Difference between revisions of "Ravaging (skill)"

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m (Tor moved page Ravaging to Ravaging (skill))
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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Vinculum |Inept |0 |Anchor your soul against the infernal realm. }}
{{SkillTableRow |Vinculum |Inept |0 |Anchor your soul against the infernal realm. }}
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{{SkillTableRow |Immurement |Transcendent |0 |Trap them within Perdition. }}
{{SkillTableRow |Immurement |Transcendent |0 |Trap them within Perdition. }}
|}
|}
{{Anchor|Vinculum}}
{{Skill_detail
|skill = Vinculum
|description = Anchor your soul against the infernal realm
|syntax = INVOKE VINCULUM
|detail = Before dealing with Perdition, you must first ensure your own soul's safety against the
hellfires of that infernal realm. This ability will create a strong anchor upon your soul, binding
it to Prime to ensure it is not consumed when acting as a conduit to Perdition.
This defence will also provide a measure of resistance against fire damage for as long as it is
active.
|cooldown =
|target =
|required =
}}
{{Anchor|Wither}}
{{Skill_detail
|skill = Wither
|description = Consume an object in hellfire
|syntax = INVOKE WITHER <item>
|detail = Call forth the hellfires of Perdition to incinerate an item, leaving naught behind.
|cooldown =
|target =
|required =
}}
{{Anchor|Torment}}
{{Skill_detail
|skill = Torment
|description = Scourge them with Perdition's fire
|syntax = INVOKE TORMENT <target>
|detail = Bring forth the torturous fires of Perdition to scourge your victim, setting them ablaze
and dealing a small amount of fire damage. It will pass through any protective barriers they might
have.
This ability cannot be used off-balance in tandem with Delirium against denizens.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Distill}}
{{Skill_detail
|skill = Distill
|description = Break out the hard stuff
|syntax = INVOKE DISTILL <liquid>
|detail = Sacrifice a soul trapped within Perdition, distilling its essence to turn a mundane
liquid into a gut-wrenching round of alcoholic soulfire.
|cooldown =
|target =
|required =
}}
{{Anchor|Terrify}}
{{Skill_detail
|skill = Terrify
|description = The living shall flee
|syntax = INVOKE TERRIFY <target>
|detail = Even a hint of the suffering embodied by those trapped within Perdition is enough to
terrify the weak. The weakest of living creatures will not be able to handle the harrowing insight
and will die upon the spot as their heart seizes from fright. Otherwise, they will be inflicted
with fear.
|cooldown =
|target =
|required =
}}
{{Anchor|Suffering}}
{{Skill_detail
|skill = Suffering
|description = Determine how much they suffer
|syntax = INVOKE SUFFERING <target>
|detail = Determine the suffering inflicted upon your target by viewing the intensity of the flames
engulfing them.
|cooldown =
|target =
|required =
}}
{{Anchor|Prolong}}
{{Skill_detail
|skill = Prolong
|description = Don't let them bleed out on you
|syntax = INVOKE PROLONG <target>
|detail = Sometimes someone might be dying too quickly for your taste. In these situations, you can
prolong their suffering by using hellfires to cauterise their wounds, reducing their bleeding. Ever
resourceful, you can also turn this ability upon yourself to reduce your own bleeding.
|cooldown =
|target =
|required =
}}
{{Anchor|Smoulder}}
{{Skill_detail
|skill = Smoulder
|description = The Earth is willing, while the flesh is weak
|syntax = INVOKE SMOULDER
|detail = Press your inescapable hellfire into the earth below to scourge those that attempt to
hide from you, forcing them to the surface if capable.
|cooldown =
|target =
|required =
}}
{{Anchor|Impressment}}
{{Skill_detail
|skill = Impressment
|description = They will do anything to free themselves from torture
|syntax = INVOKE IMPRESSMENT        CALL IMPRESSMENT
|detail = Bring forth a leashed soul from Perdition which can attack and deal fire damage to your
opponent. You must have a piece of rope in your inventory in order to do this.
|cooldown =
|target =
|required =
}}
{{Anchor|Hood}}
{{Skill_detail
|skill = Hood
|description = Don the outfit of an executioner
|syntax = INVOKE HOOD
|detail = Surround yourself with the fires of Perdition, creating a truly terrifying visage that
will prevent others from discerning your true features or the things you wear.
The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more
information.
|cooldown =
|target =
|required =
}}
{{Anchor|Begrudge}}
{{Skill_detail
|skill = Begrudge
