Difference between revisions of "Desiccation (skill)"
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To do this, append 'storm' to the end of the command for your attack. e.g. SAND WHIP <target> STORM. | To do this, append 'storm' to the end of the command for your attack. e.g. SAND WHIP <target> STORM. | ||
You can also optionally include a storm level, to prevent the ability form being cast if your | |||
sandstorm isn't at that level. e.g. SAND SLICE <target> STORM MASSIVE. | sandstorm isn't at that level. e.g. SAND SLICE <target> STORM MASSIVE. | ||
|cooldown = | |cooldown = | ||
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|syntax = SAND BLAST | |syntax = SAND BLAST | ||
|detail = Shred the skin of enemies within the local area who stands within magically summoned sand. | |detail = Shred the skin of enemies within the local area who stands within magically summoned sand. | ||
This will deal damage and cause some bleeding. | |||
|cooldown = | |cooldown = | ||
|target = | |target = |
Latest revision as of 17:50, 25 September 2024
The Teradrim exert their will on the land, draining it of moisture, energy, and life. This is the art of Desiccation, the magic of the Earthen. Desiccation revolves around creating regions of sand which empower the Teradrim's abilities. At higher levels of skill, this can be manipulated into a great sandstorm which substantially empowers the Teradrim's offense.
Skill | Rank | Percent | Description |
---|---|---|---|
Scour | Inept | 0 % | Cleanse your body with fine sand. |
Flood | Novice | 0 % | Send forth sand to cover your surroundings. |
Sandwalk | Novice | 50 % | Move with ease through any desert obstacles. |
Surge | Apprentice | 0 % | Send a wave of sand to engulf an adjacent room. |
Trap | Apprentice | 50 % | Hinder their movement within the sands. |
Presences | Capable | 33 % | Detect those who tread upon your sand. |
Regeneration | Capable | 50 % | The flow of sand soothes your body and mind. |
Ruminate | Capable | 75 % | Let the sand strengthen your will. |
Sandstorm | Adept | 0 % | Generate a sandstorm as you move through sand. |
Concealment | Adept | 66 % | Mask your presence when standing within sand. |
Dominion | Skilled | 0 % | Purge other's domains from the land. |
Shift | Skilled | 66 % | Travel through the sands to any in your domain. |
Disturbances | Skilled | 66 % | Attune your mind to the disturbances within your domain. |
Blast | Gifted | 33 % | Release a blast of sand across the desert. |
Simoon | Gifted | 66 % | Send your sandstorm to track a foe. |
Distort | Expert | 0 % | Whirl the sands around you to mask all scents. |
Shield | Expert | 33 % | Coalesce sand into a glass barrier. |
Swelter | Expert | 66 % | Call upon the desert to heat your sands. |
Confound | Virtuoso | 25 % | Invoke the desert's curse of misdirection. |
Projection | Virtuoso | 50 % | Send sand beyond your location. |
Wave | Virtuoso | 75 % | Send your target away on a wave of sand. |
Instability | Fabled | 0 % | Shift your desert to hamper movement. |
Spikes | Fabled | 25 % | Create spikes of sand for enemies to step upon. |
Harshen | Fabled | 50 % | Your sandstorm is particularly brutal against the weak. |
Desert | Fabled | 75 % | Release a magical wave of sand in all directions. |
Whirl | Mythical | 0 % | Whirl your sand into the storm. |
Spire | Mythical | 25 % | Use sand to protect the limbs of your allies. |
Meld | Mythical | 66 % | Wrap yourself in sand to protect yourself. |
Pillar | Transcendent | 0 % | Erect a sand pillar to extend your power. |
Sandstorm Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Whip | Capable | 0 % | Lash your foe with the earth's taint. |
Scourge | Adept | 33 % | Send a jet of sand to crush their limbs. |
Slice | Skilled | 33 % | Slice through defenses with a blade of sand. |
Shred | Gifted | 0 % | Lacerate your foe with a jet of sand. |
Curse | Virtuoso | 0 % | Grant your foe the curse of the sands. |
Quicksand | Mythical | 33 % | Cause the petrified to sink in your presence. |
Scour | Cleanse your body with fine sand | |
Syntax: | SAND SCOUR | |
Details: | Scour yourself with procured sand, cleansing away any foul smells or drying away wet skin. |
Flood | Send forth sand to cover your surroundings | |
Syntax: | SAND FLOOD SAND RELEASE [HERE] SAND LIST | |
Details: | Summon forth a layer of dry desert sand in your location, allowing you to make full use
of your many abilities that require it. Each location that you layer in sand will require a constant upkeep of willpower in order to maintain and prevent blowing away, except for your first. Releasing your sand will disperse any remote sands you control, except for any in your current room. SAND RELEASE HERE will disperse only the sand in your room. |
Sandwalk | Move with ease through any desert obstacles | |
Syntax: | SAND WALK <direction> | |
Details: | If both your current and an adjacent location are covered in summoned sand, you may move
between them, destroying any walls that may be in your path. |
Surge | Send a wave of sand to engulf an adjacent room | |
Syntax: | SAND SURGE <direction> | |
Details: | So long as you stand upon sand that you have summoned, you may spread it in a adjacent
location of your choice. Any barriers such as walls or doors will prevent you from spreading forth your sand. |
Trap | Hinder their movement within the sands | |
Syntax: | SAND TRAP <target> | |
Cooldown: | 20 seconds | |
Details: | Requires you to be standing within a location with dry sand.
