The Free City of Delve | |
The Council of Five | Qayyam, Holgraid, Tirriki, Rhav, and Veran |
Lord-Provost of the Ecclesiarch | Wahelei |
Seneschal of the Guard | Horvatz |
Prelate of the Helm | Kull |
Nestled on the far north-western coast of Albedos, the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the Dreikathi. Its very location provides a sphere of natural protection, and effectively has been cut off from the rest of the continent of Albedos. Bordered on three sides by typhoon-prone waters, the city is guarded by sea as well as protected via land by the expanse of the Dramedo Crags to the east.
With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. The city itself is a sprawling assortment of various districts ranging from the massive Docklands to the expansive Military Yards. Delve is a bustling city that despite the threat of the Dreikathi, is full of life. Those counted as enemies of the Dreikathi are welcomed as allies within the walls of Delve, as long as they abide by the laws of the city. Delve is also home to the only known access point between both the continent of Sapience and that of Albedos outside of attempting to brave the violent waters that separate them. |
For use in the four city pages. Will be expanded to include description, leadership, etc. For now edit those manually.