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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Elevate | Novice | 50| Ascend into the treetops with ease. }} | == Abilities == | ||
{{SkillTableRow |Emergence | Skilled | 0| Purge the taint of the Earthen. }} | {{SkillTableRow |Elevate|Novice|50|Ascend into the treetops with ease. }} | ||
{{SkillTableRow |Blending | Gifted | 33| Fade away into the forest's shadow. }} | {{SkillTableRow |Emergence|Skilled|0|Purge the taint of the Earthen. }} | ||
{{SkillTableRow |Thorncoat | Expert | 50| A coat of vile thorns to punish your foes.}} | {{SkillTableRow |Blending|Gifted|33|Fade away into the forest's shadow. }} | ||
{{SkillTableRow |Panacea | Virtuoso | 33| Purify your body of ailments and maladies. }} | {{SkillTableRow |Thorncoat|Expert|50|A coat of vile thorns to punish your foes. }} | ||
{{SkillTableRow |Rejuvenate | Fabled | 33| Heal the land that has been blighted. }} | {{SkillTableRow |Panacea|Virtuoso|33|Purify your body of ailments and maladies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Rejuvenate|Fabled|33|Heal the land that has been blighted. }} | ||
{{SkillTableRow |Malevolence|Mythical|66|Brand the foes of nature. }}|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Grove Abilities == | |||
{{SkillTableRow |Imprint | Inept | 0| Place your mark and bring forth a grove. }} | {{SkillTableRow |Perceive|Inept|0|Notice the presence of a Shamanic grove. }} | ||
{{SkillTableRow |Sever | Inept | 0| Destroy the bond between you and your | {{SkillTableRow |Imprint|Inept|0|Place your mark and bring forth a grove. }} | ||
{{SkillTableRow |Sever|Inept|0|Destroy the bond between you and your grove. }} | |||
{{SkillTableRow |Look | Apprentice | 0| Use your grove to gaze upon another. }} | {{SkillTableRow |Look|Apprentice|0|Use your grove to gaze upon another. }} | ||
{{SkillTableRow |Cage | Apprentice | 33| Prevent all entry to and from your abode. }} | {{SkillTableRow |Cage|Apprentice|33|Prevent all entry to and from your abode. }} | ||
{{SkillTableRow |Whisper | Apprentice | 66| Speak through the trees themselves. }} | {{SkillTableRow |Whisper|Apprentice|66|Speak through the trees themselves. }} | ||
{{SkillTableRow |Eyes | Capable | 0| Discern the presence of any within the forest. }} | {{SkillTableRow |Eyes|Capable|0|Discern the presence of any within the forest. }} | ||
{{SkillTableRow |Fertility | Capable | 33| Speed the growth of plants temporarily. }} | {{SkillTableRow |Fertility|Capable|33|Speed the growth of plants temporarily. }} | ||
{{SkillTableRow |Return | Adept | 0| Quickly return home to your grove. }} | {{SkillTableRow |Return|Adept|0|Quickly return home to your grove. }} | ||
{{SkillTableRow |Everbloom | Adept | 33| Invigorate body and mind with ephemeral blossoms. }} | {{SkillTableRow |Everbloom|Adept|33|Invigorate body and mind with ephemeral blossoms. }} | ||
{{SkillTableRow |Linking | Fabled | 0| Form a permanent connection between groves. }} | {{SkillTableRow |GroveFlow|Skilled|15|Travel through Grove links. }} | ||
{{SkillTableRow |Linking|Fabled|0|Form a permanent connection between groves. }} | |||
{{SkillTableRow |Annihilation|Transcendent|0|Destroy everything in one fatal blast. }}|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Overgrowth Abilities == | |||
{{SkillTableRow |Overgrowth | Novice | 0| The surge of Dendara itself. }} | {{SkillTableRow |Overgrowth|Novice|0|The surge of Dendara itself. }} | ||
{{SkillTableRow |Trespassers | Capable | 33| View those who intrude upon your overgrowths. }} | {{SkillTableRow |Release|Novice|0|Return the surge to the depths of Dendara. }} | ||
{{SkillTableRow |Canopy | Capable | 66| Occlude the skies with dense overgrowth. }} | {{SkillTableRow |Trespassers|Capable|33|View those who intrude upon your overgrowths. }} | ||
{{SkillTableRow |Roots | Adept | 66| Hold yourself steady amongst plantlife. }} | {{SkillTableRow |Canopy|Capable|66|Occlude the skies with dense overgrowth. }} | ||
{{SkillTableRow |Screen | Skilled | 33| Deflect telepathic efforts within your growth. }} | {{SkillTableRow |Roots|Adept|66|Hold yourself steady amongst plantlife. }} | ||
{{SkillTableRow |Thornwall | Skilled | 50| A hindering wall of thorns. }} | {{SkillTableRow |Screen|Skilled|33|Deflect telepathic efforts within your growth. }} | ||
{{SkillTableRow |Whispers | Skilled | 66| Sense the movement of any within your domain. }} | {{SkillTableRow |Thornwall|Skilled|50|A hindering wall of thorns. }} | ||
{{SkillTableRow |Flow | Gifted | 0| Travel across overgrowth to your target. }} | {{SkillTableRow |Whispers|Skilled|66|Sense the movement of any within your domain. }} | ||
{{SkillTableRow |Pulling | Gifted | 66| Draw a nearby foe to your location. }} | {{SkillTableRow |Flow|Gifted|0|Travel across overgrowth to your target. }} | ||
{{SkillTableRow |Hinder | Expert | 0| Summon gripping vines to prevent trespass. }} | {{SkillTableRow |Pulling|Gifted|66|Draw a nearby foe to your location. }} | ||
{{SkillTableRow |Animation | Virtuoso | 0| Lash out at any hostile entities in your domain. }} | {{SkillTableRow |Hinder|Expert|0|Summon gripping vines to prevent trespass. }} | ||
{{SkillTableRow |Surge | Virtuoso | 66| Send forth a rapidly growing burst of plant life. }} | {{SkillTableRow |Animation|Virtuoso|0|Lash out at any hostile entities in your domain. }} | ||
{{SkillTableRow |Renewal | Fabled | 25| Spread healing energy through your overgrowth. }} | {{SkillTableRow |Surge|Virtuoso|66|Send forth a rapidly growing burst of plant life. }} | ||
{{SkillTableRow |Displacement | Fabled | 66| Swap places with another within your overgrowth. }} | {{SkillTableRow |Renewal|Fabled|25|Spread healing energy through your overgrowth. }} | ||
{{SkillTableRow |Consumption | Mythical | 0| Consume your overgrowth to empower your energy. }} | {{SkillTableRow |Displacement|Fabled|66|Swap places with another within your overgrowth. }} | ||
{{SkillTableRow |Barrier | Mythical | 33| Cast a protective shield upon an ally. }} | {{SkillTableRow |Consumption|Mythical|0|Consume your overgrowth to empower your energy. }} | ||
{{SkillTableRow |Greenfoot | Transcendent | 0| Travel across the land with growth at your heels. }} | {{SkillTableRow |Barrier|Mythical|33|Cast a protective shield upon an ally. }} | ||
{{SkillTableRow |Greenfoot|Transcendent|0|Travel across the land with growth at your heels. }}|} | |||
{{AB | {{AB | ||
|skillname = Elevate | |skillname = Elevate | ||
|syntax = NATURE ELEVATE | |syntax = NATURE ELEVATE | ||
|description = A skilled | |description = | ||
A skilled Shaman need not bother to climb trees - should they wish to ascend to the canopy, you can | |||
command nature to simply lift you. You can ignore disabling effects such as paresis due to nature | |||
doing the lifting for you. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Emergence | |skillname = Emergence | ||
|syntax = NATURE EMERGENCE | |syntax = NATURE EMERGENCE | ||
|description = Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to your location, eliminating any trace of taint. | |description = | ||
Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to | |||
your location, eliminating any trace of taint. If a Teradrim is present then there will be a slight | |||
delay before the sand is removed. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Blending | |skillname = Blending | ||
|syntax = NATURE BLEND | |syntax = NATURE BLEND | ||
|description = Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. You will only be able to find adequate cover when standing within a forest. | |description = | ||
Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. | |||
You will only be able to find adequate cover when standing within a forest. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Thorncoat | |skillname = Thorncoat | ||
|syntax = NATURE THORNCOAT | |syntax = NATURE THORNCOAT [friend] | ||
|description = By engulfing | |description = | ||
By engulfing yourself or a friend in an armour of thorns, not only will you protect them from a | |||
significant portion of physical damage, but the mitigated damage will be returned to their attacker. | |||
This ability lasts a short time and may only be summoned periodically. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Panacea | |skillname = Panacea | ||
|syntax = NATURE PANACEA | |syntax = NATURE PANACEA | ||
|description = While standing within any forest or overgrown location, you may call upon the | |description = | ||
While standing within any forest or overgrown location, you may call upon the cycle itself to | |||
remedy up to two random maladies that afflict you. Outside of such confines, you may only heal one | |||
affliction upon you. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Rejuvenate | |skillname = Rejuvenate | ||
|syntax = NATURE REJUVENATE | |syntax = NATURE REJUVENATE | ||
|description = | |description = Requires elemental ice. | ||
You may restore the state of an environmental location that has been transformed for an ability | |||
through this simple incantation. It will cost 10 ice if it has been exterminated by a Necromancer, | |||
otherwise it is simply 1 ice to do so. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Malevolence | ||
|syntax = NATURE | |syntax = NATURE MALEVOLENCE <target> | ||
|description = You may declare your foe to be an enemy of nature itself, | |description = | ||
You may declare your foe to be an enemy of nature itself, placing a curse upon them that will | |||
destroy magical shields while they linger within a forest or overgrowth location. It will | |||
additionally increase the damage dealt by natural weather. | |||
Only one target may be cursed at a time and it will have little effect if you are in the same | |||
location as the target. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Perceive | ||
|syntax = | |syntax = PERCEIVE | ||
|description = | |description = | ||
Discern whether a location has been marked as the property of another in some fashion. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Imprint | ||
|syntax = | |syntax = GROVE IMPRINT | ||
|description = | |description = | ||
Bond with the forests in your location, making it your personal Grove. You may not form a Grove in | |||
a location someone else has. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Sever | ||
|syntax = GROVE | |syntax = GROVE SEVER | ||
|description = | |description = | ||
Sever the bond you share with your Grove, allowing you imprint a new one elsewhere. There is a | |||
short delay until it is fully severed. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Look | |skillname = Look | ||
|syntax = GROVE LOOK <target> | |syntax = GROVE LOOK <target> | ||
|description = Draw upon the bond with your Grove to take a glimpse through the forest at | |description = | ||
Draw upon the bond with your Grove to take a glimpse through the forest at someone standing within | |||
one. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Cage | |skillname = Cage | ||
|syntax = GROVE CAGE | |syntax = GROVE CAGE and GROVE UNCAGE | ||
GROVE UNCAGE | |description = | ||
|description = Cage off entry and exit from your Grove, preventing people from moving | Cage off entry and exit from your Grove, preventing people from moving through it for a temporary | ||
period of time, or until you release it. Additionally, the thick foliage will prevent many line of | |||
sight abilities while you remain within your Grove. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Whisper | |skillname = Whisper | ||
|syntax = GROVE WHISPER <target> <message> | |syntax = GROVE WHISPER <target> <message> | ||
|description = Whisper through the trees to anybody standing in the forest. | |description = | ||
Whisper through the trees to anybody standing in the forest. They will not know who is speaking to | |||
them. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Eyes | |skillname = Eyes | ||
|syntax = GROVE EYES | |syntax = GROVE EYES | ||
|description = Detect the presence and whereabouts of all people who stand within a forested location. | |description = | ||
Detect the presence and whereabouts of all people who stand within a forested location. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Fertility | |skillname = Fertility | ||
|syntax = GROVE FERTILITY | |syntax = GROVE FERTILITY | ||
|description = | |description = | ||
At your behest, you may make a variety of wild flowers grow instantly within your Grove, which you | |||
can then use. You may only perform this ability once every month. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Return | |skillname = Return | ||
|syntax = GROVE RETURN | |syntax = GROVE RETURN | ||
|description = Return to your Grove from any forested location | |description = | ||
Return to your Grove from any forested location after a short delay. This is a channelled action | |||
and will require your full attention until completion. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Everbloom | |skillname = Everbloom | ||
|syntax = GROVE EVERBLOOM | |syntax = GROVE EVERBLOOM | ||
|description = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian day. This garden will grant increased willpower and endurance regeneration for everybody within your Grove. | |description = | ||
Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian | |||
day. This garden will grant increased willpower and endurance regeneration for everybody within | |||
your Grove. | |||
This ability is taxing upon your Grove and will require time to recharge before it can be cast | |||
again. | |||
}} | |||
{{AB | |||
|skillname = GroveFlow | |||
|syntax = GROVE FLOW | |||
|description = | |||
Travel through between two Groves that are linked together. Refer to AB NATURALISM LINKING for more | |||
information on how the link is formed. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Linking | |skillname = Linking | ||
|syntax = GROVE LINK <target> | |syntax = GROVE LINK <target> | ||
|description = | |||
|description = Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an ally. Once linked, any | Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an | ||
ally. Once linked, any Shaman can use Groveflow in your Grove to end up at the linked Grove. | |||
}} | |||
{{AB | |||
|skillname = Annihilation | |||
|syntax = GROVE ANNIHILATION | |||
|description = | |||
At the cost of your Grove and the surrounding plantlife, you can completely destroy all within your | |||
location in a single devastating wave of power that will deal an incredibly large amount of spirit | |||
damage. In order to perform this action, you must be still for a short period as the power is drawn | |||
forth from your Grove. | |||
Once the deed is done, the forests will reject your touch and prevent you from imprinting a new | |||
Grove for at least one full season. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Overgrowth | |skillname = Overgrowth | ||
|syntax = NATURE OVERGROWTH | |syntax = NATURE OVERGROWTH | ||
|description = | |description = NATURE OVERGROWTH LIST | ||
While standing outdoors in a non-urban environment, you can empower the force of nature, causing | |||
plants to overgrow and encompass your surroundings. An overgrown location will allow numerous | |||
abilities to be used, many of them remotely. | |||
Leaving an overgrown location will not cause the growth to recede, though each overgrowth will | |||
place a toll on your willpower. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Release | ||
|syntax = NATURE | |syntax = NATURE RELEASE [HERE] | ||
|description = | |description = | ||
In a single command, you may force all overgrown locations you control to recede at once. | |||
Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will | |||
then only affect your current room. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Trespassers | ||
|syntax = NATURE | |syntax = NATURE TRESPASSERS | ||
|description = | |description = | ||
List all those who currently step upon your overgrowth, along with their location. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Canopy | |skillname = Canopy | ||
|syntax = NATURE CANOPY | |syntax = NATURE CANOPY | ||
|description = | |description = Requires an overgrown location. | ||
By causing the plant growth around you to condense into a barrier from the sky, you may turn your | |||
surroundings into an indoor location. You may only support one canopy at a time. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Roots | |skillname = Roots | ||
|syntax = NATURE ROOTS | |syntax = NATURE ROOTS | ||
|description = | |description = Requires an overgrown location. | ||
Call forth roots from your overgrowth to secure you to the ground, making you heavier and harder to | |||
move, much like the density defence. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Screen | |skillname = Screen | ||
|syntax = NATURE SCREEN | |syntax = NATURE SCREEN | ||
|description = | |description = Requires an overgrown location. | ||
While standing within the presence of your overgrowth, you may command the life around you to form | |||
a barrier - one capable of introducing disruptive static into the mind of a telepath when they | |||
attempt to pierce its veil. This will increase the length of time it takes for a telepath to obtain | |||
a mind lock upon those in your location. You may only support one screen at a time. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Thornwall | |skillname = Thornwall | ||
|syntax = NATURE THORNWALL | |syntax = NATURE THORNWALL | ||
|description = Create a wall of hindering thorns across | |description = Requires an overgrown location. | ||
Create a wall of hindering thorns across all exits. Any who pass through it will be scratched by | |||
the thorns, causing them to bleed and delivering the venom loki. | |||
The thornwall will wither away faster if there is no overgrowth in the room and/or you do not | |||
remain with it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Whispers | |skillname = Whispers | ||
|syntax = NATURE WHISPERS <ON | |syntax = NATURE WHISPERS <ON/OFF> | ||
|description = At a significant drain to your willpower, track all movement in and adjacent to your | |description = | ||
At a significant drain to your willpower, track all movement in and adjacent to your all your | |||
overgrowth. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Flow | |skillname = Flow | ||
|syntax = NATURE FLOW <target> | |syntax = NATURE FLOW <target> | ||
|description = | |description = Requires an overgrown location. | ||
While standing within your overgrowth, you may instantly travel to anyone else within your domain. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Pulling | |skillname = Pulling | ||
|syntax = NATURE PULL <target> | |syntax = NATURE PULL <target> | ||
|description = Vines will lash out from the | |description = Requires an overgrown location. | ||
Vines will lash out from the overgrowth in your current room, attempting to pull in a target from | |||
an adjacent room. If they are within line-of-sight, you can try to pull them providing they stand | |||
within your overgrowth. | |||
While it can be prevented by the density defence, if they are marked by your malevolence then the | |||
vines will have the strength to overcome it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Hinder | |skillname = Hinder | ||
|syntax = NATURE HINDER | |syntax = NATURE HINDER | ||
|description = With a single command, you can force the plantlife around you to grow rapidly and snake around the legs of those within your presence - indiscriminately hindering | |description = Requires an overgrown location. | ||
With a single command, you can force the plantlife around you to grow rapidly and snake around the | |||
legs of those within your presence - indiscriminately hindering all movement including your own. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Animation | |skillname = Animation | ||
|syntax = NATURE ANIMATION | |syntax = NATURE ANIMATION | ||
|description = | |description = Requires an overgrown location. | ||
Any enemy standing within overgrowth in your current area will be struck by a thorny stalk that | |||
will deal cutting-based damage and inflict them with the loki venom. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Surge | |skillname = Surge | ||
|syntax = NATURE SURGE <target> | |syntax = NATURE SURGE <target> | ||
|description = | |description = Requires an overgrown location. | ||
While standing within your overgrowth, you may direct the overgrowth around you to surge toward a | |||
target - moving it rapidly through every room between you and your target. This may only be | |||
performed within the same area, and only within a limited range. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Renewal | |skillname = Renewal | ||
|syntax = NATURE RENEWAL | |syntax = NATURE RENEWAL | ||
|description = Spread healing energy over your overgrowths in the local area, slowly healing your allies standing within your overgrowth for the next few seconds. | |description = Requires an overgrown location. | ||
Spread healing energy over your overgrowths in the local area, slowly healing your allies standing | |||
within your overgrowth for the next few seconds. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Displacement | |skillname = Displacement | ||
|syntax = NATURE DISPLACEMENT <target> | |syntax = NATURE DISPLACEMENT <target> | ||
|description = | |description = Requires an overgrown location. | ||
While standing within your overgrowth, you may instantly swap locations with anybody else that | |||
stands within your domain. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Consumption | |skillname = Consumption | ||
|syntax = NATURE CONSUMPTION | |syntax = NATURE CONSUMPTION | ||
|description = Instantly consume the | |description = Requires an overgrown location. | ||
Instantly consume the location's overgrowth effect, even if it isn't yours. Doing so will generate | |||
3 primal energy for use with Primality. There is a short cooldown on this ability before you may do | |||
it again. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Barrier | |skillname = Barrier | ||
|syntax = NATURE BARRIER <target> | |syntax = NATURE BARRIER <target> | ||
|description = Usable from | |description = | ||
Usable from overgrowth or a forest room. This will summon a magical shield around any target, | |||
excluding yourself, in the local area who also stands within an overgrowth or a forest. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Greenfoot | |skillname = Greenfoot | ||
|syntax = NATURE GREENFOOT <ON | |syntax = NATURE GREENFOOT <ON/OFF> | ||
|description = With a heavy toll to willpower, an | |description = | ||
With a heavy toll to willpower, an overgrowth will spread out from your very feet after moving | |||
should you linger within a location. This overgrowth will recede again once you leave the location. | |||
}} |
edits