Classes

Revision as of 18:49, 15 November 2012 by Lin (talk | contribs)

A class is the primary martial style of a character. A class is represented by three skillsets, each of which is designed to synergize with one another to provide you with a suite of useful abilities. Classes carry with them certain restrictions, namely which types of armor you can wear, and tethering.

Classes and Guilds

Except in the case of  [Praenomen], each class in Aetolia belongs to, and is taught by, its respective guild. In many instances, the guild and class names are the same, though there are exceptions (such as the Sentaari guild offering  [Monk]).

Acquiring a Class

When a character joins a guild, they acquire the guild's class as well, and are considered to be an apprentice of that class. This differs from actual class apprenticeship, a method by which characters teach a non-guilded character their class. While an apprentice, leaving your guild will cause you to lose your class as well, refunding the lessons you put into that class (at a loss: newbies only retain 90% of their lessons, while players above level 20 retain 50%).

When a character reaches rank 3 in their guild, they acquire the class, making it permanent. Even if they are demoted below rank 3, they will no longer be an apprentice. Once you own the class, you are able to apprentice outsiders in its skills. Additionally, leaving the guild will not cause you to lose your class.

Mastering a Class

If you wish to acquire another class, you will first need to master the one you have. To master a class, you must either learn up to two Transcendent, or three Virtuoso skills in that class.

Armor Restrictions

Your current class will be restricted to a certain set of armor, or in certain cases, be unable to wear armor at all. Wearing weaker armor than what is available is an option, but only recommended in very special situations.

Armor Restrictions by Class
Armor Class
No Armor  [Sciomancer],  [Ascendril],  [Bloodborn],  [Atabahi],  [Bahkatu],  [Teradrim]
Leather  [Zealot],  [Monk]
Ringmail  [Shaman]
Scalemail  [Cabalist],  [Indorani],  [Syssin],  [Praenomen]
Chainmail  [Sentinel]
Splintmail  [Luminary]
Fieldplate  [Templar],  [Carnifex]
Fullplate  [Templar],  [Carnifex]

Class Summaries

 [Ascendril]

Guild: Ascendril (Guild)
Class: Ascendril (Class)
  • The Ascendril are the guardians of the Spirit realm, the plane where positive, life-giving energy thrives. A sect of mages splintered from the old Magi, their class skills are Elemancy, Crystalism, and Enchanting.

 [Atabahi]

Guild: Atabahi (Guild)
Class: Atabahi (Class)
  • Atabahi can mutate into a feral werewolf at will, conferring upon them terrific strength and agility. They carry a deep-seated hatred for the Bahkatu. They specialize in Lycanthropy, Ferality, and Howling.

 [Bahkatu]

Guild: Bahkatu (Guild)
Class: Bahkatu (Class)
  • The arch nemeses of the Atabahi, the Bahkatu mutate into powerful werebears, able to crush skulls and shatter bones. They use the skills of Ferality, Lycanthropy, and Roaring.

 [Bloodborn]

To be written.

 [Cabalist]

To be written.

 [Carnifex]

To be written.

 [Indorani]

To be written.

 [Luminary]

To be written.

 [Monk]

To be written.

 [Praenomen]

To be written.

 [Sciomancer]

To be written.

 [Sentinel]

To be written.

 [Shaman]

To be written.

 [Syssin]

To be written.

 [Templar]

To be written.

 [Teradrim]

To be written.

 [Zealot]

To be written.


Class Navigator By Alignment - Note: Class alignment isn't always the same as the guild that teaches that class.
Shadow Neutral Spirit
 [Archivist]  [Carnifex]  [Indorani]  [Monk]  [Shapeshifter]  [Ascendril]  [Luminary]  [Sentinel]
 [Praenomen]  [Sciomancer]  [Teradrim]  [Wayfarer]  [Syssin]  [Shaman]  [Templar]  [Zealot]
 [Revenant]  [Warden]