|description = Bolster any sign of weakness in your allies
|syntax = INVOKE BEGRUDGE <target>
|detail = Though it may pain you to do so, you can reluctantly fortify the weakness of your allies
by drawing forth a tortured soul from Perdition and expending its energy to heal them.
This will slowly bounce between allies in the same location, healing them for a small amount of
health. The last person struck is healed of an affliction as well. It can only bounce up to five
times, at which point it will dissipate.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Ruthlessness}}
{{Skill_detail
|skill = Ruthlessness
|description = You are an unrelenting force of terror
|syntax = INVOKE RUTHLESSNESS
|detail = Hone your ruthlessness by momentarily allowing yourself to suffer the fires of Perdition
and realise that no other pain can compare. This will increase your resistance against cutting and
blunt damage.
|cooldown =
|target =
|required =
}}
{{Anchor|Ravage}}
{{Skill_detail
|skill = Ravage
|description = They will suffer under your every blow
|syntax = INVOKE RAVAGE
|detail = For a short period, every blow from your fists will carry with it the flames of Perdition,
setting your victims ablaze. It will last for a limited amount of time and can be activated
without cost to your equilibrium or balance.
Ravage will work with the following abilities:
Bully, Clobber, Plexus, Haymaker, and Fisticuffs (Punch).
|cooldown = 80 seconds
|target =
|required =
}}
{{Anchor|Denial}}
{{Skill_detail
|skill = Denial
|description = Let no weapon deter your work
|syntax = INVOKE DENIAL
|detail = Inflicting torment can often be hindered by those that would strike you down. Let none
deter your work by forming an aura of rebounding around you from the flames of Perdition,
deflecting weapon attacks directed at you until destroyed or you make an agressive action.
A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used
successfully.
|cooldown =
|target =
|required =
}}
{{Anchor|Intensify}}
{{Skill_detail
|skill = Intensify
|description = Heighten their anguish
|syntax = INVOKE INTENSIFY <target>
|detail = Bring their anguish to new heights by instantly increasing the intensity of the flames
torturing them by three levels.
You can check AFFLICT ABLAZE for more information on flame intensity.
|cooldown =
|target =
|required =
}}
{{Anchor|Infuse}}
{{Skill_detail
|skill = Infuse
|description = Empower your hook with a soul
|syntax = INVOKE INFUSE <hook>
|detail = Requires a hook.
Draw forth a tortured soul from Perdition and give it new purpose by infusing its energy within
your hook. This will grant you some resistance against non-physical damage while the hook is worn.
|cooldown =
|target =
|required =
}}
{{Anchor|Bedevil}}
{{Skill_detail
|skill = Bedevil
|description = A fresh perspective to their pain
|syntax = INVOKE BEDEVIL <target> [REVERSE]
|detail = Ensure your victim does not grow so used to their torment that it becomes ineffective, by
shifting the trauma suffered upon their limbs in a clockwise direction, giving them a new
perspective on the pain. This ability only affects the arms and legs.
For example, it will move a broken left arm to the right arm, and a broken right arm to the right
leg. You may choose to do this anti-clockwise by using the reverse keyword.
|cooldown = 20 seconds
|target =
|required =
}}
{{Anchor|Impenetrable}}
{{Skill_detail
|skill = Impenetrable
|description = Turn away projectiles
|syntax = INVOKE IMPENETRABLE
|detail = Surround yourself in a palpable aura of malice that will repel any projectiles aimed
towards you, causing them to drop uselessly to the ground. There is another chance you will deflect
them entirely, returning the arrow from whence it came.
|cooldown =
|target =
|required =
}}
{{Anchor|Lancing}}
{{Skill_detail
|skill = Lancing
|description = Their torture will not abate
|syntax = INVOKE LANCE <target>
|detail = While your victim is aflame, you can invoke a spear of shadowy flame to lance them
through. This dark spear of heat will ensure their suffering cannot abate, preventing their flames
from being cured until the heatspear is.
|cooldown =
|target =
|required =
}}
{{Anchor|Criticality}}
{{Skill_detail
|skill = Criticality
|description = Your own pain is refreshing
|syntax = INVOKE CRITICALITY
|detail = Deepen your understanding of pain to further your art of inflicting suffering upon others.
Where others would falter when their pain reaches a critical threshold, you will instead feel
refreshed, your wounds healing.
|cooldown =
|target =
|required =
}}
{{Anchor|Branding}}
{{Skill_detail
|skill = Branding
|description = Leave the fiery brand of the Infernal upon them
|syntax = INVOKE BRANDING <target>
|detail = If your victim is suffering from a broken torso, you can brand the seal of the Infernal
upon their ravaged body which will occasionally burst into flames and set them on fire.
If you should fully damage and break any body part of your opponent while they are under the
effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move
between locations the shroud will flare up and burn them, setting them ablaze and dealing fire
damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will
burn it down and remove it.
|cooldown =
|target =
|required =
}}
{{Anchor|Delirium}}
{{Skill_detail
|skill = Delirium
|description = Do for Perdition, and Perdition will do for you
|syntax = INVOKE DELIRIUM
|detail = Surrender your physical form to the unforgiving intensity of Perdition as it slowly
builds within your mortal coil, threatening to turn your body to ash. As you teeter on the brink of
overwhelming hellfire, certain abilities will no longer require balance.
This state can be reached sooner by moving between locations, as long as it isn't the direction you
just came from and you do not have more than one curable affliction.
Once you have reached delirium, the following abilities will no longer require balance:
Vinculum, Torment, Prolong, Lancing, Branding, Intensify, Hellfire.
|cooldown =
|target =
|required =
}}
{{Anchor|Shear}}
{{Skill_detail
|skill = Shear
|description = Share their affliction with another
|syntax = INVOKE SHEAR <target>
|detail = Cut away an affliction your victim suffers from and form it into a skein of sheared
psyche so that you may share it with another. You can then THROW the skein at someone to inflict
another with the affliction you just removed, which will be masked in the process.
|cooldown =
|target =
|required =
}}
{{Anchor|Extinguish}}
{{Skill_detail
|skill = Extinguish
|description = Snuff out their life
|syntax = INVOKE EXTINGUISH <target>
|detail = When your victim's suffering has reached a critical peak, you can extinguish their life
in a final moment of excruciating torment. In order for this to succeed, the target must be ablaze
and possess at least twelve stacks of intensity.
You can check AFFLICT ABLAZE for more information on flame intensity.
|cooldown =
|target =
|required =
}}
{{Anchor|Bedlam}}
{{Skill_detail
|skill = Bedlam
|description = Bring the realm of Perdition closer
|syntax = INVOKE BEDLAM
|detail = Bring your location and Perdition closer together, allowing the torturous realm to be
felt by any who enter the room. This will lower their maximum health, mana, and limb health by half
so long as they remain. The effect can broken by anyone at anytime by invoking the Kalsu word
'vontovo' aloud.
This ability does not alter your current health and mana, only the maximum values.
|cooldown =
|target =
|required =
}}
{{Anchor|Hellfire}}
{{Skill_detail
|skill = Hellfire
|description = Suffering follows you
|syntax = INVOKE HELLFIRE
|detail = This powerful feat will continually cause hellfire to spew forth from the realm of
Perdition and scour your enemies. This effect will follow you as you move.
If the legs of your enemies are crippled, then the flames will unbalance and knock them over. If
they are shielded, then it will destroy the shield under the heat.
|cooldown =
|target =
|required =
}}
{{Anchor|Contest}}
{{Skill_detail
|skill = Contest
|description = A ring of fire with no escape
|syntax = INVOKE CONTEST <target>
|detail = Encircle your target and yourself within a ring of inescapable flame, trapping the both
of you until one or the other is dead. In order for this effect to become binding, the challenged
must AGREE to the terms, otherwise little will come of it.
Both parties must have near full health in order to invoke and agree to the terms.
|cooldown =
|target =
|required =
}}
{{Anchor|Immurement}}
{{Skill_detail
|skill = Immurement
|description = Trap them within Perdition
|syntax = INVOKE IMMUREMENT
|detail = Yawn open a rift to the realm of Perdition, trapping those that would strike others in
its location.
Opening the rift will require an act of concentration for you, during which any actions will cause
the attempt to fail. Once complete, all those within your location that have committed an act of
violence within the last minute will be drawn into the infernal realm of Perdition where they will
be trapped until they find a way to escape.
Keep in mind that opening this rift to Perdition is an aggressive action in and of itself, and will
draw you into its hellish environment yourself.
|cooldown =
|target =
|required =
}}

