Kelki
Details | |
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Population centres | Approx. 500 |
Distribution | Eastern Sapience, Mournhold, Beryl Sea. |
Strengths | Clever, dexterous swimmers. |
Weaknesses | Endangered as a race, not the toughest. |
Sleek, smooth-skinned humanoid children of Slyphe. | |
Overview
The aquatic Kelki are a graceful race, created jointly by the Goddesses Slyphe and Lleis in a meld of land and sea. The race has an affinity for water, especially the oceans, with their racial home in the ruined city of Kelsys - destroyed in recent years by the monstrous Kerrithrim from the deeps - but they do just as well on land, with the race built for adaptability. Quick and often very intelligent, Kelki make natural tinkerers, usually driven by an innate desire to figure out how things work, and can often be found pulling things apart just to see how they fit together. Physically, Kelki tend to be graceful and willowy, with greenish or blue skin and aquatic traits, such as webbed fingers, tentacles for hair or fishlike features.
Kelki are sleek, smooth-skinned humanoids with webbed fingers and toes. They are often found pulling machines apart and putting them back together with their nimble and dextrous fingers. Slyphe created the Kelki by tinkering with various fish and sea mammals, looking for just the right combination of intelligence and flexibility.
Racial skills
- Level 1: Swimming Kelki have a natural affinity for the water, and innately can swim with ease.
- Level 25: Underwater Breathing Kelki are able to swim in the deepest water without needing special defences to help them breathe.
- Level 50: Water Regeneration While in watery environments, Kelki passively regenerate health and mana.
- Level 75: Fast Swimmer Kelki naturally swim twice as fast through watery rooms.
Roleplay
With their affinity to water and their connection to Slyphe and Lleis, Kelki make natural choices for a citizen of Enorian or Duiran, although the race can be found scattered across all of the cities and guilds. Although Kelki are not typically viewed as physically strong, many are agile, quick and clever, making them ideal for a range of roles. Their tendency for sharp thinking and a cultural interest in studying how things work lead many towards the inquisitive lifestyle of an Ascendril or a Cabalist, while their flexible, atheletic forms make them ideal for the life of hunter or even a nimble assassin like a Syssin. The physical characteristics of the race and their link to the seas give players fun options to explore when describing the character or crafting a backstory.