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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Vinculum |Inept |0 |Anchor your soul against the infernal realm. }} | {{SkillTableRow |Vinculum |Inept |0 |Anchor your soul against the infernal realm. }} | ||
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{{SkillTableRow |Immurement |Transcendent |0 |Trap them within Perdition. }} | {{SkillTableRow |Immurement |Transcendent |0 |Trap them within Perdition. }} | ||
|} | |} | ||
{{Anchor|Vinculum}} | |||
{{Skill_detail | |||
|skill = Vinculum | |||
|description = Anchor your soul against the infernal realm | |||
|syntax = INVOKE VINCULUM | |||
|detail = Before dealing with Perdition, you must first ensure your own soul's safety against the | |||
hellfires of that infernal realm. This ability will create a strong anchor upon your soul, binding | |||
it to Prime to ensure it is not consumed when acting as a conduit to Perdition. | |||
This defence will also provide a measure of resistance against fire damage for as long as it is | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wither}} | |||
{{Skill_detail | |||
|skill = Wither | |||
|description = Consume an object in hellfire | |||
|syntax = INVOKE WITHER <item> | |||
|detail = Call forth the hellfires of Perdition to incinerate an item, leaving naught behind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Torment}} | |||
{{Skill_detail | |||
|skill = Torment | |||
|description = Scourge them with Perdition's fire | |||
|syntax = INVOKE TORMENT <target> | |||
|detail = Bring forth the torturous fires of Perdition to scourge your victim, setting them ablaze | |||
and dealing a small amount of fire damage. It will pass through any protective barriers they might | |||
have. | |||
This ability cannot be used off-balance in tandem with Delirium against denizens. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Distill}} | |||
{{Skill_detail | |||
|skill = Distill | |||
|description = Break out the hard stuff | |||
|syntax = INVOKE DISTILL <liquid> | |||
|detail = Sacrifice a soul trapped within Perdition, distilling its essence to turn a mundane | |||
liquid into a gut-wrenching round of alcoholic soulfire. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terrify}} | |||
{{Skill_detail | |||
|skill = Terrify | |||
|description = The living shall flee | |||
|syntax = INVOKE TERRIFY <target> | |||
|detail = Even a hint of the suffering embodied by those trapped within Perdition is enough to | |||
terrify the weak. The weakest of living creatures will not be able to handle the harrowing insight | |||
and will die upon the spot as their heart seizes from fright. Otherwise, they will be inflicted | |||
with fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suffering}} | |||
{{Skill_detail | |||
|skill = Suffering | |||
|description = Determine how much they suffer | |||
|syntax = INVOKE SUFFERING <target> | |||
|detail = Determine the suffering inflicted upon your target by viewing the intensity of the flames | |||
engulfing them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prolong}} | |||
{{Skill_detail | |||
|skill = Prolong | |||
|description = Don't let them bleed out on you | |||
|syntax = INVOKE PROLONG <target> | |||
|detail = Sometimes someone might be dying too quickly for your taste. In these situations, you can | |||
prolong their suffering by using hellfires to cauterise their wounds, reducing their bleeding. Ever | |||
resourceful, you can also turn this ability upon yourself to reduce your own bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smoulder}} | |||
{{Skill_detail | |||
|skill = Smoulder | |||
|description = The Earth is willing, while the flesh is weak | |||
|syntax = INVOKE SMOULDER | |||
|detail = Press your inescapable hellfire into the earth below to scourge those that attempt to | |||
hide from you, forcing them to the surface if capable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impressment}} | |||
{{Skill_detail | |||
|skill = Impressment | |||
|description = They will do anything to free themselves from torture | |||
|syntax = INVOKE IMPRESSMENT CALL IMPRESSMENT | |||
|detail = Bring forth a leashed soul from Perdition which can attack and deal fire damage to your | |||
opponent. You must have a piece of rope in your inventory in order to do this. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hood}} | |||
{{Skill_detail | |||
|skill = Hood | |||
|description = Don the outfit of an executioner | |||
|syntax = INVOKE HOOD | |||
|detail = Surround yourself with the fires of Perdition, creating a truly terrifying visage that | |||
will prevent others from discerning your true features or the things you wear. | |||
The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Begrudge}} | |||
{{Skill_detail | |||
|skill = Begrudge | |||
|description = Bolster any sign of weakness in your allies | |||
|syntax = INVOKE BEGRUDGE <target> | |||
|detail = Though it may pain you to do so, you can reluctantly fortify the weakness of your allies | |||
