Righteousness (skill)

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Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle.

Skill Rank Percent Description
Aura Inept 0 % Surround yourself with a righteous aura.
Glance Skilled 0 % Search out your target.
Blessing Gifted 0 % Convert an aura into a blessing.
Contort Gifted 33 % Contort the aura of your target.
Absorb Gifted 66 % Absorb one of your blessings to heal your wounds.
Protect Gifted 66 % Protect one of your allies.
Pilgrimage Expert 0 % Travel to your protected ally.
Withering Expert 33 % Wither the mind and body with their own aura.
Spirit Fabled 33 % Rally your allies with a Rite of Spirit.
Concentration Fabled 33 % Focus your power to strengthen your aura.
Resurrection Fabled 66 % Return the dead to life.
Deliverance Mythical 75 % Summon your protected ally.
Unity Transcendent 0 % Envelop your protected person within your aura.

Auras

Skill Rank Percent Description
Accuracy Novice 0 % Improve your accuracy against others.
Protection Apprentice 0 % Harden yourself against physical attack.
Healing Capable 0 % A soothing, regenerative aura.
Purity Adept 0 % Purify your enemies.
Justice Skilled 0 % Bring justice to those who fear your might.
Pestilence Expert 33 % Gift your enemies with sickness.
Latency Virtuoso 33 % Create a latent aura upon your surrounds.
Spellbane Virtuoso 66 % Disrupt the mental faculties of spellcasters.
Cleansing Fabled 0 % Keep yourself cleansed of impurities.
Meditation Mythical 0 % A restorative aura that gives mana.
Redemption Mythical 50 % Bestow redemption upon the fallen.

Aura Surround yourself with a righteous aura
Syntax: AURA <aura> and AURA OFF <aura>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to activate and deactivate your various auras at the cost of your

mana. Only one aura can be activated at a time and the amount of mana drained will depend upon the aura you use.

Additionally, some auras will benefit your protected ally. The AB file will detail the benefits that they gain, if any.

Using the AURA command by itself will detail what auras and blessings are affecting you.

Note: {{{note}}}

Glance Search out your target
Syntax: AURA GLANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to seek out your target, learning their whereabouts within the

land.

If you are protecting your target or should they be flared, then you will be able to glean more detail about their location.

Note: {{{note}}}

Blessing Convert an aura into a blessing
Syntax: AURA BLESSING <aura> and AURA OFF BLESSING [blessing]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This allows you to convert an aura into a blessing, making its effects apply only to

yourself and removing the mana drain. You can have a maximum of three blessings at once.

Note: {{{note}}}

Contort Contort the aura of your target
Syntax: AURA CONTORT <target> <affliction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contort the aura of your target in way that affects their nature, inflicting them with a

basic affliction.

Afflictions possible: Paresis, stupidity, and confusion.

Note: {{{note}}}

Absorb Absorb one of your blessings to heal your wounds
Syntax: AURA ABSORB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to consume one of your blessings at random in order to heal

your wounds and restore some mana. The amount that is restored will increase the more you learn in Righteousness.

This skill can be used while off-balance or off-equilibrium.

Cooldown: 15 seconds

Note: {{{note}}}

Protect Protect one of your allies
Syntax: AURA PROTECT <ally> or AURA PROTECT NOBODYOffering your protection is a prerequisite to

many abilities that you

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: will learn. In order to protect another, they must consider you as their

ally otherwise you will be unable to offer your protection.

You can use this ability even if your intended target isn't in the same location as you, however there is a short delay before it comes into full effect.

Your protected target can choose to REJECT PROTECTION to cast off your protection.

Note: {{{note}}}

Pilgrimage Travel to your protected ally
Syntax: AURA PILGRIMAGE [AURA]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to travel instantly across the realm to your protected ally. If you

have a latent aura in the land, then by specifying AURA you can travel to that instead.

Note: {{{note}}}

Withering Wither the mind and body with their own aura
Syntax: AURA WITHERING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By twisting your target's aura into a malevolent one, you can cause it to feed from its

owner and drain their ability to function over time. This will give them the withering affliction.

Note: {{{note}}}

Spirit Rally your allies with a Rite of Spirit
Syntax: PERFORM RITE OF SPIRIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody

that attends. The amount of experience gained is increased based on number of attendants.

If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence for one hour, which will increase your resistance to denizen damage by 5%.

Note: {{{note}}}

Concentration Focus your power to strengthen your aura
Syntax: AURA CONCENTRATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing entirely on your aura, you can negate the mental drain required to maintain

it as long as you make no aggressive actions.

Note: {{{note}}}

Resurrection Return the dead to life
Syntax: AURA RESURRECTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to utilise your aura and instill life back into to a dead comrade,
providing that you are holding their corpse.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Deliverance Summon your protected ally
Syntax: AURA DELIVERANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to summon your protected target to you, from anywhere on the same

continent.

Note: {{{note}}}

Unity Envelop your protected person within your aura
Syntax: AURA UNITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will unify your aura with that of your protected ally for a

temporary amount of time, granting you both significantly increased health and resistances should you both remain within the same location. Additionally, each of you will be relieved of a random affliction periodically.

The cooldown of this ability is applied to both you and your ally. Neither can be affected by this skill until the cooldown is complete.

Cooldown (both you and ally): 2 hours

Note: {{{note}}}

Accuracy Improve your accuracy against others
Syntax: AURA ACCURACY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will increase your ability to hit your target through afflictions and effects

that might cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at a reduced effect.

Aura: 20% increased chance to hit, increased dexterity. Blessing: 10% increased chance to hit.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.

Note: {{{note}}}

Protection Harden yourself against physical attack
Syntax: AURA PROTECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will steel your body, granting you extra protection against physical damage and

magical attacks.

Aura: 15% resistance to cutting, blunt, and magic damage, and increased wisdom. Blessing: 5% resistance to cutting, blunt, and magic damage.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.

Note: {{{note}}}

Healing A soothing, regenerative aura
Syntax: AURA HEALING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will dramatically increase your natural health regeneration and your

constitution.

Aura: 7% health regeneration, increased constitution. Blessing: 5% health regeneration.

Your protected ally will also benefit from the effects of the aura providing they are in the same location as you.

Note: {{{note}}}

Purity Purify your enemies
Syntax: AURA PURITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will attempt to purify the enemies around you with holy power, causing magical

damage. It will also grant extra strength.

Aura: 10% magical damage to enemies, increased strength. Blessing: 5% magical damage to enemies.

Your protected ally will benefit from the increased strength providing they are in the same location as you.

Note: {{{note}}}

Justice Bring justice to those who fear your might
Syntax: AURA JUSTICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will reduce the effectiveness of non-natural healing upon everyone within your

location.

Aura: 60% less non-natural healing. Blessing: 25% less non-natural healing.

Your protected ally will be safe from the effects of this aura.

Note: {{{note}}}

Pestilence Gift your enemies with sickness
Syntax: AURA PESTILENCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By creating a bilious aura around yourself, you can cause a random enemy within the room

to become sick with its effects.

Your aura will cause one of the following afflictions: Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring.

Aura: The affliction becomes hidden to the target. Blessing: The affliction given is visible to the target.

Note: {{{note}}}

Latency Create a latent aura upon your surrounds
Syntax: AURA LATENCY [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By embedding a latent aura within your surroundings, you attune yourself to that location,
allowing yourself to use the Pilgrimage ability to travel there. A latent aura will last for a 

quarter of a day.

Note: {{{note}}}

Spellbane Disrupt the mental faculties of spellcasters
Syntax: AURA SPELLBANE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will attack the mental faculties of those within the location, increasing the

amount of mana required in order to perform an ability.

Aura: 50% increase to mana costs. Blessing: 20% increase to mana costs.

Your protected ally will be safe from the effects of this aura.

Note: {{{note}}}

Cleansing Keep yourself cleansed of impurities
Syntax: AURA CLEANSING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will periodically attempt to heal any afflictions you may be suffering. If you

are fully paralysed, then it will do nothing.

Aura: Cures a random affliction every 14 seconds. Blessing: Cures a random affliction every 20 seconds.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.

Note: {{{note}}}

Meditation A restorative aura that gives mana
Syntax: AURA MEDITATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will dramatically increase your natural mana regeneration and bolster your

intelligence.

Aura: 7% mana regeneration, increased intelligence. Blessing: 5% mana regeneration.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.

Note: {{{note}}}

Redemption Bestow redemption upon the fallen
Syntax: AURA REDEMPTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This aura will allow you to redeem those you slay, granting health, mana, endurance, and

willpower. The effect will be weaker for denizens and will not include endurance and willpower.

Aura: Full health, mana, endurance, and willpower based on the target. Blessing: 33% health and mana, and 10% endurance and willpower of the above.

Your protected ally will also benefit from the effects of this aura providing they are in the same location as you.

Note: {{{note}}}