Voidgazing (skill)

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Skill Rank Percent Description
Judder Inept 0 % Break free from Primal constraints.
Insight Inept 0 % From nothingness comes everything.
Diagnose Novice 0 % Check the physical health of an individual.
Bestow Apprentice 0 % Bestow eldritch insight upon another.
Hoarfrost Capable 0 % The breath of the Void.
Hyperfixation Capable 50 % Fixate upon Primal threats.
Alleviate Skilled 0 % Seal wounds with forbidden light.
Distress Skilled 66 % Stir a dreaded revelation to new heights.
Poise Gifted 33 % As calm as the Void.
Probe Expert 0 % Probe the abilities of your victim.
Depersonalise Expert 66 % Render the fallen into empty vessels.
Disarray Virtuoso 25 % Bring disarray through eldritch truth.
Aplomb Virtuoso 50 % Empty your mind of all but purpose.
Disjoint Fabled 25 % Leave behind but an outline.
Occultism Fabled 50 % Draw upon forbidden truth.
Vitalise Fabled 75 % Alleviate illness and madness.
Edify Mythical 20 % Intensify eldritch truth within the uninitiated.
Independence Mythical 60 % Truth simply is.
Kismet Transcendent 0 % To know is the fate of all.

Revelations

Skill Rank Percent Description
Revelation Inept 0 % Construct a horrifying revelation.
Distressing Adept 0 % The Void is dark and full of terrors.
Vivid Adept 50 % Gaze upon eldritch vistas.
Oscitant Skilled 33 % Bleak darkness of truth.
Kaleidoscopic Gifted 0 % Confusing colour of alien realms.
Escalating Gifted 66 % Climb to the peak and tumble down.
Prickling Expert 33 % Prickle at the flesh with icy Void.
Terrifying Virtuoso 0 % Terror turns lesser minds to the bottle.
Unabating Virtuoso 75 % Madness unending.
Wasting Fabled 0 % Waste away before yawning truth.
Malicious Fabled 50 % Let them be their own undoing.
Disjointed Mythical 0 % Always there at the corner of the mind.
Enervating Mythical 40 % Let them waste away before the darkness.
Transformative Mythical 80 % The Void shall unfurl within the mind.

Judder Break free from Primal constraints
Syntax: VOID JUDDER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 insight.

By utilising your budding insight to break free from Primal constraints, you can briefly step through the Void and grant yourself the speed defence.

Note: {{{note}}}

Insight From nothingness comes everything
Syntax: VOID INSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to enact your eldritch techniques, you must first grasp the terrible unknown

that is the Void. This is denoted by the amount of insight your psyche can withstand, of which everyone begins with three. This command will tell you how much insight you possess.

Some abilities will consume insight while others will completely expend it. Consumed insight will return after a limited amount of time, while expended insight will be consumed until the related effect expires.

Cooldown (when consumed): 20 seconds per

Note: {{{note}}}

Diagnose Check the physical health of an individual
Syntax: DIAGNOSE or DIAG [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise.
Note: {{{note}}}

Bestow Bestow eldritch insight upon another
Syntax: VOID BESTOW <target> WITH <revelation>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 insight.

This ability allows you to bestow an eldritch revelation you have conceived of upon another. It will eventually fade from their mind over time, or if the target manages to escape the same area you are within.

Note: {{{note}}}

Hoarfrost The breath of the Void
Syntax: VOID HOARFROST <target> <MILD/MODERATE/SEVERE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1, 2, or 3 insight.

Depending on the severity specified, you can encase your foe in an outline of not-space, which will rapidly accumulate frost upon their body. This will either completely freeze or simply chill your subject.

Note: {{{note}}}

Hyperfixation Fixate upon Primal threats
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your well-trained mind can identify incoming assault with near-supernatural speed, allowing you to utilise a shield as a tool to parry an incoming attack upon one of your limbs.

Note: {{{note}}}

Alleviate Seal wounds with forbidden light
Syntax: VOID ALLEVIATE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 insight.

