Difference between revisions of "Egotism (skill)"

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m (Tor moved page Egotism to Egotism (skill))
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{{SkillTableRow |Double |Transcendent |0 |What's better than one of you? Two of you. }}
{{SkillTableRow |Double |Transcendent |0 |What's better than one of you? Two of you. }}
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{{Anchor|Check}}
{{Skill_detail
|skill = Check
|description = Ascertain how strong your ego is
|syntax = EGO CHECK
|detail = Measure how strong your ego stands. As ego and psyche are intrinsically linked, your
maximum ego is proportional to your maximum mana. Abilities will either increase your ego or
decrease it.
Based upon the percent of ego you hold, your abilities will be altered in strength. The lower it is,
the faster the move becomes and the less damage they deal, whereas the higher it is, the more
damage it will deal and the slower it will become.
|cooldown =
|target =
|required =
}}
{{Anchor|Deathsight}}
{{Skill_detail
|skill = Deathsight
|description = Watch as your lessers fall short
|syntax = DEATHSIGHT [OFF]
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those
that just weren't good enough.
|cooldown =
|target =
|required =
}}
{{Anchor|Aura}}
{{Skill_detail
|skill = Aura
|description = Discern how their defences fall short
|syntax = EGO AURA <target>
|detail = View their defenses and orchestrate their downfall.
|cooldown =
|target =
|required =
}}
{{Anchor|Awareness}}
{{Skill_detail
|skill = Awareness
|description = You are always perceptive
|syntax =
|detail = This ability is passive.
Even while meditating or sleeping, no secrets can be kept from you. You will be able to see the
actions and words of others as though you were fully aware.
|cooldown =
|target =
|required =
}}
{{Anchor|Moderate}}
{{Skill_detail
|skill = Moderate
|description = Too much of a good thing..
|syntax =
|detail = Syntax: EGO MODERATE <1-200%>
You will be able to moderate your ego levels in order to prevent burnout, or mental breakdown.
Specifying a value will allow your mind to passively shift your ego levels to your desired value.
|cooldown =
|target =
|required =
}}
{{Anchor|Pinpoint}}
{{Skill_detail
|skill = Pinpoint
|description = It is easy to know where the inferior would run
|syntax = EGO PINPOINT <target>
|detail = You can easily pinpoint the location of an inferior and broadcast their ineptitude to
those in your location.
|cooldown =
|target =
|required =
}}
{{Anchor|Haul}}
{{Skill_detail
|skill = Haul
|description = Helplessly they are drawn, like a leaf in a storm
|syntax = EGO HAUL <target>
|detail = Snatch up their puny psyche and deposit them at your feet. You will be unable to haul
someone who is protected by the cloak defence.
|cooldown =
|target =
|required =
}}
{{Anchor|Peak}}
{{Skill_detail
|skill = Peak
|description = Dazzle them with your superiority
|syntax = EGO PEAK
|detail = So perturbed are others by your peaking ego, they will become momentarily afflicted with
flash blindness by the sheer audacity of it.
|cooldown =
|target =
|required =
}}
{{Anchor|Reconcile}}
{{Skill_detail
|skill = Reconcile
|description = Take a moment to stroke your ego
|syntax = EGO RECONCILE
|detail = If you have set a value with Moderate, you may actively reconcile your ego levels. This
will shift it towards your desired value by consuming equilibrium.
|cooldown =
|target =
|required =
}}
{{Anchor|Belittle}}
{{Skill_detail
|skill = Belittle
|description = Not even the dead can escape your greatness
|syntax = EGO TELL <person> <message>        REPLY <message>
|detail = You are able to communicate easily with the fallen, providing they haven't left the
Underhalls. You will have to initiate communications with them first, of course. Can't have the
unworthy pestering you. In order for the deceased to respond, they must make use of the REPLY
command.
|cooldown =
|target =
|required =
}}
{{Anchor|Redress}}
{{Skill_detail
|skill = Redress
|description = Snatch away their false hope
|syntax = EGO REDRESS <target>
|detail = Simple defences of the mind are no match for your psyche. With a single thought, snatch
away the paltry defences their mind shelters behind. In addition, this will negate the effects of
their levitation and speed elixir.
|cooldown =
|target =
|required =
}}
{{Anchor|Trip}}
{{Skill_detail
|skill = Trip
|description = Never let them grow too full of themselves
|syntax = EGO TRIP <target>
|detail = A basic, offensive ability that will bring to light the inadequacies of your enemies,
playing upon the weakness of their mind. Able to affect them even if they are in an adjacent room,
your opponent will suffer a burst of magical damage.
