288
edits
|  (Created page with "{{SkillHeader}} {{SkillTableRow |Bowmanship |Inept |0 |Kill from afar with a bow and arrow. }} {{SkillTableRow |Adhere |Capable |0 |Adhere toxins to the edge of your arrows. }...") | No edit summary | ||
| Line 1: | Line 1: | ||
| {{SkillHeader}} | {{SkillHeader}} | ||
| {{SkillTableRow |Bowmanship |Inept |0 |Kill from afar with a bow and arrow. }} | {{SkillTableRow |Bowmanship |Inept |0 |Kill from afar with a bow and arrow. }} | ||
| Line 20: | Line 21: | ||
| |} | |} | ||
| {{SkillHeader}} | {{SkillHeader}} | ||
| == Traps == | ====Traps==== | ||
| {{SkillTableRow |Traps |Capable |0 |Discern the presence of traps in your location. }} | {{SkillTableRow |Traps |Capable |0 |Discern the presence of traps in your location. }} | ||
| {{SkillTableRow |Clothesline |Adept |0 |Thin rope that will slice your victim. }} | {{SkillTableRow |Clothesline |Adept |0 |Thin rope that will slice your victim. }} | ||
| Line 37: | Line 38: | ||
| |} | |} | ||
| {{SkillHeader}} | {{SkillHeader}} | ||
| == Toxins == | ====Toxins==== | ||
| {{SkillTableRow |Toxins |Novice |0 |Prepare toxins from ink and plantlife distillate. }} | {{SkillTableRow |Toxins |Novice |0 |Prepare toxins from ink and plantlife distillate. }} | ||
| {{SkillTableRow |Flammable |Apprentice |0 |A sticky, flammable toxin with explosive potential. }} | {{SkillTableRow |Flammable |Apprentice |0 |A sticky, flammable toxin with explosive potential. }} | ||
| Line 47: | Line 48: | ||
| {{SkillTableRow |Paralytic |Mythical |0 |A toxin that heightens paralytic process. }} | {{SkillTableRow |Paralytic |Mythical |0 |A toxin that heightens paralytic process. }} | ||
| |} | |} | ||
| {{Anchor|Bowmanship}} | |||
| {{Skill_detail | |||
| |skill = Bowmanship | |||
| |description = Kill from afar with a bow and arrow | |||
| |syntax =  | |||
| |detail = Using a bow: | |||
|  SHOOT <target> [type/venom] | |||
|  SWITCH <type> | |||
| Using a quiver: | |||
|  INSPECT QUIVER or IQ | |||
|  INQ <amount> <type> ARROWS | |||
|  OUTQ <amount> <type> ARROWS | |||
| Every hunter begins their journey with the basic longbow. First you must find yourself a bow, some  | |||
| arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, and then while  | |||
| wielding your bow, you can SHOOT a target within line-of-sight of you. You can use SWITCH to choose  | |||
| which of your arrows you will shoot by default. | |||
| You can shoot envenomed arrows by specifying which venom to use. This will consume your normal  | |||
| arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Adhere}} | |||
| {{Skill_detail | |||
| |skill = Adhere | |||
| |description = Adhere toxins to the edge of your arrows | |||
| |syntax = SHOOT <target> <toxin> | |||
| |detail = You now possess the ability to adhere a toxin to your arrow, in order to coat your  | |||
| opponent with it. This will consume your normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Warningshot}} | |||
| {{Skill_detail | |||
| |skill = Warningshot | |||
| |description = Threaten your foe with a warning shot | |||
| |syntax = WARNINGSHOT <target> | |||
| |detail = Fire a warning shot using your bow with the intent to threaten. This will consume your  | |||
| normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Bowstance}} | |||
| {{Skill_detail | |||
| |skill = Bowstance | |||
| |description = Wield bows fluidly | |||
| |syntax = BOWSTANCE | |||
| |detail = While wearing a bow, fluidly move it into your hands. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Fireshot}} | |||
| {{Skill_detail | |||
| |skill = Fireshot | |||
| |description = Ignite toxins on a distant target | |||
| |syntax = SHOOT <target> FIRESHOT | |||
| |detail = You may light your arrow before firing it, causing it to ignite any toxins on contact and  | |||
| set your target on fire. This will consume your normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Delivery}} | |||
| {{Skill_detail | |||
| |skill = Delivery | |||
| |description = Attach an item to your arrow | |||
| |syntax = DELIVERYSHOT <target> <item> | |||
| |detail = Attach an item to your arrow, delivering it to your target. The item cannot be too heavy.  | |||
| This will consume your normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Crossbows}} | |||