Revision as of 17:45, 25 September 2024

Skill Rank Percent Description
Vinculum Inept 0 % Anchor your soul against the infernal realm.
Wither Capable 0 % Consume an object in hellfire.
Torment Capable 50 % Scourge them with Perdition's fire.
Distill Adept 0 % Break out the hard stuff.
Terrify Adept 33 % The living shall flee.
Suffering Adept 66 % Determine how much they suffer.
Prolong Skilled 0 % Don't let them bleed out on you.
Smoulder Skilled 33 % The Earth is willing, while the flesh is weak.
Impressment Skilled 66 % They will do anything to free themselves from torture.
Hood Gifted 0 % Don the outfit of an executioner.
Begrudge Gifted 33 % Bolster any sign of weakness in your allies.
Ruthlessness Gifted 66 % You are an unrelenting force of terror.
Ravage Expert 0 % They will suffer under your every blow.
Denial Expert 33 % Let no weapon deter your work.
Intensify Expert 66 % Heighten their anguish.
Infuse Virtuoso 0 % Empower your hook with a soul.
Bedevil Virtuoso 25 % A fresh perspective to their pain.
Impenetrable Virtuoso 50 % Turn away projectiles.
Lancing Virtuoso 75 % Their torture will not abate.
Criticality Fabled 0 % Your own pain is refreshing.
Branding Fabled 20 % Leave the fiery brand of the Infernal upon them.
Delirium Fabled 40 % Do for Perdition, and Perdition will do for you.
Shear Fabled 60 % Share their affliction with another.
Extinguish Fabled 80 % Snuff out their life.
Bedlam Mythical 20 % Bring the realm of Perdition closer.
Hellfire Mythical 40 % Suffering follows you.
Contest Mythical 60 % A ring of fire with no escape.
Immurement Transcendent 0 % Trap them within Perdition.

Vinculum Anchor your soul against the infernal realm
Syntax: INVOKE VINCULUM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Before dealing with Perdition, you must first ensure your own soul's safety against the

hellfires of that infernal realm. This ability will create a strong anchor upon your soul, binding it to Prime to ensure it is not consumed when acting as a conduit to Perdition.

This defence will also provide a measure of resistance against fire damage for as long as it is active.

Note: {{{note}}}

Wither Consume an object in hellfire
Syntax: INVOKE WITHER <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call forth the hellfires of Perdition to incinerate an item, leaving naught behind.
Note: {{{note}}}

Torment Scourge them with Perdition's fire
Syntax: INVOKE TORMENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring forth the torturous fires of Perdition to scourge your victim, setting them ablaze

and dealing a small amount of fire damage. It will pass through any protective barriers they might have.

This ability cannot be used off-balance in tandem with Delirium against denizens.

Note: {{{note}}}

Distill Break out the hard stuff
Syntax: INVOKE DISTILL <liquid>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sacrifice a soul trapped within Perdition, distilling its essence to turn a mundane

liquid into a gut-wrenching round of alcoholic soulfire.

Note: {{{note}}}

Terrify The living shall flee
Syntax: INVOKE TERRIFY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Even a hint of the suffering embodied by those trapped within Perdition is enough to

terrify the weak. The weakest of living creatures will not be able to handle the harrowing insight and will die upon the spot as their heart seizes from fright. Otherwise, they will be inflicted with fear.

