Difference between revisions of "Naturalism (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Elevate | Novice | 50| Ascend into the treetops with ease. }}
== Abilities ==
{{SkillTableRow |Emergence | Skilled | 0| Purge the taint of the Earthen. }}
{{SkillTableRow |Elevate|Novice|50|Ascend into the treetops with ease. }}
{{SkillTableRow |Blending | Gifted | 33| Fade away into the forest's shadow. }}
{{SkillTableRow |Emergence|Skilled|0|Purge the taint of the Earthen. }}
{{SkillTableRow |Thorncoat | Expert | 50| A coat of vile thorns to punish your foes.}}
{{SkillTableRow |Blending|Gifted|33|Fade away into the forest's shadow. }}
{{SkillTableRow |Panacea | Virtuoso | 33| Purify your body of ailments and maladies. }}
{{SkillTableRow |Thorncoat|Expert|50|A coat of vile thorns to punish your foes. }}
{{SkillTableRow |Rejuvenate | Fabled | 33| Heal the land that has been blighted. }}
{{SkillTableRow |Panacea|Virtuoso|33|Purify your body of ailments and maladies. }}
{{SkillTableRow |Forestbrand | Mythical | 66| Brand the foes of nature. }}
{{SkillTableRow |Rejuvenate|Fabled|33|Heal the land that has been blighted. }}
 
{{SkillTableRow |Malevolence|Mythical|66|Brand the foes of nature. }}|}
{{SkillHeader}}
{{SkillHeader}}
You have the following grove abilities:
== Grove Abilities ==
{{SkillTableRow |Imprint | Inept | 0| Place your mark and bring forth a grove. }}
{{SkillTableRow |Perceive|Inept|0|Notice the presence of a Shamanic grove. }}
{{SkillTableRow |Sever | Inept | 0| Destroy the bond between you and your grove. }}
{{SkillTableRow |Imprint|Inept|0|Place your mark and bring forth a grove. }}
{{SkillTableRow |Perceive | Inept | 0| Notice the presence of a Shamanic grove. }}
{{SkillTableRow |Sever|Inept|0|Destroy the bond between you and your grove. }}
{{SkillTableRow |Look | Apprentice | 0| Use your grove to gaze upon another. }}
{{SkillTableRow |Look|Apprentice|0|Use your grove to gaze upon another. }}
{{SkillTableRow |Cage | Apprentice | 33| Prevent all entry to and from your abode. }}
{{SkillTableRow |Cage|Apprentice|33|Prevent all entry to and from your abode. }}
{{SkillTableRow |Whisper | Apprentice | 66| Speak through the trees themselves. }}
{{SkillTableRow |Whisper|Apprentice|66|Speak through the trees themselves. }}
{{SkillTableRow |Eyes | Capable | 0| Discern the presence of any within the forest. }}
{{SkillTableRow |Eyes|Capable|0|Discern the presence of any within the forest. }}
{{SkillTableRow |Fertility | Capable | 33| Speed the growth of plants temporarily. }}
{{SkillTableRow |Fertility|Capable|33|Speed the growth of plants temporarily. }}
{{SkillTableRow |Return | Adept | 0| Quickly return home to your grove. }}
{{SkillTableRow |Return|Adept|0|Quickly return home to your grove. }}
{{SkillTableRow |Everbloom | Adept | 33| Invigorate body and mind with ephemeral blossoms. }}
{{SkillTableRow |Everbloom|Adept|33|Invigorate body and mind with ephemeral blossoms. }}
{{SkillTableRow |Linking | Fabled | 0| Form a permanent connection between groves. }}
{{SkillTableRow |GroveFlow|Skilled|15|Travel through Grove links. }}
 