By tapping into your supernatural insight, you can nullify wounds and agony alike with the touch of the Void.

Note: {{{note}}}

Distress Stir a dreaded revelation to new heights
Syntax: VOID DISTRESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 insight.

If your target is currently affected by an eldritch revelation of your own make, you can murmur a single esoteric syllable to drive the revelation to extreme heights. This will cause the next cycle of your revelation to occur early.

Note: {{{note}}}

Poise As calm as the Void
Syntax: VOID POISE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 insight.

You can hasten the recovery of your balance through a special meditative technique the brings preternatural calm. This will require you to be off-balance in order to obtain the benefits of this effect.

Note: {{{note}}}

Probe Probe the abilities of your victim
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When you diagnose another person, if they happen to have any abilities on cooldown, you will see how much longer they have before they are available once more.

Note: {{{note}}}

Depersonalise Render the fallen into empty vessels
Syntax: VOID DEPERSONALISE <corpse> and VOID DEPERSONALISE END
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 insight.

If you are holding the corpse of an adventurer and they are of a different race to you, you may utilise an ancient telepathic technique that shears the identity from the deceased, allowing you to adopt their racial traits. This will grant you access to their racial abilities along with the ones you already know.

If they are one of the endgame races, then you will adopt the traits of their heritage instead.

Note: {{{note}}}

Disarray Bring disarray through eldritch truth
Syntax: VOID DISARRAY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 2 insight.

Swap the health and mana of your target.

Note: {{{note}}}

Aplomb Empty your mind of all but purpose
Syntax: VOID APLOMB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 insight.

You can hasten your mind's ability to recover when you lack equilibrium through an intense meditative technique that emulates the Void's empty silence. You must be off-equilibrum in order for you to obtain the benefits of this effect.

Note: {{{note}}}

Disjoint Leave behind but an outline
Syntax: VOID DISJOINT [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 2 insight.

By partly blurring a physical form into the Void, you or an ally can enter an ethereal state that is trapped between the physical and the ether for a short period of time.

In this state, opponents have a chance to miss you with physical attacks and you gain increased resistance against physical damage. This will slowly diminish over time until it no longer has an effect.

Note: {{{note}}}

Occultism Draw upon forbidden truth
Syntax: VOID OCCULTISM [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grants 1 insight.

By striving to grasp yet more of the Void's mysteries, you can gain an extra point of insight for use towards other abilities. This will lower the maximum health of your body and mind, but only while the defence remains active.

Note: {{{note}}}

Vitalise Alleviate illness and madness
Syntax: VOID VITALISE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 insight.

Tales are told of sages capable of such intense separation of body and mind that they could surpass mortal limits of healing, driving their healing factor to mythical heights. A Voidseer can utilise this ancient meditative technique to consign their physical limits to the Void itself, allowing them to periodically heal one random affliction every so often. So strong is this sagacious practice that it will additionally affect nearby allies.

Note: {{{note}}}

Edify Intensify eldritch truth within the uninitiated
Syntax: VOID EDIFY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 2 insight.

Providing your opponent flags beneath the weight of an eldritch revelation, this ability will plant a seed of madness within them that will blossom to dark fruit after a few seconds.

If they possess any of the afflictions the current revelation can give once it reaches this stage, then it will give them all possible effects that revelation can cause and they will fall onto the ground.

If the opponent has at least two afflictions from the antipsychotic tree, then the insight cost is reduced by one.

You can view HELP CURE ORDER for information on the various curing trees.

Note: {{{note}}}

Independence Truth simply is
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The first revelation you bestow upon another will no longer have an insight cost upon you. Instead, it will feed upon your victim's delusions in order to sustain itself.

Note: {{{note}}}

Kismet To know is the fate of all
Syntax: VOID KISMET <revelation> and VOID KISMET END VOID ADVANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 insight when a revelation is advanced.

Stories tell of madness that travels like plagues, devastating villages and ancient settlements by plunging them into the throes of mass hysteria confirmed by ravening consensus.