Cause your opponent to sink slightly into the ground, delaying their movement. This will last until they either leave the location or the effect expires. |
Presences | Detect those who tread upon your sand | |
Syntax: | SAND PRESENCES | |
Details: | See all those who currently stand within your sand domain, including their location. |
Regeneration | The flow of sand soothes your body and mind | |
Syntax: | ||
Details: | This ability is passive.
You will regenerate a small portion of both endurance and willpower while standing in a location with your sand. |
Ruminate | Let the sand strengthen your will | |
Syntax: | SAND RUMINATE | |
Details: | In a state much like meditation, this ability draws on the powers of your sand to restore
willpower in great amounts. The amount of willpower restored will increase significantly as the process continues. |
Sandstorm | Generate a sandstorm as you move through sand | |
Syntax: | SAND STORM [RELEASE] | |
Details: | By standing within a location with summoned sand, you may stir it into the skies around
you generating one of the main tools of the Teradrim; the sand storm. The sand storm will follow you should you move. Once summoned, the storm will periodically deal bleeding damage to your enemies, depending on the strength of the storm. The storm will increase by one level every four seconds you stand upon summoned sand. If you are not standing upon sand, the time is doubled instead. There are five levels of sandstorm - once your sandstorm is at its maximum strength, you may use a number of sand abilities (listed in AB DESICCATION) free of equilibrium. However, this will reduce the sandstorm by two levels to do so. Slice is an exception to this rule, and may be used at sandstorm level moderate or higher instead, providing your target is in the same location as you. Levels: scarce light moderate severe massive To do this, append 'storm' to the end of the command for your attack. e.g. SAND WHIP <target> STORM. You can also optionally include a storm level, to prevent the ability form being cast if your sandstorm isn't at that level. e.g. SAND SLICE <target> STORM MASSIVE. |
Concealment | Mask your presence when standing within sand | |
Syntax: | SAND CONCEAL <ON/OFF> | |
Details: | While in a location with dry sand, your movement will be masked to any but allies. |
Dominion | Purge other's domains from the land | |
Syntax: | SAND DOMINION | |
Details: | Assert the dominance of the earth in your location, removing all domains except for your
own. If one of the domain's controller resides in your location, there will be a slight delay to this ability. |
Shift | Travel through the sands to any in your domain | |
Syntax: | SAND SHIFT <target> | |
Details: | Providing you have summoned sand of your own make within your location and your target's
location, you may swap locations with them. |
Disturbances | Attune your mind to the disturbances within your domain | |
Syntax: | SAND DISTURBANCES <ON/OFF> | |
Details: | At a significant drain to your willpower, track all movement in and adjacent to your sand
domain. |
Blast | Release a blast of sand across the desert | |
Syntax: | SAND BLAST | |
Details: | Shred the skin of enemies within the local area who stands within magically summoned sand.
This will deal damage and cause some bleeding. |
Simoon | Send your sandstorm to track a foe | |
Syntax: | SAND SIMOON <target> | |
Details: | Lift your summoned sand within the location into your sandstorm and send it slowly
towards a target in the form of a simoon. This will spread sand in each room along its path, until it meets the target or is unable to continue. The simoon may travel four rooms for every level of strength your sandstorm possesses. |
Distort | Whirl the sands around you to mask all scents | |
Syntax: | SAND DISTORT | |
Details: | While this defence is active upon your summoned sand, none within the room may be tracked
by the Scent (racial) or Track (Lycanthropy) abilities. |
Shield | Coalesce sand into a glass barrier | |
Syntax: | SAND SHIELD <target> | |
Works against: | Both players and NPCs | |
Details: | With a flick of your wrist, you may form a glass barrier that functions as a shield upon
your target. |
Swelter | Call upon the desert to heat your sands | |
Syntax: | SAND SWELTER <ON/OFF> | |
Details: | At a modest willpower drain, you can heat the sands in your room with the strength of the
desert, causing hidden mental afflictions to enemies within. Possible afflictions include: Dizziness, anorexia, vertigo, or weariness. |
Confound | Invoke the desert's curse of misdirection | |
Syntax: | SAND CONFOUND | |
Details: | By infusing your summoned sand with a powerful mirage, you can obscure the exits around
you making it difficult to see a way out. |
Projection | Send sand beyond your location | |
Syntax: | SAND PROJECTION <ON/OFF> | |
Details: | You are now able to control your sands remotely, allowing you to use a number of
abilities on adjacent targets if there is magically summoned sand in both your locations. These abilities include: Trap, Whip, Scourge, Slice, Shred, and Curse. |
Wave | Send your target away on a wave of sand | |
Syntax: | SAND WAVE <target> | |
Details: | By summoning a powerful wave of sand, you can expel your target from your location
regardless of the mass defence. This will consume the summoned sand in your room. |
Instability | Shift your desert to hamper movement | |
Syntax: | SAND INSTABILITY | |
Details: | You may cause the sands in your area to become soft and giving, reducing the celerity of
enemies and preventing the use of dashing or sprinting. |
Spikes | Create spikes of sand for enemies to step upon | |
Syntax: | SAND SPIKES | |
Details: | Covers your sandy room in hard spikes, causing foes who lack the levitation defence to
take damage and bleeding upon movement or when falling down. |
Harshen | Your sandstorm is particularly brutal against the weak | |
Syntax: | ||
Details: | This ability is passive.
Your sandstorm is now merciless against battered foes - enemies who are prone will take double damage from the storm's fury. |
Desert | Release a magical wave of sand in all directions | |
Syntax: | SAND DESERT | |
Details: | In one grand gesture, you can not only flood your room with sand, but adjacent rooms that
are unobstructed as well. |
Whirl | Whirl your sand into the storm | |
Syntax: | SAND WHIRL | |
Details: | In a quick motion, you can pull your own sand around you up into your sandstorm, removing
the sand flood from your location but empowering your sandstorm instantly to a severe level. If your sandstorm is already severe or massive, the sand will have no effect. |
Spire | Use sand to protect the limbs of your allies | |
Syntax: | SAND SPIRE <ally> | |
Details: | Requires you to be standing within a location with dry sand.
Command your sand to rise up and protect your ally's limbs in a spire of hardened sand. As such, the next two times their limbs would be crippled, it will be resisted instead. |
Meld | Wrap yourself in sand to protect yourself | |
Syntax: | SAND MELD | |
Details: | You can surround yourself in a powerful barrier of sand, consuming the sand within your
location but rendering you immune to most forms of attack. |
Pillar | Erect a sand pillar to extend your power | |
Syntax: | SAND PILLAR | |
Details: | By forming a pillar of sand, you can greatly extend the range of your abilities, allowing
you to use any sand ability that may be used in tandem with Projection on any target within your local area who stands within summoned sand. You may only summon one pillar at a time, and only one pillar may be summoned in a given room. Leaving the room will shatter the pillar. |
Whip | Lash your foe with the earth's taint | |
Syntax: | SAND WHIP <target> | |
Details: | Requires you to be standing within a location with dry sand.
Strike your target with a whip of sand, causing one of the afflictions below: Recklessness, dizziness, sensitivity, epilepsy, or stupidity. |
Scourge | Send a jet of sand to crush their limbs | |
Syntax: | SAND SCOURGE <target> | |
Details: | Requires you to be standing within a location with dry sand.
Utilising your sand, you can flick it at one of your opponent's limbs at random and quickly cripple it into an unusable state. |
Slice | Slice through defenses with a blade of sand | |
Syntax: | SAND SLICE <target> | |
Details: | Requires you to be standing within a location with dry sand.
Funnelling your power through nearby dry sand, you may slice a target with a blade of living sand. This will shred the rebounding defence first, then shield, then cloak, then a random defence. |
Shred | Lacerate your foe with a jet of sand | |
Syntax: | SAND SHRED <target> <body part> | |
Details: | Requires you to be standing within a location with dry sand.
Shred your target with a powerful blast of sand, causing damage to a limb of choice. You may choose from the head, torso, or either arm/leg. |
Curse | Grant your foe the curse of the sands | |
Syntax: | SAND CURSE <target> | |
Details: | Requires you to be standing within a location with dry sand.
Plague your foe with the curse of sand, causing poultices to become ineffective. The affliction will fade naturally after a number of seconds if not cured normally. |
Quicksand | Cause the petrified to sink in your presence | |
Syntax: | SAND QUICKSAND <target> | |
Details: | If your target is prone, you can surround them with a sinking quicksand. Their levitation
will be stripped, and they will be unable to put the levitation back up until a short time has passed, or they move to a location without sand. |