{{SkillTableRow |Linking|Fabled|0|Form a permanent connection between groves. }}
{{SkillTableRow |Annihilation|Transcendent|0|Destroy everything in one fatal blast. }}|}
{{SkillHeader}}
{{SkillHeader}}
You have the following overgrowth abilities:
== Overgrowth Abilities ==
{{SkillTableRow |Overgrowth | Novice | 0| The surge of Dendara itself. }}
{{SkillTableRow |Overgrowth|Novice|0|The surge of Dendara itself. }}
{{SkillTableRow |Trespassers | Capable | 33| View those who intrude upon your overgrowths. }}
{{SkillTableRow |Release|Novice|0|Return the surge to the depths of Dendara. }}
{{SkillTableRow |Canopy | Capable | 66| Occlude the skies with dense overgrowth. }}
{{SkillTableRow |Trespassers|Capable|33|View those who intrude upon your overgrowths. }}
{{SkillTableRow |Roots | Adept | 66| Hold yourself steady amongst plantlife. }}
{{SkillTableRow |Canopy|Capable|66|Occlude the skies with dense overgrowth. }}
{{SkillTableRow |Screen | Skilled | 33| Deflect telepathic efforts within your growth. }}
{{SkillTableRow |Roots|Adept|66|Hold yourself steady amongst plantlife. }}
{{SkillTableRow |Thornwall | Skilled | 50| A hindering wall of thorns. }}
{{SkillTableRow |Screen|Skilled|33|Deflect telepathic efforts within your growth. }}
{{SkillTableRow |Whispers | Skilled | 66| Sense the movement of any within your domain. }}
{{SkillTableRow |Thornwall|Skilled|50|A hindering wall of thorns. }}
{{SkillTableRow |Flow | Gifted | 0| Travel across overgrowth to your target. }}
{{SkillTableRow |Whispers|Skilled|66|Sense the movement of any within your domain. }}
{{SkillTableRow |Pulling | Gifted | 66| Draw a nearby foe to your location. }}
{{SkillTableRow |Flow|Gifted|0|Travel across overgrowth to your target. }}
{{SkillTableRow |Hinder | Expert | 0| Summon gripping vines to prevent trespass. }}
{{SkillTableRow |Pulling|Gifted|66|Draw a nearby foe to your location. }}
{{SkillTableRow |Animation | Virtuoso | 0| Lash out at any hostile entities in your domain. }}
{{SkillTableRow |Hinder|Expert|0|Summon gripping vines to prevent trespass. }}
{{SkillTableRow |Surge | Virtuoso | 66| Send forth a rapidly growing burst of plant life. }}
{{SkillTableRow |Animation|Virtuoso|0|Lash out at any hostile entities in your domain. }}
{{SkillTableRow |Renewal | Fabled | 25| Spread healing energy through your overgrowth. }}
{{SkillTableRow |Surge|Virtuoso|66|Send forth a rapidly growing burst of plant life. }}
{{SkillTableRow |Displacement | Fabled | 66| Swap places with another within your overgrowth. }}
{{SkillTableRow |Renewal|Fabled|25|Spread healing energy through your overgrowth. }}
{{SkillTableRow |Consumption | Mythical | 0| Consume your overgrowth to empower your energy. }}
{{SkillTableRow |Displacement|Fabled|66|Swap places with another within your overgrowth. }}
{{SkillTableRow |Barrier | Mythical | 33| Cast a protective shield upon an ally. }}
{{SkillTableRow |Consumption|Mythical|0|Consume your overgrowth to empower your energy. }}
{{SkillTableRow |Greenfoot | Transcendent | 0| Travel across the land with growth at your heels. }}
{{SkillTableRow |Barrier|Mythical|33|Cast a protective shield upon an ally. }}
 
{{SkillTableRow |Greenfoot|Transcendent|0|Travel across the land with growth at your heels. }}|}
 
 


{{AB
{{AB
|skillname = Elevate
|skillname = Elevate
|syntax = NATURE ELEVATE  
|syntax = NATURE ELEVATE
|description = A skilled Druid need not bother to climb trees - should they wish to ascend to the canopy, nature will simply lift them. }} 
|description =  
A skilled Shaman need not bother to climb trees - should they wish to ascend to the canopy, you can
command nature to simply lift you. You can ignore disabling effects such as paresis due to nature
doing the lifting for you.


}}


{{AB
{{AB
|skillname = Emergence
|skillname = Emergence
|syntax = NATURE EMERGENCE  
|syntax = NATURE EMERGENCE
|description = Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to your location, eliminating any trace of taint. }} 
|description =  
Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to  
your location, eliminating any trace of taint. If a Teradrim is present then there will be a slight
delay before the sand is removed.


