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| Chimalmatko (talk | contribs) m (Chimalmatko moved page Survival to Survival (skill)) | No edit summary | ||
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| {{SkillHeader}} | {{SkillHeader}} | ||
| {{SkillTableRow|Swimming| | {{SkillTableRow |Firstaid |Inept |0 |Automatically attempt to cure that which ails you. }} | ||
| {{SkillTableRow|Orienteering| | {{SkillTableRow |Swimming |Inept |0 |Swim in the beautiful oceans, rivers, and lakes of Aetolia. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Orienteering |Inept |0 |Find your way to monuments around the land. }} | ||
| {{SkillTableRow|Queueing|Inept|0|Queue a command to fire when you recover balance.}} | {{SkillTableRow |Landmarks |Inept |0 |Memorize various locations around the land. }} | ||
| {{SkillTableRow|Concentration|Inept|0|Use intense mental concentration to restore equilibrium.}} | {{SkillTableRow |Queueing |Inept |0 |Queue a command to fire when you recover balance. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Concentration |Inept |0 |Use intense mental concentration to restore equilibrium. }} | ||
| {{SkillTableRow|Fisticuffs|Novice|0|Use your feet and hands to brawl.}} | {{SkillTableRow |Composure |Inept |0 |The ability to withstand even the most frightening sights. }} | ||
| {{SkillTableRow|Bleeding|Novice|25|Discern if you are bleeding or not.}} | {{SkillTableRow |Fisticuffs |Novice |0 |Use your feet and hands to brawl. }} | ||
| {{SkillTableRow|Necrosis|Novice|50|Willingly bring about your own death.}} | {{SkillTableRow |Surveying |Novice |0 |Gain information on the characteristics of your location. }} | ||
| {{SkillTableRow|Treading|Apprentice|0|Swim in one place without drowning.}} | {{SkillTableRow |Bleeding |Novice |25 |Discern if you are bleeding or not. }} | ||
| {{SkillTableRow|Perceive|Capable|0|Determine if a  | {{SkillTableRow |Necrosis |Novice |50 |Willingly bring about your own death. }} | ||
| {{SkillTableRow|Assessing|Capable|40|Ascertaining the health of a target.}} | {{SkillTableRow |Diagnose |Novice |75 |Check up on your physical and mental health. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Treading |Apprentice |0 |Swim in one place without drowning. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Campfire |Apprentice |50 |Build a campfire to keep warm. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Perceive |Capable |0 |Determine if a location has been claimed by another. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Assessing |Capable |40 |Ascertaining the health of a target. }} | ||
| {{SkillTableRow|Sewers|Skilled|0|Gaining entry to the dark underbelly of the cities.}} | {{SkillTableRow |Relaxing |Capable |75 |Relax your defences. }} | ||
| {{SkillTableRow|Satiation|Skilled|40|Enhance the value of what you eat.}} | {{SkillTableRow |Focusing |Adept |0 |Curing mental afflictions by sheer will. }} | ||
| {{SkillTableRow|FluidSwim|Skilled|60|Swimming with not a care in the world.}} | {{SkillTableRow |Clotting |Adept |25 |Reduce the level of your bleeding. }} | ||
| {{SkillTableRow|Metawake|Gifted|0|Cause yourself to quickly wake up automatically.}} | {{SkillTableRow |Audit |Adept |50 |Summarise your damage resistances. }} | ||
| {{SkillTableRow|Tumbling|Gifted|33|Tumble past obstructions | {{SkillTableRow |Sewers |Skilled |0 |Gaining entry to the dark underbelly of the cities. }} | ||
| {{SkillTableRow |Extraction |Skilled |20 |Extract energy from a focal point. }} | |||
| {{SkillTableRow|Crashing|Gifted|66|Crashing  | {{SkillTableRow |Satiation |Skilled |40 |Enhance the value of what you eat. }} | ||
| {{SkillTableRow |FluidSwim |Skilled |60 |Swimming with not a care in the world. }} | |||
| {{SkillTableRow|WormAttack|Expert|0|Attacking dimensional wormholes.}} | {{SkillTableRow |Metawake |Gifted |0 |Cause yourself to quickly wake up automatically. }} | ||
| {{SkillTableRow|Clarity|Expert|25|Focus on clarity of mind.}} | {{SkillTableRow |Tumbling |Gifted |33 |Tumble past obstructions. }} | ||
| {{SkillTableRow|Recovery|Expert|50|Recovering from the use of the Tree of Life more quickly.}} | {{SkillTableRow |Crashing |Gifted |66 |Crashing through walls of ice. }} | ||
| {{SkillTableRow|Selfishness|Expert|75|Become too selfish to throw or give anything away.}} | {{SkillTableRow |WormAttack |Expert |0 |Attacking dimensional wormholes. }} | ||
| {{SkillTableRow|Insomnia|Virtuoso|33|Cause yourself to be unable to fall asleep.}} | {{SkillTableRow |Clarity |Expert |25 |Focus on clarity of mind. }} | ||
| {{SkillTableRow|Swinging|Virtuoso|66|Climbing up into the trees.}} | {{SkillTableRow |Recovery |Expert |50 |Recovering from the use of the Tree of Life more quickly. }} | ||
| {{SkillTableRow|Shaking|Fabled| | {{SkillTableRow |Selfishness |Expert |75 |Become too selfish to throw or give anything away. }} | ||
| {{SkillTableRow|Clinging|Fabled|55|Clinging tightly onto a tree.}} | {{SkillTableRow |Dampen |Virtuoso |0 |Dampen an attuned aegis. }} | ||
| {{SkillTableRow|Restoration|Mythical|0|Healing  | {{SkillTableRow |Insomnia |Virtuoso |33 |Cause yourself to be unable to fall asleep. }} | ||
| {{SkillTableRow |Swinging |Virtuoso |66 |Climbing up into the trees. }} | |||
| {{SkillTableRow|Breathing|Mythical|46|Controlling your breathing to avoid asphyxiation.}} | {{SkillTableRow |Shaking |Fabled |0 |Shaking a tree to see what falls out. }} | ||
| {{SkillTableRow| | {{SkillTableRow |Regenerate |Fabled |36 |Hyper healing of the restoration poultice. }} | ||
| {{SkillTableRow |Clinging |Fabled |55 |Clinging tightly onto a tree. }} | |||
| {{SkillTableRow |Restoration |Mythical |0 |Healing crippled limbs by force of will. }} | |||
| {{SkillTableRow |Breathing |Mythical |46 |Controlling your breathing to avoid asphyxiation. }} | |||
| {{SkillTableRow |Clearmind |Transcendent |0 |A clear mind will improve your focus. }} | |||
| |} | |} | ||
| {{Anchor|Firstaid}} | |||
| {{Skill_detail | |||
| |skill = Firstaid | |||
| |description = Automatically attempt to cure that which ails you | |||
| |syntax = FIRSTAIDYou now possess a basic knowledge of applying healing methods and cures  | |||
| |detail = to keep yourself healthy and alive. You can configure a large number of  | |||
| options to best suit your needs.                                         | |||
| Refer to HELP FIRSTAID for an indepth overview of the system. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Swimming}} | |||
| {{Skill_detail | |||
| |skill = Swimming | |||
| |description = Swim in the beautiful oceans, rivers, and lakes of Aetolia | |||
| |syntax = SWIM <direction> | |||
| |detail = Should you encounter a body of water on your travels, you can now choose to swim across  | |||
| it, abeit somewhat slowly. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Orienteering}} | |||
| {{Skill_detail | |||
| |skill = Orienteering | |||
| |description = Find your way to monuments around the land | |||
| |syntax = PATH FIND <target>        PATH GO | |||
| |detail = You now have a basic knowledge of getting around the land in a quick and efficient manner. | |||
| Refer to HELP SPEEDWALKING for more information. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Landmarks}} | |||
| {{Skill_detail | |||
| |skill = Landmarks | |||
| |description = Memorize various locations around the land | |||
| |syntax = LANDMARKS        MEMORIZE AS <alias>        FORGET <alias> | |||
| |detail = This skill allows you some basic knowledge of some important landmarks within the land  | |||
| and the ability to create your own for personal use. Ideal for use with orienteering (AB SURVIVAL  | |||
| ORIENTEERING) and exploring the realm. | |||
| Refer to HELP LANDMARKS for more information on this system. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Queueing}} | |||
| {{Skill_detail | |||
| |skill = Queueing | |||
| |description = Queue a command to fire when you recover balance | |||
| |syntax =  | |||
| |detail = Syntax: | |||
| QUEUE BAL <command>   - Adds a command to your balance queue. | |||
| QUEUE EQ <command>    - Adds a command to your equilibrium queue. | |||
| QUEUE SEC <command>   - Adds a command to your secondary/ability queue. | |||
| QUEUE EQBAL <command> - Executes when you have both equilibrium and balance. | |||
| QUEUE CLEAR           - Clear all queues. | |||
| This will let you queue a command for when you next recover a balance type, allowing you to  | |||
| automatically perform that action when you are next able. If you already meet the conditions, then  | |||
| it will act as a normal command. Only one command may be queued to each type at a time, but command  | |||
| stacking (CONFIG SEPARATOR) is allowed. Entering QUEUE <type> alone will clear that queue. | |||
| "QB", "QE", "QS", and "QEB" may be subbed for the full commands above. | |||
| You can also add commands to queues that will fire when you recover various curing balances. | |||
| QUEUE ELIXIR <command>    - Adds a command to your elixir queue. | |||
| QUEUE ANABIOTIC <command> - Adds a command to your anabiotic queue. | |||
| QUEUE PILL <command>      - Adds a command to your pill queue. | |||
| QUEUE POULTICE <command>  - Adds a command to your poultice queue. | |||
| QUEUE PIPE <command>      - Adds a command to your pipe queue. | |||
| QUEUE TREE <command>      - Adds a command to your tree of life tattoo queue. | |||
| QUEUE FOCUS <command>     - Adds a command to your focus queue. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Concentration}} | |||
| {{Skill_detail | |||
| |skill = Concentration | |||
| |description = Use intense mental concentration to restore equilibrium | |||
| |syntax = CONCENTRATE | |||
| |detail = If you have lost equilibrium and cannot recover it normally, you can concentrate to  | |||
| restore your mind and cure it of its disruption. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Composure}} | |||
| {{Skill_detail | |||
| |skill = Composure | |||
| |description = The ability to withstand even the most frightening sights | |||
| |syntax = COMPOSE | |||
| |detail = If you are ever struggling from the symptom of fear, you can compose your mind and cure  | |||
| yourself of it. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Fisticuffs}} | |||
| {{Skill_detail | |||
| |skill = Fisticuffs | |||
| |description = Use your feet and hands to brawl | |||
| |syntax = PUNCH <victim> or KICK <victim> | |||
| |detail = You can use the basic skills of fighting by either punching or kicking to take down an  | |||
| opponent. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Surveying}} | |||
| {{Skill_detail | |||
| |skill = Surveying | |||
| |description = Gain information on the characteristics of your location | |||
| |syntax = SURVEY | |||
| |detail = You've learned the lay of the land enough to be able to determine some basic information  | |||
| about your surroundings, such as the local area and the environment type. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Bleeding}} | |||
| {{Skill_detail | |||
| |skill = Bleeding | |||
| |description = Discern if you are bleeding or not | |||
| |syntax = BLEEDING | |||
| |detail = You have learned to swiftly locate all of your open wounds and assess the severity of  | |||
| your blood loss. | |||
| Refer to HELP BLEEDING for more information. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Necrosis}} | |||
| {{Skill_detail | |||
| |skill = Necrosis | |||
| |description = Willingly bring about your own death | |||
| |syntax = BEGIN NECROSIS and STOP | |||
| |detail = With this ability, you will be able to end your life on your own terms. If you happen to  | |||
| find yourself stuck somewhere and without help, this serves as a last resort. | |||
| This process is quicker if you are within the arena. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Diagnose}} | |||
| {{Skill_detail | |||
| |skill = Diagnose | |||
| |description = Check up on your physical and mental health | |||
| |syntax = DIAGNOSE or DIAG | |||
| |detail = You can now quickly diagnose yourself of any afflictions that may be ailing you, hidden  | |||
| or otherwise. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Treading}} | |||
| {{Skill_detail | |||
| |skill = Treading | |||
| |description = Swim in one place without drowning | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| You now possess enough strength in your legs to tread water, allowing you to stay in one place  | |||
| while swimming without fear of drowning. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Campfire}} | |||
| {{Skill_detail | |||
| |skill = Campfire | |||
| |description = Build a campfire to keep warm | |||
| |syntax =  | |||
| |detail = Syntax: | |||
|   CAMPFIRE BUILD | |||
|   CAMPFIRE STOKE | |||
| Commodities: | |||
|   3 wood to build | |||
|   1 wood to stoke | |||
| By building a campfire, you can keep yourself and others warm should you be out in the cold. When  | |||
| the fire starts to burn out, you may stoke it with extra wood to keep it alive. Be wary of your  | |||
| surroundings, rain will put your campfire out. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Perceive}} | |||
| {{Skill_detail | |||
| |skill = Perceive | |||
| |description = Determine if a location has been claimed by another | |||
| |syntax = PERCEIVE | |||
| |detail = Discern whether your current location has been marked as the property of another in some  | |||
| fashion. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Assessing}} | |||
| {{Skill_detail | |||
| |skill = Assessing | |||
| |description = Ascertaining the health of a target | |||
| |syntax = ASSESS <target> | |||
| |detail = You've now gained the ability to see the health of another player by evaluating the  | |||
| seriousness of his or her wounds. | |||
| |cooldown =  | |||
| |target = Players only | |||
| |required =  | |||
| }} | |||
| {{Anchor|Relaxing}} | |||
| {{Skill_detail | |||
| |skill = Relaxing | |||
| |description = Relax your defences | |||
| |syntax = RELAX <defence name> | |||
| |detail = You can now relax a defence that you currently have, removing its effects permanently. To  | |||
| gain it back, simply reuse the ability that gave it to you in the first place. | |||
| Please note, you can only relax defences that can be naturally removed by others. | |||
| |  | |cooldown =   | ||
| |  | |target =   | ||
| |  | |required =   | ||
| }} | }} | ||
| {{Anchor|Focusing}} | |||
| {{Skill_detail | |||
| |skill = Focusing | |||
| |description = Curing mental afflictions by sheer will | |||
| |syntax = FOCUS | |||
| |detail = Your mental survival skills have adapted to the point where you can cure mental  | |||
| afflictions merely by focusing your mind at the cost of some mana. | |||
| Look at HELP TYPES for more information on what is regarded as a mental affliction. The order in  | |||
| which mental afflictions are cured are set for this ability based on the order in the help file. | |||
| You can read AB SURVIVAL CLEARMIND for more information on reducing the cooldown. | |||
| |  | |cooldown = 10 seconds (5 seconds with Clearmind) | ||
| |  | |target =   | ||
| |  | |required =   | ||
| }} | }} | ||
| {{Anchor|Clotting}} | |||
| {{Skill_detail | |||
| |skill = Clotting | |||
| |description = Reduce the level of your bleeding | |||
| |syntax =  | |||
| |detail = Syntax: CLOT [#] | |||
| This ability will allow you to partially clot your bleeding in trade for your mana. You can specify  | |||
| how many times you wish to clot if need be. If you input no amount, then you will try and clot away  | |||
| 20 bleeding by default. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Audit}} | |||
| {{Skill_detail | |||
| |skill = Audit | |||
| |description = Summarise your damage resistances | |||
| |syntax = AUDIT [choice] | |||
| |detail = This ability will generate a summary of the various resistances you have against each  | |||
| damage type, plus a number of other things such as your chance to dodge or how much bonus  | |||
| experience you are currently benefiting from. | |||
| {{ | You can specify a specific information type to learn in deeper detail about it. Here is a list of  | ||
| |  | valid choices you can look at: | ||
| | syntax =  | |||
| | description =  | Resistances       Regens and drains     Other | ||
| ------------      -----------------     ---------- | |||
| Cutting           Health                Experience | |||
| Blunt             Mana                  Int | |||
| Magic             Endurance             Str | |||
| Fire              Willpower             Dex | |||
| Cold                                    Con | |||
| Electric                                Dodge | |||
| Poison                                  Divert | |||
| Psychic                                 Block | |||
| Asphyxiation                            MaxHealth | |||
| Spirit                                  MaxMana | |||
| Shadow                                  Crit | |||
| Please note that while all values should be very close to being exact most of the time, it is  | |||
| likely there will be some variance depending upon skill uniquity and circumstances at hand. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Sewers}} | |||
| {{Skill_detail | |||
| |skill = Sewers | |||
| |description = Gaining entry to the dark underbelly of the cities | |||
| |syntax = ENTER <access point> | |||
| |detail = Dotted around the streets of cities are sewer grates and similar access points, leading  | |||
| to the sewer system of that city. This ability will allow you access to that foul area, but be  | |||
| warned that many unsavoury characters reside there. Ask your citymates for the location of such an  | |||
| access point if you need help. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Extraction}} | |||
| {{Skill_detail | |||
| |skill = Extraction | |||
| |description = Extract energy from a focal point | |||
| |syntax = EXTRACTION | |||
| |detail = While in the presence of a leyline focus, you may set up and maintain a constant  | |||
| extraction of ylem to your city's pylon. Note that you must remain in the room for this ability to  | |||
| be sustained. | |||
| Refer to HELP FOCI for more information. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Satiation}} | |||
| {{Skill_detail | |||
| |skill = Satiation | |||
| |description = Enhance the value of what you eat | |||
| |syntax = SATIATION | |||
| |detail = By using this ability, you will begin to concentrate on processing your food more  | |||
| efficiently. After activating it, you'll have a short period during which to eat some food. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|FluidSwim}} | |||
| {{Skill_detail | |||
| |skill = FluidSwim | |||
| |description = Swimming with not a care in the world | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| You now have the ability to swim fluidly in such a manner that you no longer need to fear drowning  | |||
| in ordinary circumstances. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Metawake}} | |||
| {{Skill_detail | |||
| |skill = Metawake | |||
| |description = Cause yourself to quickly wake up automatically | |||
| |syntax = METAWAKE <ON/OFF> | |||
| |detail = Though it will quickly drain your mental reserves, you will possess the ability to ensure  | |||
| that you will wake yourself up should you be put to sleep. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Tumbling}} | |||
| {{Skill_detail | |||
| |skill = Tumbling | |||
| |description = Tumble past obstructions | |||
| |syntax = TUMBLE <direction>        STOP | |||
| |detail = Your body is agile enough that you are able to escape nearly any predicament by tumbling  | |||
| out of the room, although it will be rather slow. Once you have successfully tumbled, your  | |||
| vigourous movement will strip away the cloak defence. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Crashing}} | |||
| {{Skill_detail | |||
| |skill = Crashing | |||
| |description = Crashing through walls of ice | |||
| |syntax = CRASH <direction> | |||
| |detail = You can attempt to crash through a wall of ice using nothing but your body weight and  | |||
| brute strength, breaking through and destroying the wall in the process. Success is not always  | |||
| certain, unless there is another person on the other side. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|WormAttack}} | |||
| {{Skill_detail | |||
| |skill = WormAttack | |||
| |description = Attacking dimensional wormholes | |||
| |syntax = WORM CANCEL | |||
| |detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as  | |||
| it is an extremely complicated matter to close a dimensional wormhole. | |||
| You must possess the Wormholes ability in Vision in order to close the wormhole. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Clarity}} | |||
| {{Skill_detail | |||
| |skill = Clarity | |||
| |description = Focus on clarity of mind | |||
| |syntax = CLARITY | |||
| |detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against  | |||
| the effects of dementia or hallucinations. | |||
| You will not be able to use this skill if you are afflicted by any affliction from the  | |||
| antipsychotic tree. | |||
| Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Recovery}} | |||
| {{Skill_detail | |||
| |skill = Recovery | |||
| |description = Recovering from the use of the Tree of Life more quickly | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| Your body is now strong enough that it can make use of the tree of life tattoo far more often than  | |||
| before. | |||
| Refer to AB TATTOOS TREE for more information on the tree tattoo. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Selfishness}} | |||
| {{Skill_detail | |||
| |skill = Selfishness | |||
| |description = Become too selfish to throw or give anything away | |||
| |syntax = SELFISHNESS and GENEROSITY | |||
| |detail = With this ability, you can make yourself become so selfish that you will be unable to  | |||
| give or throw away any items in your possession, willingly or otherwise. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Dampen}} | |||
| {{Skill_detail | |||
| |skill = Dampen | |||
| |description = Dampen an attuned aegis | |||
| |syntax = DAMPEN AEGIS | |||
| |detail = By using a different application of the process involved in extracting a focus, you can  | |||
| dampen the connection between an attuned aegis and the ley. Such a feat requires a lot of time and  | |||
| focus, and any break in concentration will interrupt the process. Once completed, the aegis will  | |||
| shatter in pieces, destroying it completely. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Insomnia}} | |||
| {{Skill_detail | |||
| |skill = Insomnia | |||
| |description = Cause yourself to be unable to fall asleep | |||
| |syntax = INSOMNIA | |||
| |detail = This ability will allow you to give yourself insomnia - a useful defence against being  | |||
| put to sleep involuntarily. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Swinging}} | |||
| {{Skill_detail | |||
| |skill = Swinging | |||
| |description = Climbing up into the trees | |||
| |syntax = SWING <UP/DOWN> | |||
| |detail = When standing in a location with trees, you now possess the dexterity needed in order to  | |||
| climb up into its branches. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Shaking}} | |||
| {{Skill_detail | |||
| |skill = Shaking | |||
| |description = Shaking a tree to see what falls out | |||
| |syntax = SHAKE TREES | |||
| |detail = By grasping the trunk of a near by tree, you can attempt to shake it in order to have  | |||
| either people, denizens, or objects fall out of the branches above. | |||
| The first time you shake the trees, it will cost no balance to do so. Afterwards it will knock you  | |||
| off balance until your arms recover. | |||
| Cooldown (no balance): 30 seconds | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Regenerate}} | |||
| {{Skill_detail | |||
| |skill = Regenerate | |||
| |description = Hyper healing of the restoration poultice | |||
| |syntax = REGENERATE | |||
| |detail = After applying a restoration poultice to a limb, you may choose to bolster the amount it  | |||
| will heal for during the delay. The limb must be broken in order to use this ability. | |||
| |cooldown = 15 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Clinging}} | |||
| {{Skill_detail | |||
| |skill = Clinging | |||
| |description = Clinging tightly onto a tree | |||
| |syntax = CLING | |||
| |detail = Your strength now allows you to cling to the branches should you find yourself in the  | |||
| trees, preventing another from either shaking your grip loose or from being blown out by the wind. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Restoration}} | |||
| {{Skill_detail | |||
| |skill = Restoration | |||
| |description = Healing crippled limbs by force of will | |||
| |syntax = RESTORE | |||
| |detail = By channeling your mental power into healing energy, you are able to repair any crippled  | |||
| limbs within your body through force of will. Should those limbs be broken however, then you will  | |||
| be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Breathing}} | |||
| {{Skill_detail | |||
| |skill = Breathing | |||
| |description = Controlling your breathing to avoid asphyxiation | |||
| |syntax = HOLD BREATH | |||
| |detail = Providing you are cautious of your need for air, you can greatly reduce the effectiveness  | |||
| of an ability or action that will cause you asphyxiation damage. It will also allow you to avoid  | |||
| harmful effects that rely on you needing to breathe. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | }} | ||
| {{Anchor|Clearmind}} | |||
| {{Skill_detail | |||
| |skill = Clearmind | |||
| |description = A clear mind will improve your focus | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| Your mind has grown to the point where you can maintain a steady clear mind, allowing you to double  | |||
| the rate in which you recover from using the Focusing ability. | |||
| Refer to AB SURVIVAL FOCUSING for more information. | |||
| |  | |cooldown =   | ||
| |  | |target =   | ||
| |  | |required =   | ||
| }} | }} | ||
edits