Weaponry (skill)

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Skill Rank Percent Description
Attack Inept 0 % Attack with your weapon of choice.
Proficiencies Inept 0 % Gaining proficiencies in individual weapons.
WeaponProbe Inept 0 % Learning of venoms or magical effects on weapons.
Technique Inept 0 % Visualise how a weapon would look in action.
Honing Novice 50 % Hard work and dedication.
Weaponbelts Capable 0 % Wield weapons with ease.
Envenom Adept 0 % Coat a weapon in venoms.
Quickwield Adept 25 % Fluidly switch out your weapons in battle.
Armaments Adept 50 % Gauge the effectiveness of arms and armor at a glance.
Parrying Skilled 0 % The ability to parry attacks.
Decapitate Skilled 40 % Hack the head from a player's corpse.
Targeting Gifted 0 % Aiming your blows at specific body parts.
ShieldStance Gifted 25 % Quickly wield a shield by wearing it upon your back.
Throwing Expert 0 % Greatly improve your chances of hitting when throwing.
TargetThrow Virtuoso 0 % The ability to throw at specific body parts.
Archery Fabled 0 % The proper use of longbows.
Bowstance Fabled 50 % Wield bows fluidly.
Shatter Mythical 0 % Deliver a limb-crushing blow.
Returning Mythical 46 % Quickly fetch weapons you have thrown.
Brainsmash Transcendent 0 % Using a blunt weapon, smash your target's brain into pulp.
Behead Transcendent 0 % He was an ugly bugger anyway.

Attack Attack with your weapon of choice
Syntax: SLASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The above syntax is an example and may differ between weapons.

Additional syntax: PROBE <weapon>

As any commoner knows, it is a simple affair to attack with a weapon, however attacking skillfully with one requires a bit of knowledge. To attack with a weapon, first you must WIELD it, and then by using PROBE on your weapon, it will reveal a number of attack commands that you can use with it.

A longsword, for example, will state you can slash with it. So in order to attack someone, you would SLASH <target> to make use of it.

Using different weapon attacks is generally no different between each other, at least not at this stage. It does however change how it looks when you attack with the weapon.

Note: {{{note}}}

Proficiencies Gaining proficiencies in individual weapons
Syntax: PROFICIENCIES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you will find yourself able to specialize in specific weapons, such as

the longsword, broadsword, javelin, halberd, flail, and many others. In order to gain proficiency, you must first seek out someone with the knowledge to teach you that specific weapon. Once you have located such a person, you must then ensure that you have enough lessons to persuade the teacher to teach you. If you do not have enough, the teacher will inform you how many you need.

The syntax that you will want to use to learn a weapon proficiency is: LEARN PROFICIENCY IN <weapon name> FROM <whomever>

After you have given your lessons to the teacher, you must go out and practice with the weapon you are seeking proficiency in. Simply go out and use the weapon as it was intended, and eventually you will master it.

You can read HELP PROFICIENCIES for a list of teachers, where they are, and what weapons they teach.

Note: {{{note}}}

WeaponProbe Learning of venoms or magical effects on weapons
Syntax: WEAPONPROBE <item> or WP <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be able to see the weapon stats of an item, along with any

venoms or magical effects that are present upon it. You can also check a weapon within a shop. Reading over HELP WEAPONRY will tell you little more about each stat.

It will also work on armour and other minor items with effects upon them.

Note: {{{note}}}

Technique Visualise how a weapon would look in action
Syntax: WEAPONTECHNIQUE <weapon> or WTECH <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ever pondered what a weapon might look like if you make use of it? These command will

show you exactly how it will look for each individual default attack the weapon can make. You can also check a weapon within a shop.

Note: {{{note}}}

Honing Hard work and dedication
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The benefits of hard work and dedication can only be appreciated by those who know no other path. As such, those who possess no class skills will find that their ability to use a weapon has become more honed.

It will provide the following benefits when using a basic weapon attack:

- Increased damage against adventurers.
- Increased damage against denizens.
- Increased limb damage when targeting a limb.
- Faster balance recovery when using a weapon.
- Can throw a weapon from one room further away.
Note: {{{note}}}

Weaponbelts Wield weapons with ease
Syntax: SECURE <item or weapon> [SCABBARD]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weaponbelts are an ingenious Troll invention that let people wield secured items quickly

and with ease. By securing the item before you plan to use it, you can WIELD it without losing any balance, providing you are proficient in the weapon.

Note that only one weaponbelt is wearable at once, and weaponbelts will only hold eight items. Therefore you must be strategic if you plan on using multiple items.

You may also wear a single scabbard. This will be able to hold a single sword or dagger. Specify the SECURE with SCABBARD appended to secure the desired weapon into a worn scabbard instead of weaponbelt.

While it is generally used for weapons, it can hold other items too:

- Throwable Enchantments
- Bombs from Bombcrafting
- Archivist Codex
- Sickles for Herbalism
- Scalpels for Apothecary
- Divine Icons
- Artifact Bolas and Boomerangs

Items that are not weapons do not require any proficiency to wield without balance loss.

Note: {{{note}}}

Envenom Coat a weapon in venoms
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will slash them with xentio, providing you have a rag with the venom of course.

Note: {{{note}}}

Quickwield Fluidly switch out your weapons in battle
Syntax: QUICKWIELD <LEFT/RIGHT> <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: QUICKWIELD BOTH <weapon> [weapon2]

If you already have something wielded in your hands, you can fluidly swap them out for another weapon. If you are attempting to wield a two-handed weapon, or two new weapons at once, you need to use QUICKWIELD BOTH.

Note: {{{note}}}

Armaments Gauge the effectiveness of arms and armor at a glance
Syntax: WEAPONLIST [weapon] [IN <SHOP/ROOM/container>] ARMORLIST [armor] [IN

<SHOP/ROOM/container>]

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your instruction with a myriad of weapons and armor has made you capable of identifying

their characteristics and workmanship. As such, you can see a full listing of stats at a glance, along with variety of extra information.

Note: {{{note}}}

Parrying The ability to parry attacks
Syntax: PARRY <body part> or PARRY NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to parry an attack aimed at one of your limbs, providing you

wield a weapon or item that allows you to do so. You can parry your head, torso, left or right arm, and left or right leg.

You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list.

Note: {{{note}}}

Decapitate Hack the head from a player's corpse
Syntax: DECAPITATE <corpse> and PIKE <head>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Provided you have an edged weapon in one of your hands, you will be able to decapitate a

corpse. You may then do whatever you like with the head, including buying a pike and then piking it for all to see.

Note that heads, being organic matter, do not tend to stick around too long, and if put on a pike, the pike will also decay away when the head does.

Note: {{{note}}}

Targeting Aiming your blows at specific body parts
Syntax: TARGET <body part> and TARGET NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With great accuracy, you are now capable of targeting specific body parts with your

weapon in the hope of dealing trauma and breaking them. You can target the head, the torso, left/right arm, or the left/right leg.

It is also possible to in-line your limb choice when attacking. For example, typing SLASH <opponent> LEFT LEG will strike their left leg if you have a capable sword.

Because this requires more precise timing on your part, the sheer damage you can do is reduced when striking a body part.

See HELP LIMB DAMAGE for more information on this subject.

Note: {{{note}}}

ShieldStance Quickly wield a shield by wearing it upon your back
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

If you are wearing a shield upon your back, you will now be able to WIELD it quickly without the normal balance loss for doing so.

Note: {{{note}}}

Throwing Greatly improve your chances of hitting when throwing
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You have now gained enough skill to drastically improve your chances of hitting an opponent with a thrown weapon.

See HELP THROWING for more information on how to throw a weapon.

Note: {{{note}}}

TargetThrow The ability to throw at specific body parts
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your eagle eye and throwing ability now enable you to throw not just at a target, but at a specific body part on a person. See AB WEAPONRY TARGETING to learn how to target a body part.

Note: {{{note}}}

Archery The proper use of longbows
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using a bow:
 SHOOT <target> [type/venom]
 SWITCH <type>

Using a quiver:

 INSPECT QUIVER or IQ
 INQ <amount> <type> ARROWS
 OUTQ <amount> <type> ARROWS

Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use SWITCH to choose which of your arrows you will shoot by default.

In addition to the regular venoms, you may also use the sumac and loki venoms with a bow.

Note: While you may store enchanted arrows within your quiver, this skill does not grant the ability to use them.

Note: {{{note}}}

Bowstance Wield bows fluidly
Syntax: BOWSTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wearing a bow upon your back, you can fluidly move it into your hands without the

normal associated balance loss.

Note: {{{note}}}

Shatter Deliver a limb-crushing blow
Syntax: SHATTER <LEFT/RIGHT> <ARM/LEG> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a blunt weapon, this ability will allow you to deal out an extraordinary

amount of trauma to the chosen limb, breaking it instantly after a few seconds. You may not perform any actions during this time or your blow will be interrupted.

This attack cannot be dodged and is unaffected by rebounding aura.

Note: {{{note}}}

Returning Quickly fetch weapons you have thrown
Syntax: RETURNING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This skill will cause any weapon designed for throwing to return to your hand after being

used, allowing you to throw it quickly in succession. There is a willpower drain upon your mind while you have it active.

Note: {{{note}}}

Brainsmash Using a blunt weapon, smash your target's brain into pulp
Syntax: BRAINSMASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Much like behead, you can try to kill a prone opponent with a blunt weapon, should they

remain in a prone position after a few seconds. This action requires your full attention, if you perform any actions during this time you will fail to brainsmash your target.

If your opponent remains in the same location as you, and you are not hindered in any manner, you will destroy his head in a shower of brain matter and leave a pool of blood upon the ground.

Note: {{{note}}}

Behead He was an ugly bugger anyway
Syntax: BEHEAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have an opponent in a prone position, and are wielding an edged weapon, you may

try to behead him after a few seconds. This action requires your full attention, if you perform any actions during this time you will fail to behead your target.

If your opponent remains in the same location as you, and you are not hindered in any manner, you will remove his head from his body and a large smattering of blood will be left upon the ground.

Note: {{{note}}}