Kaido (skill)
Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration, healing your limbs by force of will, and so on. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful.
Skill | Rank | Percent | Description |
---|---|---|---|
Weathering | Inept | 0 % | Immunity to normal weather. |
Vitality | Novice | 0 % | An adrenaline rush to heal your body. |
Sturdiness | Apprentice | 0 % | Standing firm against attempts to move you. |
Toughness | Capable | 0 % | Increased resistance to physical attacks. |
Deaf | Capable | 40 % | Blocking out sound by force of will. |
Hearing | Capable | 80 % | Restoring your hearing. |
Clotting | Adept | 0 % | Reduce the level of your bleeding. |
Regeneration | Adept | 50 % | Regain health through strength of mind. |
Sight | Skilled | 0 % | Restoring your sight. |
Blind | Skilled | 40 % | Blinding yourself to prevent optical damage. |
Resistance | Skilled | 80 % | Reduce the damage taken from magical attacks. |
Nightsight | Gifted | 0 % | Gain the ability of infravision. |
Enlightenment | Gifted | 0 % | Seek your truth. |
Repetition | Gifted | 33 % | With training comes bodily control. |
Restoration | Gifted | 66 % | Healing damaged limbs by force of will. |
Projectiles | Expert | 0 % | Avoiding many projectiles. |
Constitution | Expert | 50 % | Maintaining your intestinal equilibrium. |
Splitting | Expert | 75 % | Constant meditation by splitting your consciousness. |
Breathing | Virtuoso | 0 % | Holding your breath. |
Consciousness | Virtuoso | 22 % | The ability to stay conscious at all times. |
Immunity | Virtuoso | 44 % | Immunity from most poisons. |
Boosting | Virtuoso | 66 % | Increasing your rate of regeneration. |
Transmute | Virtuoso | 88 % | Instantly convert mana into health. |
Numbness | Fabled | 0 % | Delaying the effects of damage. |
Trance | Fabled | 18 % | Entering the mystical Kai Trance. |
Choke | Fabled | 45 % | Crush a victim's windpipe remotely. |
Nurture | Fabled | 50 % | Nurture the limb of an ally to restore it. |
Cripple | Fabled | 73 % | Cripple your target completely. |
Strike | Fabled | 82 % | Impede your victim's curing ability. |
Heal | Mythical | 0 % | Healing yourself with Kai energy. |
Banish | Mythical | 23 % | Temporarily banish your victim from time itself. |
Enfeeble | Mythical | 77 % | Unleash a massive blast of kai energy at your opponent. |
Deliverance | Transcendent | 0 % | Grant your enemies release from this mortal coil. |
Weathering | Immunity to normal weather | |
Syntax: | WEATHERING | |
Details: | Your budding control over your body will assist you in keeping warm during cold weather
and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless. |
Vitality | An adrenaline rush to heal your body | |
Syntax: | VITALITY | |
Details: | Providing you have full health and mana, you can call upon your adrenal glands to heal
you significantly should your health drop below a quarter of its maximum. Cooldown (when triggered): 180 seconds |
Sturdiness | Standing firm against attempts to move you | |
Syntax: | STAND FIRM | |
Details: | By concentrating on increasing your mass, you are able to gain immunity from most
physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move. |
Toughness | Increased resistance to physical attacks | |
Syntax: | TOUGHNESS | |
Details: | By increasing the density of your skin, you are able to decrease the amount of damage you
will take from physical cutting attacks. |
Deaf | Blocking out sound by force of will | |
Syntax: | DEAF | |
Details: | This ability allows you to enter a short trance and then deafen yourself. |
Hearing | Restoring your hearing | |
Syntax: | HEARING | |
Details: | With a pop, you can instantly restore your hearing should you be deaf. |
Clotting | Reduce the level of your bleeding | |
Syntax: | ||
Details: | Syntax: CLOT [#]
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default. |
Regeneration | Regain health through strength of mind | |
Syntax: | REGENERATION <ON/OFF> | |
Details: | When you are wounded, you can force your body it heal itself at the cost of some mana and
willpower. No action is needed on your behalf, it will happen passively once turned on. |
Sight | Restoring your sight | |
Syntax: | SIGHT | |
Details: | You can now instantly restore your sight at the drop of a pin should you be blind. |
Blind | Blinding yourself to prevent optical damage | |
Syntax: | BLIND | |
Details: | A few seconds after using this ability, your eyes will begin to dim and you will become
blind. |
Resistance | Reduce the damage taken from magical attacks | |
Syntax: | RESISTANCE | |
Details: | Due to your increased bodily control, you are able to reduce the damage from magical
attacks. |
Nightsight | Gain the ability of infravision | |
Syntax: | NIGHTSIGHT | |
Details: | Your eyes are now keen at capturing light allowing you to see in the dark. |
Enlightenment | Seek your truth | |
Syntax: | SEEK ENLIGHTENMENT | |
Details: | After a brief delay, deep meditation will return you to the monastery. You may not do
anything while you wait. |
Repetition | With training comes bodily control | |
Syntax: | ||
Cooldown: | 20 seconds | |
Details: | This ability is passive.
Through repetition of constantly taking on various stances and the addition of muscular training, your body now inherently knows how to take a stance with no effect to your balance. There is a short cooldown after taking a stance before you'll gain the benefits of this ability a second time. |
Restoration | Healing damaged limbs by force of will | |
Syntax: | RESTORE | |
Details: | By channeling your mental power into healing energy, you are able to repair any crippled
limbs within your body through force of will. Should those limbs be broken however, then you will be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed. |
Projectiles | Avoiding many projectiles | |
Syntax: | PROJECTILES <ON/OFF> | |
Details: | You can now heighten your bodies reflexes and improve your chances of dodging or
diverting a ranged attack. This will tax your mind in order to upkeep. You can read HELP AVOIDANCE for more information. |
Constitution | Maintaining your intestinal equilibrium | |
Syntax: | CONSTITUTION | |
Details: | Strengthen the constitution of your stomach, preventing yourself from becoming nauseous. |
Splitting | Constant meditation by splitting your consciousness | |
Syntax: | SPLIT MIND and JOIN MIND | |
Details: | By splitting your consciousness into dual parts, you will begin to meditate constantly
with your second mind. Benefits include replenishment of your mental reserves and a slight reduction in all around mana use. |
Breathing | Holding your breath | |
Syntax: | HOLD BREATH | |
Details: | By holding your breath, you can greatly reduce the potency of asphyxiating attacks and
prevent yourself from drowning or inhaling harmful gases. You will not be able to perform any other actions while holding your breath and as long as you continue holding it your health will slowly drain away. |
Consciousness | The ability to stay conscious at all times | |
Syntax: | CONSCIOUSNESS | |
Details: | Your power of concentration is such that you will be able to heighten your consciousness
of the self, boosting your wisdom by two and increasing the amount of willpower you will regenerate over time. |
Immunity | Immunity from most poisons | |
Syntax: | IMMUNITY | |
Cooldown: | 2 minutes | |
Details: | Your increased mastery over your body allows you to control your blood flow to burn away
the next venom you are poisoned with. |
Boosting | Increasing your rate of regeneration | |
Syntax: | BOOST REGENERATION | |
Details: | This ability, when used in conjunction with regeneration, alters the rate of regeneration
to a more favourable mana-to-health ratio. |
Transmute | Instantly convert mana into health | |
Syntax: | ||
Details: | Syntax: TRANSMUTE <HEALTH |
Numbness | Delaying the effects of damage | |
Syntax: | NUMB | |
Details: | With a very clever method of concentration, you are now able to numb yourself to damage
received, at least temporarily. When the numbness wears off, all the damage you soaked will be received in one blow, although it will be largely reduced. If you have sensitivity, your numbness will be rendered useless and you will receive damage like normal. Bonus damage from sensitivity will not be applied while you are numb. Cooldown (after effect): 20 seconds |
Trance | Entering the mystical Kai Trance | |
Syntax: | KAI TRANCE and BREAK TRANCE | |
Details: | Additional syntax: KAI
By focusing your mind, you will become sensitive to the flow of energy within those that reside in your location, allowing you to generate what is known as kai energy and perform feats of incredible power. To begin with, once you have assumed the necessary trance after a delay, you will obtain an initial flux of kai energy to make use of. However, as you use your kai abilities, this kai will deplete until none is left. Using KAI will allow you to see how much kai you have. Restoring this energy can be achieved by standing in the same location with those who you have declared an enemy at a passive rate. The amount of kai you gain is increased if you face up against multiple foes at once. If there are none, then your kai will slowly decay instead. Use of the trance will drain your mana over time to upkeep, and should you break your trance, you will lose all accumulated kai energy. After using an ability that consumes your kai energy, you will not be able to generate kai for a short period afterward. Be cautious of how and when you use your kai energy. Cooldown Kai Generation (after use): 800 csecs |
Choke | Crush a victim's windpipe remotely | |
Syntax: | KAI CHOKE <target> | |
Details: | Cost: 20 kai energy
By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area. Should they afflicted with a crippled throat, the damage will be increased. |
Nurture | Nurture the limb of an ally to restore it | |
Syntax: | KAI NURTURE <target> [limb] | |
Details: | Cost: 60 kai energy
By utilising your kai to heal another, you can restore the state of limb trauma upon someone else. If you do not specify a limb, then it will heal the limb with the highest amount of trauma. You can use this skill on the following limbs: Head, torso, left arm, right arm, left leg, and right leg. |
Cripple | Cripple your target completely | |
Syntax: | KAI CRIPPLE <target> | |
Details: | Cost: 40 kai energy
By sending out a crushing whip of crackling Kai, it will attempt to cripple each limb of your opponent once over a short delay. |
Strike | Impede your victim's curing ability | |
Syntax: | KAI STRIKE <target> | |
Cooldown: | 25 seconds | |
Details: | Cost: 20 kai energy
Draw Kai energy into your fist and land a blow against their chest. In doing so, the energy will enter their torso and begin to heal it anew. Once a few seconds pass, the energy will then surge with havoc, damaging each limb and the head with trauma for a portion of the trauma the torso originally had. |
Heal | Healing yourself with Kai energy | |
Syntax: | KAI HEAL [ALL] | |
Details: | Cost: 20 kai energy
An incredibly potent healing ability, you can suffuse yourself in kai energy that will heal you of nearly all wounds. You can additionally choose to heal all allies within your location instead, however the healing will be reduced and not as potent. |
Banish | Temporarily banish your victim from time itself | |
Syntax: | KAI BANISH <target> | |
Details: | Cost: 60 kai energy
An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports him temporarily to an area between time. The amount of time they will be banished for will be 2 seconds multiplied by every enemy of yours in the same location before banishment. After you have banished a target, that same target will not be able to be banished again for a short while. |
Enfeeble | Unleash a massive blast of kai energy at your opponent | |
Syntax: | KAI ENFEEBLE <target> | |
Details: | Cost: 70 kai energy
This ability will throw a massive shockwave of kai energy at your opponent, cutting his current health and mana in half and stunning him briefly. If they are shielded, then it will destroy the shield instead. |
Deliverance | Grant your enemies release from this mortal coil | |
Syntax: | KAI DELIVERANCE | |
Details: | Cost: 80 kai energy
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai energy. |