empowered with cripple will have two scaling effects, which will wear off over time if left uncured. The first strike will cripple their legs, making it more difficult to escape, while the second strike will cripple their body, halving the amount of damage they can deal. This empowerment will have no effect if they are not under your conviction. |
Flare | Flaring lights to prevent stealth | |
Syntax: | ||
Details: | Empower effect.
When struck by the flare empowerment, for a period of time, the opponent will become visible despite any abilities that might hide them. They will additionally be unable to become incorporeal if they have such abilities that allow them to do so. |
Trauma | Send a traumatic blast of power into your foes limb | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, should you directly attack a limb. The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. |
Numbing | A surge of energy to numb your foes limbs | |
Syntax: | ||
Details: | Empower effect.
This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of time. The way this works is that a numbed limb will act as though it is crippled, but only if the opposite limb is crippled as well. It will have no effect otherwise. Only affects the arms and legs. |
Combustion | Burn away your foes' mana | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with combustion will harm the mental faculties of your opponent, burning their mana reserves. The amount burned is increased should your opponent be under your conviction. |
Resonance | Cause your opponent to resonate with your power | |
Syntax: | ||
Details: | Empower effect.
This power will allow you to resonate with your opponent for a limited time, making it easier to use certain abilities on your opponent. This will allow you to use them without cost to your balance or equilibrium. The following abilities are effected: Diagnose, Wounds, Gauge, and Assess. |
Burst | A delayed burst of psychic damage | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with burst will store energy within your target for 30 seconds. After this time has expired or should they be knocked to the ground, the energy will burst outwards, attacking their mind. You can combine other empowerment effects with the burst effect by striking them with it before it triggers. The following empowerments can be added: Burst, Stun, Destruction, Combustion, Flare, and Resonance. |
Stun | A disrupting blast of power to stun your foe | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning your opponent for a short time. |
Blaze | Empower your weapon to destroy rebounding auras | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your opponent, should you strike the aura when attacking them. This will destroy the aura in the process. |
Destruction | Use your weapon to strip your foe's defences | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with destruction will destroy a single defence from your opponent that does not originate from themselves. |
Hemorrhage | Crush a bleeding opponent | |
Syntax: | ||
Details: | Empower effect.
A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage based upon how much they are bleeding. The more they bleed, the more damage it will deal. Additionally, this ability will deal some extra bleeding as well, however it will have no effect if they are not bleeding. |