Infiltrator (class)

Infiltrator
Classification
AlignmentNeutral
Starting CitySpinesreach
GuildSyssin
Basics
Attacksphys - bal - str
Armorscalemail
Weaponsdirk/whip
Skillsets
Assassination
Subterfuge
Hypnosis


This is a page about the mechanics of Infiltrator. If you are looking for origin, history, roleplay, or any other lore-related topic, see: InfiltratorIcon.png[Infiltrator (lore)].

Overview

Infiltrator is not filled out yet, someone please edit this text.

Skills

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Defences

  • Skill Ability: Please fill this out. You can add more, def2, def3, etc, up to 15

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.

Equipment

Weaponry: Need 'weapon_info' variable
Armor: Need 'armor_info' variable

Recommended Tattoos:

  1. Need 'tattoo1' variable
  2. Need 'tattoo2' variable
  3. Need 'tattoo3' variable
  4. Need 'tattoo4' variable
  5. Need 'tattoo5' variable
  6. Need 'tattoo6' variable




Hunting

Need 'hunt_info'

Core Offense

Need 'offense_info'

Group Fights

Need 'group_info'

Enorian Duiran Bloodloch Spinesreach Neutral*
 [Akkari]  [Templar]  [Monk]*  [Shaman]  [Bloodborn]  [Praenomen]  [Alchemist]  [Infiltrator]*  [Bard]
 [Ascendril]  [Tidesage]  [Oneiromancer]  [Voidseer]  [Carnifex]  [Ravager]  [Archivist]  [Revenant]  [Predator]
 [Luminary]  [Zealot]  [Runecarver]  [Warden]  [Earthcaller]  [Teradrim]  [Executor]  [Sciomancer]  [Shapeshifter]
 [Sentinel]  [Indorani]  [Wayfarer]
* is tether-neutral