Righteousness (skill)
Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Aura | Inept | 0% | Surround yourself with a righteous aura. |
Glance | Skilled | 0% | Search out your target. |
Blessing | Gifted | 0% | Convert an aura into a blessing. |
Absorb | Gifted | 66% | Absorb one of your blessings to heal your wounds. |
Protect | Gifted | 66% | Protect one of your allies. |
Pilgrimage | Expert | 0% | Travel to your protected ally. |
Withering | Expert | 33% | Wither the mind and body with their own aura. |
Focus | Virtuoso | 0% | Focus your energies to root yourself to the ground. |
Spirit | Fabled | 33% | Rally your allies with a Rite of Spirit. |
Concentration | Fabled | 33% | Focus your power to strengthen your aura. |
Resurrection | Fabled | 66% | Return the dead to life. |
Deliverance | Mythical | 75% | Summon your protected ally. |
Unity | Transcendent | 0% | Envelop your protected person within your aura. |
Auras
Skill | Rank | Percent | Description |
---|---|---|---|
Accuracy | Novice | 0% | Improve your accuracy against others. |
Protection | Apprentice | 0% | Harden yourself against physical attack. |
Healing | Capable | 0% | A soothing, regenerative aura. |
Purity | Adept | 0% | Purify your enemies. |
Justice | Skilled | 0% | Bring justice to those who fear your might. |
Pestilence | Expert | 33% | Gift your enemies with sickness. |
Latency | Virtuoso | 33% | Create a latent aura upon your surrounds. |
Spellbane | Virtuoso | 66% | Disrupt the mental faculties of spellcasters. |
Cleansing | Fabled | 0% | Keep yourself cleansed of impurities. |
Meditation | Mythical | 0% | A restorative aura that gives mana. |
Redemption | Mythical | 50% | Bestow redemption upon the fallen. |
Aura | |
---|---|
Syntax: | AURA <aura> and AURA OFF <aura> |
Description: | This ability allows you to activate and deactivate your various auras at the cost of your mana.
Only one aura can be activated at a time and the amount of mana drained will depend upon the aura you use. Additionally, some auras will benefit your protected ally. The AB file will detail the benefits that they gain, if any. Using the AURA command by itself will detail what auras and blessings are affecting you. |
Glance | |
---|---|
Syntax: | AURA GLANCE <target> |
Description: | This ability allows you to seek out your target, learning their whereabouts within the land.
If you are protecting your target or should they be flared, then you will be able to glean more detail about their location. |
Blessing | |
---|---|
Syntax: | AURA BLESSING <aura> and AURA OFF BLESSING [blessing] |
Description: | This allows you to convert an aura into a blessing, making its effects apply only to yourself and
removing the mana drain. You can have a maximum of three blessings at once. |
Absorb | |
---|---|
Syntax: | AURA ABSORB |
Description: | This ability will allow you to consume one of your blessings at random in order to heal your wounds
and restore some mana. The amount that is restored will increase the more you learn in Righteousness. There is a short period after using this ability where you can not use it again. |
Protect | |
---|---|
Syntax: | AURA PROTECT <ally> or AURA PROTECT NOBODY |
Description: | Offering your protection is a prerequisite to many abilities that you
will learn. In order to protect another, they must consider you as their ally otherwise you will be unable to offer your protection. You can use this ability even if your intended target isn't in the same location as you, however there is a short delay before it comes into full effect. Your protected target can choose to REJECT PROTECTION to cast off your protection. |
Pilgrimage | |
---|---|
Syntax: | AURA PILGRIMAGE [AURA] |
Description: | This will allow you to travel instantly across the realm to your protected ally. If you have a
latent aura in the land, then by specifying AURA you can travel to that instead. |
Withering | |
---|---|
Syntax: | AURA WITHERING <target> |
Description: | By twisting your target's aura into a malevolent one, you can cause it to feed from its owner and
drain their ability to function over time. This will give them the withering affliction. |
Focus | |
---|---|
Syntax: | AURA FOCUS |
Description: | By focusing your aura, you can anchor yourself to your current location, preventing you from being
moved provided that you are not prone. However, keep in mind it will also prevent you from moving should you wish to leave. In order to undo the effects of this aura, simply use AURA FOCUS once more. |
Spirit | |
---|---|
Syntax: | PERFORM RITE OF SPIRIT |
Description: | At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody that
attends. The amount of experience gained is increased based on number of attendants. If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence for one hour, which will increase your resistance to NPC damage by 5%. |
Concentration | |
---|---|
Syntax: | AURA CONCENTRATE |
Description: | By focusing entirely on your aura, you can negate the mental drain required to maintain it as long
as you make no aggressive actions. |
Resurrection | |
---|---|
Syntax: | AURA RESURRECTION <target> |
Description: | This ability allows you to utilise your aura and instill life back into to a dead comrade,
providing that you are holding their corpse. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Deliverance | |
---|---|
Syntax: | AURA DELIVERANCE |
Description: | This ability allows you to summon your protected target to you, from anywhere on the same continent. |
Unity | |
---|---|
Syntax: | AURA UNITY |
Description: | This powerful ability will unify your aura with that of your protected ally, granting you both
significantly increased health and resistances should you both remain within the same location. Additionally, each of you will be relieved of a random affliction periodically. This will only last for five minutes and comes with a two hour cooldown before it may be used once more. |
Accuracy | |
---|---|
Syntax: | AURA ACCURACY |
Description: | This aura will increase your ability to hit your target through afflictions and effects that might
cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at a reduced effect. Aura: 35% increased chance to hit, increased dexterity. Blessing: 15% increased chance to hit. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Protection | |
---|---|
Syntax: | AURA PROTECTION |
Description: | This aura will steel your body, granting you extra protection against physical damage and magical
attacks. Aura: 15% resistance to cutting, blunt, and magic damage. Blessing: 5% resistance to cutting, blunt, and magic damage. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Healing | |
---|---|
Syntax: | AURA HEALING |
Description: | This aura will dramatically increase your natural health regeneration and your constitution.
Aura: 7% health regeneration, increased constitution. Blessing: 5% health regeneration. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Purity | |
---|---|
Syntax: | AURA PURITY |
Description: | This aura will attempt to purify the enemies around you with holy power, causing magical damage. It
will also grant extra strength. Aura: 10% magical damage to enemies, increased strength. Blessing: 5% magical damage to enemies. Your protected ally will benefit from the increased strength providing they are in the same location as you. |
Justice | |
---|---|
Syntax: | AURA JUSTICE |
Description: | This aura will reduce the effectiveness of non-natural healing upon everyone within your location.
Aura: 60% less non-natural healing. Blessing: 25% less non-natural healing. Your protected ally will be safe from the effects of this aura. |
Pestilence | |
---|---|
Syntax: | AURA PESTILENCE |
Description: | By creating a bilious aura around yourself, you can cause a random enemy within the room to become
sick with its effects. Your aura will cause one of the following afflictions: Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring. Aura: The affliction becomes hidden to the target. Blessing: The affliction given is visible to the target. |
Latency | |
---|---|
Syntax: | AURA LATENCY [OFF] |
Description: | By embedding a latent aura within your surroundings, you attune yourself to that location, allowing
yourself to use the Pilgrimage ability to travel there. A latent aura will last for a quarter of a day. |
Spellbane | |
---|---|
Syntax: | AURA SPELLBANE |
Description: | This aura will attack the mental faculties of those within the location, increasing the amount of
mana required in order to perform an ability. Aura: 50% increase to mana costs. Blessing: 20% increase to mana costs. Your protected ally will be safe from the effects of this aura. |
Cleansing | |
---|---|
Syntax: | AURA CLEANSING |
Description: | This aura will periodically attempt to heal any afflictions you may be suffering. If you are fully
paralysed, then it will do nothing. Aura: 100% chance to cure an affliction. Blessing: 50% chance to cure an affliction. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |
Meditation | |
---|---|
Syntax: | AURA MEDITATION |
Description: | This aura will dramatically increase your natural mana regeneration and bolster your intelligence.
Aura: 7% mana regeneration, increased intelligence. Blessing: 5% mana regeneration. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |
Redemption | |
---|---|
Syntax: | AURA REDEMPTION |
Description: | This aura will allow you to redeem those you slay, granting health, mana, endurance, and willpower.
The effect will be weaker for denizens and will not include endurance and willpower. If you are sanctioned by the Templar guild, then you will gain a 10% boost when redemption is bestowed upon a denizen. Aura: Full health, mana, endurance, and willpower based on the target. Blessing: 33% health and mana, and 10% endurance and willpower of the above. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |