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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Hydrate |Inept |0 |Rehydrate your skin with a cleansing haze. }} | {{SkillTableRow |Hydrate |Inept |0 |Rehydrate your skin with a cleansing haze. }} | ||
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{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Apparition==== | ||
{{SkillTableRow |Gnash |Capable |0 |The deeps have so many mouths to feed. }} | {{SkillTableRow |Gnash |Capable |0 |The deeps have so many mouths to feed. }} | ||
{{SkillTableRow |Unseen |Adept |33 |They will never know what hit them. }} | {{SkillTableRow |Unseen |Adept |33 |They will never know what hit them. }} | ||
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{{SkillTableRow |Undertow |Mythical |33 |Undercurrents can be deadly. }} | {{SkillTableRow |Undertow |Mythical |33 |Undercurrents can be deadly. }} | ||
|} | |} | ||
{{Anchor|Hydrate}} | |||
{{Skill_detail | |||
|skill = Hydrate | |||
|description = Rehydrate your skin with a cleansing haze | |||
|syntax = FOG HYDRATE | |||
|detail = Hydrate your skin with the cleansing haze of frigid fog, banishing foul smells and wet | |||
skin. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inundate}} | |||
{{Skill_detail | |||
|skill = Inundate | |||
|description = Blanket your surroundings in thick fog | |||
|syntax = FOG INUNDATE FOG DISPERSE [HERE] FOG LIST | |||
|detail = Summon forth a blanket of thick fog in your location, allowing you to make full use of | |||
your many abilities that require its presence. Each location that you blanket in fog will require a | |||
constant upkeep of willpower in order to maintain and prevent it from being dispersed by the wind, | |||
except for your first. | |||
Dispersing your fog will clear away any remote fog you control, except for those in your current | |||
room. Appending HERE will limit the dispersal to your current location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Drift}} | |||
{{Skill_detail | |||
|skill = Drift | |||
|description = Pass through the fog with ease | |||
|syntax = FOG DRIFT <direction> | |||
|detail = If both your current location and an adjacent location are blanketed in fog, you may move | |||
between them, eroding any walls that may be in your path. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swell}} | |||
{{Skill_detail | |||
|skill = Swell | |||
|description = Command your fog to swell into an adjacent room | |||
|syntax = FOG SWELL <direction> | |||
|detail = So long as you stand within fog that you have called, you may cause it to swell outwards | |||
to encompass an adjacent location of your choice. | |||
Barriers such as walls and doors will provide too much resistance for the fog to properly spread, | |||
preventing you from doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Snare}} | |||
{{Skill_detail | |||
|skill = Snare | |||
|description = Ensnare them in the encroaching fog | |||
|syntax = FOG SNARE <target> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Cause the fog to ensare your opponent, delaying their movement. This will last until they leave the | |||
location or the effect naturally expires. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intruders}} | |||
{{Skill_detail | |||
|skill = Intruders | |||
|description = Sense whose who intrude upon your fog | |||
|syntax = FOG INTRUDERS | |||
|detail = See all who currently stand within the influence of your fog, including their location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Convalescence}} | |||
{{Skill_detail | |||
|skill = Convalescence | |||
|description = The churning fog soothes body and mind | |||
|syntax = | |||
|detail = This ability is passive. | |||
While standing in a location with your fog, you will regenerate a small amount of both endurance | |||
and willpower. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Revel}} | |||
{{Skill_detail | |||
|skill = Revel | |||
|description = Find succour in the grip of enveloping fog | |||
|syntax = FOG REVEL | |||
|detail = By entering a state similar to meditation, this ability draws on your fog to restore your | |||
willpower in great amounts. The amount restored will increase significantly as the process | |||
continues. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Apparition}} | |||
{{Skill_detail | |||
|skill = Apparition | |||
|description = Form an eldritch apparition as you move through the fog | |||
|syntax = FOG APPARITION [RELEASE] | |||
|detail = By standing in a location with summoned fog, you may stir it to greater agitation and | |||
form an eldritch apparition that will linger in the heart of the mists and follow you should you | |||
move. | |||
Once formed, the apparition will periodically attack your enemies with shards of ice, dealing | |||
bleeding damage. The damage dealt is dependent on how unfathomable it is, deeper fathoms resulting | |||
in greater severity. | |||
For every four seconds you stand within thick fog, the apparition will mutate by one fathom. If you | |||
do not stand within thick fog, this time is doubled. | |||
There are five levels of apparition fathoms. Once your apparition is at its maximum, you may use a | |||
number of fog-related abilities (listed in AB INUNDATION) free of equilibrium. However, doing so | |||
will consume part of the apparition and reduce its growth by two fathoms. | |||
Abyss is an exception to this rule, and may be used at the level warped or higher instead, | |||
providing the target is in the same location as you. | |||
Levels: | |||
--------- | |||
humanoid | |||
twisted | |||
warped | |||
abominable | |||
monstrous | |||
To take advantage of this, append 'apparition' to the end of the command for your attack, e.g FOG | |||
GNASH <target> APPARITION. | |||
You may also optionally include an apparition level, to prevent the ability from being cast if your | |||
apparition is not at that level, e.g FOG ABYSS <target> APPARITION MONSTROUS. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Obscure}} | |||
{{Skill_detail | |||
|skill = Obscure | |||
|description = Conceal your presence in the fog | |||
|syntax = FOG OBSCURE <ON/OFF> | |||
|detail = While in a location with thick fog, your movement will be obscured from all but allies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Negate}} | |||
{{Skill_detail | |||
|skill = Negate | |||
|description = None but the fog shall hold sway | |||
|syntax = FOG NEGATE | |||
|detail = If your location finds itself under the sway of another's influence, such as a Teradrim's | |||
sand, you may direct the fog to re-assert its authority, absorbing all foreign domains into itself | |||
and negating their effects by destroying them. | |||
If the owner of the foreign domain is present, there will be a slight delay before this ability | |||
completes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Switch}} | |||
{{Skill_detail | |||
|skill = Switch | |||
|description = To me, to you | |||
|syntax = FOG SWITCH <target> | |||
|detail = If there is thick fog blanketing both your location and that of your target, you will be | |||
able to trivially switch places with them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fluctuations}} | |||
{{Skill_detail | |||
|skill = Fluctuations | |||
|description = Sense fluctuations in the fog | |||
|syntax = FOG FLUCTUATIONS <ON/OFF> | |||
|detail = At a significant drain to your willpower, track all movement in and adjacent to the | |||
domain of your fog. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hail}} | |||
{{Skill_detail | |||
|skill = Hail | |||
|description = Unleash a salvo of hail across your fog | |||
|syntax = FOG HAIL | |||
|detail = Infuse all of your fog in the local area with frozen hail and turn it on your enemies who | |||
stand within, dealing damage and causing some bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chase}} | |||
{{Skill_detail | |||
|skill = Chase | |||
|description = Direct your apparition to seek your foe | |||
|syntax = FOG CHASE <target> | |||
|detail = Infuse your apparition with additional thick fog from your locale and direct it to chase | |||
down your target. This will spread more fog in every room along its path, until it either meets the | |||
target or can no longer continue. | |||
For each fathom present in your apparition, the mist will billow up to four rooms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Effervesce}} | |||
{{Skill_detail | |||
|skill = Effervesce | |||
|description = Mask scents in frothing fog | |||
|syntax = FOG EFFERVESCE | |||
|detail = While this defence is active on your thick fog, none in the room may be tracked by the | |||
Scent (racial) or Track (Lycanthropy) abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harden}} | |||
{{Skill_detail | |||
|skill = Harden | |||
|description = Solidify freezing fog into an icy barrier | |||
|syntax = FOG HARDEN [target] | |||
|detail = With a simple command, you may force portions of the fog to freeze over, hardening into a | |||
protective shield around the target. | |||
If you do not specify a target, you will shield yourself. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Sirensong}} | |||
{{Skill_detail | |||
|skill = Sirensong | |||
|description = Bewitch the minds of your enemies | |||
|syntax = FOG SIRENSONG <ON/OFF> | |||
|detail = At a modest drain to willpower, you may cause the icy winds of your fog to blow just so, | |||
creating a sirensong that will deliver hidden mental afflictions to enemies within. | |||
Possible afflictions include: | |||
Dizziness, anorexia, vertigo, or weariness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Befuddle}} | |||
{{Skill_detail | |||
|skill = Befuddle | |||
|description = Deny them a way out | |||
|syntax = FOG BEFUDDLE | |||
|detail = Cause your thick fog to contort and seethe in all directions, obscuring the exits and | |||
making it difficult to espy a path out of the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Panoptic}} | |||
{{Skill_detail | |||
|skill = Panoptic | |||
|description = The fog's reach is vast | |||
|syntax = FOG PANOPTIC <ON/OFF> | |||
|detail = By calling forth the endless eyes, you may now control your fogs remotely, allowing you | |||
to use a number of abilities on adjacent targets provided there is thick fog in both your locations. | |||
These abilities include: | |||
Snare, Terrors, Gnash, Unseen, Abyss, and Feelers. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ebb}} | |||
{{Skill_detail | |||
|skill = Ebb | |||
|description = Send your target ebbing away from you | |||
|syntax = FOG EBB <target> | |||
|detail = By agitating your fog, you can direct it to enwrap your target and ebb away with them in | |||
tow, removing them from your location. This ability is powerful enough to overcome the mass defence, | |||
but will consume any thick fog blanketing the location in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Murk}} | |||
{{Skill_detail | |||
|skill = Murk | |||
|description = Slow their progress through the enveloping murk | |||
|syntax = FOG MURK | |||
|detail = Command your fog to actively resist the passage of enemies, reducing their celerity and | |||
preventing them from dashing or sprinting through the haze. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stalagmites}} | |||
{{Skill_detail | |||
|skill = Stalagmites | |||
|description = Every footfall is treacherous | |||
|syntax = FOG STALAGMITES | |||
|detail = Draw rime from the morass of your thick fog and force it to congeal into sharp | |||
stalagmites along the ground, causing enemies who lack the levitation defence to take damage and | |||
bleeding when they move or fall down. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Delirium}} | |||