| {{Skill_detail | |||
| |skill = Crossbows | |||
| |description = A tool of deadly efficiency | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| Known for its mechanical ingenity, the crossbow is the chosen weapon for assassins all around the  | |||
| land due to its short reload time and ease of use. It takes a knowledgable mind to fully appreciate  | |||
| and use the weapon, and your proficiency with traps has helped you learn it quicker than most. | |||
| Refer to AB SUBVERSION BOWMANSHIP on how to use the crossbow. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Heavyshot}} | |||
| {{Skill_detail | |||
| |skill = Heavyshot | |||
| |description = A dense projectile that can push enemies | |||
| |syntax = SHOOT <target> HEAVYSHOT | |||
| |detail = Attaching a lead weight to your arrow will push your target out of the room with the  | |||
| momentum of the arrow. This will consume your normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Scent}} | |||
| {{Skill_detail | |||
| |skill = Scent | |||
| |description = Seek out the scents of those nearby | |||
| |syntax = SCENT | |||
| |detail = A basic means of tracking, you can determine the location of those in the local area and  | |||
| in adjacent areas. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Splatter}} | |||
| {{Skill_detail | |||
| |skill = Splatter | |||
| |description = Splatter a dose of toxin with a fire source | |||
| |syntax = TOXIN SPLATTER <toxin> AT <target> | |||
| |detail = Quickly smear a toxin on someone in your location by heating it until you can splatter  | |||
| someone with it. This requires you to have a fire source in your inventory, such as a tinderbox. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Aiming}} | |||
| {{Skill_detail | |||
| |skill = Aiming | |||
| |description = Increase your accuracy in shooting | |||
| |syntax = AIM <target> | |||
| |detail = Increase the accuracy of your crossbow by aiming at your target first. As long as they  | |||
| remain within the trajectory of the arrow, it will always hit them, even if they move from their  | |||
| original location. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Powershot}} | |||
| {{Skill_detail | |||
| |skill = Powershot | |||
| |description = Strike a target with a stunning shot | |||
| |syntax = SHOOT <target> POWERSHOT | |||
| |detail = By overdrawing your string, you can release a powerful shot that will stun your opponent  | |||
| briefly. This will consume your normal arrows. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Kindle}} | |||
| {{Skill_detail | |||
| |skill = Kindle | |||
| |description = Instantly set fire to toxins in your vicinity | |||
| |syntax = TOXIN KINDLE <target> | |||
| |detail = By releasing a small cloud of volatile ignition agent, you will rapidly change the  | |||
| flashpoint of any toxins on your target, causing them to instantly combust. If the target already  | |||
| has a kindled toxin, then using this ability will cause the toxin to burn through three cycles  | |||
| worth of material, potentially causing a hot burn. | |||
| Using this ability will additionally open up the opportunity for a shadowdance brandish. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Marksense}} | |||
| {{Skill_detail | |||
| |skill = Marksense | |||
| |description = Follow your mark unerringly | |||
| |syntax = MARKSENSE | |||
| |detail = Once a toxin is ignited upon someone, you can track their location, health, and mana from  | |||
| anywhere in the local area. It will bypass any sort of cloaking they may have. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Precision}} | |||
| {{Skill_detail | |||
| |skill = Precision | |||
| |description = Snipe your enemies from distant treetops | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| Providing you are above the ground, such as in the trees or sky, your training and incredible sight  | |||
| allows you to aim and strike at anyone in the local area with your bow. Your arrows will take  | |||
| slightly longer to reach your target due to the distance and there is a slightly increased  | |||
| endurance cost to do so. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Quickshot}} | |||
| {{Skill_detail | |||
| |skill = Quickshot | |||
| |description = Fire off a shot with inhuman reflexes | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| As long as you have a bow on hand, you can shoot it as though you are wielding it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Deception}} | |||
| {{Skill_detail | |||
| |skill = Deception | |||
| |description = Deceive the senses and lie in wait | |||
| |syntax = DECEIVE SENSES | |||
| |detail = At a periodic minor cost to your mana and willpower, you may mystically suppress your  | |||
| scent, preventing anyone from picking up on it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Efficiency}} | |||
| {{Skill_detail | |||
| |skill = Efficiency | |||
| |description = Economy of action | |||
| |syntax = EFFICIENCY | |||
| |detail = This ability will prepare yourself to hunt your mark, granting nimble fingers when  | |||
| performing certain actions. | |||
| Whenever you next shoot an arrow, lay a trap, or splatter a toxin, it will cost significantly less  | |||
| balance in order to do so. This will last for three uses at which stage your efficiency shall be  | |||
| spent. | |||
| Note that any arrows you shoot will deal less damage then normal while under the effects of  | |||
| efficiency. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Traps}} | |||
| {{Skill_detail | |||
| |skill = Traps | |||
| |description = Discern the presence of traps in your location | |||
| |syntax = TRAPS [ALL] | |||
| |detail = This ability will search for traps in the room, giving you information about them. You  | |||
| can also search for all traps in the land laid by you. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Clothesline}} | |||
| {{Skill_detail | |||
| |skill = Clothesline | |||
| |description = Thin rope that will slice your victim | |||
| |syntax = LAY CLOTHESLINE <direction> | |||
| |detail = | |||
| This trap will cut the jugular of any enemy of yours that passes by, slitting their neck and  | |||
| causing them to bleed. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 rope  | |||
| }} | |||
| {{Anchor|Darts}} | |||
| {{Skill_detail | |||
| |skill = Darts | |||
| |description = Pierce your foe with twin poisonous darts | |||
| |syntax = LAY DARTS <direction> | |||
| |detail = | |||
| The darts trap shoots out a dart when sprung, and then a second one a few moments later. It does no  | |||
| damage, but may be coated to poison the victim. This trap can only be sprung by your enemies. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  1 wood | |||
| }} | |||
| {{Anchor|Coat}} | |||
| {{Skill_detail | |||
| |skill = Coat | |||
| |description = Coat your traps in toxins or venoms | |||
| |syntax = COAT <trap> <direction/HERE> WITH <substance>        WIPE OFF TRAP <direction/HERE> | |||
| |detail = You now posess the ability to coat a trap in either venoms or deadly toxins. Only certain  | |||
| kinds of traps can be coated with either a venom or toxin. | |||
| Traps that can be coated: | |||
| Darts, Spike, and Launcher | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Incendiary}} | |||
| {{Skill_detail | |||
| |skill = Incendiary | |||
| |description = An explosive trap that ignites toxins | |||
| |syntax = LAY INCENDIARY <direction> | |||
| |detail = | |||
| This simple trap will burst into hot sharpel when an enemy treads on it, lighting them on fire and  | |||
| igniting toxins that have adhered to them. If burning toxins are already present on the target,  | |||
| then it will melt away the top layer and induce a hot burn. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 iron  | |||
| }} | |||
| {{Anchor|Disarming}} | |||
| {{Skill_detail | |||
| |skill = Disarming | |||
| |description = Quickly take traps apart | |||
| |syntax = DISARM <trap> <direction/HERE> | |||
| |detail = Using this ability, you will attempt to disarm a trap that has been laid. | |||
| If the trap was set by you, you will recollect the commodities used in its creation, if any were  | |||
| used. | |||
| If the trap was not laid by you, then it will take time and concentration to disarm it. You may not  | |||
| perform any actions while you disarm the trap, or it will be sprung upon you. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Smokescreen}} | |||
| {{Skill_detail | |||
| |skill = Smokescreen | |||
| |description = Take cover beneath smoke when your foe arrives | |||
| |syntax = LAY SMOKESCREEN HERE | |||
| |detail = | |||
| An explosive trap that lets loose a smokescreen, improving your ability to dodge and divert  | |||
| drastically by weaving through the smoke. This effect remains active for a short period within the  | |||
| room it is triggered in. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 2 diamond dust  | |||
| }} | |||
| {{Anchor|Horseshoe}} | |||
| {{Skill_detail | |||
| |skill = Horseshoe | |||
| |description = A trap that stuns its victims with a head strike | |||
| |syntax = LAY HORSESHOE HERE | |||
| |detail = | |||
| A few seconds after this trap has been sprung by an enemy, a horseshoe will fall down from above  | |||
| and strike them in the head, stunning them from a short period. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 iron | |||
| }} | |||
| {{Anchor|Noose}} | |||
| {{Skill_detail | |||
| |skill = Noose | |||
| |description = Catch your prey in an entangling trap | |||
| |syntax = LAY NOOSE <direction> | |||
| |detail =  | |||
| This trap will snare your enemy in a noose, strangling them until they writhe free of its grasp. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 2 rope | |||
| }} | |||
| {{Anchor|Catapult}} | |||
| {{Skill_detail | |||
| |skill = Catapult | |||
| |description = Send your victim flying across the area | |||
| |syntax = LAY CATAPULT HERE <direction to launch> LAY CATAPULT HERE SKYWARDS | |||
| |detail =  | |||
| The catapult trap launches an enemy in the specified direction or straight up into the sky, should  | |||
| they not have the density defence. Multiple catapults can be chained together to move an enemy a  | |||
| number of rooms, however only three catapults will activate in a single instance. Any further  | |||
| catapults triggered will break. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 rope, 1 wood | |||
| }} | |||
| {{Anchor|Alarm}} | |||
| {{Skill_detail | |||
| |skill = Alarm | |||
| |description = Put an alarm on a trap | |||
| |syntax = SET ALARM <direction/HERE> | |||
| |detail = You can set an alarm on your trap to notify you of who springs it or disarms it,  | |||
| including what kind of trap it was, and its location. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Spike}} | |||
| {{Skill_detail | |||
| |skill = Spike | |||
| |description = A hidden spear beneath the earth | |||
| |syntax = LAY SPIKE HERE | |||
| |detail =  | |||
| The spike trap is a delayed trap that activates after a few seconds, launching a iron-tipped spike  | |||
| into your opponent from below. It can be coated to poison your target as well. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 rope, 1 wood, 1 iron | |||
| }} | |||
| {{Anchor|Launcher}} | |||
| {{Skill_detail | |||
| |skill = Launcher | |||
| |description = A mechanism for spraying toxins onto foes | |||
| |syntax = LAY LAUNCHER HERE | |||
| |detail =  | |||
| Once coated with a toxin, this mechanical trap will launch its payload into the air when triggered.  | |||
| This will adhere one layer of toxin to not only the enemy who triggered it, but all enemies within  | |||
| the location as well. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 rope, 1 wood  | |||
| }} | |||
| {{Anchor|Entrapment}} | |||
| {{Skill_detail | |||
| |skill = Entrapment | |||
| |description = Steer an opponent into one of your traps | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| The skill with which you lay out a trap now allows you a chance to steer an opponent into it,  | |||
| should they dodge an attack. This will only work on traps laid in your location and not on traps  | |||
| that are armed upon exits. | |||
| This chance is increased if they are suffering from the heartflutter affliction or a pilferer is  | |||
| aiding you. | |||
| Base chance: 30% | |||
| Heartflutter: +30% | |||
| Pilferer assistance: +10% | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Toxins}} | |||
| {{Skill_detail | |||
| |skill = Toxins | |||
| |description = Prepare toxins from ink and plantlife distillate | |||
| |syntax = TOXIN PREPARE <type> IN <cauldron>        COLLECT SAP        FILL <vial> FROM <cauldron>   | |||
