Beastmastery (skill)

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Skill Rank Percent Description
Beastcall Inept 0 % Call the wild beasts to your side.
Direwolf Inept 0 % Earn the trust of a wild direwolf.
Status Inept 0 % Check the status of your beasts.
Glance Novice 0 % Look through the eyes of your beasts.
Soothe Capable 0 % Heal the wounds of your beasts.
Orel Capable 50 % Call for the help of a mighty orel.
Placate Adept 50 % Summoned beasts won't see you as a threat.
Orgyuk Gifted 66 % Mastery over the mighty orgyuks.
Spider Fabled 0 % Convince the elusive spiders to come to your aid.
Flank Novice 50 % Have your direwolf flank an injured foe.
Redeyes Apprentice 0 % Draw your prey into the direwolf's eyes.
Heirloom Skilled 0 % A trinket to guide your direwolf home.
Hunt Skilled 50 % Order your direwolf to track the owner of an item.
Swifttrack Gifted 0 % Order your direwolf to track to anyone you are an ally of.
Traverse Adept 0 % Order your orel to locate its prey.
Dive Gifted 33 % Have your orel dive down and tear their throat.
Swoop Expert 33 % Order your orel to swoop at its prey.
Hoist Virtuoso 0 % The orel can lift even the heaviest mortals.
Pursue Virtuoso 25 % Order your orel to aerially pursue someone.
Deathroll Mythical 40 % Send your orel to bring its prey crashing to the ground.
Rake Expert 0 % Never underestimate the strength of a orgyuk.
Swipe Expert 66 % A quick swipe from the orgyuk.
Throw Virtuoso 50 % Orgyuks so enjoy playing toss-a-mortal.
Roar Virtuoso 75 % The roar of the orgyuk will unnerve those before it.
Weaken Fabled 50 % All shall tremble before the orgyuk.
Pummel Fabled 75 % The orgyuk will mangle the limbs of its target.
Mawcrush Transcendent 0 % Order the orgyuk to bite into an unlucky victim.
Web Fabled 25 % The spider webs are strong indeed.
Intoxicate Mythical 0 % The toxic bite of a spider.
Strands Mythical 20 % Thwart the escape of the spider's prey.
Negate Mythical 60 % A spider venom makes resisting blows difficult.
Acid Mythical 80 % Burn your target with a spider acid.

Beastcall Call the wild beasts to your side
Syntax: BEASTCALL <animal> DISMISS <animal>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The most important ability of any beast master is to know how to call and gain the trust

of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider.

While generally friendly when called upon, be warned that sometimes a summoned beast will be hostile and try to attack you instead.

You may only have one beast at your command at a time, except for the direwolf which will always remain by your side.

You may also wish to review HELP LOYALTY as it holds many commands that will be useful to you in ordering your beasts, although they cannot be ordered to attack others without specific commands from the Beastmastery skill.

Note: {{{note}}}

Direwolf Earn the trust of a wild direwolf
Syntax: BEASTCALL DIREWOLF MOUNT DIREWOLF DISMISS DIREWOLF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Long feared have been the wolves of the wild, though your time training as a predator in

your own right has given you a knowledge of how to handle them.

Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's extraordinary sense of direction will allow you to teach it trails and commands in the future.

Note: {{{note}}}

Status Check the status of your beasts
Syntax: BEAST STATUS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to discern the location and health of all the beasts under your

command.

Note: {{{note}}}

Glance Look through the eyes of your beasts
Syntax: BEAST <animal> GLANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to glance through the eyes of your loyal beast, to see what the

beast sees. You may also remove BEAST from the syntax as a short hand.

Note: {{{note}}}

Soothe Heal the wounds of your beasts
Syntax: BEAST <animal> SOOTHE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to soothe the wounds of your loyal beast, healing them of health.

You also omit BEAST from the syntax as a short hand.

Note: {{{note}}}

Orel Call for the help of a mighty orel
Syntax: BEASTCALL OREL OREL FLY and OREL LAND DISMISS OREL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to control the mighty orel. These airborne predators are capable of

tracking other individuals, and with proper training can even lift them into the air and carry them back to you. It will not passively fight for you however, not without being given active commands.

Unlike your other beasts, the orel can act remotely from you, as long as it is an outdoors location in the same area as you.

FLY and LAND do not consume balance, but have a shared cooldown.

Cooldown (fly/land): 3 seconds

Note: {{{note}}}

Placate Summoned beasts won't see you as a threat
Syntax: BEASTCALL ALPHA ALPHAHUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The beasts of the land are known to be a vicious sort and not easily tamed. However,

there is one method in which someone who seeks dominance over a beast may obtain it.

Defeat an alpha of each kind, and that kind will bow to your will:

* Direwolf - the Augerweald
* Orgyuk - the Western Tundra
* Orel - Three Widows
* Spider - Luzith's Lair

Call out your challenge in the associated area above to summon an alpha beast, then defeat it in battle. You must deliver the final blow in order to claim the title of alpha from the beasts. The ALPHAHUNT command will show you which kinds you have defeated.

Once you have defeated an alpha of the beast you wish to summon, you will unlock the following benefits:

- That summoned animal will now arrive instantly to your call.
- There will no longer be a chance that the beast will be hostile on arrival and try to attack you.
- You will be able to customise your summoned beast (HELP CUSTOMIZATION).
Note: {{{note}}}

Orgyuk Mastery over the mighty orgyuks
Syntax: BEASTCALL ORGYUK DISMISS ORGYUK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to control the mighty orgyuk. These powerful beasts can cause great

damage to their foes and, given enough training, can even viciously break apart limbs. It will not passively fight for you however, not without being given active commands.

Note: {{{note}}}

Spider Convince the elusive spiders to come to your aid
Syntax: BEASTCALL SPIDER DISMISS SPIDER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to control the poisonous spiders. These elusive beasts can inflict

several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider will not passively fight for you, not without being given active commands.

Note: {{{note}}}

Flank Have your direwolf flank an injured foe
Syntax: WOLF FLANK <denizen>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a thought, you can have your direwolf flank an injured denizen and bite at their

hind. The denizen must not be at full health in order to be successful.

This attack cannot score a critical hit and does not consume either balance or equilibrium.

Cooldown: 8 seconds

Note: {{{note}}}

Redeyes Draw your prey into the direwolf's eyes
Syntax: WOLF REDEYES <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is in your location or within line of sight of you, then you can command

your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their cloak defence and leave them heavily stunned, but only if they are in a state of shock.

Cooldown: 8 seconds

Note: {{{note}}}

Heirloom A trinket to guide your direwolf home
Syntax: WOLF ACCUSTOM <item> [REPLACING <item>] and BURY <item> and WOLF RETURN <item> and HEIRLOOM LIST and HEIRLOOM <id> ALIAS <alias>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to accustom your direwolf to the appearance and scent of any object

you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your beast, making it possible to travel back to that point from anywhere on the continent, as long as you are riding your direwolf.

For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other skills.

If your heirloom is not in the same area, it will take you quite a bit longer to reach it.

Note: {{{note}}}

Hunt Order your direwolf to track the owner of an item
Syntax: WOLF HUNT <object>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Accommodating your companion to an item's scent will allow it to track down the last

person who handled the object, making it rather simple to track down an enemy should one be anywhere outdoors.

If they are not in the same area, it will take you quite a bit longer to reach your target.

Note: {{{note}}}

Swifttrack Order your direwolf to track to anyone you are an ally of
Syntax: WOLF SWIFTTRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your direwolf has become so well-trained and mature in the ways of the wild that it can

track down another, living or dead, so long as your target is outdoors and considers you their ally.

If they are not in the same area, it will take you quite a bit longer to reach your target.

Note: {{{note}}}

Traverse Order your orel to locate its prey
Syntax: OREL TRAVERSE <target> OREL TRAVERSE ME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can order your orel to seek out any individual within the same area and outdoors, and

to traverse to them. You need to be in the same area as the orel to be able to successfully issue this order. This will place the orel in the skies above them.

Note: {{{note}}}

Dive Have your orel dive down and tear their throat
Syntax: OREL DIVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your orel to dive your target, tearing at their throat with its beak. The attack

will deal a mix of asphyixation and cutting damage.

Apex bonus: If you have a kill streak of three or more, then it the attack will cripple their throat but it will be hidden from them.

Note: {{{note}}}

Swoop Order your orel to swoop at its prey
Syntax: OREL SWOOP <target> and ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom> and OREL INSPECT and OREL WIPE OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your skill as a Predator is now such that you are able to apply a thin coat of venom to the talons

of an orel under your command. Only the deft touch of one as highly skilled as yourself is able to measure out the proper amount of venom to allow for maximum effectiveness, but not harm your loyal companion.

Once the bird is near your prey, you can order it to swoop down upon the unlucky victim after a short delay, causing damage and delivering the two venoms upon its talons.

Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your orel.

Note: {{{note}}}

Hoist The orel can lift even the heaviest mortals
Syntax: OREL HOIST <target/ME> OREL RELEASE OREL DEPOSIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your orel is circling above another individual, you can order it to attempt to lift

him off the ground. If successful, the orel can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along.

You can also order the orel to hoist yourself and have it drag you along just like any other victim. You can also order your orel to fly around while grasping you in its talons.

The orel is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying.

Note: {{{note}}}

Pursue Order your orel to aerially pursue someone
Syntax: OREL PURSUE <target> OREL PURSUE OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can order your orel to seek out any individual within the same area and outdoors, and

to continue pursuing their movements from the sky. As long as the target remains indoors and not too far away from the orel, it will follow its quarry around.

Should the target move indoors or too far, the order will not be cancelled - the orel will instead wait for the target to get into its range again.

Note: {{{note}}}

Deathroll Send your orel to bring its prey crashing to the ground
Syntax: OREL DEATHROLL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your orel has hoisted its target and holds them in the sky, this ability will cause

the orel to drag them down in a roll and slam them against the ground.

Note: {{{note}}}

Rake Never underestimate the strength of a orgyuk
Syntax: ORGYUK RAKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can order your orgyuk to rake another individual, attacking them four times in a row

with the orgyuk's vicious claws. The damage is doubled if the location the target is in is bloody.

Should either arm be broken when the last attack is made, the final blow will upset their balance and clear their parry.

Note: {{{note}}}

Swipe A quick swipe from the orgyuk
Syntax: ORGYUK SWIPE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your orgyuk can swipe its paws across the skin of its victim, stripping him or her of the

density defence.

Note: {{{note}}}

Throw Orgyuks so enjoy playing toss-a-mortal
Syntax: ORGYUK THROW <target> ORGYUK THROW <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your orgyuk can lift its victim into the air and slam them against the ground, causing

heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target is too heavy, the orgyuk will not be able to lift them.

Note: {{{note}}}

Roar The roar of the orgyuk will unnerve those before it
Syntax: ORGYUK ROAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your orgyuk to let forth a terrifying roar that will scatter all those who are not

deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare itself, and should it be attacked before it completes its roar the effect will fail.

Apex bonus: If you have a kill streak of two or more, the effect will bypass deafness.

Note: {{{note}}}

Weaken All shall tremble before the orgyuk
Syntax: ORGYUK WEAKEN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its target.
Note: {{{note}}}

Pummel The orgyuk will mangle the limbs of its target
Syntax: ORGYUK PUMMEL <target> <body part>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The orgyuk can crash its paws down at a specific body part of its victim, causing blunt

damage and trauma.

Note: {{{note}}}

Mawcrush Order the orgyuk to bite into an unlucky victim
Syntax: ORGYUK MAWCRUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful bite requires that the target's torso is broken in order to land. If it is,

it will deal cutting and blunt damage to the target, a large amount of bleeding, and will reduce their blood reserves into a bloody spray across the ground.

Successfully parrying the torso will prevent this ability from landing.

Note: {{{note}}}

Web The spider webs are strong indeed
Syntax: SPIDER WEB <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your spider to encase its target in sticky webs, requiring them to writhe free

before they can act again.

Cooldown: 20 seconds

Note: {{{note}}}

Intoxicate The toxic bite of a spider
Syntax: SPIDER INTOXICATE <target> SPIDER INTOXICATE OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can order your spider to start attacking its target periodically, delivering a poison

that distorts the victim's perception of venoms. As such, the next venom that the target is affected with from a weapon attack will become difficult for them distinguish from others.

Note: {{{note}}}

Strands Thwart the escape of the spider's prey
Syntax: SPIDER STRANDS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The spider is now capable of holding down its victim, preventing them from escaping the

location through the use of fine strands of web. This will only interfere with normal movement attempts and not otherwise, and only one spider may weave strands around an individual at a time.

Each time the spider blocks the target from leaving, there is a chance that the strands will cease to have an effect, although it can be resumed if you so wish.

Note: {{{note}}}

Negate A spider venom makes resisting blows difficult
Syntax: SPIDER NEGATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the spider to bite its target with a special venom that reduces the target's

ability to resist cutting and blunt damage for a short period.

Apex bonus: For each kill you have made, it will slightly increase the reduction provided by this ability.

Note: {{{note}}}

Acid Burn your target with a spider acid
Syntax: SPIDER ACID <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Causes the spider to bite its target with a dose of acid that causes effects of

Bloodscourge to not wear off while the acid is present. The effect will last for a short while before it will naturally wear off.

Note: {{{note}}}