Difference between revisions of "Tarot (skill)"

7,835 bytes added ,  03:30, 16 May 2012
Adding ABs
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(Adding ABs)
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{{SkillTableRow |Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }}
{{SkillTableRow |Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }}
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{{AB
|skillname =  Charging
|syntax = CHARGE <tarot card>
|description = Charge a tarot card with the energy required to bring its magical potential into reality.
}}
{{AB
|skillname =  Sun
|syntax = FLING SUN AT GROUND
|description = When flung to the ground, this card shall provide its owner a small protection against chills.
}}
{{AB
|skillname =  Inscribing
|syntax = INSCRIBE <card#> with <image>
|description = With this ability, you may inscribe blank tarot cards with the various images of the Major Arcaana.
}}
{{AB
|skillname =  Cardpacks
|description =  Cardpacks is the ability to utilise the magical cardpacks. When you have a  cardpack, you can see what it contains by probing it. IND (for INDECK) <tarot> will put a card in the pack and OUTD <tarot> will take it out again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL, or OUTD 50 FOOL for instance. DECKLIST will show you a list of all decks you are holding.
}}
{{AB
|skillname =  Emperor
|syntax = FLING EMPEROR AT <player>
|description = The Emperor is a symbol of leadership and power. With this card, you will force other players to recognize your leadership and follow you.
}}
{{AB
|skillname =  Magician
|syntax = FLING MAGICIAN AT <player>
|description = The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.
}}
{{AB
|skillname =  Priestess
|syntax = FLING PRIESTESS AT <player>
|description = The Priestess represents benevolent healing. Flinging this card at a player will heal some of his health.
}}
{{AB
|skillname =  Fool
|syntax = FLING FOOL AT <player>
|description =  The Fool is pictured as being the immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
}}
{{AB
|skillname =  Chariot
|syntax = FLING CHARIOT AT GROUND
|description = The Chariot will create an infernal chariot upon which you may ride. It has the  ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour. CALL CHARIOT will summon your chariot to you, within the same area.
}}
{{AB
|skillname =  Hermit
|syntax = ACTIVATE HERMIT, FLING HERMIT AT GROUND
|description =  The Hermit is a solitary person. When you activate the hermit card, it will  remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time.
}}
{{AB
|skillname =  Empress
|syntax = FLING EMPRESS AT <player>
|description = With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
}}
{{AB
|skillname =  Lovers
|syntax = FLING LOVERS AT <player>
|description = The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
}}
{{AB
|skillname =  Hierophant
|syntax = FLING HIEROPHANT AT <player>
FLING HIEROPHANT AT ME
|description =  This tarot card will protect you against the afflictions of disfigurement and disloyalty.
}}
{{AB
|skillname =  Sandman
|syntax = FLING SANDMAN AT <target>
|description = This tarot will attempt to put your target to sleep.
}}
{{AB
|skillname =  Hangedman
|syntax = FLING HANGEDMAN AT <player>
|description = The Hangedman will entangle your foe in a mass of ropes.
}}
{{AB
|skillname =  Warrior
|syntax = FLING WARRIOR AT <player> [limb]
|description = The Warrior is well known for his strength on the battle field. By flinging this tarot at your opponents limbs, you can cause them to eventually break under its might.
If you do not specify a limb, a random one will be selected for you.
}}
{{AB
|skillname =  Tower
|syntax = FLING TOWER AT GROUND
|description = The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
}}
{{AB
|skillname =  Wheel
|syntax = FLING WHEEL AT <target>
|description = The Wheel of Misfortune will trap your victim in a near inescapable death trap.
}}
{{AB
|skillname =  Creator
|syntax = FLING CREATOR <direction> <illusion text>
FLING CREATOR HERE <illusion>
FLING CREATOR AT <player>
|description = This Tarot card will allow you to create an illusion of your choosing in an adjacent location.
Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one.
}}
{{AB
|skillname =  Justice
|syntax = FLING JUSTICE AT <player>
|description = The Justice tarot will bring the curse of justice and superstition upon your foe.
}}
{{AB
|skillname =  Star
|syntax = FLING STAR AT <player>
|description = The Star tarot will bring down a flaming meteor upon your unlucky foe's head.
Your foe may be anywhere within the area but both you and he must be outdoors.
}}
{{AB
|skillname =  Aeon
|syntax = FLING AEON AT <player>
|description = The Aeon tarot will give the curse of time to a player, slowing his passage through time.
}}
{{AB
|skillname =  Lust
|syntax = FLING LUST AT <player>
LUSTED
|description = With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally.
}}
{{AB
|skillname =  Universe
|syntax = FLING UNIVERSE AT GROUND
TOUCH <location>
|description = The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations.
You can currently use the following locations.
- Bloodloch
- Dakhota
- Moghedu
- NIthmia
- Pash
- Savannah
- Spinesreach
- WIthmia
- Vashnar
- Scidve
- Tundra
- Farsai
}}
{{AB
|skillname =  Despair
|syntax = FLING DESPAIR AT <target>
|description = Bestow a sense of despair on your target, dampening their movement.
}}
{{AB
|skillname =  Devil
|syntax = FLING DEVIL AT GROUND
|description = When you fling the devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body.
Whenever you fling a tarot card, he will immediately cause you to fling another one of six random cards. Note that the Devil will refuse to fling another card alongside the Hangedman and Sandman cards.
The cards he will randomly choose from are: Aeon, Justice, Moon, Lust, Lovers and Sandman.
}}
{{AB
|skillname =  Moon
|syntax = FLING MOON AT <player> [STUPIDITY{{!}}AMNESIA{{!}}etc]
|description = The moon tarot will give your enemy maladies associated with the mind. You may choose the affliction it gives or not, with the available choices of affliction being: Berserking, Confusion, Epilepsy, Impatience, Indifference, Vomiting, Recklessness, Stupidity, and Amnesia.
}}
{{AB
|skillname =  Death
|syntax = RUB DEATH ON <player>
SNIFF DEATH
FLING DEATH AT <player>
|description = To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
}}
{{AB
|skillname =  Imprint
|syntax = OUTD BLANK AS <type>
|description = So powerful is your skill in Tarot,  you are able to pull your cards from your deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.
}}
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