An ancient and elegant art perfected by the Sentinels of old, the skill of Dhuriv was only recently rediscovered after the woodland spirits of Dendara fled from the reach of the descendants of those long-deceased warriors. Engaging the use of the dhurive, a two-handed staff of wood fitted with punishing blades on either end, those who practice the art of Dhuriv are a deadly and mesmerizing foe.
Combining an elegant series of acrobatic techniques with the powerful strikes and flourishes made possible with the dhuriv, the Sentinel warrior is capable of numerous feats. In addition, those trained with the dhuriv know well the capabilities of a wide range of poisons, and are even able to combine the naturally occurring toxins to introduce new and more debilitating effects within their enemies.
General Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Assemble | Inept | 0 % | Turn your staff into a deadly dhurive. |
Collect | Inept | 0 % | Collect a staff of your choice. |
Combo | Inept | 0 % | Refine your timing. |
Resting | Apprentice | 0 % | Regain your energy through meditation. |
Nimble | Adept | 0 % | Stay on your feet better. |
Envenom | Adept | 50 % | Apply deadly venoms to your dhurive. |
Blocking | Skilled | 25 % | Prevent movement in certain directions. |
Flexibility | Gifted | 0 % | Escape entangling messes. |
Expertise | Expert | 50 % | Heightened proficiency of the dhurive. |
Riposte | Virtuoso | 33 % | Strike again if they parry. |
Backflip | Fabled | 0 % | Flip away in the nick of time. |
Single Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Flourish | Adept | 25 % | An unbalanced strike against a foe. |
Pierce | Skilled | 66 % | Target their legs and make one useless. |
Sever | Expert | 0 % | Severely damage an arm. |
Impale | Fabled | 33 % | Bury your blade in your opponent. |
Spinecut | Fabled | 66 % | Sever their spine. |
Dualraze | Mythical | 0 % | Remove an opponent's protective auras. |
Throatcrush | Mythical | 33 % | Smash their throat into uselessness. |
Gorge | Mythical | 66 % | Strike your opponent in the belly. |
Whirl | Transcendent | 0 % | Spin your blade for a delayed strike. |
Initial Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Slash | Inept | 0 % | Cut into your foe with your blade. |
Blind | Novice | 0 % | Obscure their vision with a bleeding wound. |
Twirl | Capable | 0 % | Confuse your foe with swift motions. |
Strike | Skilled | 33 % | A forceful stunning attack. |
Crosscut | Gifted | 33 % | Slice into the veins of your enemy. |
Weaken | Gifted | 66 % | Exhaust your foe's agility. |
Reave | Expert | 25 % | Strip their defenses away. |
Trip | Expert | 75 % | Tangle their legs up. |
Slam | Virtuoso | 66 % | Batter their head with the side of your blade. |
Ambush | Fabled | 0 % | Charge your foe from nearby. |
Follow-Up Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Stab | Inept | 0 % | A quicker second jab. |
Slice | Apprentice | 50 % | Induce heavy bleeding with your blow. |
Thrust | Capable | 50 % | A deep thrust with massive damage. |
Disarm | Adept | 75 % | Disarm your enemy. |
Gouge | Skilled | 0 % | A deep strike to the head. |
Heartbreaker | Expert | 50 % | Pierce your opponent's heart. |
Slit | Virtuoso | 0 % | Make them breath- and speechless. |
Assemble | Turn your staff into a deadly dhurive | |
Syntax: | ASSEMBLE DHURIVE FROM <staff> ASSEMBLE DHURIVE FROM <staff> USING DESIGN <design>
ASSEMBLE DHURIVE FROM <staff> USING <diagram> | |
Details: | With a wooden staff collected from nature and a piece of obsidian in your hand, you will
be able to assemble your own personal dhurive. |
Collect | Collect a staff of your choice | |
Syntax: | COLLECT STAFF | |
Cooldown: | 60 minutes | |
Details: | Keeping a keen eye on your surroundings you will be able to find a staff good enough to
use as a weapon. There are different kinds of staffs to find depending on the environment. Forest: elm, walnut or oak Mountain and Hill: pine Beach: driftwood Grasslands or Valley: birch Swamp: ash River: water-drenched oak Ancient forest: heartwood |
Combo | Refine your timing | |
Syntax: | DHURIV COMBO <target> <initial> <follow-up> | |
Details: | This ability allows you to unleash a swift combination of attacks with a single command. |
Resting | Regain your energy through meditation | |
Syntax: | RESTING <ON/OFF> | |
Details: | By placing your mind in a meditative state, you allow your body to recover endurance
faster. You may only enter such a state when within a natural environment, which are limited to: Forests, Mountains, Hills, Beaches, Grasslands, Valleys, Swamps and Rivers. Any other area is not suitable for a Sentinel to seek such a bountiful state of rest. |
Nimble | Stay on your feet better | |
Syntax: | BALANCING <ON/OFF> | |
Details: | In a fight it is essential to stay on your feet. Using this skill, you will be able to
occasionally avoid being knocked to the ground. This will tax your mana and willpower in order to upkeep. |
Envenom | Apply deadly venoms to your dhurive | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Blocking | Prevent movement in certain directions | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Details: | Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block. |
Flexibility | Escape entangling messes | |
Syntax: | FLEXIBILITY | |
Details: | From your constant training you have learned how to remain flexible even in the face of
adversity. While under the effects of an affliction that lengthens balance recovery, they will only extend your balance by half as much. |
Expertise | Heightened proficiency of the dhurive | |
Syntax: | ||
Details: | This ability is passive.
Your proficiency with the dhurive has heightened to the point that you can strike successfully with a single crippled arm. Having both arms crippled will still leave you helpless, however. Additionally, should your target have confusion, then any attack with your dhurive cannot be parried. |
Riposte | Strike again if they parry | |
Syntax: | DHURIV RIPOSTE <target> | |
Details: | If your opponent parries your attack you can instantly answer with another, though it
will be weaker. This ability cannot deliver venoms. |
Backflip | Flip away in the nick of time | |
Syntax: | BACKFLIP | |
Details: | By tensing your legs, you can backflip away the next time you successfully dodge an
attack, providing you dodge within the next few seconds of activation. You will leave in the direction you originally came from, bypassing any obstructions in your way, however if you were magically transported or were moved in a fashion that wasn't through an exit then you will be unable to backflip. |
Flourish | An unbalanced strike against a foe | |
Syntax: | DHURIV FLOURISH <target> | |
Details: | After utilising certain abilities, you may follow the attack with a quick jab of your
blade in a flourishing motion. You may make use of this ability while off equilibrium for no extra cost. Flourish will work with the following abilities: Woodlore: Icebreath, Daunt, and Swoop. Tracking: Combust. |
Pierce | Target their legs and make one useless | |
Syntax: | DHURIV PIERCE <target> <LEFT/RIGHT> | |
Details: | With this single attack you are able to target one of your opponent's legs. This will
first cripple the limb, and then if it is left untreated, it will then break it causing damage to the bone. |
Sever | Severely damage an arm | |
Syntax: | DHURIV SEVER <target> <LEFT/RIGHT> | |
Details: | This skill can be used to target arms and cripple them. This first strike will leave the
arm crippled, then if left untreated, the second will completely break the arm and damage the bone. |
Impale | Bury your blade in your opponent | |
Syntax: | DHURIV IMPALE <target> DHURIV DRAG <direction> | |
Details: | If your opponent is prone, you can use this ability to drive your dhurive deep into their
stomach. Your victim will be unable to act until they writhe free. Once impaled, you may drag them in a direction if you so wish. You may WITHDRAW DHURIVE to remove your dhurive from your opponent should they be unable to writhe free, allowing you to act once more. |
Spinecut | Sever their spine | |
Syntax: | DHURIV SPINECUT <target> | |
Details: | This move can be used to quickly end your opponent's suffering by cutting off their spine,
finishing them off. To be able to use it, the opponent must be confused, prone, both legs crippled, and affected by heartflutters. |
Dualraze | Remove an opponent's protective auras | |
Syntax: | DHURIV DUALRAZE <target> | |
Works against: | Both players and NPCs | |
Details: | With this swift move, you can raze two of your opponent's defences at once. The second
raze will only work on rebounding aura or magical shields. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence |
Throatcrush | Smash their throat into uselessness | |
Syntax: | DHURIV THROATCRUSH <target> | |
Works against: | Both players and NPCs | |
Details: | By forcefully whacking the wooden staff against your opponent's throat you can
efficiently remove his ability to swallow properly. This will additionally prevent the Fitness ability from being used, should they have it. |
Gorge | Strike your opponent in the belly | |
Syntax: | DHURIV GORGE <target> | |
Details: | If you have someone impaled upon your dhuriv, you can gorge them with your weapon to
cause significant damage. |
Whirl | Spin your blade for a delayed strike | |
Syntax: | DHURIV WHIRL <target> | |
Details: | This difficult manuever will first strike your opponent with your blade, similar to Slash
or Stab. After a short delay, and while you are off balance, you will strike them again - leaving only a small window before your next attack. If you are hindered while whirling your blade, the second attack will not strike. Should your opponent's rebounding aura come up, or should he shield, then the second strike of Whirl will raze it instead. |
Slash | Cut into your foe with your blade | |
Syntax: | DHURIV SLASH <target> [venom] | |
Works against: | Both players and NPCs | |
Details: | Running your blade along the exposed flesh of the opponent you can cut their flesh and
deliver a venom. The attack will position you for a follow-up attack with the other blade. |
Blind | Obscure their vision with a bleeding wound | |
Syntax: | DHURIV BLIND <target> | |
Works against: | Both players and NPCs | |
Details: | With a very precise cut above your opponent's eyes, you can cause blood to blur their
vision if they are not blind, otherwise it will restore their vision. Afterwards you can easily position yourself for a follow-up attack. |
Twirl | Confuse your foe with swift motions | |
Syntax: | DHURIV TWIRL <target> | |
Works against: | Both players and NPCs | |
Details: | When moving your dhurive in a specific pattern, learned after hours of practice, you can
confuse your opponent by simply threatening to strike. Your movements also make it possible to strike with a follow-up attack. This ability deals no damage and is not affected by the aura of rebounding. |
Strike | A forceful stunning attack | |
Syntax: | DHURIV STRIKE <target> | |
Works against: | Both players and NPCs | |
Details: | This quick strike from your dhurive will catch the opponent offguard, leaving them
momentarily stunned and allowing you to follow-up with another attack. |
Crosscut | Slice into the veins of your enemy | |
Syntax: | DHURIV CROSSCUT <target> | |
Works against: | Both players and NPCs | |
Details: | This long slice across the target's body will induce impairment alongside substantial
damage. If the target is already impaired, you will induce addiction in your assault as well as additional bleeding. This will position you for a follow-up attack afterward. |
Weaken | Exhaust your foe's agility | |
Syntax: | DHURIV WEAKEN <target> <LEFT/RIGHT> <ARM/LEG> | |
Details: | You may slice at your foe's muscles, inducing lethargy if the legs are struck and
dropping their parry if the arms are struck. This will position you for a follow-up attack afterward. |
Reave | Strip their defenses away | |
Syntax: | DHURIV REAVE <target> | |
Works against: | Both players and NPCs | |
Details: | This attack will allow you to strip the defences of your foe, prioritising magical
shields and then the aura of rebounding. Afterwards it will strip at random. This attack will position you for a follow-up strike. |
Trip | Tangle their legs up | |
Syntax: | DHURIV TRIP <target> | |
Details: | Tangling your weapon between your opponent's legs is a sure way to make him fall. This
will allow you to make a follow-up attack afterwards. |
Slam | Batter their head with the side of your blade | |
Syntax: | DHURIV SLAM <target> | |
Works against: | Both players and NPCs | |
Details: | Spinning your weapon, you can strike them in the head with the flat of your blade causing
blunt trauma. This will cause the epilepsy and laxity afflictions in your opponent. You may perform a follow-up attack afterwards. |
Ambush | Charge your foe from nearby | |
Syntax: | DHURIV AMBUSH <target> [venom] | |
Details: | This ability allows you to attack your opponent from an adjacent location, destroy the
aura of rebounding if they are protected by one, and then follow-up with a second attack. |
Stab | A quicker second jab | |
Syntax: | DHURIV STAB <target> [venom] | |
Works against: | Both players and NPCs | |
Details: | Only after an initial attack can you manage this quick stab at your opponent and deliver
a venom. |
Slice | Induce heavy bleeding with your blow | |
Syntax: | DHURIV SLICE <target> [venom] | |
Works against: | Both players and NPCs | |
Details: | Positioning yourself properly with an initial attack, you can smoothly direct your other
blade towards your opponent's torso to cause massive bleeding and deliver a venom. |
Thrust | A deep thrust with massive damage | |
Syntax: | DHURIV THRUST <target> [venom] | |
Works against: | Both players and NPCs | |
Details: | This strong thrust at the opponent's torso will knock their pill balance should the
victim be suffering from heartflutter. Additionally, it can deliver a venom. |
Disarm | Disarm your enemy | |
Syntax: | DHURIV DISARM <target> | |
Works against: | Both players and NPCs | |
Details: | Using sharp blows to the wrist, you are able to pry your opponent's weapon from his hands.
You need to position yourself properly with an initial attack to be able to use this attack. |
Gouge | A deep strike to the head | |
Syntax: | DHURIV GOUGE <target> | |
Works against: | Both players and NPCs | |
Details: | In a quick and clever motion you can jab your target in the head, causing damage and
turning them rather impatient. |
Heartbreaker | Pierce your opponent's heart | |
Syntax: | DHURIV HEARTBREAKER <target> | |
Works against: | Both players and NPCs | |
Details: | You can pierce your target's chest with your dhurive, inducing erratic flutters within
their heart. |
Slit | Make them breath- and speechless | |
Syntax: | DHURIV SLIT <target> | |
Works against: | Both players and NPCs | |
Details: | This very precise follow-up attack will cripple your opponent's throat, making it
difficult to speak or make use of abilities that require the throat. |