Groves
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| Skill | Rank | Percent | Description |
|---|---|---|---|
| Perceive | Inept | 0% | Determine if a forest area is a Druidic grove. |
| Imprint | Inept | 25% | Choose a forest location as your Druidic grove. |
| Sever | Inept | 25% | Erase your imprint permanently from your grove. |
| Energy | Inept | 50% | Determine how much sunlight your grove has stored. |
| Who | Inept | 75% | Sense who is in the forest. |
| Status | Novice | 0% | Discover information on the status of your grove. |
| Look | Novice | 25% | See through the eyes of a forest into a distant location. |
| Shake | Novice | 50% | Send a tremor throughout your grove. |
| Elevate | Novice | 75% | Ascend into the treetops. |
| Watch | Apprentice | 0% | Command your grove to report certain activity within it. |
| Cease | Apprentice | 0% | Cease using skills in your grove. |
| Eject | Apprentice | 20% | Toss all but yourself out of your grove. |
| Cage | Apprentice | 40% | Command the branches of your grove to seal it closed. |
| Return | Apprentice | 60% | Return instantly to your grove from anywhere in the forest. |
| Whisper | Apprentice | 80% | Communicate through the trees. |
| Eyes | Capable | 0% | Locate everyone in the forest. |
| Forestwatch | Capable | 20% | Know all entry and exit from the forest. |
| Seal | Capable | 40% | Prevent night-time draining sunlight from your grove. |
| Tend | Capable | 60% | Lovingly caring for your grove. |
| Vigour | Capable | 80% | Absorb energy from your grove directly into your body. |
| Screen | Adept | 0% | Raise a screen against telepathy within your grove. |
| Roots | Adept | 20% | Secure yourself to the ground with tree roots. |
| Preservation | Adept | 40% | For one year, shield your grove from damage. |
| Quarterstaff | Adept | 60% | Summon a Druidic quarterstaff from your grove. |
| Calling | Adept | 80% | Call your loyal creatures back to your grove. |
| Thorns | Skilled | 0% | Give life to the surrounding undergrowth to harm your foes. |
| Track | Skilled | 20% | Constantly track the movement of anyone in the forest. |
| Portal | Skilled | 40% | Open a portal to your grove for anyone in the forest. |
| Entangle | Skilled | 60% | Command your grove to bind your enemies. |
| Summon | Skilled | 80% | After a time, bring anyone in the forest to your grove. |
| Flow | Gifted | 0% | Slip instantly from your grove to anyone in the forest. |
| Cure | Gifted | 20% | Cure someone of an affliction. |
| Isolation | Gifted | 40% | Send everyone in your room to the Grove of Isolation |
| Channel | Gifted | 60% | Transfer energy to another Druid's grove. |
| Trap | Gifted | 80% | Form a cage of branches around anyone in the forest. |
| Join | Expert | 0% | Lend support to another Druid in his grove. |
| Rain | Expert | 25% | Conjuring a magical shower of rejuvenating rain. |
| Fertility | Expert | 50% | Speed herb growth throughout the forest. |
| Exorcise | Expert | 75% | Drive entities of Chaos from your Grove. |
| Lightning | Virtuoso | 0% | During a storm, strike at your foe from the heavens. |
| Concealment | Virtuoso | 20% | Hide all those within your grove from prying eyes. |
| Flash | Virtuoso | 40% | Send a flash of revealing light about your grove. |
| Sharing | Virtuoso | 60% | Granting the use of your grove to your allies. |
| Gate | Virtuoso | 80% | Open a gateway of light. |
| Hive | Fabled | 0% | Create a hive of stinging bees to defend your Grove. |
| Rejuvenate | Fabled | 20% | Restore an exterminated room to its natural state. |
| Charging | Fabled | 40% | Store sunlight energy in your quarterstaff for later use. |
| Displacement | Fabled | 60% | Swap places with a target in the forest. |
| Hinder | Fabled | 80% | Call upon the forest to impede the progress of a foe. |
| Barrier | Mythical | 0% | Tap into the earth magic to enable a magical defence. |
| Canopy | Mythical | 0% | Thicken the canopies of your grove. |
| Forestbinding | Mythical | 16% | Prevent all entry and exit from the forest. |
| Resurrection | Mythical | 33% | Restore a friend to life. |
| Annihilation | Mythical | 50% | Destroy everything in your grove in one fatal blast. |
| Hypercure | Mythical | 67% | Constant healing of afflictions. |
| Portability | Mythical | 83% | The ultimate expression of the bond with your Grove. |
| Creation | Transcendent | 0% | Call upon nature from anywhere. |
| Sunlight | SPECIAL - Quest | 0% | Allowing the sun to pass through all barriers. |