Dhuriv (skill)

Revision as of 18:11, 25 September 2024 by Onu (talk | contribs)

An ancient and elegant art perfected by the Sentinels of old, the skill of Dhuriv was only recently rediscovered after the woodland spirits of Dendara fled from the reach of the descendants of those long-deceased warriors. Engaging the use of the dhurive, a two-handed staff of wood fitted with punishing blades on either end, those who practice the art of Dhuriv are a deadly and mesmerizing foe.

Combining an elegant series of acrobatic techniques with the powerful strikes and flourishes made possible with the dhuriv, the Sentinel warrior is capable of numerous feats. In addition, those trained with the dhuriv know well the capabilities of a wide range of poisons, and are even able to combine the naturally occurring toxins to introduce new and more debilitating effects within their enemies.

General Abilities

Skill Rank Percent Description
Assemble Inept 0 % Turn your staff into a deadly dhurive.
Collect Inept 0 % Collect a staff of your choice.
Combo Inept 0 % Refine your timing.
Resting Apprentice 0 % Regain your energy through meditation.
Nimble Adept 0 % Stay on your feet better.
Envenom Adept 50 % Apply deadly venoms to your dhurive.
Blocking Skilled 25 % Prevent movement in certain directions.
Flexibility Gifted 0 % Escape entangling messes.
Expertise Expert 50 % Heightened proficiency of the dhurive.
Riposte Virtuoso 33 % Strike again if they parry.
Backflip Fabled 0 % Flip away in the nick of time.

Single Attacks

Skill Rank Percent Description
Flourish Adept 25 % An unbalanced strike against a foe.
Pierce Skilled 66 % Target their legs and make one useless.
Sever Expert 0 % Severely damage an arm.
Impale Fabled 33 % Bury your blade in your opponent.
Spinecut Fabled 66 % Sever their spine.
Dualraze Mythical 0 % Remove an opponent's protective auras.
Throatcrush Mythical 33 % Smash their throat into uselessness.
Gorge Mythical 66 % Strike your opponent in the belly.
Whirl Transcendent 0 % Spin your blade for a delayed strike.

Initial Attacks

Skill Rank Percent Description
Slash Inept 0 % Cut into your foe with your blade.
Blind Novice 0 % Obscure their vision with a bleeding wound.
Twirl Capable 0 % Confuse your foe with swift motions.
Strike Skilled 33 % A forceful stunning attack.
Crosscut Gifted 33 % Slice into the veins of your enemy.
Weaken Gifted 66 % Exhaust your foe's agility.
Reave Expert 25 % Strip their defenses away.
Trip Expert 75 % Tangle their legs up.
Slam Virtuoso 66 % Batter their head with the side of your blade.
Ambush Fabled 0 % Charge your foe from nearby.

Follow-Up Attacks

Skill Rank Percent Description
Stab Inept 0 % A quicker second jab.
Slice Apprentice 50 % Induce heavy bleeding with your blow.
Thrust Capable 50 % A deep thrust with massive damage.
Disarm Adept 75 % Disarm your enemy.
Gouge Skilled 0 % A deep strike to the head.
Heartbreaker Expert 50 % Pierce your opponent's heart.
Slit Virtuoso 0 % Make them breath- and speechless.

Assemble Turn your staff into a deadly dhurive
Syntax: ASSEMBLE DHURIVE FROM <staff> ASSEMBLE DHURIVE FROM <staff> USING DESIGN <design>
     ASSEMBLE DHURIVE FROM <staff> USING <diagram>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a wooden staff collected from nature and a piece of obsidian in your hand, you will

be able to assemble your own personal dhurive.

Note: {{{note}}}

Collect Collect a staff of your choice
Syntax: COLLECT STAFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 60 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Keeping a keen eye on your surroundings you will be able to find a staff good enough to

use as a weapon. There are different kinds of staffs to find depending on the environment.

Forest: elm, walnut or oak Mountain and Hill: pine Beach: driftwood Grasslands or Valley: birch Swamp: ash River: water-drenched oak Ancient forest: heartwood

Note: {{{note}}}

Combo Refine your timing
Syntax: DHURIV COMBO <target> <initial> <follow-up>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to unleash a swift combination of attacks with a single command.
Note: {{{note}}}

Resting Regain your energy through meditation
Syntax: RESTING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By placing your mind in a meditative state, you allow your body to recover endurance

faster.

You may only enter such a state when within a natural environment, which are limited to: Forests, Mountains, Hills, Beaches, Grasslands, Valleys, Swamps and Rivers.

Any other area is not suitable for a Sentinel to seek such a bountiful state of rest.

Note: {{{note}}}

Nimble Stay on your feet better
Syntax: BALANCING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a fight it is essential to stay on your feet. Using this skill, you will be able to

occasionally avoid being knocked to the ground. This will tax your mana and willpower in order to upkeep.

Note: {{{note}}}

Envenom Apply deadly venoms to your dhurive
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Note: {{{note}}}

Blocking Prevent movement in certain directions
Syntax: BLOCK <direction> and UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move into a position that blocks others from leaving your location, providing you are not

incapacitated or feared. Should you move, you will cease to block.

Note: {{{note}}}

Flexibility Escape entangling messes
Syntax: FLEXIBILITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From your constant training you have learned how to remain flexible even in the face of

adversity. While under the effects of an affliction that lengthens balance recovery, they will only extend your balance by half as much.

Note: {{{note}}}

Expertise Heightened proficiency of the dhurive
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your proficiency with the dhurive has heightened to the point that you can strike successfully with a single crippled arm. Having both arms crippled will still leave you helpless, however.

Additionally, should your target have confusion, then any attack with your dhurive cannot be parried.

Note: {{{note}}}

Riposte Strike again if they parry
Syntax: DHURIV RIPOSTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your opponent parries your attack you can instantly answer with another, though it

will be weaker. This ability cannot deliver venoms.

Note: {{{note}}}

Backflip Flip away in the nick of time
Syntax: BACKFLIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By tensing your legs, you can backflip away the next time you successfully dodge an

attack, providing you dodge within the next few seconds of activation. You will leave in the direction you originally came from, bypassing any obstructions in your way, however if you were magically transported or were moved in a fashion that wasn't through an exit then you will be unable to backflip.

Note: {{{note}}}

Flourish An unbalanced strike against a foe
Syntax: DHURIV FLOURISH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After utilising certain abilities, you may follow the attack with a quick jab of your

blade in a flourishing motion. You may make use of this ability while off equilibrium for no extra cost.

Flourish will work with the following abilities: Woodlore: Icebreath, Daunt, and Swoop. Tracking: Combust.

Note: {{{note}}}

Pierce Target their legs and make one useless
Syntax: DHURIV PIERCE <target> <LEFT/RIGHT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this single attack you are able to target one of your opponent's legs. This will

first cripple the limb, and then if it is left untreated, it will then break it causing damage to the bone.

Note: {{{note}}}

Sever Severely damage an arm
Syntax: DHURIV SEVER <target> <LEFT/RIGHT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This skill can be used to target arms and cripple them. This first strike will leave the

arm crippled, then if left untreated, the second will completely break the arm and damage the bone.

Note: {{{note}}}

Impale Bury your blade in your opponent
Syntax: DHURIV IMPALE <target> DHURIV DRAG <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your opponent is prone, you can use this ability to drive your dhurive deep into their

stomach. Your victim will be unable to act until they writhe free. Once impaled, you may drag them in a direction if you so wish.

You may WITHDRAW DHURIVE to remove your dhurive from your opponent should they be unable to writhe free, allowing you to act once more.

Note: {{{note}}}

Spinecut Sever their spine
Syntax: DHURIV SPINECUT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This move can be used to quickly end your opponent's suffering by cutting off their spine,
finishing them off. To be able to use it, the opponent must be confused, prone, both legs crippled,
and affected by heartflutters.
Note: {{{note}}}

Dualraze Remove an opponent's protective auras
Syntax: DHURIV DUALRAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this swift move, you can raze two of your opponent's defences at once. The second

raze will only work on rebounding aura or magical shields.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence

Note: {{{note}}}

Throatcrush Smash their throat into uselessness
Syntax: DHURIV THROATCRUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forcefully whacking the wooden staff against your opponent's throat you can

efficiently remove his ability to swallow properly. This will additionally prevent the Fitness ability from being used, should they have it.

Note: {{{note}}}

Gorge Strike your opponent in the belly
Syntax: DHURIV GORGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have someone impaled upon your dhuriv, you can gorge them with your weapon to

cause significant damage.

Note: {{{note}}}

Whirl Spin your blade for a delayed strike
Syntax: DHURIV WHIRL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This difficult manuever will first strike your opponent with your blade, similar to Slash

or Stab. After a short delay, and while you are off balance, you will strike them again - leaving only a small window before your next attack. If you are hindered while whirling your blade, the second attack will not strike.

Should your opponent's rebounding aura come up, or should he shield, then the second strike of Whirl will raze it instead.

Note: {{{note}}}

Slash Cut into your foe with your blade
Syntax: DHURIV SLASH <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Running your blade along the exposed flesh of the opponent you can cut their flesh and

deliver a venom. The attack will position you for a follow-up attack with the other blade.

Note: {{{note}}}

Blind Obscure their vision with a bleeding wound
Syntax: DHURIV BLIND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a very precise cut above your opponent's eyes, you can cause blood to blur their

vision if they are not blind, otherwise it will restore their vision. Afterwards you can easily position yourself for a follow-up attack.

Note: {{{note}}}

Twirl Confuse your foe with swift motions
Syntax: DHURIV TWIRL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When moving your dhurive in a specific pattern, learned after hours of practice, you can

confuse your opponent by simply threatening to strike. Your movements also make it possible to strike with a follow-up attack.

This ability deals no damage and is not affected by the aura of rebounding.

Note: {{{note}}}

Strike A forceful stunning attack
Syntax: DHURIV STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This quick strike from your dhurive will catch the opponent offguard, leaving them

momentarily stunned and allowing you to follow-up with another attack.

Note: {{{note}}}

Crosscut Slice into the veins of your enemy
Syntax: DHURIV CROSSCUT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This long slice across the target's body will induce impairment alongside substantial

damage. If the target is already impaired, you will induce addiction in your assault as well as additional bleeding. This will position you for a follow-up attack afterward.

Note: {{{note}}}

Weaken Exhaust your foe's agility
Syntax: DHURIV WEAKEN <target> <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may slice at your foe's muscles, inducing lethargy if the legs are struck and

dropping their parry if the arms are struck. This will position you for a follow-up attack afterward.

Note: {{{note}}}

Reave Strip their defenses away
Syntax: DHURIV REAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This attack will allow you to strip the defences of your foe, prioritising magical

shields and then the aura of rebounding. Afterwards it will strip at random. This attack will position you for a follow-up strike.

Note: {{{note}}}

Trip Tangle their legs up
Syntax: DHURIV TRIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tangling your weapon between your opponent's legs is a sure way to make him fall. This

will allow you to make a follow-up attack afterwards.

Note: {{{note}}}

Slam Batter their head with the side of your blade
Syntax: DHURIV SLAM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spinning your weapon, you can strike them in the head with the flat of your blade causing

blunt trauma. This will cause the epilepsy and laxity afflictions in your opponent. You may perform a follow-up attack afterwards.

Note: {{{note}}}

Ambush Charge your foe from nearby
Syntax: DHURIV AMBUSH <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to attack your opponent from an adjacent location, destroy the

aura of rebounding if they are protected by one, and then follow-up with a second attack.

Note: {{{note}}}

Stab A quicker second jab
Syntax: DHURIV STAB <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Only after an initial attack can you manage this quick stab at your opponent and deliver

a venom.

Note: {{{note}}}

Slice Induce heavy bleeding with your blow
Syntax: DHURIV SLICE <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Positioning yourself properly with an initial attack, you can smoothly direct your other

blade towards your opponent's torso to cause massive bleeding and deliver a venom.

Note: {{{note}}}

Thrust A deep thrust with massive damage
Syntax: DHURIV THRUST <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This strong thrust at the opponent's torso will knock their pill balance should the

victim be suffering from heartflutter. Additionally, it can deliver a venom.

Note: {{{note}}}

Disarm Disarm your enemy
Syntax: DHURIV DISARM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using sharp blows to the wrist, you are able to pry your opponent's weapon from his hands.
You need to position yourself properly with an initial attack to be able to use this attack.
Note: {{{note}}}

Gouge A deep strike to the head
Syntax: DHURIV GOUGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a quick and clever motion you can jab your target in the head, causing damage and

turning them rather impatient.

Note: {{{note}}}

Heartbreaker Pierce your opponent's heart
Syntax: DHURIV HEARTBREAKER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can pierce your target's chest with your dhurive, inducing erratic flutters within

their heart.

Note: {{{note}}}

Slit Make them breath- and speechless
Syntax: DHURIV SLIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This very precise follow-up attack will cripple your opponent's throat, making it

difficult to speak or make use of abilities that require the throat.

Note: {{{note}}}