288
edits
m (Tor moved page Egotism to Egotism (skill))  | 
				No edit summary  | 
				||
| Line 36: | Line 36: | ||
{{SkillTableRow |Double |Transcendent |0 |What's better than one of you? Two of you. }}  | {{SkillTableRow |Double |Transcendent |0 |What's better than one of you? Two of you. }}  | ||
|}  | |}  | ||
{{Anchor|Check}}  | |||
{{Skill_detail  | |||
|skill = Check  | |||
|description = Ascertain how strong your ego is  | |||
|syntax = EGO CHECK  | |||
|detail = Measure how strong your ego stands. As ego and psyche are intrinsically linked, your   | |||
maximum ego is proportional to your maximum mana. Abilities will either increase your ego or   | |||
decrease it.  | |||
Based upon the percent of ego you hold, your abilities will be altered in strength. The lower it is,  | |||
 the faster the move becomes and the less damage they deal, whereas the higher it is, the more   | |||
damage it will deal and the slower it will become.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Deathsight}}  | |||
{{Skill_detail  | |||
|skill = Deathsight  | |||
|description = Watch as your lessers fall short  | |||
|syntax = DEATHSIGHT [OFF]  | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those   | |||
that just weren't good enough.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Aura}}  | |||
{{Skill_detail  | |||
|skill = Aura  | |||
|description = Discern how their defences fall short  | |||
|syntax = EGO AURA <target>  | |||
|detail = View their defenses and orchestrate their downfall.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Awareness}}  | |||
{{Skill_detail  | |||
|skill = Awareness  | |||
|description = You are always perceptive  | |||
|syntax =   | |||
|detail = This ability is passive.  | |||
Even while meditating or sleeping, no secrets can be kept from you. You will be able to see the   | |||
actions and words of others as though you were fully aware.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Moderate}}  | |||
{{Skill_detail  | |||
|skill = Moderate  | |||
|description = Too much of a good thing..  | |||
|syntax =   | |||
|detail = Syntax: EGO MODERATE <1-200%>  | |||
You will be able to moderate your ego levels in order to prevent burnout, or mental breakdown.   | |||
Specifying a value will allow your mind to passively shift your ego levels to your desired value.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Pinpoint}}  | |||
{{Skill_detail  | |||
|skill = Pinpoint  | |||
|description = It is easy to know where the inferior would run  | |||
|syntax = EGO PINPOINT <target>  | |||
|detail = You can easily pinpoint the location of an inferior and broadcast their ineptitude to   | |||
those in your location.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Haul}}  | |||
{{Skill_detail  | |||
|skill = Haul  | |||
|description = Helplessly they are drawn, like a leaf in a storm  | |||
|syntax = EGO HAUL <target>  | |||
|detail = Snatch up their puny psyche and deposit them at your feet. You will be unable to haul   | |||
someone who is protected by the cloak defence.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Peak}}  | |||
{{Skill_detail  | |||
|skill = Peak  | |||
|description = Dazzle them with your superiority  | |||
|syntax = EGO PEAK  | |||
|detail = So perturbed are others by your peaking ego, they will become momentarily afflicted with   | |||
flash blindness by the sheer audacity of it.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Reconcile}}  | |||
{{Skill_detail  | |||
|skill = Reconcile  | |||
|description = Take a moment to stroke your ego  | |||
|syntax = EGO RECONCILE  | |||
|detail = If you have set a value with Moderate, you may actively reconcile your ego levels. This   | |||
will shift it towards your desired value by consuming equilibrium.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Belittle}}  | |||
{{Skill_detail  | |||
|skill = Belittle  | |||
|description = Not even the dead can escape your greatness  | |||
|syntax = EGO TELL <person> <message>        REPLY <message>  | |||
|detail = You are able to communicate easily with the fallen, providing they haven't left the   | |||
Underhalls. You will have to initiate communications with them first, of course. Can't have the   | |||
unworthy pestering you. In order for the deceased to respond, they must make use of the REPLY   | |||
command.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Redress}}  | |||
{{Skill_detail  | |||
|skill = Redress  | |||
|description = Snatch away their false hope  | |||
|syntax = EGO REDRESS <target>  | |||
|detail = Simple defences of the mind are no match for your psyche. With a single thought, snatch   | |||
away the paltry defences their mind shelters behind. In addition, this will negate the effects of   | |||
their levitation and speed elixir.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Trip}}  | |||
{{Skill_detail  | |||
|skill = Trip  | |||
|description = Never let them grow too full of themselves  | |||
|syntax = EGO TRIP <target>  | |||
|detail = A basic, offensive ability that will bring to light the inadequacies of your enemies,   | |||
playing upon the weakness of their mind. Able to affect them even if they are in an adjacent room,   | |||
your opponent will suffer a burst of magical damage.  | |||
The damage will be increased for every ability that your opponent has on cooldown that is counted   | |||
in seconds.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Exhibit}}  | |||
{{Skill_detail  | |||
|skill = Exhibit  | |||
|description = Showoff a bit. You've earned it  | |||
|syntax = EGO EXHIBIT <item>  | |||
|detail = So powerful is your strength of psyche that you are able to force inanimate objects to   | |||
follow in your wake. How heavy an item you can keep in tow is dependant upon your intellegence stat.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Inadequacy}}  | |||
{{Skill_detail  | |||
|skill = Inadequacy  | |||
|description = Others will feel inadequate before you  | |||
|syntax = EGO INADEQUACY <target>  | |||
|detail = With just a subtle alteration of your ego, you can make your target feel inadequate in   | |||
comparison to you, instilling them with indifference. This will be buried deep in their psyche,   | |||
going unnoticed by them.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Boost}}  | |||
{{Skill_detail  | |||
|skill = Boost  | |||
|description = You simply don't have the time to deal with this  | |||
|syntax = EGO BOOST  | |||
|detail = Dismiss that which would negatively affect you with a single thought, removing a random   | |||
mental affliction should you have one.  | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction.  | |||
|cooldown = 20 seconds  | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Boast}}  | |||
{{Skill_detail  | |||
|skill = Boast  | |||
|description = Show them what they are missing  | |||
|syntax = EGO BOAST <target>  | |||
|detail = Show them what a real mind looks like and leave them to wallow in their inferiority. This   | |||
will afflict them with dementia and paranoia, and turn them merciful towards others.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Expose}}  | |||
{{Skill_detail  | |||
|skill = Expose  | |||
|description = Force an item to give up its secrets  | |||
|syntax = EGO EXPOSE <item>  | |||
|detail = Expose the secrets of an item in your inventory and it will show you who the last person   | |||
to hold it was.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Reign}}  | |||
{{Skill_detail  | |||
|skill = Reign  | |||
|description = Observe your lessers from above  | |||
|syntax = EGO REIGN and LAND  | |||
|detail = With the sheer power of your ego, you can lift yourself from the ground and take flight   | |||
in order to reign above your lessers.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Monopolise}}  | |||
{{Skill_detail  | |||
|skill = Monopolise  | |||
|description = Only you need power  | |||
|syntax = EGO MONOPOLISE <target>  | |||
|detail = Snatch a resource from your opponent and empower your own psyche in the process. What   | |||
resource this ability will drain depends on the class of the target.  | |||
What it will drain is based on the below:  | |||
Shaman - Primal energy.  | |||
Templar - Blade charge.  | |||
Warden - Stolen soul.  | |||
Zealot - Psi energy.  | |||
Monk - Kai energy.  | |||
Wayfarer - Fury.  | |||
Archivist - Bio energy.  | |||
Carnifex - Stolen soul.  | |||
Revenant - Shadow essence.  | |||
Teradrim - Sandstorm level.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Sizeup}}  | |||
{{Skill_detail  | |||
|skill = Sizeup  | |||
|description = Determine how weak they are  | |||
|syntax = EGO SIZEUP <target>  | |||
|detail = Gain complete understanding of another by probing their (inferior) strengths and   | |||
(overwhelming) weaknesses. This will allow you to see their current resistances plus a few other   | |||
tidbits of information.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Narcissism}}  | |||
{{Skill_detail  | |||
|skill = Narcissism  | |||
|description = Everybody wants to find you  | |||
|syntax =   | |||
|detail = This ability is passive.  | |||
When someone attempts to seek out your location with an ability, you will feel their gaze for the   | |||
moment it takes for them to gather the information needed to reveal your whereabouts.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Trauma}}  | |||
{{Skill_detail  | |||
|skill = Trauma  | |||
|description = The mind is a fickle thing  | |||
|syntax = EGO TRAUMA <target>  | |||
|detail = Direct your considerable psyche towards an opponent in your location and allow it to feed   | |||
upon a mental ailment in order to deal psychic damage. This will cure the mental affliction in the   | |||
process. You may perform this action while off balance.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Menace}}  | |||
{{Skill_detail  | |||
|skill = Menace  | |||
|description = They are not worthy to bask in your presence  | |||
|syntax = EGO MENACE  | |||
|detail = So strong is your ego that you can force your inferiors to flee beneath its unfathomable   | |||
weight. This will inflict your enemies with the fear affliction.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Pry}}  | |||
{{Skill_detail  | |||
|skill = Pry  | |||
|description = Their secrets belong to you  | |||
|syntax = EGO PRY <target>  | |||
|detail = Keep an eye on your lessers by subtly prying the secrets from their inferior mind.   | |||
Exuding the smallest part of your considerable mental prowess will allow you to tell when they are   | |||
near, as well as providing insight into their menial thoughts when they use the THINK command. This   | |||
will fade after a period of time if they are not in the same room as you.  | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more   | |||
information.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Inflate}}  | |||
{{Skill_detail  | |||
|skill = Inflate  | |||
|description = Take a moment to remember  | |||
|syntax = EGO INFLATE  | |||
|detail = Most of the dull masses wouldn't know the full potential of their minds if it bit them in   | |||
the arse. You're different. With this ability, you can inflate your already considerable psyche,   | |||
granting you the clarity of mind that so many live without. This will grant a bonus to your   | |||
intelligence stat.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Kneel}}  | |||
{{Skill_detail  | |||
|skill = Kneel  | |||
|description = They shall be knelt  | |||
|syntax = EGO KNEEL <target>  | |||
|detail = By pressing the vastness of your mind against your target, you will cause them to   | |||
remember their place should they attempt to shirk away from your greatness. Should you or your   | |||
opponent move more than two locations away from each other, they will suffer psychic damage as a   | |||
result.  | |||
If your opponent is the one to flee, then they will be knocked unconscious and the damage is   | |||
increased.  | |||
Cooldown (when triggered): 10 seconds  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Skip}}  | |||
{{Skill_detail  | |||
|skill = Skip  | |||
|description = Revel in their ineptitude  | |||
|syntax = EGO SKIP <dead target> and ENTER GATEWAY   | |||
|detail = Open a gateway to the location of someone's dead body, which you can then enter.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Untouchable}}  | |||
{{Skill_detail  | |||
|skill = Untouchable  | |||
|description = Dismiss their paltry efforts  | |||
|syntax = EGO UNTOUCHABLE [OFF]  | |||
|detail = So great is your sense of self that you can turn back the paltry arcane-sourced damage of   | |||
your lessers, and reduce their dismal attack, providing they attempt to do so from a range. If they   | |||
are in the same location as you, it will have little effect. This effect will drain your willpower   | |||
over time.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Press}}  | |||
{{Skill_detail  | |||
|skill = Press  | |||
|description = Even the world will buckle before your greatness  | |||
|syntax = EGO PRESS [RELEASE]  | |||
|detail = Press your considerable ego upon your current location and you will be able to hear any   | |||
spoken word within it for a limited time.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Guts}}  | |||
{{Skill_detail  | |||
|skill = Guts  | |||
|description = Limits were made to be broken  | |||
|syntax = EGO GUTS  | |||
|detail = Should your ego ever fall short, Gods forbid, call upon those last vestiges of confidence,  | |||
 allowing you to increase it by 80% in trade for temporarily lowering your constitution by 2 points.  | |||
 This can exceed your maximum limit of your ego, but the excess will quickly drain away.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Humiliate}}  | |||
{{Skill_detail  | |||
|skill = Humiliate  | |||
|description = Only cowards run  | |||
|syntax = EGO HUMILIATE [OFF]  | |||
|detail = Bestow utmost humiliation onto anyone that attempts to shed their corporeal form within   | |||
your location, preventing them from such a cowardly display. The demand upon your mind to perform   | |||
such a feat will greatly tax your mana and willpower.  | |||
This power can also be projected forth, locking down those in the same room as your ego form.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Narrow}}  | |||
{{Skill_detail  | |||
|skill = Narrow  | |||
|description = Bend distance to your whims  | |||
|syntax = EGO NARROW <target>  | |||
|detail = Narrow the distance between yourself and your target with a mere thought, allowing you to   | |||
act immediately after your feat of mind. You can travel up to three rooms away by default, but this   | |||
can be further changed up (or down) by the amount of ego you have.  | |||
The monolith sigil will not block your attempts, however you may not step into a stockroom.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Outlaw}}  | |||
{{Skill_detail  | |||
|skill = Outlaw  | |||
|description = Deny the presence of their abilities before you  | |||
|syntax = EGO OUTLAW <target> <skillset> <ability>  | |||
|detail = Convince your lesser for a short period of time to abandon the use of a specific ability   | |||
of your choice, if they do not possess clarity of mind. You may not disable core abilities to a   | |||
class such as, for example, Doublestab for Syssin.  | |||
|cooldown = 90 seconds  | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Double}}  | |||
{{Skill_detail  | |||
|skill = Double  | |||
|description = What's better than one of you? Two of you  | |||
|syntax = EGO DOUBLE and EGO RETURN  | |||
|detail = Additional syntax: EGO FORM <ability> [target]  | |||
Gather enough of your considerable psyche and project it into a second entity altogether, becoming   | |||
the walking embodiment of pure ego. While in this state, you will be able to speak with others and   | |||
move as though normal. You also may perform a limited amount of your egotism abilities while in   | |||
this form.  | |||
Make sure to omit the EGO syntax from the ability when using it with form. Example: EGO FORM TRIP   | |||
<target>  | |||
You may perform the following actions while in ego form:  | |||
Aura, Peak, Redress, Trip, Inadequacy, Boast, Sizeup, Trauma, Menace, Pry, Press, Narrow, and   | |||
Outlaw.  | |||
You can also perform the following abilities from Vision:  | |||
Aura, Sacral, Vibrations, and Traps.  | |||
You will not be able to cross into an adjacent area while in your embodiment of ego, as the   | |||
distance between you and your body will be too far to maintain a connection. However, if your body   | |||
stands on the threshold between two areas, you will be able to cross into it providing it is not a   | |||
one-way exit.  | |||
Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you   | |||
leave your body behind in a safe location, or you can gamble the risks.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
edits