by drawing forth a tortured soul from Perdition and expending its energy to heal them. | |||
This will slowly bounce between allies in the same location, healing them for a small amount of | |||
health. The last person struck is healed of an affliction as well. It can only bounce up to five | |||
times, at which point it will dissipate. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ruthlessness}} | |||
{{Skill_detail | |||
|skill = Ruthlessness | |||
|description = You are an unrelenting force of terror | |||
|syntax = INVOKE RUTHLESSNESS | |||
|detail = Hone your ruthlessness by momentarily allowing yourself to suffer the fires of Perdition | |||
and realise that no other pain can compare. This will increase your resistance against cutting and | |||
blunt damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ravage}} | |||
{{Skill_detail | |||
|skill = Ravage | |||
|description = They will suffer under your every blow | |||
|syntax = INVOKE RAVAGE | |||
|detail = For a short period, every blow from your fists will carry with it the flames of Perdition, | |||
setting your victims ablaze. It will last for a limited amount of time and can be activated | |||
without cost to your equilibrium or balance. | |||
Ravage will work with the following abilities: | |||
Bully, Clobber, Plexus, Haymaker, and Fisticuffs (Punch). | |||
|cooldown = 80 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Denial}} | |||
{{Skill_detail | |||
|skill = Denial | |||
|description = Let no weapon deter your work | |||
|syntax = INVOKE DENIAL | |||
|detail = Inflicting torment can often be hindered by those that would strike you down. Let none | |||
deter your work by forming an aura of rebounding around you from the flames of Perdition, | |||
deflecting weapon attacks directed at you until destroyed or you make an agressive action. | |||
A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used | |||
successfully. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intensify}} | |||
{{Skill_detail | |||
|skill = Intensify | |||
|description = Heighten their anguish | |||
|syntax = INVOKE INTENSIFY <target> | |||
|detail = Bring their anguish to new heights by instantly increasing the intensity of the flames | |||
torturing them by three levels. | |||
You can check AFFLICT ABLAZE for more information on flame intensity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infuse}} | |||
{{Skill_detail | |||
|skill = Infuse | |||
|description = Empower your hook with a soul | |||
|syntax = INVOKE INFUSE <hook> | |||
|detail = Requires a hook. | |||
Draw forth a tortured soul from Perdition and give it new purpose by infusing its energy within | |||
your hook. This will grant you some resistance against non-physical damage while the hook is worn. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bedevil}} | |||
{{Skill_detail | |||
|skill = Bedevil | |||
|description = A fresh perspective to their pain | |||
|syntax = INVOKE BEDEVIL <target> [REVERSE] | |||
|detail = Ensure your victim does not grow so used to their torment that it becomes ineffective, by | |||
shifting the trauma suffered upon their limbs in a clockwise direction, giving them a new | |||
perspective on the pain. This ability only affects the arms and legs. | |||
For example, it will move a broken left arm to the right arm, and a broken right arm to the right | |||
leg. You may choose to do this anti-clockwise by using the reverse keyword. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impenetrable}} | |||
{{Skill_detail | |||
|skill = Impenetrable | |||
|description = Turn away projectiles | |||
|syntax = INVOKE IMPENETRABLE | |||
|detail = Surround yourself in a palpable aura of malice that will repel any projectiles aimed | |||
towards you, causing them to drop uselessly to the ground. There is another chance you will deflect | |||
them entirely, returning the arrow from whence it came. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lancing}} | |||
{{Skill_detail | |||
|skill = Lancing | |||
|description = Their torture will not abate | |||
|syntax = INVOKE LANCE <target> | |||
|detail = While your victim is aflame, you can invoke a spear of shadowy flame to lance them | |||
through. This dark spear of heat will ensure their suffering cannot abate, preventing their flames | |||
from being cured until the heatspear is. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Criticality}} | |||
{{Skill_detail | |||
|skill = Criticality | |||
|description = Your own pain is refreshing | |||
|syntax = INVOKE CRITICALITY | |||
|detail = Deepen your understanding of pain to further your art of inflicting suffering upon others. | |||
Where others would falter when their pain reaches a critical threshold, you will instead feel | |||
refreshed, your wounds healing. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Branding}} | |||
{{Skill_detail | |||
|skill = Branding | |||
|description = Leave the fiery brand of the Infernal upon them | |||
|syntax = INVOKE BRANDING <target> | |||
|detail = If your victim is suffering from a broken torso, you can brand the seal of the Infernal | |||
upon their ravaged body which will occasionally burst into flames and set them on fire. | |||
If you should fully damage and break any body part of your opponent while they are under the | |||
effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move | |||
between locations the shroud will flare up and burn them, setting them ablaze and dealing fire | |||
damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will | |||
burn it down and remove it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Delirium}} | |||
{{Skill_detail | |||
|skill = Delirium | |||
|description = Do for Perdition, and Perdition will do for you | |||
|syntax = INVOKE DELIRIUM | |||
|detail = Surrender your physical form to the unforgiving intensity of Perdition as it slowly | |||
builds within your mortal coil, threatening to turn your body to ash. As you teeter on the brink of | |||
overwhelming hellfire, certain abilities will no longer require balance. | |||
This state can be reached sooner by moving between locations, as long as it isn't the direction you | |||
just came from and you do not have more than one curable affliction. | |||
Once you have reached delirium, the following abilities will no longer require balance: | |||
Vinculum, Torment, Prolong, Lancing, Branding, Intensify, Hellfire. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shear}} | |||
{{Skill_detail | |||
|skill = Shear | |||
|description = Share their affliction with another | |||
|syntax = INVOKE SHEAR <target> | |||
|detail = Cut away an affliction your victim suffers from and form it into a skein of sheared | |||
psyche so that you may share it with another. You can then THROW the skein at someone to inflict | |||
another with the affliction you just removed, which will be masked in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Extinguish}} | |||
{{Skill_detail | |||
|skill = Extinguish | |||
|description = Snuff out their life | |||
|syntax = INVOKE EXTINGUISH <target> | |||
|detail = When your victim's suffering has reached a critical peak, you can extinguish their life | |||
in a final moment of excruciating torment. In order for this to succeed, the target must be ablaze | |||
and possess at least twelve stacks of intensity. | |||
You can check AFFLICT ABLAZE for more information on flame intensity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bedlam}} | |||
{{Skill_detail | |||
|skill = Bedlam | |||
|description = Bring the realm of Perdition closer | |||
|syntax = INVOKE BEDLAM | |||
|detail = Bring your location and Perdition closer together, allowing the torturous realm to be | |||
felt by any who enter the room. This will lower their maximum health, mana, and limb health by half | |||
so long as they remain. The effect can broken by anyone at anytime by invoking the Kalsu word | |||
'vontovo' aloud. | |||
This ability does not alter your current health and mana, only the maximum values. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hellfire}} | |||
{{Skill_detail | |||
|skill = Hellfire | |||
|description = Suffering follows you | |||
|syntax = INVOKE HELLFIRE | |||
|detail = This powerful feat will continually cause hellfire to spew forth from the realm of | |||
Perdition and scour your enemies. This effect will follow you as you move. | |||
If the legs of your enemies are crippled, then the flames will unbalance and knock them over. If | |||
they are shielded, then it will destroy the shield under the heat. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contest}} | |||
{{Skill_detail | |||
|skill = Contest | |||
|description = A ring of fire with no escape | |||
|syntax = INVOKE CONTEST <target> | |||
|detail = Encircle your target and yourself within a ring of inescapable flame, trapping the both | |||
of you until one or the other is dead. In order for this effect to become binding, the challenged | |||
must AGREE to the terms, otherwise little will come of it. | |||
Both parties must have near full health in order to invoke and agree to the terms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Immurement}} | |||
{{Skill_detail | |||
|skill = Immurement | |||
|description = Trap them within Perdition | |||
|syntax = INVOKE IMMUREMENT | |||
|detail = Yawn open a rift to the realm of Perdition, trapping those that would strike others in | |||
its location. | |||
Opening the rift will require an act of concentration for you, during which any actions will cause | |||
the attempt to fail. Once complete, all those within your location that have committed an act of | |||
violence within the last minute will be drawn into the infernal realm of Perdition where they will | |||
be trapped until they find a way to escape. | |||
Keep in mind that opening this rift to Perdition is an aggressive action in and of itself, and will | |||
draw you into its hellish environment yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits