Difference between revisions of "Inundation (skill)"

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m (Tor moved page Inundation to Inundation (skill))
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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Hydrate |Inept |0 |Rehydrate your skin with a cleansing haze. }}
{{SkillTableRow |Hydrate |Inept |0 |Rehydrate your skin with a cleansing haze. }}
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{{SkillHeader}}
{{SkillHeader}}
== Free of EQ ==
====Apparition====
{{SkillTableRow |Gnash |Capable |0 |The deeps have so many mouths to feed. }}
{{SkillTableRow |Gnash |Capable |0 |The deeps have so many mouths to feed. }}
{{SkillTableRow |Unseen |Adept |33 |They will never know what hit them. }}
{{SkillTableRow |Unseen |Adept |33 |They will never know what hit them. }}
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{{SkillTableRow |Undertow |Mythical |33 |Undercurrents can be deadly. }}
{{SkillTableRow |Undertow |Mythical |33 |Undercurrents can be deadly. }}
|}
|}
{{Anchor|Hydrate}}
{{Skill_detail
|skill = Hydrate
|description = Rehydrate your skin with a cleansing haze
|syntax = FOG HYDRATE
|detail = Hydrate your skin with the cleansing haze of frigid fog, banishing foul smells and wet
skin.
|cooldown =
|target =
|required =
}}
{{Anchor|Inundate}}
{{Skill_detail
|skill = Inundate
|description = Blanket your surroundings in thick fog
|syntax = FOG INUNDATE        FOG DISPERSE [HERE]        FOG LIST
|detail = Summon forth a blanket of thick fog in your location, allowing you to make full use of
your many abilities that require its presence. Each location that you blanket in fog will require a
constant upkeep of willpower in order to maintain and prevent it from being dispersed by the wind,
except for your first.
Dispersing your fog will clear away any remote fog you control, except for those in your current
room. Appending HERE will limit the dispersal to your current location.
|cooldown =
|target =
|required =
}}
{{Anchor|Drift}}
{{Skill_detail
|skill = Drift
|description = Pass through the fog with ease
|syntax = FOG DRIFT <direction>
|detail = If both your current location and an adjacent location are blanketed in fog, you may move
between them, eroding any walls that may be in your path.
|cooldown =
|target =
|required =
}}
{{Anchor|Swell}}
{{Skill_detail
|skill = Swell
|description = Command your fog to swell into an adjacent room
|syntax = FOG SWELL <direction>
|detail = So long as you stand within fog that you have called, you may cause it to swell outwards
to encompass an adjacent location of your choice.
Barriers such as walls and doors will provide too much resistance for the fog to properly spread,
preventing you from doing so.
|cooldown =
|target =
|required =
}}
{{Anchor|Snare}}
{{Skill_detail
|skill = Snare
|description = Ensnare them in the encroaching fog
|syntax = FOG SNARE <target>
|detail = Requires you to be standing in a location with thick fog.
Cause the fog to ensare your opponent, delaying their movement. This will last until they leave the
location or the effect naturally expires.
Cooldown: 20 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Intruders}}
{{Skill_detail
|skill = Intruders
|description = Sense whose who intrude upon your fog
|syntax = FOG INTRUDERS
|detail = See all who currently stand within the influence of your fog, including their location.
|cooldown =
|target =
|required =
}}
{{Anchor|Convalescence}}
{{Skill_detail
|skill = Convalescence
|description = The churning fog soothes body and mind
|syntax =
|detail = This ability is passive.
While standing in a location with your fog, you will regenerate a small amount of both endurance
and willpower.
|cooldown =
|target =
|required =
}}
{{Anchor|Revel}}
{{Skill_detail
|skill = Revel
|description = Find succour in the grip of enveloping fog
|syntax = FOG REVEL
|detail = By entering a state similar to meditation, this ability draws on your fog to restore your
willpower in great amounts. The amount restored will increase significantly as the process
continues.
|cooldown =
|target =
|required =
}}
{{Anchor|Apparition}}
{{Skill_detail
|skill = Apparition
|description = Form an eldritch apparition as you move through the fog
|syntax = FOG APPARITION [RELEASE]
|detail = By standing in a location with summoned fog, you may stir it to greater agitation and
form an eldritch apparition that will linger in the heart of the mists and follow you should you
move.
Once formed, the apparition will periodically attack your enemies with shards of ice, dealing
bleeding damage. The damage dealt is dependent on how unfathomable it is, deeper fathoms resulting
in greater severity.
For every four seconds you stand within thick fog, the apparition will mutate by one fathom. If you
do not stand within thick fog, this time is doubled.
There are five levels of apparition fathoms. Once your apparition is at its maximum, you may use a
number of fog-related abilities (listed in AB INUNDATION) free of equilibrium. However, doing so
will consume part of the apparition and reduce its growth by two fathoms.
Abyss is an exception to this rule, and may be used at the level warped or higher instead,
providing the target is in the same location as you.
Levels:
---------
humanoid
twisted
warped
abominable
monstrous
To take advantage of this, append 'apparition' to the end of the command for your attack, e.g FOG
GNASH <target> APPARITION.
You may also optionally include an apparition level, to prevent the ability from being cast if your
apparition is not at that level, e.g FOG ABYSS <target> APPARITION MONSTROUS.
|cooldown =
|target =
|required =
}}
{{Anchor|Obscure}}
{{Skill_detail
|skill = Obscure
|description = Conceal your presence in the fog
|syntax = FOG OBSCURE <ON/OFF>
|detail = While in a location with thick fog, your movement will be obscured from all but allies.
|cooldown =
|target =
|required =
}}
{{Anchor|Negate}}
{{Skill_detail
|skill = Negate
|description = None but the fog shall hold sway
|syntax = FOG NEGATE
|detail = If your location finds itself under the sway of another's influence, such as a Teradrim's
sand, you may direct the fog to re-assert its authority, absorbing all foreign domains into itself
and negating their effects by destroying them.
If the owner of the foreign domain is present, there will be a slight delay before this ability
completes.
|cooldown =
|target =
|required =
}}
{{Anchor|Switch}}
{{Skill_detail
|skill = Switch
|description = To me, to you
|syntax = FOG SWITCH <target>
|detail = If there is thick fog blanketing both your location and that of your target, you will be
able to trivially switch places with them.
|cooldown =
|target =
|required =
}}
{{Anchor|Fluctuations}}
{{Skill_detail
|skill = Fluctuations
|description = Sense fluctuations in the fog
|syntax = FOG FLUCTUATIONS <ON/OFF>
|detail = At a significant drain to your willpower, track all movement in and adjacent to the
domain of your fog.
|cooldown =
|target =
|required =
}}
{{Anchor|Hail}}
{{Skill_detail
|skill = Hail
|description = Unleash a salvo of hail across your fog
|syntax = FOG HAIL
|detail = Infuse all of your fog in the local area with frozen hail and turn it on your enemies who
stand within, dealing damage and causing some bleeding.
|cooldown =
|target =
|required =
}}
{{Anchor|Chase}}
{{Skill_detail
|skill = Chase
|description = Direct your apparition to seek your foe
|syntax = FOG CHASE <target>
|detail = Infuse your apparition with additional thick fog from your locale and direct it to chase
down your target. This will spread more fog in every room along its path, until it either meets the
target or can no longer continue.
For each fathom present in your apparition, the mist will billow up to four rooms.
|cooldown =
|target =
|required =
}}
{{Anchor|Effervesce}}
{{Skill_detail
|skill = Effervesce
|description = Mask scents in frothing fog
|syntax = FOG EFFERVESCE
|detail = While this defence is active on your thick fog, none in the room may be tracked by the
Scent (racial) or Track (Lycanthropy) abilities.
|cooldown =
|target =
|required =
}}
{{Anchor|Harden}}
{{Skill_detail
|skill = Harden
|description = Solidify freezing fog into an icy barrier
|syntax = FOG HARDEN [target]
|detail = With a simple command, you may force portions of the fog to freeze over, hardening into a
protective shield around the target.
If you do not specify a target, you will shield yourself.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Sirensong}}
{{Skill_detail
|skill = Sirensong
|description = Bewitch the minds of your enemies
|syntax = FOG SIRENSONG <ON/OFF>
|detail = At a modest drain to willpower, you may cause the icy winds of your fog to blow just so,
creating a sirensong that will deliver hidden mental afflictions to enemies within.
Possible afflictions include:
Dizziness, anorexia, vertigo, or weariness.
|cooldown =
|target =
|required =
}}
{{Anchor|Befuddle}}
{{Skill_detail
|skill = Befuddle
|description = Deny them a way out
|syntax = FOG BEFUDDLE
|detail = Cause your thick fog to contort and seethe in all directions, obscuring the exits and
making it difficult to espy a path out of the location.
|cooldown =
|target =
|required =
}}
{{Anchor|Panoptic}}
{{Skill_detail
|skill = Panoptic
|description = The fog's reach is vast
|syntax = FOG PANOPTIC <ON/OFF>
|detail = By calling forth the endless eyes, you may now control your fogs remotely, allowing you
to use a number of abilities on adjacent targets provided there is thick fog in both your locations.
These abilities include:
Snare, Terrors, Gnash, Unseen, Abyss, and Feelers.
|cooldown =
|target =
|required =
}}
{{Anchor|Ebb}}
{{Skill_detail
|skill = Ebb
|description = Send your target ebbing away from you
|syntax = FOG EBB <target>
|detail = By agitating your fog, you can direct it to enwrap your target and ebb away with them in
tow, removing them from your location. This ability is powerful enough to overcome the mass defence,
but will consume any thick fog blanketing the location in the process.
|cooldown =
|target =
|required =
}}
{{Anchor|Murk}}
{{Skill_detail
|skill = Murk
|description = Slow their progress through the enveloping murk
|syntax = FOG MURK
|detail = Command your fog to actively resist the passage of enemies, reducing their celerity and
preventing them from dashing or sprinting through the haze.
|cooldown =
|target =
|required =
}}
{{Anchor|Stalagmites}}
{{Skill_detail
|skill = Stalagmites
|description = Every footfall is treacherous
|syntax = FOG STALAGMITES
|detail = Draw rime from the morass of your thick fog and force it to congeal into sharp
stalagmites along the ground, causing enemies who lack the levitation defence to take damage and
bleeding when they move or fall down.
|cooldown =
|target =
|required =
}}
{{Anchor|Delirium}}
{{Skill_detail
|skill = Delirium
|description = There is no mercy below
|syntax =
|detail = This ability is passive.
That which lurks below the deepest fathoms of the wine-dark is merciless and cruel, and your
apparition is no less so. Enemies who are prone will suffer twice as much from its attacks.
|cooldown =
|target =
|required =
}}
{{Anchor|Fogbank}}
{{Skill_detail
|skill = Fogbank
|description = Cause the fog to spread in all directions
|syntax = FOG BANK
|detail = With a single command, inundate your location with fog, and instantly spread it to all
adjacent, unobstructed rooms.
|cooldown =
|target =
|required =
}}
{{Anchor|Gyre}}
{{Skill_detail
|skill = Gyre
|description = Lift your fog into the apparition
|syntax = FOG GYRE
|detail = Whirl the fog around you into a billowing gyre, removing the inundation from your
location but empowering your apparition instantly to an abominable level. If the apparition is
already at an abominable or higher level, this will have no effect.
|cooldown =
|target =
|required =
}}
{{Anchor|Blanket}}
{{Skill_detail
|skill = Blanket
|description = Disperse harm to your allies' limbs with your fog
|syntax = FOG BLANKET <ally>
|detail = Requires you to be standing in a location with thick fog.
Use your fog to create a blanket of mist across an ally's limbs, allowing them to resist two
attacks that would cripple those limbs instead.
|cooldown =
|target =
|required =
}}
{{Anchor|Subsume}}
{{Skill_detail
|skill = Subsume
|description = Become one with the fog
|syntax = FOG SUBSUME
|detail = By absorbing the cold heart of the fog into yourself, you will become immune to most form
of attacks. This will remove any thick fog blanketing the location.
|cooldown =
|target =
|required =
}}
{{Anchor|Glacier}}
{{Skill_detail
|skill = Glacier
|description = Raise a mighty glacier to consolidate your power
|syntax = FOG GLACIER
|detail = By forming a frozen glacier, you may greatly extend the range of your abilities, allowing
you to utilise any fog ability that may be used in tandem with Panoptic on any target in your local
area who stands amid thick fog.
You may only summon one glacier at a time, and only one glacier may be summoned in a given room.
Leaving the room will cause it to shatter.
|cooldown =
|target =
|required =
}}
{{Anchor|Gnash}}
{{Skill_detail
|skill = Gnash
|description = The deeps have so many mouths to feed
|syntax = FOG GNASH <target>
|detail = Requires you to be standing in a location with thick fog.
Countless hungering monstrosities dwell in the dark deeps. By manipulating your fog to imitate
their many mouths, you may direct these gnashing jaws to bite your target, infecting them with one
of the following afflictions:
Recklessness, dizziness, sensitivity, epilepsy, or stupidity.
|cooldown =
|target =
|required =
}}
{{Anchor|Unseen}}
{{Skill_detail
|skill = Unseen
|description = They will never know what hit them
|syntax = FOG UNSEEN <target>
|detail = Requires you to be standing in a location with thick fog.
By agitating the fog to violence, it will shift and contort into the shapes of undersea
abominations and lash out randomly at your target's limbs, crippling one in the process, though
your target will only see something in the fog attacking them.
|cooldown =
|target =
|required =
}}
{{Anchor|Abyss}}
{{Skill_detail
|skill = Abyss
|description = Invoke the voices of the deepest dwellers
|syntax = FOG ABYSS <target>
|detail = Requires you to be standing in a location with thick fog.
Invoke the voices of those who dwell most deep, plaguing your enemy with silken whispers emanating
from the heart of the fog. Your foe will become desperate to rid themselves of the maddening
tongues, bartering away their defences in an attempt to make them stop.
This will target the rebounding defence first, followed by shield, then cloak, and finally, a
random defence.
|cooldown =
|target =
|required =
}}
{{Anchor|Feelers}}
{{Skill_detail
|skill = Feelers
|description = A writhing tentacle will latch on to their limbs
|syntax = FOG FEELERS <target> <body part>
|detail = Requires you to be standing in a location with thick fog.
Bring forth a viscous tentacle from the fog and direct it to latch on to one of your opponent's
limbs, causing damage to it.
You may choose from the head, torso, or either arm/leg.
|cooldown =
|target =
|required =
}}
{{Anchor|Terrors}}
{{Skill_detail
|skill = Terrors
|description = Many horrors lurk in the deepest fathoms
|syntax = FOG TERRORS <target>
|detail = Requires you to be standing in a location with thick fog.
Command the thick fog to shape itself into hazy manifestations of the sea's darkest monstrosities,
inciting a terrible fear in your target such that they break out in cold sweat. This will prevent
poultices from being effective while the effect is present.
This affliction will fade naturally after a number of seconds if it is not cured by normal means.
|cooldown =
|target =
|required =
}}
{{Anchor|Undertow}}
{{Skill_detail
|skill = Undertow
|description = Undercurrents can be deadly
|syntax = FOG UNDERTOW <target>
|detail = If your target is prone, you may cause your fog to unleash a powerful undercurrent,
stripping their levitation. They will be unable to regain the levitation defence until a short time
has passed, or until they escape the influence of the fog.
|cooldown =
|target =
|required =
}}
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