Difference between revisions of "Creating a Character"

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(Created page with '== Your name == HELP Scroll - 4.1 Names In the realm of Aetolia, we encourage you to put some thought into your name, and avoid the embarrassment that comes later when you…')
 
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  If, after reading this, you wish to change your name, HELP NAMECHANGE
  If, after reading this, you wish to change your name, HELP NAMECHANGE
  will explain the way in which to do it.
  will explain the way in which to do it.
== Your Race ==
[[Races]] are crucial to consider for a good Roleplay experience in Aetolia, in addition to providing a handful of combat bonuses. Bare in mind that you are free to [[Reincarnate]] frequently as a true novice (Levels 1 to 10) so you can learn more before making this decision with finality. Additionally, all players get 1 free reincarnate after level 10 and more reincarnations can be purchased as artifacts.
'''Unlike other Iron Realms Entertainment games, race does not dictate stats.'''
== Your statpack ==
[[Stats]] are more important for combat than Roleplay; it's never bad practice to play your statpack (Intelligent Atavians should be well-educated while Resilient could be rather dim) but not required.
== Tutorial Island ==
Dubbed [[Slaver's Isle]], this is where all novices usually should start off. It will gift participants some minor curatives, gold, and a [[robe|clothing]]. Also, you can freely choose a city and guild from the tutorial while doing so outside of it may be a slightly more arduous task.
== Your Guild/House ==
Guilds are where you get your [[Class]], the three [[Skillsets]] which contain combat, utility and flavor skills of all sorts. Additionally, many guilds may grow to be like a second family, so this choice is important to your enjoyment of the game as a whole. Again, there is a lot of room to change as you're starting out. Changing guilds, even from one side of the Living/Undead conflict, is generally acceptable early on. Later, there will be lesson loss from dropping class, as much as 50% of class-skill lessons after [[gaining class]].
Houses are similar, but all cater to non-Bloodborn vampires primarily. Non-vampire members in houses is uncommon in respectable houses. Bloodborn vampires are a guild, but are frequently members of houses as well.
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