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| GROVES:
| | #REDIRECT [[Druids]] |
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| Perceive Determine if a forest area is a Druidic grove.
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| Imprint Choose a forest location as your Druidic grove.
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| Sever Erase your imprint permanently from your grove.
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| Energy Determine how much sunlight your grove has stored.
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| Who Sense who is in the forest.
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| Status Discover information on the status of your grove.
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| Look See through the eyes of a forest into a distant location.
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| Shake Send a tremor throughout your grove.
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| Elevate Ascend into the treetops.
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| Watch Command your grove to report certain activity within it.
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| Cease Cease using skills in your grove.
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| Eject Toss all but yourself out of your grove.
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| Cage Command the branches of your grove to seal it closed.
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| Return Return instantly to your grove from anywhere in the forest.
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| Whisper Communicate through the trees.
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| Eyes Locate everyone in the forest.
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| Forestwatch Know all entry and exit from the forest.
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| Seal Prevent night-time draining sunlight from your grove.
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| Tend Lovingly caring for your grove.
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| Vigour Absorb energy from your grove directly into your body.
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| Screen Raise a screen against telepathy within your grove.
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| Roots Secure yourself to the ground with tree roots.
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| Preservation For one year, shield your grove from damage.
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| Quarterstaff Summon a Druidic quarterstaff from your grove.
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| Calling Call your loyal creatures back to your grove.
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| Thorns Give life to the surrounding undergrowth to harm your foes.
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| Track Constantly track the movement of anyone in the forest.
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| Portal Open a portal to your grove for anyone in the forest.
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| Entangle Command your grove to bind your enemies.
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| Summon After a time, bring anyone in the forest to your grove.
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| Flow Slip instantly from your grove to anyone in the forest.
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| Cure Cure someone of an affliction.
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| Isolation Send everyone in your room to the Grove of Isolation
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| Channel Transfer energy to another Druid's grove.
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| Trap Form a cage of branches around anyone in the forest.
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| Join Lend support to another Druid in his grove.
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| Rain Conjuring a magical shower of rejuvenating rain.
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| Fertility Speed herb growth throughout the forest.
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| Exorcise Drive entities of Chaos from your Grove.
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| Lightning During a storm, strike at your foe from the heavens.
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| Concealment Hide all those within your grove from prying eyes.
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| Flash Send a flash of revealing light about your grove.
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| Sharing Granting the use of your grove to your allies.
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| Gate Open a gateway of light.
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| Hive Create a hive of stinging bees to defend your Grove.
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| Rejuvenate Restore an exterminated room to its natural state.
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| Charging Store sunlight energy in your quarterstaff for later use.
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| Displacement Swap places with a target in the forest.
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| Hinder Call upon the forest to impede the progress of a foe.
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| Barrier Tap into the earth magic to enable a magical defence.
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| Canopy Thicken the canopies of your grove.
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| Forestbinding Prevent all entry and exit from the forest.
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| Resurrection Restore a friend to life.
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| Annihilation Destroy everything in your grove in one fatal blast.
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| Hypercure Constant healing of afflictions.
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| Portability The ultimate expression of the bond with your Grove.
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| Creation Call upon nature from anywhere.
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| Sunlight Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)
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| METAMORPHOSIS:
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| Squirrel A cute, bushy-tailed woodland creature.
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| Powers Lists the powers you possess when morphed into a creature.
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| Wildcat A small untamed feline. Alert and perceptive.
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| Duck The common waterfowl.
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| Wolf The wary white wolf.
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| Jackdaw The black jackdaw.
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| Cheetah A creature quick of eye and fleet of foot.
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| Owl The wise bird of prey.
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| Hyena A vicious, stealthy creature with a chilling howl.
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| Condor The swift and mighty bird of prey.
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| Gopher A cute, burrowing animal.
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| Sloth A slow, ponderous creature.
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| Basilisk The silent, magical beast of lore.
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| Bear The mighty grizzly bear.
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| Bonding Increased rapport with the animal spirits.
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| Swordfish Dashing swashbuckler of the oceans.
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| Nightingale A delicate, beautiful bird with an exquisite song.
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| Elephant Largest of the land mammals.
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| Transmorph The ability to morph from form to form.
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| Wolverine Pound for pound, one of the most vicious animals.
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| Jaguar A powerful, quick, and stealthy beast.
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| Eagle The king of all flighted birds.
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| Gorilla An agile yet powerful primate.
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| Icewyrm A mythical creature of awesome, magical power.
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| Affinity Obtaining a greater affinity with an animal spirit.
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| Wyvern The cousin of dragons themselves.
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| TrueMorph Instantaneous metamorphosis.
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| CONJURATION:
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| Fettlestone A stone imbued with healing properties.
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| Fulgorwhip A whip of fulgent lightning.
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| Aesthesis Preserve the natural state of the senses.
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| Vine Bind your wielded weapons in vines.
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| Cold Protection against the cold.
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| Gills Breathe while swimming beneath the waves.
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| Holdfast Anchor items to the ground.
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| Electric Protection against electrical attacks.
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| Firewall Conjure a wall of fire.
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| Bijou A trinket woven through with life energies.
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| Ore Protect your property.
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| Flame Exploding arrows of fire.
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| Firefly Reveal that which is hidden from you.
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| Spiritbulb A natural reservoir of Devotional energy.
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| Augment Fortify the power of weapons and armor.
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| Meteor Turn arrows into flaming meteors.
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| Magic Resistance against all forms of magic.
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| Thorn Pierce the elemental channels.
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| Icewall Conjure a wall of ice.
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| Spore Foment rapid destruction.
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| Geyser The trenchant Geyser of Slyphe.
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| Obfuscation The concealing orb of obfuscation.
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| Fire Protection against the flame.
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| Lure A scented lure to attract falcons.
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| Icecave Create a tiny cave of ice within a container.
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| Totem A conjuration to bind two places together.
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| Root Protection against magical travel.
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| Hyoscine Sleep without a care in the world.
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| Umbra Protection against the influence of the stars.
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| Void Make void your afflictions - and defenses.
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| Snail Slow time to a snail's pace.
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| Dew Dampen the effects of crystal vibrations.
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| Sachet Calm your senses in meditation.
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| Decomposition Degrade the health of your adversaries.
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| Petrification Petrify objects placed within the satchel.
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| Prism Mitigate the forces of the Chaos Plane.
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| Cleansing An amulet of cleansing.
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| Perception An amulet imbuing an understanding of all tongues. (no longer used)
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