}}


{{AB
{{AB
|skillname = Blending
|skillname = Blending
|syntax = NATURE BLEND  
|syntax = NATURE BLEND
|description = Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. You will only be able to find adequate cover when standing within a forest. }} 
|description =  
Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself.  
You will only be able to find adequate cover when standing within a forest.


}}


{{AB
{{AB
|skillname = Thorncoat
|skillname = Thorncoat
|syntax = NATURE THORNCOAT <target>
|syntax = NATURE THORNCOAT [friend]
|description = By engulfing your target in an armor of thorns, not only will you protect them from a significant portion of physical damage, but mitigated damage will be returned to their attacker. This ability lasts a short time and may only be summoned periodically. }} 
|description =  
By engulfing yourself or a friend in an armour of thorns, not only will you protect them from a  
significant portion of physical damage, but the mitigated damage will be returned to their attacker.
This ability lasts a short time and may only be summoned periodically.


}}


{{AB
{{AB
|skillname = Panacea
|skillname = Panacea
|syntax = NATURE PANACEA  
|syntax = NATURE PANACEA
|description = While standing within any forest or overgrown location, you may call upon the Cycle itself to remedy up to two maladies that afflict you. }} 
|description =  
While standing within any forest or overgrown location, you may call upon the cycle itself to  
remedy up to two random maladies that afflict you. Outside of such confines, you may only heal one
affliction upon you.


}}


{{AB
{{AB
|skillname = Rejuvenate
|skillname = Rejuvenate
|syntax = NATURE REJUVENATE  
|syntax = NATURE REJUVENATE
|description = You may restore the state of a natural location that has been exterminated by a necromancer's magics through this simple incantation. }} 
|description = Requires elemental ice.


You may restore the state of an environmental location that has been transformed for an ability
through this simple incantation. It will cost 10 ice if it has been exterminated by a Necromancer,
otherwise it is simply 1 ice to do so.
}}


{{AB
{{AB
|skillname = Forestbrand
|skillname = Malevolence
|syntax = NATURE FORESTBRAND <target>  
|syntax = NATURE MALEVOLENCE <target>
|description = You may declare your foe to be an enemy of nature itself, causing the forests around them to lash out and strike until they flee the area. You may only brand one target at a time, and may only do so periodically. }} 
|description =
You may declare your foe to be an enemy of nature itself, placing a curse upon them that will
destroy magical shields while they linger within a forest or overgrowth location. It will
additionally increase the damage dealt by natural weather.


Only one target may be cursed at a time and it will have little effect if you are in the same
location as the target.


You have the following grove abilities:
}}
 


{{AB
{{AB
|skillname = Sever
|skillname = Perceive
|syntax = GROVE SEVER
|syntax = PERCEIVE
|description = Sever the bond you share with your Grove. }} 
|description =  
Discern whether a location has been marked as the property of another in some fashion.


}}


{{AB
{{AB
|skillname = Perceive
|skillname = Imprint
|syntax = PERCEIVE
|syntax = GROVE IMPRINT
|description = Discern whether a location has been marked as the property of another in some fashion. }} 
|description =  
Bond with the forests in your location, making it your personal Grove. You may not form a Grove in
a location someone else has.


}}


{{AB
{{AB
|skillname = Imprint
|skillname = Sever
|syntax = GROVE IMPRINT
|syntax = GROVE SEVER
|description = Bond with the forest around, making the room your Grove. }} 
|description =  
Sever the bond you share with your Grove, allowing you imprint a new one elsewhere. There is a
short delay until it is fully severed.


}}


{{AB
{{AB
|skillname = Look
|skillname = Look
|syntax = GROVE LOOK <target>  
|syntax = GROVE LOOK <target>
|description = Draw upon the bond with your Grove to take a glimpse through the forest at a target standing within one. }} 
|description =  
Draw upon the bond with your Grove to take a glimpse through the forest at someone standing within  
one.


}}


{{AB
{{AB
|skillname = Cage
|skillname = Cage
|syntax = GROVE CAGE
|syntax = GROVE CAGE and GROVE UNCAGE
GROVE UNCAGE  
|description =  
|description = Cage off entry and exit from your Grove, preventing people from moving normally through it, and stopping most projectiles. }} 
Cage off entry and exit from your Grove, preventing people from moving through it for a temporary
period of time, or until you release it. Additionally, the thick foliage will prevent many line of
sight abilities while you remain within your Grove.


}}


{{AB
{{AB
|skillname = Whisper
|skillname = Whisper
|syntax = GROVE WHISPER <target> <message>  
|syntax = GROVE WHISPER <target> <message>
|description = Whisper through the trees to anybody standing in the forest. }} 
|description =  
Whisper through the trees to anybody standing in the forest. They will not know who is speaking to
them.


}}


{{AB
{{AB
|skillname = Eyes
|skillname = Eyes
|syntax = GROVE EYES  
|syntax = GROVE EYES
|description = Detect the presence and whereabouts of all people who stand within a forested location. }}
|description =  
Detect the presence and whereabouts of all people who stand within a forested location.


}}


{{AB
{{AB
|skillname = Fertility
|skillname = Fertility
|syntax = GROVE FERTILITY  
|syntax = GROVE FERTILITY
|description = For a short time, increase the rate of growth for plants within your Grove. }} 
|description =  
At your behest, you may make a variety of wild flowers grow instantly within your Grove, which you
can then use. You may only perform this ability once every month.


}}


{{AB
{{AB
|skillname = Return
|skillname = Return
|syntax = GROVE RETURN  
|syntax = GROVE RETURN
|description = Return to your Grove from any forested location, after a short delay. }} 
|description =  
Return to your Grove from any forested location after a short delay. This is a channelled action
and will require your full attention until completion.


}}


{{AB
{{AB
|skillname = Everbloom
|skillname = Everbloom
|syntax = GROVE EVERBLOOM  
|syntax = GROVE EVERBLOOM
|description = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian day. This garden will grant increased willpower and endurance regeneration for everybody within your Grove. This ability is taxing upon your Grove and can only be cast once every four Aetolian days.  }}
|description =  
Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian  
day. This garden will grant increased willpower and endurance regeneration for everybody within  
your Grove.


This ability is taxing upon your Grove and will require time to recharge before it can be cast
again.
}}
{{AB
|skillname = GroveFlow
|syntax = GROVE FLOW
|description =
Travel through between two Groves that are linked together. Refer to AB NATURALISM LINKING for more
information on how the link is formed.
}}


{{AB
{{AB
|skillname = Linking
|skillname = Linking
|syntax = GROVE LINK <target>  
|syntax = GROVE LINK <target>
GROVE FLOW
|description =  
|description = Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an ally. Once linked, any Druid can GROVE FLOW in your Grove to end up at the linked Grove. }}  
Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an  
ally. Once linked, any Shaman can use Groveflow in your Grove to end up at the linked Grove.
 
}}


{{AB
|skillname = Annihilation
|syntax = GROVE ANNIHILATION
|description =
At the cost of your Grove and the surrounding plantlife, you can completely destroy all within your
location in a single devastating wave of power that will deal an incredibly large amount of spirit
damage. In order to perform this action, you must be still for a short period as the power is drawn
forth from your Grove.


You have the following overgrowth abilities:
Once the deed is done, the forests will reject your touch and prevent you from imprinting a new
Grove for at least one full season.


}}


{{AB
{{AB
|skillname = Overgrowth
|skillname = Overgrowth
|syntax = NATURE OVERGROWTH  
|syntax = NATURE OVERGROWTH
|description = While standing outdoors in a non-urban environment, you can empower the force of nature, causing plants to overgrow and encompass your surroundings. An overgrown location will allow numerous abilities to be used, many of them remotely.
|description =         NATURE OVERGROWTH LIST
Leaving an overgrown location will not cause the growth to recede, though each overgrowth will place a toll on your willpower. }} 


While standing outdoors in a non-urban environment, you can empower the force of nature, causing
plants to overgrow and encompass your surroundings. An overgrown location will allow numerous
abilities to be used, many of them remotely.
Leaving an overgrown location will not cause the growth to recede, though each overgrowth will
place a toll on your willpower.
}}


{{AB
{{AB
|skillname = Trespassers
|skillname = Release
|syntax = NATURE TRESPASSERS
|syntax = NATURE RELEASE [HERE]
|description = List all those who currently step upon your overgrowths.
|description =  
In a single command, you may force all overgrown locations you control to recede at once.
Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will
then only affect your current room.
 
}}
}}


{{AB
{{AB
|skillname = Release
|skillname = Trespassers
|syntax = NATURE RELEASE [HERE]
|syntax = NATURE TRESPASSERS
|description = In a single command, you may force all overgrown locations you control to recede at once. Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will then only affect your current room. }} 
|description =  
List all those who currently step upon your overgrowth, along with their location.


}}


{{AB
{{AB
|skillname = Canopy
|skillname = Canopy
|syntax = NATURE CANOPY  
|syntax = NATURE CANOPY
|description = By causing the plant growth around you to condense into a barrier from the sky, you may turn your surroundings into an indoor location. }} 
|description = Requires an overgrown location.


By causing the plant growth around you to condense into a barrier from the sky, you may turn your
surroundings into an indoor location. You may only support one canopy at a time.
}}


{{AB
{{AB
|skillname = Roots
|skillname = Roots
|syntax = NATURE ROOTS  
|syntax = NATURE ROOTS
|description = Call forth roots from your Overgrowth to secure you to the ground, making it difficult for others to forcibly move you. }} 
|description = Requires an overgrown location.


Call forth roots from your overgrowth to secure you to the ground, making you heavier and harder to
move, much like the density defence.
}}


{{AB
{{AB
|skillname = Screen
|skillname = Screen
|syntax = NATURE SCREEN  
|syntax = NATURE SCREEN
|description = While standing within the presence of your overgrowth, you may command the life around you to form a disrupting barrier - one capable of deflecting telepathic attacks directed at you or your allies. The screen will fade shortly after you depart the room it was raised. }} 
|description = Requires an overgrown location.


While standing within the presence of your overgrowth, you may command the life around you to form
a barrier - one capable of introducing disruptive static into the mind of a telepath when they
attempt to pierce its veil. This will increase the length of time it takes for a telepath to obtain
a mind lock upon those in your location. You may only support one screen at a time.
}}


{{AB
{{AB
|skillname = Thornwall
|skillname = Thornwall
|syntax = NATURE THORNWALL <dir>
|syntax = NATURE THORNWALL
|description = Create a wall of hindering thorns across an exit. Any who pass through it be scratched by the thorns, giving high bleeding damage and loki.
|description = Requires an overgrown location.
 
Create a wall of hindering thorns across all exits. Any who pass through it will be scratched by  
the thorns, causing them to bleed and delivering the venom loki.
 
The thornwall will wither away faster if there is no overgrowth in the room and/or you do not
remain with it.


The thornwall will wither away faster if there is no overgrowth in the room and/or you do not remain with it.
}}
}}


{{AB
{{AB
|skillname = Whispers
|skillname = Whispers
|syntax = NATURE WHISPERS <ON{{!}}OFF>  
|syntax = NATURE WHISPERS <ON/OFF>
|description = At a significant drain to your willpower, track all movement in and adjacent to your overgrowths. }} 
|description =  
At a significant drain to your willpower, track all movement in and adjacent to your all your
overgrowth.


}}


{{AB
{{AB
|skillname = Flow
|skillname = Flow
|syntax = NATURE FLOW <target>  
|syntax = NATURE FLOW <target>
|description = While standing within your overgrowth, you may instantly travel to anyone else within your domain. }} 
|description = Requires an overgrown location.


While standing within your overgrowth, you may instantly travel to anyone else within your domain.
}}


{{AB
{{AB
|skillname = Pulling
|skillname = Pulling
|syntax = NATURE PULL <target>
|syntax = NATURE PULL <target>
|description = Vines will lash out from the Overgrowth in your current room, attempting to pull in a target from an adjacent room.
|description = Requires an overgrown location.
 
Vines will lash out from the overgrowth in your current room, attempting to pull in a target from  
an adjacent room. If they are within line-of-sight, you can try to pull them providing they stand
within your overgrowth.
 
While it can be prevented by the density defence, if they are marked by your malevolence then the
vines will have the strength to overcome it.
 
}}
}}


{{AB
{{AB
|skillname = Hinder
|skillname = Hinder
|syntax = NATURE HINDER  
|syntax = NATURE HINDER
|description = With a single command, you can force the plantlife around you to grow rapidly and snake around the legs of those within your presence - indiscriminately hindering their movement. This effect will only be maintained so long as you stand within the room. }} 
|description = Requires an overgrown location.
 
With a single command, you can force the plantlife around you to grow rapidly and snake around the  
legs of those within your presence - indiscriminately hindering all movement including your own.


}}


{{AB
{{AB
|skillname = Animation
|skillname = Animation
|syntax = NATURE ANIMATION  
|syntax = NATURE ANIMATION
|description = All of your Overgrowths in the current area will strike out at any enemies standing within them, causing damage and inflicting a random venom. }} 
|description = Requires an overgrown location.


Any enemy standing within overgrowth in your current area will be struck by a thorny stalk that
will deal cutting-based damage and inflict them with the loki venom.
}}


{{AB
{{AB
|skillname = Surge
|skillname = Surge
|syntax = NATURE SURGE <target>  
|syntax = NATURE SURGE <target>
|description = While standing within your overgrowth, you may direct the overgrowth around you to surge to a target - moving it rapidly through every room between you and your target. This may only be performed within the same area, and only within a limited range. }} 
|description = Requires an overgrown location.


While standing within your overgrowth, you may direct the overgrowth around you to surge toward a
target - moving it rapidly through every room between you and your target. This may only be
performed within the same area, and only within a limited range.
}}


{{AB
{{AB
|skillname = Renewal
|skillname = Renewal
|syntax = NATURE RENEWAL
|syntax = NATURE RENEWAL
|description = Spread healing energy over your overgrowths in the local area, slowly healing your allies standing within your overgrowth for the next few seconds.
|description = Requires an overgrown location.
 
Spread healing energy over your overgrowths in the local area, slowly healing your allies standing  
within your overgrowth for the next few seconds.
 
}}
}}


{{AB
{{AB
|skillname = Displacement
|skillname = Displacement
|syntax = NATURE DISPLACEMENT <target>  
|syntax = NATURE DISPLACEMENT <target>
|description = While standing within your Overgrowth, you may instantly swap locations with anybody else that stands within your domain. }}
|description = Requires an overgrown location.


While standing within your overgrowth, you may instantly swap locations with anybody else that
stands within your domain.
}}


{{AB
{{AB
|skillname = Consumption
|skillname = Consumption
|syntax = NATURE CONSUMPTION  
|syntax = NATURE CONSUMPTION
|description = Instantly consume the room's overgrowth effect, even if it isn't yours. Will grant you three units of energy for Primality. }} 
|description = Requires an overgrown location.
 
Instantly consume the location's overgrowth effect, even if it isn't yours. Doing so will generate
3 primal energy for use with Primality. There is a short cooldown on this ability before you may do
it again.


}}


{{AB
{{AB
|skillname = Barrier
|skillname = Barrier
|syntax = NATURE BARRIER <target>  
|syntax = NATURE BARRIER <target>
|description = Usable from Overgrowth or a forest room. This will summon a shield around any target in the local area who also stands within an overgrowth or a forest. }} 
|description =  
Usable from overgrowth or a forest room. This will summon a magical shield around any target,
excluding yourself, in the local area who also stands within an overgrowth or a forest.


}}


{{AB
{{AB
|skillname = Greenfoot
|skillname = Greenfoot
|syntax = NATURE GREENFOOT <ON{{!}}OFF>  
|syntax = NATURE GREENFOOT <ON/OFF>
|description = With a heavy toll to willpower, an Overgrowth will spread out from your very feet should you linger within a location. This Overgrowth will recede again should you move.}}
|description =  
With a heavy toll to willpower, an overgrowth will spread out from your very feet after moving
should you linger within a location. This overgrowth will recede again once you leave the location.
 
}}
33

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