Necromancy (skill)

From AetoliaWiki
Revision as of 00:57, 6 April 2022 by Chimalmatko (talk | contribs) (Chimalmatko moved page Necromancy to Necromancy (skill))
Jump to navigation Jump to search

Necromancy deals with the study of death and those who practice it work to manipulate life essence through the consumption of mortal hearts, as well as the various stages of decay. Assortments of nefarious abilities are granted to even the most novice student, and with further study the knowledge of cannibalism is obtained. It is this ability that has generally caused widespread fear of even the most docile necromancer for it is through cannibalism that one's life essence is increased, fuelling the higher necromantic abilities.

Abilities

Skill Rank Percent Description
Deathsight Inept 0% Attune yourself to the Underworld.
Essence Inept 0% Seek out the power that burns within.
Decay Inept 0% Causing your opponent's flesh to decay.
Dissect Novice 0% Gather vital organs.
Chill Novice 0% Send the cold of the grave to plague an opponent.
Nightsight Novice 50% Nothing can hide in the darkness.
Sense Apprentice 0% Seek out the life force of another being.
Night Capable 0% Create darkness in the room.
Shroud Capable 40% Perform many actions in secret.
Screech Adept 0% The shriek of the banshee.
Belch Adept 25% Spew forth a noxious gas.
Taint Adept 62% Attack the living.
Leech Adept 75% Leech away the life aura of your target.
Bonedagger Skilled 10% Draw forth a dagger of bone from the dead.
Lifevision Skilled 20% Allows you to see many hidden beings.
Shrivel Skilled 40% Cause your opponent's limbs to shrivel up.
Soulmask Skilled 60% Conceal your aura from prying eyes.
Cannibalism Skilled 80% Rip out and consume the heart of your victims.
Ectoplasm Gifted 0% Coat an object in your ectoplasm.
Morisensus Gifted 33% Sense those that are near death.
Putrefaction Expert 0% Cause your flesh to decay and melt.
Drain Expert 25% Drain your life essence into another Necromancer.
Deathaura Virtuoso 0% Surround yourself in a miasma of evil.
Bonehelm Virtuoso 11% Draw forth a helm of bone from the dead.
Deform Virtuoso 33% Exacerbate the physical deformities of another.
Gravehands Fabled 0% Summon the hands of the grave to hinder your opponents.
Gravechill Fabled 9% Let the chill of the grave spread to your foe.
Rot Fabled 27% Bestow the horrific curse of Farag's Rot upon your victim.
Desecration Fabled 55% Defile the buried dead for your own needs.
Vengeance Fabled 73% Revenge with your dying breath.
Regeneration Mythical 0% Regenerate a body with your necromantic powers.
Blackwind Mythical 31% Assume the form of the deadly blackwind.
Vivisect Mythical 62% Rip your victim's chest open and torture him to death.
Soulcage Transcendent 0% Harness your life essence to escape death itself.
Deathsight
Syntax: DEATHSIGHT [OFF]
Description: Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish

and pass through it.


Essence
Syntax: ESSENCE
Description: Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to

see how much you have remaining. Those that embrace undeath will find that they will consume less essence then those of the living.

You can also CONFIG this to show in your prompt.


Decay
Syntax: DECAY <target>
Description: You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen

victim with a brush of the finger, causing magic damage.

When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away.

Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default.


Dissect
Syntax: DISSECT <organ> FROM <creature>
Description: AUTOPSY <creature>

You are able to see and extract organs from a fresh, undefiled corpse.

The higher your skill in necromancy, the more types or organs you will be able to find in a corpse.

Please note that the corpse must be in your inventory for both of these commands.

Also note that the corpse must be of a certain strength, and not have already been dissected in order to be dissected or autopsied.


Chill
Syntax: CHILL <target>
Description: For firewalls:
 CHILL <direction>
 CHILL FIREWALL [direction]

Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls.


Nightsight
Syntax: NIGHTSIGHT
Description: Nightsight will allow you to see normally while under the cover of

darkness.


Sense
Syntax: SENSE <player>
Description: Seek out the very life essence of a player, gaining you the knowledge of his or her location. You

can sense another from nearly anywhere in the realm.


Night
Syntax: NIGHT
Description: Draw forth the cover of darkness and swamp your location in magical shadows.


Shroud
Syntax: SHROUD
Description: Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You

will be able to leave and enter a location without notice, plus a few other common actions will be hidden.


Screech
Syntax: SCREECH
Description: Let loose a powerful screech with the might of the banshee. The sound will drive all those who can

hear it out of the location if they are not deaf, and restore hearing to those who are.


Belch
Syntax: BELCH and INHALE CLOUD
Description: Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in,

including yourself. If you so wish, you may INHALE the cloud in order to remove it.


Taint
Syntax: TAINT <target>
Description: Essence cost: 250

This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers.


Leech
Syntax: LEECH <target> and LEECH RELEASE
Description: Essence cost: 100

Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time.

Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point,

their max health and mana will be reduced by 10%, and you'll be able to harm them with the full 

power of your sorcery.

If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.


Bonedagger
Syntax: DRAW BONEDAGGER FROM <corpse>
Description: FLICK BONEDAGGER AT <target> [<venom>]

Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective.


Lifevision
Syntax: LIFEVISION
Description: Your attunement with life essence allows you to see all living things within your sight, regardless

if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.


Shrivel
Syntax: SHRIVEL <target> <ARMS or LEGS>
Description: SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>
       SHRIVEL <target> THROAT

Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery.


Soulmask
Syntax: SOULMASK
Description: With this ability, you may mask your aura from those who would read it. It also provides some

measure of protection against angels who might seek you out.


Cannibalism
Syntax: DRAW HEART
Description: CONSUME HEART

Life essence does not always come freely. If there is a corpse on the ground that has not been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew.


Ectoplasm
Syntax: ECTOPLASM <item>
Description: SENSE OBJECT

Essence cost: 100

By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time.


Morisensus
Syntax: MORISENSUS
Description: Essence cost: 150

When active, you will sense when someone falls low on health or mana.


Putrefaction
Syntax: PUTREFACTION
Description: SOLIDIFY

Essence cost: 100

By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active.


Drain
Syntax: DRAIN <necromancer>
Description: With this ability you can transfer life essence from yourself to another necromancer. Unfortunately,
it is not a perfect transfer and some life essence will be lost in the process.


Deathaura
Syntax: DEATHAURA [OFF]
Description: Essence cost: 100

This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active.

If the enemy has their life aura leeched, then it will additionally cause either vomiting, dizziness, or dementia when your death aura affects them.


Bonehelm
Syntax: DRAW HELM FROM <corpse>
Description: A powerfully enchanted helm of charred bone, this may be worn to prevent

damage from a variety of attacks.


Deform
Syntax: DEFORM <target>
Description: Essence cost: 300

For each affliction upon your target, you will further deform their body and sap their constitution,

leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction 

after the sixth. You must leech away the life aura of your target first before you can use this ability.


Gravehands
Syntax: SUMMON HANDS OF THE GRAVE
Description: Essence cost: 100

The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish.

The chance it will hold them still is dependant on the following:

Chance Requirement

============================

40% - Summoner is not present 60% - Summoner is present and corporeal

If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer.


Gravechill
Syntax: GRAVECHILL [OFF]
Description: Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability

on another, it will be transformed into cold damage and have a chance to freeze your opponent.

While you have this defence active, you will also receive bonus resistance against fire damage.


Rot
Syntax: ROT <player>
Description: Essence cost: 1000

Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream.

If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body.

Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread.


Desecration
Syntax: DESECRATE THE DEAD
Description: SENSE GRAVEYARD

At specific graveyards, you may desecrate the dead and steal the dormant life essence within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full.

In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists.


Vengeance
Syntax: VENGEANCE
Description: Essence cost: 400

Upon your death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, irregardless of declaring them an enemy.


Regeneration
Syntax: REGENERATE <player>
Description: Essence cost: 500

Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.


Blackwind
Syntax: BLACKWIND and HUMAN
Description: CHOKE <target>

Essence cost: 500

This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath.

This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time.


Vivisect
Syntax: VIVISECT <target>
Description: If you have successfully leeched away the life aura of your target and have withered all four limbs,
you may release them from this life by splitting your victim from chin to belly and pinning them 

to the ground with their own sternum.

If they are protected by the Rebirth skill, then this skill will destroy that defence instead.


Soulcage
Syntax: SOULCAGE
Description: Essence cost: 3000

This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life.

There is a cooldown before you will be able to use this ability once more after it is triggered.