{{Skill_detail | |||
|skill = Delirium | |||
|description = There is no mercy below | |||
|syntax = | |||
|detail = This ability is passive. | |||
That which lurks below the deepest fathoms of the wine-dark is merciless and cruel, and your | |||
apparition is no less so. Enemies who are prone will suffer twice as much from its attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fogbank}} | |||
{{Skill_detail | |||
|skill = Fogbank | |||
|description = Cause the fog to spread in all directions | |||
|syntax = FOG BANK | |||
|detail = With a single command, inundate your location with fog, and instantly spread it to all | |||
adjacent, unobstructed rooms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gyre}} | |||
{{Skill_detail | |||
|skill = Gyre | |||
|description = Lift your fog into the apparition | |||
|syntax = FOG GYRE | |||
|detail = Whirl the fog around you into a billowing gyre, removing the inundation from your | |||
location but empowering your apparition instantly to an abominable level. If the apparition is | |||
already at an abominable or higher level, this will have no effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blanket}} | |||
{{Skill_detail | |||
|skill = Blanket | |||
|description = Disperse harm to your allies' limbs with your fog | |||
|syntax = FOG BLANKET <ally> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Use your fog to create a blanket of mist across an ally's limbs, allowing them to resist two | |||
attacks that would cripple those limbs instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Subsume}} | |||
{{Skill_detail | |||
|skill = Subsume | |||
|description = Become one with the fog | |||
|syntax = FOG SUBSUME | |||
|detail = By absorbing the cold heart of the fog into yourself, you will become immune to most form | |||
of attacks. This will remove any thick fog blanketing the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Glacier}} | |||
{{Skill_detail | |||
|skill = Glacier | |||
|description = Raise a mighty glacier to consolidate your power | |||
|syntax = FOG GLACIER | |||
|detail = By forming a frozen glacier, you may greatly extend the range of your abilities, allowing | |||
you to utilise any fog ability that may be used in tandem with Panoptic on any target in your local | |||
area who stands amid thick fog. | |||
You may only summon one glacier at a time, and only one glacier may be summoned in a given room. | |||
Leaving the room will cause it to shatter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gnash}} | |||
{{Skill_detail | |||
|skill = Gnash | |||
|description = The deeps have so many mouths to feed | |||
|syntax = FOG GNASH <target> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Countless hungering monstrosities dwell in the dark deeps. By manipulating your fog to imitate | |||
their many mouths, you may direct these gnashing jaws to bite your target, infecting them with one | |||
of the following afflictions: | |||
Recklessness, dizziness, sensitivity, epilepsy, or stupidity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Unseen}} | |||
{{Skill_detail | |||
|skill = Unseen | |||
|description = They will never know what hit them | |||
|syntax = FOG UNSEEN <target> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
By agitating the fog to violence, it will shift and contort into the shapes of undersea | |||
abominations and lash out randomly at your target's limbs, crippling one in the process, though | |||
your target will only see something in the fog attacking them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Abyss}} | |||
{{Skill_detail | |||
|skill = Abyss | |||
|description = Invoke the voices of the deepest dwellers | |||
|syntax = FOG ABYSS <target> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Invoke the voices of those who dwell most deep, plaguing your enemy with silken whispers emanating | |||
from the heart of the fog. Your foe will become desperate to rid themselves of the maddening | |||
tongues, bartering away their defences in an attempt to make them stop. | |||
This will target the rebounding defence first, followed by shield, then cloak, and finally, a | |||
random defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Feelers}} | |||
{{Skill_detail | |||
|skill = Feelers | |||
|description = A writhing tentacle will latch on to their limbs | |||
|syntax = FOG FEELERS <target> <body part> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Bring forth a viscous tentacle from the fog and direct it to latch on to one of your opponent's | |||
limbs, causing damage to it. | |||
You may choose from the head, torso, or either arm/leg. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terrors}} | |||
{{Skill_detail | |||
|skill = Terrors | |||
|description = Many horrors lurk in the deepest fathoms | |||
|syntax = FOG TERRORS <target> | |||
|detail = Requires you to be standing in a location with thick fog. | |||
Command the thick fog to shape itself into hazy manifestations of the sea's darkest monstrosities, | |||
inciting a terrible fear in your target such that they break out in cold sweat. This will prevent | |||
poultices from being effective while the effect is present. | |||
This affliction will fade naturally after a number of seconds if it is not cured by normal means. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Undertow}} | |||
{{Skill_detail | |||
|skill = Undertow | |||
|description = Undercurrents can be deadly | |||
|syntax = FOG UNDERTOW <target> | |||
|detail = If your target is prone, you may cause your fog to unleash a powerful undercurrent, | |||
stripping their levitation. They will be unable to regain the levitation defence until a short time | |||
has passed, or until they escape the influence of the fog. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits