Vision (skill)
Vision is a selection of abilities all related to your perception of the world around you. Many races have certain natural methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.
Skill | Rank | Percent | Description |
---|---|---|---|
Glancing | Inept | 0 % | See summarized information about your surroundings. |
Looking | Inept | 0 % | Gain knowledge of your immediate surroundings. |
Information | Inept | 0 % | Discover more indepth information about your surroundings. |
TunnelVision | Inept | 0 % | Focus your vision upon a single target. |
Lists | Inept | 0 % | Appraise your items with handy lists. |
Secrets | Inept | 49 % | Discover hidden exits. |
Squinting | Novice | 0 % | See extended distances in your line of sight. |
Wounds | Novice | 75 % | Determine the limb trauma you have sustained. |
Flyers | Apprentice | 0 % | Take notice of those in the skies. |
Stargaze | Apprentice | 66 % | Look up to the heavens. |
Observe | Capable | 0 % | Gain information about your extended surroundings. |
Farsight | Capable | 50 % | Attempt to locate another player from afar. |
Detection | Adept | 0 % | Detect the presence of a focal point within your room. |
Vigilance | Adept | 0 % | Increase your awareness of trouble. |
Treewatch | Adept | 25 % | Watch the forest canopies for movement. |
Deathsight | Adept | 50 % | Attune yourself to the Underworld. |
Search | Adept | 75 % | Search your location for hidden beings. |
Recognition | Skilled | 0 % | The ability to recognize people's shouted voices. |
Skywatch | Skilled | 30 % | Watch the skies for movement. |
Aura | Skilled | 45 % | Read the aura of other living creatures. |
EagleEye | Skilled | 75 % | Spot arrows sailing through the sky. |
Leylines | Gifted | 0 % | Search for signs of focal points in your area. |
Alertness | Gifted | 33 % | Heightened awareness of your surroundings. |
Coldread | Gifted | 50 % | Read into their emotional state. |
Sacral | Gifted | 66 % | View sacral energy operating in your location. |
Sources | Expert | 0 % | Sense magical sources in your area. |
Fortifications | Expert | 0 % | Detect the Fortifications in your local area. |
Planning | Expert | 10 % | Help decide a plan of action. |
Traps | Expert | 25 % | View the traps hidden in your location and who laid them. |
Marks | Expert | 50 % | Determine if the room has been marked by a lycanthrope. |
Nightsight | Expert | 75 % | Use infravision to see in the dark. |
Hypersight | Virtuoso | 0 % | See through many actions of deceit. |
Thirdeye | Virtuoso | 25 % | Give yourself the power of the third eye. |
Gauge | Virtuoso | 50 % | Scan your target to determine their endurance or willpower. |
Tattoos | Virtuoso | 75 % | Discover what tattoos are on another player. |
Wormholes | Fabled | 0 % | The ability to sense wormholes in your location. |
Contemplation | Fabled | 25 % | Perceive the state of another's mental strength. |
Telesense | Fabled | 50 % | Heighten your awareness to telepathic attempts. |
Appraise | Fabled | 75 % | Quickly appraise what someone is holding. |
Guardians | Mythical | 0 % | Gain information on sacred guardians in your location. |
Terraform | Mythical | 10 % | View locations that have been terraformed. |
Entities | Mythical | 33 % | Discover the location of any Chaos entities in your area. |
Disarming | Mythical | 50 % | Quickly take traps apart. |
Allysense | Mythical | 66 % | Keep track of your mutual allies. |
Discernment | Transcendent | 0 % | Discern which afflictions your opponent has randomly cured. |
Glancing | See summarized information about your surroundings | |
Syntax: | GLANCE <direction> | |
Details: | A simple ability to anyone with sentinence. You can take a glance in the direction that
you specify in order to learn about the location next to you. Use DOWN to glance at the ground should you be at an elevated height. |
Looking | Gain knowledge of your immediate surroundings | |
Syntax: | LOOK or QL | |
Details: | An inherent ability in all visual beings, you may either take a look around and view your
location in full, or you may take a quick look in order to focus on the basics. |
Information | Discover more indepth information about your surroundings | |
Syntax: | INFO HERE or IH INFO INV or II INFO INV <item> or II <item> | |
Details: | These three commands will show you information about the things around you or in your
inventory, as well as its unique identification number. |
TunnelVision | Focus your vision upon a single target | |
Syntax: | TUNNELVISION <target/ME/OFF> | |
Works against: | Players only | |
Details: | By focusing purely on your target, you will not acknowledge the actions of others in your
location, unless they are directed at you. |
Lists | Appraise your items with handy lists | |
Syntax: | ||
Details: | This ability is a subset of commands that allow you to quickly gather information on
items in your possession. Below are the following commands: Letterlist Appraise all the letters you carry. Pipelist Check the contents of your pipes. Bandagelist Check your bandages and the poultices within. Elixlist Discover what elixirs and salves you are holding. MagicList List the magical effects of your items. Keylist See a list of your keys and which doors they open. Raglist Provides a list of what venom rags you hold. Decaying Lists things decaying, provide a # for specific intervals Refer to AB VISION <ability> for more information on a listing skill. |
Secrets | Discover hidden exits | |
Syntax: | SECRETS | |
Details: | Using your perceptive powers, you will attempt to spot hidden exits from your location.
It should be noted that secret exits can be fairly difficult to spot and that this only offers a chance, not guaranteed success. |
Squinting | See extended distances in your line of sight | |
Syntax: | SQUINT <direction> or SQ <direction> | |
Details: | Looking as far as you can, you can gain a better idea of the surrounding area in any
direction you choose. |
Wounds | Determine the limb trauma you have sustained | |
Syntax: | WOUNDS [target] | |
Works against: | Players only | |
Details: | This ability will allow you to determine how badly damaged the limbs of your opponent are.
If you specify no target, you can check your own limbs. |
Flyers | Take notice of those in the skies | |
Syntax: | FLYERS | |
Works against: | Both players and NPCs | |
Details: | Take a look into the skies and see if you can spot anyone above you. Should you be flying
then you will see anyone in the skies that is in your local area. |
Stargaze | Look up to the heavens | |
Syntax: | STARGAZE | |
Details: | If you're outdoors at night, you can take a look at the constellations in the skies above.
You can read HELP ASTRONOMY for more information on the constellations and how they affect you. |
Observe | Gain information about your extended surroundings | |
Syntax: | OBSERVE | |
Details: | This ability will allow you to quickly glance into each location surrounding you. |
Farsight | Attempt to locate another player from afar | |
Syntax: | FARSEE <target> | |
Works against: | Players only | |
Details: | This ability will allow you to gaze into the distance from afar and determine the
location of the one you seek. If you are not in the same area as them, then you will only know roughly the area that they reside in. You can attempt to farsee someone from anywhere on the continent. |
Detection | Detect the presence of a focal point within your room | |
Syntax: | DETECTION <ON/OFF> | |
Details: | A practiced eye is able to discern the subtle flows of energy that mark the presence of
foci in your location. You can read HELP FOCI for more information. |
Vigilance | Increase your awareness of trouble | |
Syntax: | VIGILANCE <ON/OFF> | |
Details: | At the cost of a regular mana drain, this will allow you to always notice an insidious
attempt to hypnotise you. This will additionally grant you a large bonus in detecting the deceitful actions of another, such as someone attempting to shadow your movements. Please see HELP DECEIT for more information on this system. |
Treewatch | Watch the forest canopies for movement | |
Syntax: | TREEWATCH [ON/OFF] | |
Works against: | Both players and NPCs | |
Details: | While active, this skill will allow you to spot movement by adventurers and denizens in
the treetops above you. There is a drain on your mental reserves in order to maintain this ability. |
Deathsight | Attune yourself to the Underworld | |
Syntax: | DEATHSIGHT [OFF] | |
Works against: | Players only | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Search | Search your location for hidden beings | |
Syntax: | SEARCH | |
Works against: | Both players and NPCs | |
Details: | You can search your location, forcing hidden players and denizens to reveal themselves.
This will not reveal subjects hidden by magical means. |
Recognition | The ability to recognize people's shouted voices | |
Syntax: | ||
Details: | This ability is passive.
Your perceptive abilities have grown such that you can now identify the voices of people who shout across the land. |
Skywatch | Watch the skies for movement | |
Syntax: | SKYWATCH [ON/OFF] | |
Works against: | Both players and NPCs | |
Details: | Similiar to treewatch, you're now able to keep an eye on the skies above you, allowing
you to spot adventurers and denizens that pass overhead. There is a regular mana drain in order to maintain this ability. |
Aura | Read the aura of other living creatures | |
Syntax: | AURA OF <target> | |
Works against: | Players only | |
Details: | You can now scan the aura of your opponent and discover their defensive preparedness,
revealing protective abilities such as magical shields or the aura of rebounding. If they have an aura of defilement, this will also reveal to which God the aura of defilement belongs. |
EagleEye | Spot arrows sailing through the sky | |
Syntax: | EAGLEEYE <ON/OFF> | |
Details: | When turned on, this defence will allow you to spot any projectiles that have been fired
towards your location. There is a mental drain associated with the use of this ability. |
Leylines | Search for signs of focal points in your area | |
Syntax: | LEYLINES | |
Details: | You are now able to detect the presence of minor foci in your local area, while larger
foci such as lessers and majors will be detectible from a distance. You can read HELP FOCI for more information. |
Alertness | Heightened awareness of your surroundings | |
Syntax: | ALERTNESS <ON/OFF/ALL> | |
Works against: | Both players and NPCs | |
Details: | Heighten your sense of hearing to allow the detection of movement from players in
surrounding locations. If you choose all, you will also see denizens. |
Coldread | Read into their emotional state | |
Syntax: | COLDREAD [target] [emotion] | |
Details: | Perform a cold read of your target to deduce their current emotional state. Their
emotions must first be awakened by a Bard to make full use of this ability. If no target is supplied, then you will read yourself. |
Sacral | View sacral energy operating in your location | |
Syntax: | SACRAL | |
Details: | Seek out any sacral energies that have been placed in your location, including how much
time they have left and who placed them. This will allow you to detect both devotion rites and earthen verses. |
Sources | Sense magical sources in your area | |
Syntax: | SOURCES | |
Details: | With concentration, you can now sense the magical sources of power within your local area.
This will allow you to sense fulcrums, bloodwells, singularities, and morasses that have been formed by a spellcaster. |
Fortifications | Detect the Fortifications in your local area | |
Syntax: | FORTIFICATIONS | |
Details: | By sensing slight disruptions in leyline energy, you may discern the presence of any ylem
fortifications in your local area. |
Planning | Help decide a plan of action | |
Syntax: | WEB INFO | |
Details: | While within a web, you can now quickly check the level and class of those adventurers
within it so you can quickly formulate a plan of action on the fly. See HELP WEB for more information on webs. |
Traps | View the traps hidden in your location and who laid them | |
Syntax: | TRAPS [ALL] | |
Details: | Carefully search your location for traps, who placed them, and their current state.
Alternatively, you may use this skill to recall what traps you've set and where they are located. |
Marks | Determine if the room has been marked by a lycanthrope | |
Syntax: | MARKS | |
Details: | With this ability, you can quickly check your location for the tell-tale signs of a
lycanthrope's mark. |
Nightsight | Use infravision to see in the dark | |
Syntax: | NIGHTSIGHT | |
Details: | Sharpen your eyesight and possess the ability to see through the dark. |
Hypersight | See through many actions of deceit | |
Syntax: | HYPERSIGHT <ON/OFF> | |
Details: | Through mental focus, you will be able to heighten your sight to new levels. This will
bestow a number of beneficial effects while it is active. Hypersight will allow you to: * See shrouded individuals and their actions. * See those who are incorporeal (e.g. blackwind or lightform). * See through illusions and tricks. * Bestows a small bonus to the detection of deceitful actions. Keep in mind however that this ability will drain your mental reserves in order to maintain. |
Thirdeye | Give yourself the power of the third eye | |
Syntax: | THIRDEYE | |
Details: | This ability will allow you to see shrouded individuals standing still in your location,
as well as gather precise locations when using the WHO ability. |
Gauge | Scan your target to determine their endurance or willpower | |
Syntax: | GAUGE <target> <WILLPOWER/ENDURANCE> | |
Works against: | Both players and NPCs | |
Details: | This will allow you to take a measure of your target's mental fortitude or their physical
fatigue. |
Tattoos | Discover what tattoos are on another player | |
Syntax: | TATTOOS <target> | |
Works against: | Players only | |
Details: | Carefully study what tattoos your target has, including how many uses they may have left
or if they're activated. |
Wormholes | The ability to sense wormholes in your location | |
Syntax: | WORMHOLES | |
Details: | Seek out formed wormholes in your location, if there are any, and where they may lead. |
Contemplation | Perceive the state of another's mental strength | |
Syntax: | CONTEMPLATE <target> | |
Works against: | Both players and NPCs | |
Details: | Contemplate your opponent's mental state and discover their mana levels. |
Telesense | Heighten your awareness to telepathic attempts | |
Syntax: | TELESENSE <ON/OFF> | |
Details: | Tune your senses to detect any telepathic attempts made on yourself or those in your
location. Be warned, this will drain your mana while active. |
Appraise | Quickly appraise what someone is holding | |
Syntax: | APPRAISE <target> | |
Works against: | Players only | |
Details: | Detection difficulty modifier: 0%
Check the inventory of your target and see what items they possess There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Guardians | Gain information on sacred guardians in your location | |
Syntax: | GUARDIANS | |
Details: | This ability will give you information on the status of any visible guardian angels or
bone swarms in your local area. |
Terraform | View locations that have been terraformed | |
Syntax: | TERRAFORMED | |
Details: | Through your keen eye, you can perceive locations within your area that have been
terraformed into an environmental domain, such as the overgrowth from a Shaman. |
Entities | Discover the location of any Chaos entities in your area | |
Syntax: | ENTITIES | |
Details: | Seeking out the disruptions caused by the entities of the Chaos Plane, you may detect the
location and master of any within your area. |
Disarming | Quickly take traps apart | |
Syntax: | DISARM <trap> <direction/HERE> | |
Details: | Using this ability, you will attempt to disarm a trap that has been laid.
If the trap was set by you, you will recollect the commodities used in its creation, if any were used. If the trap was not laid by you, then it will take time and concentration to disarm it. You may not perform any actions while you disarm the trap, or it will be sprung upon you. |
Allysense | Keep track of your mutual allies | |
Syntax: | ||
Works against: | Players only | |
Details: | This ability is passive.
Your senses are now keen enough to alert you of the arrival and departure of any mutual ally. Additionally, you can also determine the exact location of any mutual ally that has fallen in battle. |
Discernment | Discern which afflictions your opponent has randomly cured | |
Syntax: | ||
Works against: | Players only | |
Details: | This ability is passive.
Your perceptive abilities have reached such a point that you are now able to passively discern the effects of random curing abilities used in the room with you. You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names utilised by Discernment. |