This powerful ability will replicate that phenomenon, causing any who strike you or come in contact with you to know of a nascent revelation of your choosing. Once bestowed, you may advance this nascent revelation within a target's mind and bring it to life. Advancing a revelation out of nascency can be done while you are off balance and/or equilibrium.

While you are employing this ability, there is a steady willpower and endurance drain to keep it active.

Note: {{{note}}}

Revelation Construct a horrifying revelation
Syntax: REVELATION NEW <name> REVELATION LIST REVELATION <name> EXPERIENCE

<strength> REVELATION <name> EFFECT <effect> REVELATION <name> COMPLETE REVELATION <name> DELETE REVELATION CEASE

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Revelations are collections of visions capable of disrupting the core and soul of an

opponent, exposing them to the horrors of the Void and its eldritch truth of nothingness. Each revelation placed within another's mind that is not nascent will expend your insight, and will fade if both you and the victim with your revelation are in separate areas. If you wish to end the experience of any active revelations, you can cease them at will.

You only may include up to three effects within a single revelation. It will cycle through the effects one by one then start from the first effect once more.

Delivery of a revelation is performed by certain skills, you can read AB VOIDGAZING BESTOW for the basic method of doing so.

Note: {{{note}}}

Distressing The Void is dark and full of terrors
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

This revelation effect will target the mind's emotional centres, filling it with distressing visions. This will bestow the sadness affliction upon the poor soul.

Note: {{{note}}}

Vivid Gaze upon eldritch vistas
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Experience

A vivid revelation is one that has had its ability to harm heightened, but as a result it will last for a much shorter time than other revelations.

Note: {{{note}}}

Oscitant Bleak darkness of truth
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Your victim will grow lethargic and sloth-like when faced with the darkness of the Void. The end result is that they will gain the lethargy affliction.

Note: {{{note}}}

Kaleidoscopic Confusing colour of alien realms
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

This effect evokes the distant light of other planes, imparting a masochistic desire to deface oneself before the glory of the higher realms.

Note: {{{note}}}

Escalating Climb to the peak and tumble down
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Experience

An escalating vision is less potent than normal in the beginning, however as the vision reaches the end of its lifespan, it will become much stronger and deal more damage before expiry.

Note: {{{note}}}

Prickling Prickle at the flesh with icy Void
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Warped madness will twist the victim's mind and body, causing them to develop a terrible, rash-like reaction to even the open air. This will afflict them with the allergies affliction.

Note: {{{note}}}

Terrifying Terror turns lesser minds to the bottle
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Terrors of the Void will drive a victim to drink, compelling them to throw away reason just to achieve the next fix. This will give them the addiction affliction.

Note: {{{note}}}

Unabating Madness unending
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Experience

An unabating revelation is one that can persist indefinitely, although it will have a weaker effect than normal when it damages its victim.

Note: {{{note}}}

Wasting Waste away before yawning truth
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

The body will begin to suffer severe degeneration as it realises its own insignificance, afflicting the victim with the impairment affliction.

Note: {{{note}}}

Malicious Let them be their own undoing
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

When left to emptiness, the mind invents the face of its own tormentor - a malicious knife wielded by a victim's own psyche. The blisters affliction will be bestowed upon the target as they claw at themselves.

Note: {{{note}}}

Disjointed Always there at the corner of the mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Experience

A disjointed revelation will either trigger its effects more quickly than normal, or slightly slower. The odds favour it being faster than normal.

Note: {{{note}}}

Enervating Let them waste away before the darkness
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Your victim's muscles will fray and lose definition, and their mind will become weaker and fatigued.

The end result is the victim gaining the weariness affliction.
Note: {{{note}}}

Transformative The Void shall unfurl within the mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Transformative revelations will take the form of any pre-existing effect at random, allowing for a whole cycle of different effects. There is however no control over what it might choose.

This effect is not considered when utilising the Edify ability in Voidgazing.

Note: {{{note}}}