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| Chimalmatko (talk | contribs)  (Created page with "Elements can found all throughout existence, and are some of the fundamental building blocks that constitute reality. A trained sorcerer can manipulate these ambient elements...") | No edit summary | ||
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| '''Sorcery''' differs from its counterpart, [[Arcanism (skill)|Arcanism]], in that its practitioners manipulate all ambient elements except for spirit. | '''Sorcery''' differs from its counterpart, [[Arcanism (skill)|Arcanism]], in that its practitioners manipulate all ambient elements except for spirit. | ||
| {{SkillHeader}} | |||
| {{SkillTableRow |Reflection |Novice |0 |Create a distracting illusion of yourself. }} | |||
| {{SkillTableRow |Blurring |Apprentice |0 |Blur the edges of your form. }} | |||
| {{SkillTableRow |Flight |Apprentice |50 |A spell to allow you control of the skies. }} | |||
| {{SkillTableRow |Mark |Capable |0 |Mark a target with a battlefield designation. }} | |||
| {{SkillTableRow |Manatap |Capable |50 |Tap into your reserves to restore some mana. }} | |||
| {{SkillTableRow |Rigor |Adept |0 |Mastery of the shadows grants greater power. }} | |||
| {{SkillTableRow |Illusion |Skilled |0 |Conjure an illusion of your choice. }} | |||
| {{SkillTableRow |Dispel |Skilled |33 |Destroy traces of magic. }} | |||
| {{SkillTableRow |Sagacity |Gifted |50 |A sagacious mind improves your moon tattoo. }} | |||
| {{SkillTableRow |Ensorcell |Expert |0 |Enact an arcane aegis in your location. }} | |||
| {{SkillTableRow |Chromatics |Expert |25 |Infuse your illusions with vibrant color. }} | |||
| {{SkillTableRow |Madness |Expert |50 |Release a spark of madness into your illusions. }} | |||
| {{SkillTableRow |MirrorMastery |Virtuoso |0 |Gain the ability to cast two reflections at once. }} | |||
| {{SkillTableRow |Soar |Virtuoso |50 |Fly into the sky and past barriers. }} | |||
| {{SkillTableRow |Phantasm |Fabled |33 |A lingering illusion. }} | |||
| {{SkillTableRow |Transfix |Fabled |66 |Create a dazzling whirl of colour. }} | |||
| {{SkillTableRow |Spectre |Mythical |0 |Draw dangerous apparitions from the shadows. }} | |||
| {{SkillTableRow |Mirage |Mythical |33 |Cloak the identities of all present. }} | |||
| {{SkillTableRow |Attunement |Transcendent |0 |Secure an aegis within your city. }} | |||
| {{SkillTableRow |Observation |Inept |0 |Detect those who trespass upon its location. }} | |||
| |} | |||
| {{SkillHeader}} | |||
| ====Glyphs==== | |||
| {{SkillTableRow |Glyphs |Inept |0 |Trace arcane glyphs in your location. }} | |||
| {{SkillTableRow |Portal |Adept |33 |Open a portal to someone. }} | |||
| {{SkillTableRow |Destruction |Adept |66 |Break apart their physical form. }} | |||
| {{SkillTableRow |Irritation |Skilled |66 |An unbearable itchiness. }} | |||
| {{SkillTableRow |Addling |Gifted |25 |Corrupt their clarity of mind. }} | |||
| {{SkillTableRow |Entrapment |Gifted |75 |Bind your foe with arcane ropes. }} | |||
| {{SkillTableRow |Slumber |Expert |75 |Send them into a deep sleep. }} | |||
| {{SkillTableRow |Arrogance |Virtuoso |25 |Egotism as its finest. }} | |||
| {{SkillTableRow |Insanity |Virtuoso |75 |Fracture their mind with this glyph. }} | |||
| {{SkillTableRow |Gravity |Fabled |0 |Prevent others from taking flight. }} | |||
| {{SkillTableRow |Labyrinth |Mythical |66 |Bring your victim directly to you. }} | |||
| |} | |||
| {{Anchor|Reflection}} | |||
| {{Skill_detail | |||
| |skill = Reflection | |||
| |description = Create a distracting illusion of yourself | |||
| |syntax = CAST REFLECTION [target] | |||
| |detail = Create an illusion of yourself or another that will protect you against certain attacks.  | |||
| Each time it is cast, the ability will consume a charge that will take time to recover. Only one  | |||
| charge may recover at a time. Once you use three charges, you will be unable to cast any further  | |||
| reflections. | |||
| |cooldown = 15 seconds per | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Blurring}} | |||
| {{Skill_detail | |||
| |skill = Blurring | |||
| |description = Blur the edges of your form | |||
| |syntax = CAST BLURRING | |||
| |detail = By blurring the edges of your form, you make it harder for your opponent to land full  | |||
| blows upon you. This defence will grant you a chance to reduce some of the damage taken from  | |||
| physical attacks as a result, as well as afford you a small layer of physical protection. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Flight}} | |||
| {{Skill_detail | |||
| |skill = Flight | |||
| |description = A spell to allow you control of the skies | |||
| |syntax = CAST FLIGHT        LAND | |||
| |detail = Manipulate the air around you to ascend into the skies above. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Mark}} | |||
| {{Skill_detail | |||
| |skill = Mark | |||
| |description = Mark a target with a battlefield designation | |||
| |syntax = CAST MARK <target> <SKULL/ORB/SQUARE/TRIANGLE/MOON> | |||
| |detail = Mark a target with an illusory symbol, making them visible across the battlefield for  | |||
| some time. The target can then be targetted using the name of the symbol marking them. You can only  | |||
| have one marker in existence at a time. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Manatap}} | |||
| {{Skill_detail | |||
| |skill = Manatap | |||
| |description = Tap into your reserves to restore some mana | |||
| |syntax =  | |||
| |detail = Syntax: CAST MANATAP <10-1000> | |||
| Through sheer force of will, you can replenish your mana reserves. This will deplete your willpower  | |||
| proportional to how much mana you choose to recover. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Rigor}} | |||
| {{Skill_detail | |||
| |skill = Rigor | |||
| |description = Mastery of the shadows grants greater power | |||
| |syntax = CAST RIGOR <ON/OFF> | |||
| |detail = At a small willpower drain, you may shape your spells into a more precise form, giving  | |||
| your critical hits a chance to be empowered one step higher. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Illusion}} | |||
| {{Skill_detail | |||
| |skill = Illusion | |||
| |description = Conjure an illusion of your choice | |||
| |syntax = CAST ILLUSION <illusion>        CAST ILLUSION AT <target> <illusion> | |||
| |detail = A mainstay of magicians everywhere, simple illusions can astound your allies and confound  | |||
| your enemies. | |||
| Note: You can add a new line into your illusion by using the tag $nl within the text, however you  | |||
| may only do this once. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Dispel}} | |||
| {{Skill_detail | |||
| |skill = Dispel | |||
| |description = Destroy traces of magic | |||
| |syntax = CAST DISPEL HERE        CAST DISPEL <aegis> <glyph>        CAST DISPEL <glyph> | |||
| |detail = Undo the spellwork that has left any lingering effects in a location. This will not  | |||
| dispel glyphs unless they are specifically targetted, and dispelling your own glyphs will not  | |||
| consume your equilibrium. | |||
| You can also cast the dispel upon an aegis to remove the specified glyph from it, though the  | |||
| protective magic of the aegis will make this process take some time. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Sagacity}} | |||
| {{Skill_detail | |||
| |skill = Sagacity | |||
| |description = A sagacious mind improves your moon tattoo | |||
| |syntax = CAST SAGACITY [target] | |||
| |detail = Infuse your mind with the energies around you and boost the effects of the moon tattoo  | |||
| upon your mana regeneration. You can additionally supply a target to give someone else this benefit. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Ensorcell}} | |||
| {{Skill_detail | |||
| |skill = Ensorcell | |||
| |description = Enact an arcane aegis in your location | |||
| |syntax = CAST ENSORCELL <aegis> | |||
| |detail = An aegis typically needs to be attuned to the land so that it can draw upon the mana it  | |||
| needs to operate its defences - but a mage has ways around this. By giving it a constant supply of  | |||
| mana from your own reserves, you can have the aegis' defences work wherever you happen to be  | |||
| holding it. This is a channeled operation and most other actions will interrupt the process. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Chromatics}} | |||
| {{Skill_detail | |||
| |skill = Chromatics | |||
| |description = Infuse your illusions with vibrant color | |||
| |syntax =  | |||
| |detail = Syntax: CAST ILLUSION [AT <target>] COLOUR:<colour> <text> | |||
| While little more than a parlour trick, chromatic illusions can astound those present with vivid  | |||
| color. There is an increase in equilibrium cost for this effect. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Madness}} | |||
| {{Skill_detail | |||
| |skill = Madness | |||
| |description = Release a spark of madness into your illusions | |||
| |syntax = CAST MADNESS <ON/OFF> | |||
| |detail = So powerful are your illusory magics, that you may further imbue them with shadow magic.  | |||
| At an increased cost to the spell itself, your reflection will backlash against all enemies in the  | |||
| room when it expires, draining their mana. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|MirrorMastery}} | |||
| {{Skill_detail | |||
| |skill = MirrorMastery | |||
| |description = Gain the ability to cast two reflections at once | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| You are now adept enough to be able to place a second reflection upon someone. However, this comes  | |||
| at a far greater cost to your equilibrium. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Soar}} | |||
| {{Skill_detail | |||
| |skill = Soar | |||
| |description = Fly into the sky and past barriers | |||
| |syntax = CAST SOAR <dir> | |||
| |detail = A variation on flight, you can position yourself to fly in a direction of your choice,  | |||
| taking you into the skies above the room in your targeted direction. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Phantasm}} | |||
| {{Skill_detail | |||
| |skill = Phantasm | |||
| |description = A lingering illusion | |||
| |syntax = CAST PHANTASM <illusion> | |||
| |detail =         CAST PHANTASM COLOUR:<color> <illusion> | |||
|         CAST PHANTASM ON AEGIS <illusion> | |||
| Form a lingering phantasm from the local energies that will persist for a few minutes before  | |||
| dissipating. Anyone who enters a room with a phantasm attached to it will see the illusion upon  | |||
| entry. Only one phantasm can exist in the room, and subsequent casts will overwrite the previous. | |||
| The phantasm can also be attached to an attuned crystal aegis, where it will persist forever or  | |||
| until dispelled. It will only be shown to targets of the aegis in this situation. | |||
| The dispel ability can be used to remove a phantasm prematurely. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Transfix}} | |||
| {{Skill_detail | |||
| |skill = Transfix | |||
| |description = Create a dazzling whirl of colour | |||
| |syntax = CAST TRANSFIX <target> | |||
| |detail = Conjure an enrapturing stream of color and light, first rendering your target able to see, | |||
|  and transfixing those already unblinded. | |||
| |cooldown = 20 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Spectre}} | |||
| {{Skill_detail | |||
| |skill = Spectre | |||
| |description = Draw dangerous apparitions from the shadows | |||
| |syntax = CAST SPECTRE <ON/OFF> | |||
| |detail = Turn the shadows into replicates of yourself, capable of enacting great harm upon your  | |||
| enemies. Whenever you cast a shadow spell, the shadows will come to life and lash out at another  | |||
| random enemy, causing shadow damage. Should you stand in darkness the spectre will strike an extra  | |||
| enemy with magic damage. | |||
| If triggered by the Blast spell, the spectres will deal significantly more damage. | |||
| When used against adventurers, there is a short cooldown before Spectre may strike again. | |||
| Cooldown (adventurers): 2 seconds | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Mirage}} | |||
| {{Skill_detail | |||
| |skill = Mirage | |||
| |description = Cloak the identities of all present | |||
| |syntax = CAST MIRAGE | |||
| |detail = Drawing upon your mastery of illusioncraft, you may create a powerful mirage that will  | |||
| mask the presence of all in your location. Such an illusion will not prevent anyone from attacking  | |||
| others should they know they are there. The Dispel ability can remove a mirage. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Attunement}} | |||
| {{Skill_detail | |||
| |skill = Attunement | |||
| |description = Secure an aegis within your city | |||
| |syntax = ATTUNE AEGIS HERE        DAMPEN AEGIS        CEDE AEGIS <org> | |||
| |detail = In an impressive feat of spellcraft, you can embed a crystal aegis into the land around  | |||
| you. By attuning it to the leylines that course all throughout the continent, you can keep the  | |||
| aegis permanently supplied with the energy it needs to keep its defences activated. Such an act  | |||
| takes a considerable length of time, and requires your utmost concentration. Once attuned in place,  | |||
| the aegis cannot be moved. You cannot attune an aegis to a room if there is another attuned aegis  | |||
| already placed within a two-room distance. | |||
| An attuned aegis will only have four of its glyphs activated when set up in this state. Within a  | |||
| city, the help of its pylon can further increase it to all six. During a period of stable activity  | |||
| of the leylines however, an attuned aegis will become dormant due to a lack of energy. Please see  | |||
| AB REFINING FLUXATIONS for more information. | |||
| To remove an aegis, you can focus on dampening its connection to the leylines. This act will take a  | |||
| much shorter time than attuning, but your utmost concentration is still required. As a mage, you  | |||
| can perform this feat significantly faster than the Survival skill equivalent. Once completed, the  | |||
| crystal aegis will shatter into pieces, destroying it completely. | |||
| You can also cede ownership of an aegis to any organisation, so long as the aegis has been attuned  | |||
| upon a location that belongs to that organisation. Once the ownership has been ceded, the aegis  | |||
| will instead attack enemies of that organisation, instead of your personal enemies. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Observation}} | |||
| {{Skill_detail | |||
| |skill = Observation | |||
| |description = Detect those who trespass upon its location | |||
| |syntax = TRACE OBSERVATION        TRACE OBSERVATION ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The observation glyph will alert you when it is triggered, informing you of the location and who  | |||
| did it. | |||
| If traced onto an attuned aegis, this glyph will alert the owner of the aegis when a caravan passes  | |||
| through its location (HELP PRODUCTION). | |||
| If traced onto an attuned aegis that also has its ownership set to an organisation, the observation  | |||
| glyph will instead make an alert over that organisation's channel. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 topaz dust | |||
| }} | |||
| {{Anchor|Glyphs}} | |||
| {{Skill_detail | |||
| |skill = Glyphs | |||
| |description = Trace arcane glyphs in your location | |||
| |syntax =  | |||
| |detail = Glyphs are arcane inscriptions traced through the air with gem dust and infused with mana. | |||
|  Each glyph has a different effect depending on the pattern traced and the gem dust used to create  | |||
| it. | |||
| There are currently two types of glyphs: persistent glyphs, and triggered glyphs. Persistent glyphs  | |||
| will last for a short duration and impose a constant effect upon their location, until they fade  | |||
| from their magic being depleted. Triggered glyphs will hang in the air until an enemy of yours  | |||
| enters the location, at which point their effect will trigger and the glyph will shatter as its  | |||
| magic depletes. The clarity defence will protect an enemy from being affected by most triggered  | |||
| glyphs. | |||
| Each room can only contain two glyphs, for any more than that would cause the magics to disrupt  | |||
| each other. Both glyphs must be different. | |||
| Glyphs can additionally be traced onto the facet of a crystal aegis, instead of in the air. When  | |||
| upon an aegis, glyphs will be permanently powered and no longer fade. Some glyphs may have a  | |||
| different effect when upon an aegis. An aegis can exist alongside glyphs traced in the room. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Portal}} | |||
| {{Skill_detail | |||
| |skill = Portal | |||
| |description = Open a portal to someone | |||
| |syntax = TRACE PORTAL <target>        TRACE PORTAL ONTO <aegis> | |||
| |detail = | |||
| Type: Persistent (room), Triggered (aegis) | |||
| Trace the outline of a portal and it will open soon after, leading between you and your target. | |||
| If traced onto an aegis, the portal glyph will attack the limbs of your enemy, crippling one at  | |||
| random. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  1 topaz dust | |||
| }} | |||
| {{Anchor|Destruction}} | |||
| {{Skill_detail | |||
| |skill = Destruction | |||
| |description = Break apart their physical form | |||
| |syntax = TRACE DESTRUCTION        TRACE DESTRUCTION ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The destruction glyph will attack the physical form of your enemy with spears of arcane energy,  | |||
| damaging their health. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 ruby dust | |||
| }} | |||
| {{Anchor|Irritation}} | |||
| {{Skill_detail | |||
| |skill = Irritation | |||
| |description = An unbearable itchiness | |||
| |syntax = TRACE IRRITATION        TRACE IRRITATION ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The irritation glyph will attack your enemy with stinging bites of arcane energy and give them the  | |||
| itchy affliction. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 2 topaz dust | |||
| }} | |||
| {{Anchor|Addling}} | |||
| {{Skill_detail | |||
| |skill = Addling | |||
| |description = Corrupt their clarity of mind | |||
| |syntax = TRACE ADDLING        TRACE ADDLING ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The addling glyph will corrupt the mind of your enemy, afflicting them with dementia. This glyph  | |||
| will work regardless of the clarity defence, and will strip the defence from your target. | |||
| If traced onto an aegis, the addling glyph will always be the first glyph to fire. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 topaz dust, 1 emerald dust | |||
| }} | |||
| {{Anchor|Entrapment}} | |||
| {{Skill_detail | |||
| |skill = Entrapment | |||
| |description = Bind your foe with arcane ropes | |||
| |syntax = TRACE ENTRAPMENT        TRACE ENTRAPMENT ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The entrapment glyph will send arcane ropes to entangle your enemy. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 2 ruby dust | |||
| }} | |||
| {{Anchor|Slumber}} | |||
| {{Skill_detail | |||
| |skill = Slumber | |||
| |description = Send them into a deep sleep | |||
| |syntax = TRACE SLUMBER        TRACE SLUMBER ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The slumber glyph will instill a lulling drowsiness into your enemy as it attempts to put them into  | |||
| a deep sleep. | |||
| If traced onto an aegis, the slumber glyph will always be the last glyph to fire. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 diamond dust | |||
| }} | |||
| {{Anchor|Arrogance}} | |||
| {{Skill_detail | |||
| |skill = Arrogance | |||
| |description = Egotism as its finest | |||
| |syntax = TRACE ARROGANCE        TRACE ARROGANCE ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The glyph of arrogance will bolster your own pride, giving you the egocentric affliction. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 emerald dust, 1 ruby dust | |||
| }} | |||
| {{Anchor|Insanity}} | |||
| {{Skill_detail | |||
| |skill = Insanity | |||
| |description = Fracture their mind with this glyph | |||
| |syntax = TRACE INSANITY        TRACE INSANITY ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| This unique glyph will pull at the fabric of the minds of your enemy, instantly afflicting them  | |||
| with both stupidity and confusion. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 emerald dust, 2 ruby dust | |||
| }} | |||
| {{Anchor|Gravity}} | |||
| {{Skill_detail | |||
| |skill = Gravity | |||
| |description = Prevent others from taking flight | |||
| |syntax = TRACE GRAVITY        TRACE GRAVITY ONTO <aegis> | |||
| |detail = | |||
| Type: Triggered | |||
| The glyph of gravity will pull anybody above the ground elevation back to earth after a short delay. | |||
|  This affects everybody in the sky, regardless of enemy status. | |||
| After a period of time, the glyph will fade on its own if not traced on an aegis. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 topaz dust, 2 emerald dust | |||
| }} | |||
| {{Anchor|Labyrinth}} | |||
| {{Skill_detail | |||
| |skill = Labyrinth | |||
| |description = Bring your victim directly to you | |||
| |syntax = TRACE LABYRINTH | |||
| |detail = | |||
| Type: Triggered | |||
| This powerful glyph will redirect reality itself, causing the first enemy to enter its location to  | |||
| be immediately moved to your singularity, as long as your singularity is within 10 rooms of the  | |||
| glyph. A monolith sigil in either location will prevent this attempt. | |||
| |cooldown =  | |||
| |target =  | |||
| |required = 1 topaz dust, 1 diamond dust | |||
| }} | |||
| [[Category:Skills]] | [[Category:Skills]] | ||
edits