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edits
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+ = Bloodborn Only | + = Bloodborn Only | ||
{{AB | |||
{ | |skillname = Lifevision | ||
| | |syntax = LIFEVISION | ||
| | |description = You can see those who would hide from you by detecting their lifeforce. | ||
| | }} | ||
You | |||
{{AB | |||
{ | |skillname = Bleed | ||
| | |syntax = EFFUSE <target> OF BLOOD | ||
|description = This is a powerful mental skill. With the strength of your undead mind, you will squeeze the body of your foe, draining him of the first of the four humors, blood. Your foe will only be able to heal themselves of this affliction, should they leave your presence first. | |||
| | }} | ||
| | |||
{{AB | |||
|skillname = Confusion | |||
|syntax = WHISPER CONFUSION <target> | |||
|description = Plant confusing echoes and voices into the mind of your target. | |||
}} | |||
{{AB | |||
|skillname = Deathsight | |||
|syntax = DEATHSIGHT | |||
|description = You will be able to see deaths as they occur about the land. | |||
}} | |||
{{AB | |||
|skillname = Fear | |||
|syntax = WHISPER FEAR <target> | |||
|description = Plant unnatural dread into the mind of your target. | |||
}} | |||
{{AB | |||
|skillname = Impatience | |||
|syntax = WHISPER IMPATIENCE <target> | |||
|description = Reduce your target's attention span. | |||
}} | |||
{{AB | |||
|skillname = Psycombat | |||
|description = | |||
Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are | Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are | ||
PSY BLAST<br/> | PSY BLAST<br/> | ||
Using your mental powers, you blast out at your opponent, attacking his mana. | Using your mental powers, you blast out at your opponent, attacking his mana.<br/> | ||
PSY BARRIER<br/> | PSY BARRIER<br/> | ||
At the expense of some mana, this protects you against Psy Blast. | At the expense of some mana, this protects you against Psy Blast.<br/> | ||
PSY WHIP<br/> | PSY WHIP<br/> | ||
You lash out with your psychic powers to tear away your opponent's Psychic Barrier. | You lash out with your psychic powers to tear away your opponent's Psychic Barrier.<br/> | ||
PSY SURGE<br/> | PSY SURGE<br/> | ||
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor. | This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.<br/> | ||
PSY PROBE<br/> | PSY PROBE<br/> | ||
You use some mental energy to discover your opponent's mana level. | You use some mental energy to discover your opponent's mana level.<br/> | ||
PSY MEDITATE/MED<br/> | PSY MEDITATE/MED<br/> | ||
This allows you to regain mana, albeit slowly. | This allows you to regain mana, albeit slowly.<br/> | ||
PSY ESCAPE<br/> | PSY ESCAPE<br/> | ||
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape. | This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape. | ||
}} | |||
{{AB | |||
{ | |skillname = Paranoia | ||
| | |syntax = WHISPER PARANOIA <target> | ||
| | |description = Instills your target with irrational suspicions. | ||
}} | |||
| | |||
Instills your target with irrational suspicions. | |||
{{AB | |||
{ | |skillname = Assess | ||
| | |syntax = ASSESS <player> | ||
| | |description = Determine the physical state of another individual. | ||
}} | |||
|} | |||
{{AB | |||
{ | |skillname = Disrupt | ||
| | |syntax = DISRUPT <target> | ||
|description = Cause a disruption to your victim's natural equilibrium. | |||
| | }} | ||
| | |||
Cause your | |||
{{AB | |||
{ | |skillname = Phlegm * | ||
| | |syntax = EFFUSE <target> OF PHLEGM | ||
|description = Phlegm is the second humor. As with blood, you will mentally drain your foe of this needed fluid, causing pain and suffering. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Stupidity | ||
| | |syntax = WHISPER STUPIDITY <target> | ||
|description = Cause your target's mind to slow and stupefy. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Agoraphobia | ||
| | |syntax = WHISPER AGORAPHOBIA <target> | ||
|description = Cause your target to dread being outdoors. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Siphon | ||
| | |syntax = SIPHON <target> | ||
|description = Steal mana from your target. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Masochism | ||
| | |syntax = WHISPER MASOCHISM <target> | ||
|description = Give your target the foolish idea that self-harm is a fun pasttime. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Mesmerize | ||
| | |syntax = MESMERIZE <target> | ||
|description = This ability allows you to capture your target's attention with the force of your superior will, rendering him unable to act for a short time. Blindness will protect the victim, though this ability will render a blind person able to see again. | |||
| | }} | ||
| | |||
== | {{AB | ||
{| | |skillname = Loneliness | ||
| | |syntax = WHISPER LONELINESS <target> | ||
| | |description = Make the fool crave the company of others. | ||
| | }} | ||
|} | |||
Implant the paranoia that their flesh will pop into the frail mind of | |||
{{AB | |||
|skillname = Yellowbile * | |||
|syntax = EFFUSE <target> OF YELLOW BILE | |||
|description = Yellow bile is the third humor. You may mentally drain your foe of this necessary fluid, causing pain and suffering. | |||
}} | |||
{{AB | |||
|skillname = Telesense | |||
|syntax = TELESENSE | |||
|description = Though it drains mana, this ability will inform you when many telepathic attempts are made on you or someone in your location. | |||
}} | |||
{{AB | |||
|skillname = Forkedtongue | |||
|syntax = DWHISPER <affliction> <affliction> <target> | |||
|description = The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper, inflicting both upon your target simultaneously. | |||
}} | |||
{{AB | |||
|skillname = Panic | |||
|syntax = WHISPER PANIC <mount> | |||
|description = With this whisper you may suffuse the mind of a steed with panic, which will sometimes take hold and cause the mount to lose control. If it is being ridden, it will buck its rider off, and if not it will flee the location. This whisper cannot be interweaved with another. | |||
}} | |||
{{AB | |||
|skillname = Peace | |||
|syntax = WHISPER PEACE <target> | |||
|description = Force your target into a more serene frame of mind. | |||
}} | |||
{{AB | |||
|skillname = Seduction | |||
|description = Seduction is used with the WHISPER skill. With seduction, you will mentally coherce your opponent to share their mental reserves with you. | |||
}} | |||
{{AB | |||
|skillname = Epilepsy | |||
|syntax = WHISPER EPILEPSY <target> | |||
|description = Induce an epileptic fit in your target, causing them to sputter and gag. | |||
}} | |||
{{AB | |||
|skillname = Anorexia | |||
|syntax = WHISPER ANOREXIA <target> | |||
|description = Implant the paranoia of weight gain into your target's frail mind. | |||
}} | |||
{{AB | |||
|skillname = Belonephobia | |||
|syntax = WHISPER BELONEPHOBIA <target> | |||
|description = Implant the paranoia that their flesh will pop into the frail mind of | |||
your target. | your target. | ||
}} | |||
{{AB | |||
|skillname = Amnesia | |||
|syntax = WHISPER AMNESIA <target> | |||
|description = Steal a thought from your target's consciousness. | |||
}} | |||
{{AB | |||
|skillname = Dementia | |||
|syntax = WHISPER DEMENTIA <target> | |||
|description = Subvert your target's facility for recognizing his surroundings. | |||
}} | |||
{{AB | |||
|skillname = Contemplation | |||
|syntax = CONTEMPLATE <target> | |||
|description = Will let you know how much mana they possess. | |||
}} | |||
{{AB | |||
|skillname = Berserk | |||
|syntax = WHISPER BERSERK <target> | |||
|description = Fill your foe with uncontrolled rage. | |||
}} | |||
{{AB | |||
|skillname = Indifference | |||
|syntax = WHISPER INDIFFERENCE <target> | |||
|description = Induce in your enemy an indifference to the consumption of healing elixirs and herbs. | |||
}} | |||
{{AB | |||
{ | |skillname = Vertigo | ||
| | |syntax = WHISPER VERTIGO <target> | ||
| | |description = Implant a fear of heights into your enemy, preventing them from taking up flight. | ||
}} | |||
| | |||
{{AB | |||
{ | |skillname = Temptation | ||
| | |description = Temptation is used with the WHISPER skill. Temptation will drain your foe of health, adding it to your own. | ||
| | }} | ||
{{AB | |||
{ | |skillname = Recklessness | ||
| | |syntax = WHISPER RECKLESSNESS <target> | ||
| | |description = Influence your target to disregard his own health. | ||
}} | |||
| | |||
{{AB | |||
{ | |skillname = Lure | ||
| | |syntax = LURE <target> | ||
|description = By projecting your mental control over distance, you are able to lure those near you towards your location. If your prey is within your local area, you have a greater range from which to lure them. Be warned, you cannot move out of this location while luring or it will be broken. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Annihilate | ||
| | |syntax = ANNIHILATE <victim> | ||
| | |description = If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation. | ||
}} | |||
| | |||
If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation. |
edits