|       FLUIDCACHE CONSUME <cauldron> | |||
| |detail = To begin preparing adhesive toxins, you must first have access to a preservation room,  | |||
| have a chunk of hardened plant sap and inks to use as a base, and a cauldron to house the resultant  | |||
| final product in. | |||
| First you must COLLECT yourself some toxic plants from any forest room, which will be enough for  | |||
| one mixture of toxic material. Each toxin will also require a specific amount of inks, which will  | |||
| depend on the toxin you are trying to make. Once you have these two ingredients, you can then begin  | |||
| to PREPARE your toxin, which will create the mixture in short order. Each batch will contain enough  | |||
| toxin to FILL three vials. | |||
| There are two layers which can be adhered to a target's body with one toxin application needed to  | |||
| create a single layer. The first layer, when ignited, will burn slowly and heat up over time,  | |||
| causing a negative effect on the target until it finishes burning. Once the first layer burns away,  | |||
| the second layer will ignite in a powerful reaction. This reaction is short lived and lasts little  | |||
| more then a couple seconds, but is generally more powerful. | |||
| For each toxin, you can view their corresponding help file (AB SUBVERSION <toxin>) to find out more. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Flammable}} | |||
| {{Skill_detail | |||
| |skill = Flammable | |||
| |description = A sticky, flammable toxin with explosive potential | |||
| |syntax =  | |||
| |detail = | |||
| A basic toxin taught to all beginners, the flammable toxin is well known for being able to burn for  | |||
| long periods of time, gaining intensity the longer it is alight. This was especially effective for  | |||
| burning down settlements or charring away all evidence from the scene of a crime. | |||
| Cold burn effect (12 cycles): | |||
| Flammable toxins will scorch the lungs with heated fumes periodically, dealing fire damage. | |||
| Hot burn effect: | |||
| The toxin will combust in a tower of horrific flames, burning the unfortunate victim coated in it.  | |||
| The less health they have when it activates, the more damage they will take. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  Inks: 3 red | |||
| }} | |||
| {{Anchor|Coagulating}} | |||
| {{Skill_detail | |||
| |skill = Coagulating | |||
| |description = A toxin that coagulates amidst heat | |||
| |syntax =  | |||
| |detail = | |||
| Unlike others in its classification, this toxin emits no heat or fumes when burnt. However, it will  | |||
| quickly harden and form a tough shell, making movement difficult. In ancient times of the first  | |||
| Executors, this toxin was employed to restrict the movement of arms at the wrist, ensuring somatic  | |||
| spellcasting could not proceed. | |||
| Cold burn effect (8 cycles): | |||
| A tough shell will begin to form, reducing the target's ability to dodge and divert while it burns.  | |||
| It will also improve accuracy against the target by 10%. | |||
| Hot burn effect: | |||
| The toxin will rapidly harden into a solid state, forming a shell that will hinder movement for a  | |||
| few seconds before breaking away. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  Inks: 2 purple, 1 blue | |||
| }} | |||
| {{Anchor|Hallucinatory}} | |||
| {{Skill_detail | |||
| |skill = Hallucinatory | |||
| |description = A deadly neurological toxin | |||
| |syntax =  | |||
| |detail = | |||
| This slick toxin produces powerful fumes when ignited, causing harmful effects to those that inhale  | |||
| it. As it reaches high temperature, the fumes become powerfully toxic to a weakened mind. Large  | |||
| swathes of this toxin were often employed to disable Ankyrean renegades, ensuring their destructive  | |||
| magics did not obliterate teams of Executors trailing them. | |||
| Cold burn effect (9 cycles): | |||
| If the opponent is suffering from dizziness, then the fumes will cause the faintness affliction. | |||
| Hot burn effect: | |||
| The toxin will release powerful toxic fumes as it burns away, stunning the target for a time based  | |||
| on each euphoriant cured affliction they have yet to heal. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  Inks: 3 yellow | |||
| }} | |||
| {{Anchor|Adhesive}} | |||
| {{Skill_detail | |||
| |skill = Adhesive | |||
| |description = An oily toxin that melds to and scalds flesh | |||
| |syntax =  | |||
| |detail =  | |||
| Highly viscuous in nature and slow to burn, adhesive toxins will reveal minute motions of the  | |||
| target through its smoky fumes. It has been known to deeply char the skin once it reaches high  | |||
| temperatures. The Executors of old would often employ this toxin in an attempt to hamper the  | |||
| intense healing capabilities of their demigod adversaries, though records as to its effectiveness  | |||
| look to be scoured away by the sands of time. | |||
| Cold burn effect (14 cycles): | |||
| The smoky fumes will reveal which limb the target shifts their parry to. | |||
| Hot burn effect: | |||
| Burns the skin deeply, giving the burnt skin affliction making poultices useless until cured. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = Inks: 3 blue | |||
| }} | |||
| {{Anchor|Choking}} | |||
| {{Skill_detail | |||
| |skill = Choking | |||
| |description = A toxin that exacerbates physiological response | |||
| |syntax =  | |||
| |detail =  | |||
| This strangulating toxin is a potent chemical that releases a thick, choking smoke as it burns. The  | |||
| smog will cause an irritant that will agitate the effects of allergies, increasing its potency  | |||
| while the resin remains. At higher temperatures where it reaches a vapor point, it will completely  | |||
| knock out the senses. Combined with large sources of fire, Executors often employed this toxin to  | |||
| create a narrow window of opportunity to assassinate their marks in one fell swoop before grand  | |||
| arcana could be turned upon them. | |||
| Cold burn effect (10 cycles): | |||
| The tarry smoke will give the target allergies. If they have allergies, then it will increase its  | |||
| severity by one stack. | |||
| Hot burn effect: | |||
| Induces a short-lived blackout in the target. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = Inks: 2 red, 1 yellow | |||
| }} | |||
| {{Anchor|Septic}} | |||
| {{Skill_detail | |||
| |skill = Septic | |||
| |description = A fast-acting, deadly toxin | |||
| |syntax =  | |||
| |detail =  | |||
| This toxin possesses a uniquely low melting point, ensuring that it will liquify and seep into any  | |||
| open wounds on the target while burning and react with left over traces of venom. Though their  | |||
| marks were resilient demigods, ancient Executors employed this toxin in hopes of outlasting and  | |||
| overwhelming their foes. | |||
| Cold burn effect (8 cycles): | |||
| The target will take increasing poison damage, proportional to the amount of venom afflictions  | |||
| present. | |||
| Hot burn effect: | |||
| For each venom affliction present on the target, they will become afflicted with an instance of  | |||
| loki. It won't give afflictions the target already has. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = Inks: 1 green, 2 yellow | |||
| }} | |||
| {{Anchor|Paralytic}} | |||
| {{Skill_detail | |||
| |skill = Paralytic | |||
| |description = A toxin that heightens paralytic process | |||
| |syntax =  | |||
| |detail = | |||
| Though this toxin possesses a saccharine scent, the fumes from the concoction are known to induce a  | |||
| muscle-clenching physiological reaction in those that breathe them in. As the toxin climbs in  | |||
| temperature, the fumes can begin to mess with the target's mind. Swift to combust into conflagrant  | |||
| potency, Executors trusted this toxin to hamper the complex gestures and intense focus necessary  | |||
| for their mark's spellcasting. | |||
| Cold burn effect (6 cycles): | |||
| Reduces the time of paresis to transform into paralysis by half. | |||
| Hot burn effect: | |||
| Powerful fumes will leave the target with paresis, impatience, and confusion. | |||
| If they already have paresis, it will give heartflutter instead. | |||
| If they have impatience, it will give hallucinations instead. | |||
| If they have confusion, it will give stupidity instead. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  Inks: 2 red 1 purple | |||
| }} | |||
edits