12
edits
(Created page with '== Your name == HELP Scroll - 4.1 Names In the realm of Aetolia, we encourage you to put some thought into your name, and avoid the embarrassment that comes later when you…') |
(Oops, hit save instead of preview) |
||
Line 39: | Line 39: | ||
If, after reading this, you wish to change your name, HELP NAMECHANGE | If, after reading this, you wish to change your name, HELP NAMECHANGE | ||
will explain the way in which to do it. | will explain the way in which to do it. | ||
== Your Race == | |||
[[Races]] are crucial to consider for a good Roleplay experience in Aetolia, in addition to providing a handful of combat bonuses. Bare in mind that you are free to [[Reincarnate]] frequently as a true novice (Levels 1 to 10) so you can learn more before making this decision with finality. Additionally, all players get 1 free reincarnate after level 10 and more reincarnations can be purchased as artifacts. | |||
'''Unlike other Iron Realms Entertainment games, race does not dictate stats.''' | |||
== Your statpack == | |||
[[Stats]] are more important for combat than Roleplay; it's never bad practice to play your statpack (Intelligent Atavians should be well-educated while Resilient could be rather dim) but not required. | |||
== Tutorial Island == | |||
Dubbed [[Slaver's Isle]], this is where all novices usually should start off. It will gift participants some minor curatives, gold, and a [[robe|clothing]]. Also, you can freely choose a city and guild from the tutorial while doing so outside of it may be a slightly more arduous task. | |||
== Your Guild/House == | |||
Guilds are where you get your [[Class]], the three [[Skillsets]] which contain combat, utility and flavor skills of all sorts. Additionally, many guilds may grow to be like a second family, so this choice is important to your enjoyment of the game as a whole. Again, there is a lot of room to change as you're starting out. Changing guilds, even from one side of the Living/Undead conflict, is generally acceptable early on. Later, there will be lesson loss from dropping class, as much as 50% of class-skill lessons after [[gaining class]]. | |||
Houses are similar, but all cater to non-Bloodborn vampires primarily. Non-vampire members in houses is uncommon in respectable houses. Bloodborn vampires are a guild, but are frequently members of houses as well. |
edits