Difference between revisions of "Bombcrafting (talent)"
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{{SkillHeader}} | |||
{{SkillTableRow |Activation |Inept |0 |Infuse a constructed bomb with a shard of ylem. }} | |||
{{SkillTableRow |Lobbing |Inept |0 |Lob your bombs over walls. }} | |||
{{SkillTableRow |Defuse |Inept |0 |Sever the energies powering an active bomb. }} | |||
{{SkillTableRow |Grenade |Inept |0 |A simple explosion of shrapnel and flame. }} | |||
{{SkillTableRow |Flashbomb |Inept |1 |Blind those who attempt to block your way. }} | |||
{{SkillTableRow |Sonicbomb |Inept |1 |A massive shockwave capable of leveling fortifications. }} | |||
{{SkillTableRow |Leybomb |Inept |1 |Release a resonant wave of energy to destroy shackles. }} | |||
{{SkillTableRow |Dalturian |Inept |2 |Cover your foes in inky oil, preventing stealth. }} | |||
{{SkillTableRow |Spidermine |Inept |2 |Leave a clockwork surprise for enemies on your trail. }} | |||
{{SkillTableRow |Shockwave |Inept |2 |A forceful blast that leaves your enemies reeling. }} | |||
{{SkillTableRow |Fusebomb |Inept |3 |A time delayed explosive. }} | |||
|} | |||
{{Anchor|Activation}} | |||
{{Skill_detail | |||
|skill = Activation | |||
|description = Infuse a constructed bomb with a shard of ylem | |||
|syntax = BOMB ACTIVATE <bomb> <direction/HERE> | |||
|detail = Anyone may use this ability. | |||
Renders a bomb active by setting it alight and throwing it in a single, smooth motion. If direction | |||
is not specified, drops it in the current room. | |||
If the bomb is to be activated by someone without the Bombcrafting talent, then it will require a | |||
ylem shard in order to do so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lobbing}} | |||
{{Skill_detail | |||
|skill = Lobbing | |||
|description = Lob your bombs over walls | |||
|syntax = | |||
|detail = This ability is passive. | |||
When activating your bombs to throw them in a direction, this ability will allow you to lob them | |||
over any walls in your way, unless either your location or destination is indoors. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Defuse}} | |||
{{Skill_detail | |||
|skill = Defuse | |||
|description = Sever the energies powering an active bomb | |||
|syntax = BOMB DEFUSE <bomb> | |||
|detail = If a bomb is currently primed in the location after being activated, you can attempt to | |||
defuse it before it explodes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grenade}} | |||
{{Skill_detail | |||
|skill = Grenade | |||
|description = A simple explosion of shrapnel and flame | |||
|syntax = BOMB CONSTRUCT GRENADE | |||
|detail = | |||
Creates 5x grenades. | |||
A relatively simple bomb that, when thrown, will shatter and release a gout of explosive flame to | |||
all targets in the room. | |||
|cooldown = | |||
|target = | |||
|required = 1 clay, 1 sulphur, 1 ashes. | |||
}} | |||
{{Anchor|Flashbomb}} | |||
{{Skill_detail | |||
|skill = Flashbomb | |||
|description = Blind those who attempt to block your way | |||
|syntax = BOMB CONSTRUCT FLASHBOMB | |||
|detail = | |||
Creates 5x flashbombs. | |||
This explosion of sound and light will cause anyone who is blocking a direction to cease doing so. | |||
|cooldown = | |||
|target = | |||
|required = 1 clay, 4 sulphur, 1 obsidian. | |||
}} | |||
{{Anchor|Sonicbomb}} | |||
{{Skill_detail | |||
|skill = Sonicbomb | |||
|description = A massive shockwave capable of leveling fortifications | |||
|syntax = BOMB CONSTRUCT SONICBOMB | |||
|detail = | |||
Creates 5x sonicbombs. | |||
By releasing a wave of sonic noise, a random fortification within the specified room will be | |||
destroyed. Note that this bomb has a delay before it becomes fully active, during which time it may | |||
be defused. | |||
|cooldown = | |||
|target = | |||
|required = 1 clay, 3 sulphur, 2 obsidian. | |||
}} | |||
{{Anchor|Leybomb}} | |||
{{Skill_detail | |||
|skill = Leybomb | |||
|description = Release a resonant wave of energy to destroy shackles | |||
|syntax = BOMB CONSTRUCT LEYBOMB | |||
|detail = | |||
Creates 5x leybombs. | |||
Created by the Research Society of Delve to disrupt the Dreikathi's harvesting of the chained, | |||
primal Eld. This bomb is utilized by tapping into the foundation of energy that is used in | |||
shackling and disrupting the shackles that bind the eld, giving each one bound a chance to be freed. | |||
Note that this bomb has a delay before it becomes fully active, during which time it may be | |||
defused. Dalturia would usually bury these bombs just beneath the surface of the earth and wait for | |||
the forces of Drakkenmont to step upon them, sending up a massive blast. It was deemed to be far | |||
too destructive by the Society and the crystalized ylem utilized within was cut down due to the | |||
casualities suffered by the allied forces. | |||
|cooldown = | |||
|target = | |||
|required = 5 iron, 1 ashes, 1 sulphur, 1 ylem shard. | |||
}} | |||
{{Anchor|Dalturian}} | |||
{{Skill_detail | |||
|skill = Dalturian | |||
|description = Cover your foes in inky oil, preventing stealth | |||
|syntax = BOMB CONSTRUCT DALTURIAN | |||
|detail = | |||
Creates 5x dalturian bombs. | |||
Named for the mad Caentoi, Dalturia, this bomb will coat all targets in a room with a viscous | |||
residue, rendering any ability that would hide their movement or location inactive until the oil | |||
dissolves or is removed by scrubbing in water. The Dalturian bomb was used to disrupt the | |||
Drakkenmont seekers and waylay them on their missions to scout out rebel forces. When coupled with | |||
the grenade, their skin is set alight and the flames feed greedly upon the oil. | |||
*Flasks of oil may be purchased within Delve from Dalturia's assistant, Latrec. | |||
|cooldown = | |||
|target = | |||
|required = 1 clay, 2 sulphur, 1 flask of oil. | |||
}} | |||
{{Anchor|Spidermine}} | |||
{{Skill_detail | |||
|skill = Spidermine | |||
|description = Leave a clockwork surprise for enemies on your trail | |||
|syntax = BOMB CONSTRUCT SPIDERMINE | |||
|detail = | |||
Creates 5x spidermines. | |||
Pioneered by the Dreikathi engineers, the Research Society of Delve has captured several of these | |||
skittering creatures for their studies and crafted it to suit their needs. While not as strong as | |||
the Dreikathi counterpart, it is still a distruptive force on the battlefield. This bomb may only | |||
be activated in your current room, not adjacent. Once active, the next time an enemy wanders into | |||
its vicinity, the clockwork spider will spring to life and immediately seek out a target. The mine | |||
will last for one Aetolian day or until triggered. | |||
*Gears may be purchased within Delve from Dalturia's assistant, Latrec. | |||
|cooldown = | |||
|target = | |||
|required = 5 iron, 2 ashes, 2 sulphur, 1 gear. | |||
}} | |||
{{Anchor|Shockwave}} | |||
{{Skill_detail | |||
|skill = Shockwave | |||
|description = A forceful blast that leaves your enemies reeling | |||
|syntax = BOMB CONSTRUCT SHOCKWAVE | |||
|detail = | |||
Creates 5x shockwaves. | |||
This potent bomb releases a palpable, concussive blast, knocking everyone in its vicinity off | |||
balance for a short duration and shattering magical shields. | |||
|cooldown = | |||
|target = | |||
|required = 5 iron, 3 ashes, 2 sulphur. | |||
}} | |||
{{Anchor|Fusebomb}} | |||
{{Skill_detail | |||
|skill = Fusebomb | |||
|description = A time delayed explosive | |||
|syntax = BOMB CONSTRUCT FUSEBOMB BOMB LAY WIRE <direction> | |||
|detail = | |||
Creates 5x fusebombs. | |||
The fuse bomb is a powerful explosive that activates on a time delay controlled by a fuse. Once the | |||
bomb has been activated, you can extend the fuse in a direction of your choosing if you have a | |||
spool of fuse* on you. You must then LIGHT either a piece of fuse, or the bomb itself, to begin the | |||
process of detonating it. | |||
If there are multiple bombs or wires in the room, it will first attempt to extend the fuse of the | |||
first unconnected bomb it finds. If no such bomb exists, it'll instead try and extend the fuse of | |||
the first unconnected fuse. | |||
While only a bombcrafter can make the actual fusebombs, anybody can make use of them and laying the | |||
wires. | |||
*Spools of fuse may be purchased within Delve from Dalturia's assistant, Latrec. | |||
|cooldown = | |||
|target = | |||
|required = 1 clay, 1 ashes, 1 sulphur. | |||
}} | |||
[[Category:Skills]][[Category:Talents]] | [[Category:Skills]][[Category:Talents]] |
Revision as of 23:33, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Activation | Inept | 0 % | Infuse a constructed bomb with a shard of ylem. |
Lobbing | Inept | 0 % | Lob your bombs over walls. |
Defuse | Inept | 0 % | Sever the energies powering an active bomb. |
Grenade | Inept | 0 % | A simple explosion of shrapnel and flame. |
Flashbomb | Inept | 1 % | Blind those who attempt to block your way. |
Sonicbomb | Inept | 1 % | A massive shockwave capable of leveling fortifications. |
Leybomb | Inept | 1 % | Release a resonant wave of energy to destroy shackles. |
Dalturian | Inept | 2 % | Cover your foes in inky oil, preventing stealth. |
Spidermine | Inept | 2 % | Leave a clockwork surprise for enemies on your trail. |
Shockwave | Inept | 2 % | A forceful blast that leaves your enemies reeling. |
Fusebomb | Inept | 3 % | A time delayed explosive. |
Activation | Infuse a constructed bomb with a shard of ylem | |
Syntax: | BOMB ACTIVATE <bomb> <direction/HERE> | |
Details: | Anyone may use this ability.
