Zeal (skill)

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General Abilities

Skill Rank Percent Description
Wounds Capable 0 % Determine if a limb has undergone trauma.
Mindset Capable 50 % Mind over matter.
Fending Capable 75 % Fend off attacks on your limbs.
Sprint Adept 0 % Sprint as far as you can.
Endlink Adept 10 % Attach an ending link to your silver chain.
Flow Skilled 66 % Flow into successive quick strikes.
Haste Gifted 66 % Move with extraordinary haste through the land.
Wrath Expert 0 % None are safe from your wrath.
Disunion Expert 50 % Shatter the spirit into multiple.
Swagger Virtuoso 50 % Resist numbed muscles with an act of swagger.
Caeveir Virtuoso 75 % Perform and master the Caeveir kata.
Hackles Fabled 20 % Command your chains with a will of their own.
Respiration Fabled 60 % Deep breathing allows wounds to heal.
Welt Mythical 40 % Form a throbbing welt upon your opponent.
Rebuke Mythical 60 % Defend a limb from destruction.
Litheness Mythical 80 % Remain lithe when in a state of focus.
Blitz Transcendent 0 % They cannot strike what they cannot see.

Fist-Based Attacks

Skill Rank Percent Description
Pummel Inept 0 % Pummel an arm with one of your hands.
Palmforce Adept 33 % Force an opponent to the floor.
Clawtwist Gifted 33 % Form the claw to damage a harmed torso.
Dislocate Expert 75 % Dislocate an arm with a pop.
Twinpress Fabled 0 % Utilise two fingers to weaken the spirit.
Direblow Mythical 20 % A devastating blow with a rigid hand.

Foot-Based Attacks

Skill Rank Percent Description
Wanekick Adept 66 % A whip-like kick to the lower limbs.
Sunkick Skilled 33 % A whirling kick to the temple.
Risekick Virtuoso 0 % Rise up with a kick to the chest.
Heelrush Virtuoso 75 % Three consecutive kicks to break limbs.
Edgekick Fabled 80 % Thrust the edge of your foot into the throat.

Chain-Based Attacks

Skill Rank Percent Description
Anklepin Skilled 0 % Deliver a pinstrike to their ankle.
Jawcrack Gifted 0 % Aim for the jaw to make them stutter.
Descent Expert 25 % Allow gravity to let you strike their back.
Wristlash Virtuoso 25 % Lash your opponents wrists.
Rive Fabled 40 % Shred the flesh with your chain.
Uprise Mythical 0 % Flick your chain toward the head.
Whipburst Mythical 0 % A burst of flame with the tip of the chain.

Wounds Determine if a limb has undergone trauma
Syntax: WOUNDS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to determine how badly damaged the limbs of your opponent are.
If you specify no target, then you can check your own limbs.
Note: {{{note}}}

Mindset Mind over matter
Syntax: MINDSET <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mind holds dominion over the body. Depending on your chosen mindset, you can receive

a damage boost to a subset of abilities within the Zeal skillset.

The following mindsets are available to you: Star: Increases the damage of fist-based abilities. Sun: Increases the damage of foot-based abilities. Moon: Increases the damage of chain-based abilities.

Note: {{{note}}}

Fending Fend off attacks on your limbs
Syntax: FEND <limb> or FEND NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With quick hands, you can fend off attacks aimed at a specific limb. Both your hands must

have nothing in them in order to fend off an attack.

You can fend either the head, torso, left arm, right arm, left leg, or right leg.

You will be unable to fend off attacks if you become prone (see HELP PRONE). Being fallen is excluded from this list.

Note: {{{note}}}

Sprint Sprint as far as you can
Syntax: SPRINT <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your trained physique allows you to quickly dash in a particular direction until there is

no where left to go.

Note: {{{note}}}

Endlink Attach an ending link to your silver chain
Syntax: ENDLINK <chain> <WEIGHT/POINT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you have a bar of iron in your inventory, you can attach either a weight to

your chain in order to deal blunt damage, or a point to your chain to deal cutting damage.

Without this ending link you will not be able to attack with your chain.

Note: {{{note}}}

Flow Flow into successive quick strikes
Syntax: FLOW <target> <[ab] [param]> <[ab] [param]>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding zeal allows you to release a barrage of flowing blows at a reduced balance

cost. You may optionally include a secondary parameter, such as left or right, when the ability requires one. Only two abilities may be used at once.

Example: FLOW VALINGAR PUMMEL LEFT PALMFORCE STRIKE

Note: {{{note}}}

Haste Move with extraordinary haste through the land
Syntax: HASTE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your physical prowess has grown to a point that you can increase your celerity greatly,

allowing you to move quickly across the land. This will slowly drain your endurance while it is active however.

Note: {{{note}}}

Wrath None are safe from your wrath
Syntax: WRATH [EXTEND]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Unleash your zealous wrath upon those around you, granting you supernatural instincts.

When someone changes their parry within your location, you will see to which limb it is shifted to.

If you choose to extend this ability, the length it'll remain in effect is doubled, however it will drain your strength temporarily by 1 point as an additional cost.

If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Zeal strikes that utilise the fist.

Note: {{{note}}}

Disunion Shatter the spirit into multiple
Syntax: DISUNION and REUNITE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Splinter the spirit into multiple offshoots of yourself. These offshoots retain a small

amount of intelligence and will help right your balance and equilibrium every so often. Be wary however, as maintaining a splintered spirit will drain your health slowly over time.

Note: {{{note}}}

Swagger Resist numbed muscles with an act of swagger
Syntax: SWAGGER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to bolster your confidence, curing the paresis affliction or

granting you a defence against it if you are not afflicted. However, this act requires some serious physical training, and will strain your body in a way that it will reduce your strength temporarily by 1 point each time this ability is used.

If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Zeal strikes that utilise the fist. Swagger will also become unusable.

Note: {{{note}}}

Caeveir Perform and master the Caeveir kata
Syntax: KATAS DEMONSTRATE CAEVEIR GRADE <person> CAEVEIR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Flow through the techniques of the Zealot martial arts, drilling in motions through

practice and repetition. Once mastered through grading, this will grant your fist and foot techniques extra damage against adventurers when used.

Only someone who has mastered the Caeveir kata already may grade you.

Note: {{{note}}}

Hackles Command your chains with a will of their own
Syntax: HACKLES <target> <[ab] [param]>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: What better way to use your chains then to do it hands free? With this ability, your

chains will rise up like hackles and can be commanded to strike utilising a secondary balance to do so. You may only use chain-based abilities with this skill and only one at a time.

Example: HACKLES VALINGAR UPRISE

Note: {{{note}}}

Respiration Deep breathing allows wounds to heal
Syntax: RESPIRATION [HOLD]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Relax your mind and enjoy the benefits of deep breathing, allowing you to quickly heal

wounds and recover your health when using this ability.

You can also choose to hold your breath. This is a channeled action that, if uninterrupted, will heal you for additional health and restore your strength back to its original might.

Note: {{{note}}}

Welt Form a throbbing welt upon your opponent
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When striking with a fist or foot, there is a chance your blow will leave behind a welt. If it does and you strike that body part with your chain, your chain will deal a small amount of trauma to that limb.

In order to gain the bonus effect from a welt, you must use: Sunkick -> Uprise  : for a welt on the head. Palmforce -> Descent : for a welt on the torso. Pummel -> Wristlash  : for a welt on either arm. WaneKick -> Anklepin : for a welt on either leg.

Only one welt will appear on an opponent at a time, and it will naturally heal itself after several seconds if the welt is left alone.

Note: {{{note}}}

Rebuke Defend a limb from destruction
Syntax: REBUKE <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 10 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Utilise the defensive properties of your chain and have it coil around one of your arms

or legs, protecting it from an attack that would target that limb for a single use. Upon being struck, it will emit a bright light that will knock over and stun your opponent.

Using an attack that requires your chain while a limb is protected will remove the effect.

Note: {{{note}}}

Litheness Remain lithe when in a state of focus
Syntax: LITHENESS [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When using an ability that requires a channeling motion, you will no longer suffer a

malus to your dodge chance while you remain lithe. There is an endurance drain associated with this ability.

Note: {{{note}}}

Blitz They cannot strike what they cannot see
Syntax: BLITZ
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 8 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Push your body to its limits and enter a blitz, allowing you to quickly strike up to five

different enemies within your location and adjacent to you over a short period of time, crippling limbs and dealing damage in the process.

During the blitz, others will not be able to target you directly until your blitz comes to an end.

You only begin this ability with at least one visible enemy within your location.

Note: {{{note}}}

Pummel Pummel an arm with one of your hands
Syntax: PUMMEL <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As long as you possess a free hand, you may pummel an opponent's arm. This will deal

blunt damage and inflict trauma to the arm in the process.

Note: {{{note}}}

Palmforce Force an opponent to the floor
Syntax: PALMFORCE <target> [STRIKE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By striking an opponent with an open palm, you can knock them solidly to the ground.

You may choose to follow up with a strike after knocking your opponent to the ground. This is a channeled action, and if they remain upon the ground when it completes, you will strike them in the face and daze them.

Note: {{{note}}}

Clawtwist Form the claw to damage a harmed torso
Syntax: CLAWTWIST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By shaping your fist into a claw, you can drive it into the torso of your opponent and

twist the muscle and flesh of the abdominal wall. This will deal trauma to the torso and should it be broken, it will aggravate the wound and cause extra bleeding.

Note: {{{note}}}

Dislocate Dislocate an arm with a pop
Syntax: DISLOCATE <target> <LEFT/RIGHT> ARM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move in close to your opponent and grab one of their arms in a tight grip. Once grasped,

you will apply a practiced amount of force that will pop the arm right out of its socket. If the dislocation is not healed, eventually it will suffer permanent damage and become broken.

While this deals no damage or trauma from the attack itself, it cannot be parried by your opponent.

This skill has no effect upon a limb that is already damaged.

Note: {{{note}}}

Twinpress Utilise two fingers to weaken the spirit
Syntax: TWINPRESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Thrust two fingers into your opponent in order to disrupt their spirit with a pulse from

your own. This resonance will stiffen their limbs and cause a ripple of spasms through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent.

Note: {{{note}}}

Direblow A devastating blow with a rigid hand
Syntax: DIREBLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forming a rigid hand, you can deliver a deep and terrible blow to your opponent. This

is a channeled action, and should it succeed, it will deliver a deep wound that will turn ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a weaker blow will occur that will leave behind a light wound that will slightly increase the amount of bleeding caused when bleeding occurs.

Note: {{{note}}}

Wanekick A whip-like kick to the lower limbs
Syntax: WANEKICK <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send a powerful waning kick towards the leg of your opponent, causing blunt damage while

dealing trauma to that limb.

Note: {{{note}}}

Sunkick A whirling kick to the temple
Syntax: SUNKICK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make use of your feet and launch a spinning kick that strikes their head. This will leave

them dizzy and stupid, and will deal trauma to the skull.

Note: {{{note}}}

Risekick Rise up with a kick to the chest
Syntax: RISEKICK [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have been tripped or otherwise fallen to the ground, you may rise up with a swing

of your legs and use the momentum to deliver a kick to stomach. This will upset their balance and deliver a small amount of trauma to the torso.

If you supply no target, then you can simply kick yourself up from the ground, regardless if you were tripped or not.

Note: {{{note}}}

Heelrush Three consecutive kicks to break limbs
Syntax: HEELRUSH <target> <bodypart>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Execute three consecutive kicks against an opponent, damaging the body part of choice in

the process. You may not perform any action that utilises balance or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will deal more damage and trauma than the last, and the final hit will leave them stunned.

Note: {{{note}}}

Edgekick Thrust the edge of your foot into the throat
Syntax: EDGEKICK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Thrust the solid edge of your foot into their throat, crippling their voice and leaving

them unable to speak.

Note: {{{note}}}

Anklepin Deliver a pinstrike to their ankle
Syntax: ANKLEPIN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A sudden spiraling motion will allow you to deliver a low blow with precision, directly

into their ankle. This will strain the ankle, causing trauma to both of their legs when they move between locations.

Note: {{{note}}}

Jawcrack Aim for the jaw to make them stutter
Syntax: JAWCRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Aim for your opponent's jaw and strike it with your chain. This heavy attack will make

them stutter.

Note: {{{note}}}

Descent Allow gravity to let you strike their back
Syntax: DESCENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Aim your chain to strike their back by having the length of the chain wrap upon their

shoulder and swing downwards into their spine. The pain inflicted will place a strain upon their back, dealing trauma to their torso when they stand up from the ground.

Note: {{{note}}}

Wristlash Lash your opponents wrists
Syntax: WRISTLASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Lash your chain in such a manner that it will strike the wrist of your opponent,

straining them from the impact. When that opponent parries an attack, it will cause trauma to both of their arms.

Note: {{{note}}}

Rive Shred the flesh with your chain
Syntax: RIVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Coil your chain around your opponent, and then pull it back with a sharp yank to shred

their flesh. This motion will deal some damage and cause them to bleed.

Note: {{{note}}}

Uprise Flick your chain toward the head
Syntax: UPRISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Whip your chain toward your opponent's chin, snapping their head back and causing

whiplash. This will cause damage to the head each time they sip an elixir.

Note: {{{note}}}

Whipburst A burst of flame with the tip of the chain
Syntax: WHIPBURST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send your chain directly at your target in order to whip them. If used in tandem with the

Hackles ability, then the tip will burst into flame upon contact and deal fire damage instead.

Please see AB ZEAL HACKLES for more information on the Hackles ability.

Note: {{{note}}}