Psionics (skill)

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Skill Rank Percent Description
Might Inept 0 % Feel the measure of your psionic might.
Deathsight Capable 0 % Attune yourself to the Underworld.
Aura Capable 50 % View the defensive capabilities of another.
Waves Adept 0 % Sense the actions of those around you.
Regulate Adept 33 % Control your psionic energy.
Locate Adept 66 % Locate another from across the realm.
Fetch Skilled 0 % Grasp another and bring them to you.
Flash Skilled 33 % Release a blinding flash of light.
Harmonize Skilled 66 % Restore harmony to your psionic energy.
Medium Gifted 0 % Commune with the recently departed.
Neutralise Gifted 33 % Take away simple psionic gifts.
Lance Gifted 66 % Hurl a psionic lance of magical energy.
Hold Expert 0 % Hold an object through the use of psionics.
Dull Expert 15 % Dull the mind with a light touch.
Recover Expert 25 % Cure your mind of mental detriment.
Deprival Expert 50 % Deprive them of what little comfort they have.
Psychometry Expert 75 % Find out who last held an item.
Flight Virtuoso 0 % Lift yourself into the skies with your might.
Absorption Virtuoso 20 % Turn their own resources into your own.
Fathom Virtuoso 40 % Complete understanding of another.
Vacuum Virtuoso 60 % Remove the space between you and them.
Warning Virtuoso 80 % Sense when you are being searched for.
Shock Fabled 0 % Sudden shock treatment.
Dread Fabled 10 % Inflict a feeling of dread upon your enemies.
Sliver Fabled 20 % Implant your psionic signature upon another.
Mindspark Fabled 40 % Spark up the potential of your mind.
Tether Fabled 60 % Bound another to your will.
Riftwalk Fabled 80 % Tear open a rift to a location of death.
Bending Mythical 0 % Defensively bend magical sorcery on itself.
Traject Mythical 20 % Listen to conversations from afar.
Torrent Mythical 40 % Push your psionic energy to its limit.
Corporality Mythical 50 % Bar those who would shed their corporeal forms.
Step Mythical 60 % Cross short distances in a blink.
Disable Mythical 80 % Impair another of their lesser practiced skills.
Projection Transcendent 0 % Project your astral form into the physical world.

Might Feel the measure of your psionic might
Syntax: PSI MIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Measure how much psionic energy you have. The amount you can have is proportional to the

max amount of mana you can have at any one time. Abilities will generally either generate psionic energy, or consume it.

Based upon the percent of psionic energy you hold, your abilities will be altered in strength. The lower it is, the faster the move becomes and the less damage they deal, where as the higher it is, the more damage it will deal and the slower it will become.

Note: {{{note}}}

Deathsight Attune yourself to the Underworld
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Aura View the defensive capabilities of another
Syntax: PSI AURA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: View the aura of another providing they remain within sight of your location.
Note: {{{note}}}

Waves Sense the actions of those around you
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When meditating or sleeping, you will be able to see the actions and words of others as though you were fully aware.

Note: {{{note}}}

Regulate Control your psionic energy
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: PSI REGULATE <1-200%>

This ability will allow you to regulate your psionic energy, as so it does it not overwhelm you or completely leave you. Once a value is specified, it will passively shift your psionic energy to your desired value.

Note: {{{note}}}

Locate Locate another from across the realm
Syntax: PSI LOCATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Locate another with a simple wave of your hand, revealing their surroundings to you and

others in your location.

Note: {{{note}}}

Fetch Grasp another and bring them to you
Syntax: PSI FETCH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Form a wreathe of psionic energy to fetch someone within the area and bring them to you.

You will be unable to grasp someone who is protected by the cloak defence.

Note: {{{note}}}

Flash Release a blinding flash of light
Syntax: PSI FLASH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Release a powerful burst of psionic energy as bright light, causing flash blindness in

all those present for a few seconds.

Note: {{{note}}}

Harmonize Restore harmony to your psionic energy
Syntax: PSI HARMONIZE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you have set a value with Regulate, you may actively harmonize your psionic

energy. This will shift it towards your desired value by consuming your equilibrium.

Note: {{{note}}}

Medium Commune with the recently departed
Syntax: PSI TELL <person> <message> REPLY <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to speak with someone who has recently died, providing they

linger within the Underhalls. They will not be able to communicate with you unless you initiate communication with them first. In order for one of the dead to speak back with you, they must make use of REPLY.

Note: {{{note}}}

Neutralise Take away simple psionic gifts
Syntax: PSI NEUTRALISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Simple psionic gifts are no match for a master of the arts. With a simple gesture, you

can remove defences that protect the mind from psychic attack. Additionally, it will nullify the effects of the levitation and speed elixir.

Note: {{{note}}}

Lance Hurl a psionic lance of magical energy
Syntax: PSI LANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A basic psionic attack for offensive use against others. This ability will allow you to

form a psionic lance of magical energy, that you can then hurl at an opponent and deal magical damage to them, even if they are adjacent to you.

The damage is additionally increased for each ability your opponent has on cooldown that is counted in seconds.

Note: {{{note}}}

Hold Hold an object through the use of psionics
Syntax: PSI HOLD <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Much like having a third arm, you can use your psionic might to cause an item to follow

behind you. How heavy of an item you can hold is dependant upon your intelligence stat.

Note: {{{note}}}

Dull Dull the mind with a light touch
Syntax: PSI DULL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Reach out with a light touch of psionic energy and dull your opponent's mind, inflicting

them with indifference. This touch is light enough that its effects will go unnoticed.

Note: {{{note}}}

Recover Cure your mind of mental detriment
Syntax: PSI RECOVER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus your mind and cleanse it of extraneous thought, removing a random mental affliction

should you have one.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Cooldown: 20 seconds

Note: {{{note}}}

Deprival Deprive them of what little comfort they have
Syntax: PSI DEPRIVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deprive another of their mental comforts, leaving them trapped in a mental spiral. This

will afflict them with dementia and paranoia, and turn them merciful towards others.

Note: {{{note}}}

Psychometry Find out who last held an item
Syntax: PSI TOUCH <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing it is within your inventory, you can find out who was the last person to hold

the item in question.

Note: {{{note}}}

Flight Lift yourself into the skies with your might
Syntax: PSI FLIGHT and LAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Utilising your psi, you can lift yourself from the ground and take flight into the skies.
Note: {{{note}}}

Absorption Turn their own resources into your own
Syntax: PSI ABSORB <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Absorb a resource from your opponent, regenerating some psionic energy in the process.

What resource this ability will drain will depend on the class of the target.

What it will drain is based on the below: Archivist - Bio energy. Carnifex - Stolen soul. Revenant - Shadow essence. Teradrim - Sandstorm level.


Monk - Kai energy. Wayfarer - Fury.


Shaman - Primal energy. Templar - Blade charge. Warden - Stolen soul. Zealot - Psi energy.

If the none of the above applies to the opponent, then it will drain their mana.

Note: {{{note}}}

Fathom Complete understanding of another
Syntax: PSI FATHOM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Gain complete understanding of another and probe their strengths and weaknesses. This

will allow you to see their current resistances plus a few other tidbits of information.

Note: {{{note}}}

Vacuum Remove the space between you and them
Syntax: PSI VACUUM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your opponent is above you, you may remove the space between you and them and bring

them crashing to the ground. This will break both their legs in the process.

Note: {{{note}}}

Warning Sense when you are being searched for
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When someone attempts to seek out your location with an ability, you will feel their gaze for the moment it takes for them to gather the information needed to reveal where you are.

Note: {{{note}}}

Shock Sudden shock treatment
Syntax: PSI SHOCK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct a psionic shock at a target in your location, allowing it feed upon a mental

ailment in order to deal psychic damage. This will cure the mental affliction in the process. You may perform this action while off balance.

Note: {{{note}}}

Dread Inflict a feeling of dread upon your enemies
Syntax: PSI DREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Utilising your psionic might, you can release a wave of negative energy throughout your

location, inflicting your enemies with fear.

Note: {{{note}}}

Sliver Implant your psionic signature upon another
Syntax: PSI SLIVER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Keep track of your opponent by implanting a small sliver of your psionic might upon them

through a subtle touch. This tiny signature of yours will allow you to tell when they are near by, as well as allow you to hear their thoughts when they use the THINK command. It will fade on its own after a period of time, but only if they are not in the same location as you.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Mindspark Spark up the potential of your mind
Syntax: PSI MINDSPARK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Most rarely utilise the full potential of their mind, but a well trained psionic knows

how to tap into that potential. With this ability, you can spark up your mind and make your thoughts more clear, granting you a bonus to your intelligence.

Note: {{{note}}}

Tether Bound another to your will
Syntax: PSI TETHER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forming a psionic bond with your target, you can cause it to snap with amazing force

should your opponent try and escape from you, dealing psychic damage. It will only snap once they or you move more than two locations from each other.

If it is the opponent who snaps the tether, then they will be knocked unconscious and the damage is increased.

Cooldown (when triggered): 10 seconds

Note: {{{note}}}

Riftwalk Tear open a rift to a location of death
Syntax: PSI RIFT <dead target> and ENTER GATEWAY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tear open a rift to the location of someone's dead body, which you can then enter.
Note: {{{note}}}

Bending Defensively bend magical sorcery on itself
Syntax: PSI BENDING [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your psionic control you can turn arcane-sourced damage back on itself and reduce

its effect, providing it is aimed at you from a range. If you are in the same location as the caster then it will be of little help. This will drain your willpower over time in order to do so.

Note: {{{note}}}

Traject Listen to conversations from afar
Syntax: PSI TRAJECT [RELEASE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Leave behind a psionic imprint upon your current location that will traject any spoken

words within it to you for a limited time.

Note: {{{note}}}

Torrent Push your psionic energy to its limit
Syntax: PSI TORRENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When low on psionic energy, you can release a torrent of your hidden potential, allowing

you to increase it by 80% in trade for temporarily lowering your constitution by 2 points. This can exceed your maximum limit for psionic energy, however the excess will drain away quite quickly.

Note: {{{note}}}

Corporality Bar those who would shed their corporeal forms
Syntax: PSI CORPORALITY [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to project a curtain of psionic energy that will clamp down

on anyone who attempts to shed their corporeal form within your location. However the demand upon your mind to perform such a feat will tax it of mana and willpower.

This power can also be projected forth, locking down those in the same room as your astral form.

Note: {{{note}}}

Step Cross short distances in a blink
Syntax: PSI STEP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cross short distances in a single step, allowing you act immediately once you've moved.

You can travel up to three rooms away by default, but this can be further changed up (or down) by the amount of psionic energy you have.

The monolith sigil will not block your attempts, however you may not step into a stockroom.

Note: {{{note}}}

Disable Impair another of their lesser practiced skills
Syntax: PSI DISABLE <target> <skillset> <ability>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Disable an ability of choice with your psionic might for a temporary few seconds, if they

do not possess clarity of mind. You may not disable core abilities to a class such as, for example, Doublestab for Syssin.

Cooldown: 90 seconds

Note: {{{note}}}

Projection Project your astral form into the physical world
Syntax: PSI PROJECTION and PSI RETURN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: PSI FORM <ability> [target]

Project your will from your body and travel around the world in astral form. While in this state, you will be able to speak with others and move as though normal. You also may perform a limited amount of psionic abilities while in this form.

Make sure to omit the PSI syntax from the ability when using it with form. Example: PSI FORM LANCE <target>

You may perform the following actions while in astral form: Aura, Flash, Neutralise, Lance, Dull, Deprival, Fathom, Shock, Dread, Sliver, Traject, Step, and Disable.

You can also perform the following abilities from Vision: Aura, Sacral, Vibrations, and Traps.

You will not be able to cross into an adjacent area while in your astral form, as the distance between you and your body will be too far to maintain a connection. However, if your body stands on the threshold between two areas, you will be able to cross into it providing it is not a one-way exit.

Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you leave your body behind in a safe location, or you can gamble the risks.

Note: {{{note}}}