Bladefire (skill)

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Skill Rank Percent Description
Empower Inept 0 % Empower your weapon.
Cleanse Inept 0 % Cleanse empowerments from your weaponry.
Crescent Expert 50 % Carve up your foe with a celestial crescent.
Charging Expert 50 % Your attacks will energize your weapons.
Blastwave Virtuoso 0 % Unleash your weapon's charge in a firey explosion.
Iceblast Virtuoso 66 % Release a blast of icy air to freeze your foe.
Waterflow Fabled 0 % Channel the flow of water through your blade.
Lightning Fabled 66 % Unleash a bolt of powerful lightning at your target.
Retribution Mythical 0 % Bring retribution upon your foe.
Vorpal Mythical 50 % A spiritual strike with your blade.
Penance Mythical 75 % Impose a Penance upon your foe.
Bladefury Transcendent 0 % Unleash the fury of your blade.

Empowerments

Skill Rank Percent Description
Sacrifice Inept 0 % Damage your enemies, at the cost of your own health.
Torch Novice 50 % Shine a light.
Conviction Apprentice 0 % Your conviction shall weaken the enemy.
Disrupt Apprentice 0 % Disrupt the balances of your foe.
Cripple Capable 0 % Attack with crippling bursts of energy.
Flare Capable 50 % Flaring lights to prevent stealth.
Trauma Adept 0 % Send a traumatic blast of power into your foes limb.
Numbing Adept 66 % A surge of energy to numb your foes limbs.
Combustion Skilled 0 % Burn away your foes' mana.
Resonance Skilled 50 % Cause your opponent to resonate with your power.
Burst Gifted 0 % A delayed burst of psychic damage.
Stun Gifted 50 % A disrupting blast of power to stun your foe.
Blaze Expert 0 % Empower your weapon to destroy rebounding auras.
Destruction Virtuoso 33 % Use your weapon to strip your foe's defences.
Hemorrhage Mythical 25 % Crush a bleeding opponent.

Empower Empower your weapon
Syntax: EMPOWER <weapon/LEFT/RIGHT> WITH <power>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to empower your weapons to engender certain effects. These

effects will manifest when you strike an opponent.

Refer to the empowerment section for abilities you can utilise.

Note: {{{note}}}

Cleanse Cleanse empowerments from your weaponry
Syntax: CLEANSE <weapon/LEFT/RIGHT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By cleansing a weapon, you can remove all empowerments that have been placed upon it.
Note: {{{note}}}

Crescent Carve up your foe with a celestial crescent
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By releasing your charged energy, you can cause a crescent of magical energy to strike

your opponent with a hardened edge.

* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding.
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount 

of charge the weapon has.

If your weapon is below a certain amount of charge, then the damage will be halved for all weapons.

Note: {{{note}}}

Charging Your attacks will energize your weapons
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Supplimentary syntax: BLADE CHARGE <weapon

Note: {{{note}}}

Blastwave Unleash your weapon's charge in a firey explosion
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will release your weapon's charge in a fiery explosion, releasing flames and

setting your opponent on fire. The damage dealt will be based upon the amount of charge within your weapon.

* One-handed weapons will deal half the damage of two-handed ones.
* Two-handed weapons will also produce a roaring sound that strips deafness.
Note: {{{note}}}

Iceblast Release a blast of icy air to freeze your foe
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will release the charge within your weapon as a blast of cold magic,

chilling or freezing your opponent should they be inadequately protected.

* One-handed weapons will freeze your opponent by one level.
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor 

for a period determined by the amount of charge within your weapon.

You must have enough charge within your weapon in order to use this ability.

Note: {{{note}}}

Waterflow Channel the flow of water through your blade
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Much like water, you can empower your weapons to flow through the air when performing

either Duality or Doubleswing. This will allow you to recover balance after using those abilities at a quickened rate.

Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those abilities.

You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands.

Note: {{{note}}}

Lightning Unleash a bolt of powerful lightning at your target
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your opponent is within the local area, this ability releases a surge of lightning

that will strike them with a delay after a few seconds. The amount of damage dealt will be based upon the charge of the weapon.

If you are using a one-handed weapon:

 * You or the target will need to not be indoors.
 * If the charge is over 90, it will cause epilepsy when it strikes.
 * The damage will be halved.

If you are using a two-handed weapon:

 * You or the target can be indoors.
 * It will always cause epilepsy.
 * If they have epilepsy already, it will upset their balance instead.

The delay will become longer the less charge the weapon has.

Note: {{{note}}}

Retribution Bring retribution upon your foe
Syntax: RETRIBUTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your opponent be suffering from disrupted mental and physical balance, have their

body crippled, and are paralysed, then this power will kill them instantly.

Note: {{{note}}}

Vorpal A spiritual strike with your blade
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing your weapon toward a target, you can release its charge in a invisible

strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the weapon.

You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands.

Note: {{{note}}}

Penance Impose a Penance upon your foe
Syntax: PENANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will impose a penance upon your target. Should your opponent take

damage within a single instance where an extra 50% damage would result in their death, then the imposed penance will take effect and finish the blow - killing them and leaving no corpse behind.

Cooldown: 60 seconds

Note: {{{note}}}

Bladefury Unleash the fury of your blade
Syntax: BLADEFURY [ON/OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While enabled, this ability will half the natural drain of your charged weapons over time,

allowing you to build and maintain them more easily. This will drain your willpower to maintain however.

Note: {{{note}}}

Sacrifice Damage your enemies, at the cost of your own health
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage your opponent for a percent of their current health.

This can affect denizens, however it cannot score critical hits.

Note: {{{note}}}

Torch Shine a light
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

You can empower your blade with a torch effect, lighting up darkened locations with your blade. This will last a limited amount of time.

Note: {{{note}}}

Conviction Your conviction shall weaken the enemy
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

An opponent struck by a weapon empowered with your conviction will leave them susceptible to stronger empowerments within your kit.

Only one Templar may have their conviction placed upon an opponent at the same time.

Note: {{{note}}}

Disrupt Disrupt the balances of your foe
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with disrupt will muddle the balances of those it strikes.

First it will disrupt their physical balance, making it harder to writhe from entanglements, and then it will disrupt their mental balance, making it more difficult to cope with mental tasks such as focusing.

This empowerment will have no effect if they are not under your conviction.

Note: {{{note}}}

Cripple Attack with crippling bursts of energy
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with cripple will have two scaling effects, which will wear off over time if left uncured.

The first strike will cripple their legs, making it more difficult to escape, while the second strike will cripple their body, halving the amount of damage they can deal.

This empowerment will have no effect if they are not under your conviction.

Note: {{{note}}}

Flare Flaring lights to prevent stealth
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

When struck by the flare empowerment, for a period of time, the opponent will become visible despite any abilities that might hide them.

They will additionally be unable to become incorporeal if they have such abilities that allow them to do so.

Note: {{{note}}}

Trauma Send a traumatic blast of power into your foes limb
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, should you directly attack a limb.

The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon.

Note: {{{note}}}

Numbing A surge of energy to numb your foes limbs
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of time.

The way this works is that a numbed limb will act as though it is crippled, but only if the opposite limb is crippled as well. It will have no effect otherwise.

Only affects the arms and legs.

Note: {{{note}}}

Combustion Burn away your foes' mana
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with combustion will harm the mental faculties of your opponent, burning their mana reserves.

The amount burned is increased should your opponent be under your conviction.

Note: {{{note}}}

Resonance Cause your opponent to resonate with your power
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

This power will allow you to resonate with your opponent for a limited time, making it easier to use certain abilities on your opponent. This will allow you to use them without cost to your balance or equilibrium.

The following abilities are effected: Diagnose, Wounds, Gauge, and Assess.

Note: {{{note}}}

Burst A delayed burst of psychic damage
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with burst will store energy within your target for 30 seconds. After this time has expired or should they be knocked to the ground, the energy will burst outwards, attacking their mind.

You can combine other empowerment effects with the burst effect by striking them with it before it triggers.

The following empowerments can be added: Burst, Stun, Destruction, Combustion, Flare, and Resonance.

Note: {{{note}}}

Stun A disrupting blast of power to stun your foe
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning your opponent for a short time.

Note: {{{note}}}

Blaze Empower your weapon to destroy rebounding auras
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your opponent, should you strike the aura when attacking them. This will destroy the aura in the process.

Note: {{{note}}}

Destruction Use your weapon to strip your foe's defences
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with destruction will destroy a single defence from your opponent that does not originate from themselves.

Note: {{{note}}}

Hemorrhage Crush a bleeding opponent
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage based upon how much they are bleeding. The more they bleed, the more damage it will deal.

Additionally, this ability will deal some extra bleeding as well, however it will have no effect if they are not bleeding.

Note: {{{note}}}