Renders a bomb active by setting it alight and throwing it in a single, smooth motion. If direction is not specified, drops it in the current room. If the bomb is to be activated by someone without the Bombcrafting talent, then it will require a ylem shard in order to do so. |
Lobbing | Lob your bombs over walls | |
Syntax: | ||
Details: | This ability is passive.
When activating your bombs to throw them in a direction, this ability will allow you to lob them over any walls in your way, unless either your location or destination is indoors. |
Defuse | Sever the energies powering an active bomb | |
Syntax: | BOMB DEFUSE <bomb> | |
Details: | If a bomb is currently primed in the location after being activated, you can attempt to
defuse it before it explodes. |
Grenade | A simple explosion of shrapnel and flame | |
Syntax: | BOMB CONSTRUCT GRENADE | |
Required: | 1 clay, 1 sulphur, 1 ashes. | |
Details: | Creates 5x grenades.
A relatively simple bomb that, when thrown, will shatter and release a gout of explosive flame to all targets in the room. |
Flashbomb | Blind those who attempt to block your way | |
Syntax: | BOMB CONSTRUCT FLASHBOMB | |
Required: | 1 clay, 4 sulphur, 1 obsidian. | |
Details: | Creates 5x flashbombs.
This explosion of sound and light will cause anyone who is blocking a direction to cease doing so. |
Sonicbomb | A massive shockwave capable of leveling fortifications | |
Syntax: | BOMB CONSTRUCT SONICBOMB | |
Required: | 1 clay, 3 sulphur, 2 obsidian. | |
Details: | Creates 5x sonicbombs.
By releasing a wave of sonic noise, a random fortification within the specified room will be destroyed. Note that this bomb has a delay before it becomes fully active, during which time it may be defused. |
Leybomb | Release a resonant wave of energy to destroy shackles | |
Syntax: | BOMB CONSTRUCT LEYBOMB | |
Required: | 5 iron, 1 ashes, 1 sulphur, 1 ylem shard. | |
Details: | Creates 5x leybombs.
Created by the Research Society of Delve to disrupt the Dreikathi's harvesting of the chained, primal Eld. This bomb is utilized by tapping into the foundation of energy that is used in shackling and disrupting the shackles that bind the eld, giving each one bound a chance to be freed. Note that this bomb has a delay before it becomes fully active, during which time it may be defused. Dalturia would usually bury these bombs just beneath the surface of the earth and wait for the forces of Drakkenmont to step upon them, sending up a massive blast. It was deemed to be far too destructive by the Society and the crystalized ylem utilized within was cut down due to the casualities suffered by the allied forces. |
Dalturian | Cover your foes in inky oil, preventing stealth | |
Syntax: | BOMB CONSTRUCT DALTURIAN | |
Required: | 1 clay, 2 sulphur, 1 flask of oil. | |
Details: | Creates 5x dalturian bombs.
Named for the mad Caentoi, Dalturia, this bomb will coat all targets in a room with a viscous residue, rendering any ability that would hide their movement or location inactive until the oil dissolves or is removed by scrubbing in water. The Dalturian bomb was used to disrupt the Drakkenmont seekers and waylay them on their missions to scout out rebel forces. When coupled with the grenade, their skin is set alight and the flames feed greedly upon the oil.
|
Spidermine | Leave a clockwork surprise for enemies on your trail | |
Syntax: | BOMB CONSTRUCT SPIDERMINE | |
Required: | 5 iron, 2 ashes, 2 sulphur, 1 gear. | |
Details: | Creates 5x spidermines.
Pioneered by the Dreikathi engineers, the Research Society of Delve has captured several of these skittering creatures for their studies and crafted it to suit their needs. While not as strong as the Dreikathi counterpart, it is still a distruptive force on the battlefield. This bomb may only be activated in your current room, not adjacent. Once active, the next time an enemy wanders into its vicinity, the clockwork spider will spring to life and immediately seek out a target. The mine will last for one Aetolian day or until triggered.
|
Shockwave | A forceful blast that leaves your enemies reeling | |
Syntax: | BOMB CONSTRUCT SHOCKWAVE | |
Required: | 5 iron, 3 ashes, 2 sulphur. | |
Details: | Creates 5x shockwaves.
This potent bomb releases a palpable, concussive blast, knocking everyone in its vicinity off balance for a short duration and shattering magical shields. |
Fusebomb | A time delayed explosive | |
Syntax: | BOMB CONSTRUCT FUSEBOMB BOMB LAY WIRE <direction> | |
Required: | 1 clay, 1 ashes, 1 sulphur. | |
Details: | Creates 5x fusebombs.
The fuse bomb is a powerful explosive that activates on a time delay controlled by a fuse. Once the bomb has been activated, you can extend the fuse in a direction of your choosing if you have a spool of fuse* on you. You must then LIGHT either a piece of fuse, or the bomb itself, to begin the process of detonating it. If there are multiple bombs or wires in the room, it will first attempt to extend the fuse of the first unconnected bomb it finds. If no such bomb exists, it'll instead try and extend the fuse of the first unconnected fuse. While only a bombcrafter can make the actual fusebombs, anybody can make use of them and laying the wires.
|