Note: {{{note}}}

Suffering Determine how much they suffer
Syntax: INVOKE SUFFERING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine the suffering inflicted upon your target by viewing the intensity of the flames

engulfing them.

Note: {{{note}}}

Prolong Don't let them bleed out on you
Syntax: INVOKE PROLONG <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sometimes someone might be dying too quickly for your taste. In these situations, you can

prolong their suffering by using hellfires to cauterise their wounds, reducing their bleeding. Ever resourceful, you can also turn this ability upon yourself to reduce your own bleeding.

Note: {{{note}}}

Smoulder The Earth is willing, while the flesh is weak
Syntax: INVOKE SMOULDER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Press your inescapable hellfire into the earth below to scourge those that attempt to

hide from you, forcing them to the surface if capable.

Note: {{{note}}}

Impressment They will do anything to free themselves from torture
Syntax: INVOKE IMPRESSMENT CALL IMPRESSMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring forth a leashed soul from Perdition which can attack and deal fire damage to your

opponent. You must have a piece of rope in your inventory in order to do this.

Note: {{{note}}}

Hood Don the outfit of an executioner
Syntax: INVOKE HOOD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surround yourself with the fires of Perdition, creating a truly terrifying visage that

will prevent others from discerning your true features or the things you wear.

The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more information.

Note: {{{note}}}

Begrudge Bolster any sign of weakness in your allies
Syntax: INVOKE BEGRUDGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though it may pain you to do so, you can reluctantly fortify the weakness of your allies

by drawing forth a tortured soul from Perdition and expending its energy to heal them.

This will slowly bounce between allies in the same location, healing them for a small amount of health. The last person struck is healed of an affliction as well. It can only bounce up to five times, at which point it will dissipate.

Note: {{{note}}}

Ruthlessness You are an unrelenting force of terror
Syntax: INVOKE RUTHLESSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hone your ruthlessness by momentarily allowing yourself to suffer the fires of Perdition

and realise that no other pain can compare. This will increase your resistance against cutting and blunt damage.

Note: {{{note}}}

Ravage They will suffer under your every blow
Syntax: INVOKE RAVAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 80 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For a short period, every blow from your fists will carry with it the flames of Perdition,
setting your victims ablaze. It will last for a limited amount of time and can be activated 

without cost to your equilibrium or balance.

Ravage will work with the following abilities: Bully, Clobber, Plexus, Haymaker, and Fisticuffs (Punch).

Note: {{{note}}}

Denial Let no weapon deter your work
Syntax: INVOKE DENIAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inflicting torment can often be hindered by those that would strike you down. Let none

deter your work by forming an aura of rebounding around you from the flames of Perdition, deflecting weapon attacks directed at you until destroyed or you make an agressive action.

A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used successfully.

Note: {{{note}}}

Intensify Heighten their anguish
Syntax: INVOKE INTENSIFY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring their anguish to new heights by instantly increasing the intensity of the flames

torturing them by three levels.

You can check AFFLICT ABLAZE for more information on flame intensity.

Note: {{{note}}}

Infuse Empower your hook with a soul
Syntax: INVOKE INFUSE <hook>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a hook.

Draw forth a tortured soul from Perdition and give it new purpose by infusing its energy within your hook. This will grant you some resistance against non-physical damage while the hook is worn.

Note: {{{note}}}

Bedevil A fresh perspective to their pain
Syntax: INVOKE BEDEVIL <target> [REVERSE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ensure your victim does not grow so used to their torment that it becomes ineffective, by

shifting the trauma suffered upon their limbs in a clockwise direction, giving them a new perspective on the pain. This ability only affects the arms and legs.

For example, it will move a broken left arm to the right arm, and a broken right arm to the right leg. You may choose to do this anti-clockwise by using the reverse keyword.

Note: {{{note}}}

Impenetrable Turn away projectiles
Syntax: INVOKE IMPENETRABLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surround yourself in a palpable aura of malice that will repel any projectiles aimed

towards you, causing them to drop uselessly to the ground. There is another chance you will deflect them entirely, returning the arrow from whence it came.

Note: {{{note}}}

Lancing Their torture will not abate
Syntax: INVOKE LANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While your victim is aflame, you can invoke a spear of shadowy flame to lance them

through. This dark spear of heat will ensure their suffering cannot abate, preventing their flames from being cured until the heatspear is.

Note: {{{note}}}

Criticality Your own pain is refreshing
Syntax: INVOKE CRITICALITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deepen your understanding of pain to further your art of inflicting suffering upon others.
Where others would falter when their pain reaches a critical threshold, you will instead feel 

refreshed, your wounds healing.

Note: {{{note}}}

Branding Leave the fiery brand of the Infernal upon them
Syntax: INVOKE BRANDING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your victim is suffering from a broken torso, you can brand the seal of the Infernal

upon their ravaged body which will occasionally burst into flames and set them on fire.

If you should fully damage and break any body part of your opponent while they are under the effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move between locations the shroud will flare up and burn them, setting them ablaze and dealing fire damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will burn it down and remove it.

Note: {{{note}}}

Delirium Do for Perdition, and Perdition will do for you
Syntax: INVOKE DELIRIUM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surrender your physical form to the unforgiving intensity of Perdition as it slowly

builds within your mortal coil, threatening to turn your body to ash. As you teeter on the brink of overwhelming hellfire, certain abilities will no longer require balance.

This state can be reached sooner by moving between locations, as long as it isn't the direction you just came from and you do not have more than one curable affliction.

Once you have reached delirium, the following abilities will no longer require balance: Vinculum, Torment, Prolong, Lancing, Branding, Intensify, Hellfire.

Note: {{{note}}}

Shear Share their affliction with another
Syntax: INVOKE SHEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cut away an affliction your victim suffers from and form it into a skein of sheared

psyche so that you may share it with another. You can then THROW the skein at someone to inflict another with the affliction you just removed, which will be masked in the process.

Note: {{{note}}}

Extinguish Snuff out their life
Syntax: INVOKE EXTINGUISH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When your victim's suffering has reached a critical peak, you can extinguish their life

in a final moment of excruciating torment. In order for this to succeed, the target must be ablaze and possess at least twelve stacks of intensity.

You can check AFFLICT ABLAZE for more information on flame intensity.

Note: {{{note}}}

Bedlam Bring the realm of Perdition closer
Syntax: INVOKE BEDLAM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring your location and Perdition closer together, allowing the torturous realm to be

felt by any who enter the room. This will lower their maximum health, mana, and limb health by half so long as they remain. The effect can broken by anyone at anytime by invoking the Kalsu word 'vontovo' aloud.

This ability does not alter your current health and mana, only the maximum values.

Note: {{{note}}}

Hellfire Suffering follows you
Syntax: INVOKE HELLFIRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful feat will continually cause hellfire to spew forth from the realm of

Perdition and scour your enemies. This effect will follow you as you move.

If the legs of your enemies are crippled, then the flames will unbalance and knock them over. If they are shielded, then it will destroy the shield under the heat.

Note: {{{note}}}

Contest A ring of fire with no escape
Syntax: INVOKE CONTEST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Encircle your target and yourself within a ring of inescapable flame, trapping the both

of you until one or the other is dead. In order for this effect to become binding, the challenged must AGREE to the terms, otherwise little will come of it.

Both parties must have near full health in order to invoke and agree to the terms.

Note: {{{note}}}

Immurement Trap them within Perdition
Syntax: INVOKE IMMUREMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Yawn open a rift to the realm of Perdition, trapping those that would strike others in

its location.

Opening the rift will require an act of concentration for you, during which any actions will cause the attempt to fail. Once complete, all those within your location that have committed an act of violence within the last minute will be drawn into the infernal realm of Perdition where they will be trapped until they find a way to escape.

Keep in mind that opening this rift to Perdition is an aggressive action in and of itself, and will draw you into its hellish environment yourself.

Note: {{{note}}}