The damage will be increased for every ability that your opponent has on cooldown that is counted
in seconds.
|cooldown =
|target =
|required =
}}
{{Anchor|Exhibit}}
{{Skill_detail
|skill = Exhibit
|description = Showoff a bit. You've earned it
|syntax = EGO EXHIBIT <item>
|detail = So powerful is your strength of psyche that you are able to force inanimate objects to
follow in your wake. How heavy an item you can keep in tow is dependant upon your intellegence stat.
|cooldown =
|target =
|required =
}}
{{Anchor|Inadequacy}}
{{Skill_detail
|skill = Inadequacy
|description = Others will feel inadequate before you
|syntax = EGO INADEQUACY <target>
|detail = With just a subtle alteration of your ego, you can make your target feel inadequate in
comparison to you, instilling them with indifference. This will be buried deep in their psyche,
going unnoticed by them.
|cooldown =
|target =
|required =
}}
{{Anchor|Boost}}
{{Skill_detail
|skill = Boost
|description = You simply don't have the time to deal with this
|syntax = EGO BOOST
|detail = Dismiss that which would negatively affect you with a single thought, removing a random
mental affliction should you have one.
Look at HELP TYPES for more information on what is regarded as a mental affliction.
|cooldown = 20 seconds
|target =
|required =
}}
{{Anchor|Boast}}
{{Skill_detail
|skill = Boast
|description = Show them what they are missing
|syntax = EGO BOAST <target>
|detail = Show them what a real mind looks like and leave them to wallow in their inferiority. This
will afflict them with dementia and paranoia, and turn them merciful towards others.
|cooldown =
|target =
|required =
}}
{{Anchor|Expose}}
{{Skill_detail
|skill = Expose
|description = Force an item to give up its secrets
|syntax = EGO EXPOSE <item>
|detail = Expose the secrets of an item in your inventory and it will show you who the last person
to hold it was.
|cooldown =
|target =
|required =
}}
{{Anchor|Reign}}
{{Skill_detail
|skill = Reign
|description = Observe your lessers from above
|syntax = EGO REIGN and LAND
|detail = With the sheer power of your ego, you can lift yourself from the ground and take flight
in order to reign above your lessers.
|cooldown =
|target =
|required =
}}
{{Anchor|Monopolise}}
{{Skill_detail
|skill = Monopolise
|description = Only you need power
|syntax = EGO MONOPOLISE <target>
|detail = Snatch a resource from your opponent and empower your own psyche in the process. What
resource this ability will drain depends on the class of the target.
What it will drain is based on the below:
Shaman - Primal energy.
Templar - Blade charge.
Warden - Stolen soul.
Zealot - Psi energy.
Monk - Kai energy.
Wayfarer - Fury.
Archivist - Bio energy.
Carnifex - Stolen soul.
Revenant - Shadow essence.
Teradrim - Sandstorm level.
|cooldown =
|target =
|required =
}}
{{Anchor|Sizeup}}
{{Skill_detail
|skill = Sizeup
|description = Determine how weak they are
|syntax = EGO SIZEUP <target>
|detail = Gain complete understanding of another by probing their (inferior) strengths and
(overwhelming) weaknesses. This will allow you to see their current resistances plus a few other
tidbits of information.
|cooldown =
|target =
|required =
}}
{{Anchor|Narcissism}}
{{Skill_detail
|skill = Narcissism
|description = Everybody wants to find you
|syntax =
|detail = This ability is passive.
When someone attempts to seek out your location with an ability, you will feel their gaze for the
moment it takes for them to gather the information needed to reveal your whereabouts.
|cooldown =
|target =
|required =
}}
{{Anchor|Trauma}}
{{Skill_detail
|skill = Trauma
|description = The mind is a fickle thing
|syntax = EGO TRAUMA <target>
|detail = Direct your considerable psyche towards an opponent in your location and allow it to feed
upon a mental ailment in order to deal psychic damage. This will cure the mental affliction in the
process. You may perform this action while off balance.
|cooldown =
|target =
|required =
}}
{{Anchor|Menace}}
{{Skill_detail
|skill = Menace
|description = They are not worthy to bask in your presence
|syntax = EGO MENACE
|detail = So strong is your ego that you can force your inferiors to flee beneath its unfathomable
weight. This will inflict your enemies with the fear affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Pry}}
{{Skill_detail
|skill = Pry
|description = Their secrets belong to you
|syntax = EGO PRY <target>
|detail = Keep an eye on your lessers by subtly prying the secrets from their inferior mind.
Exuding the smallest part of your considerable mental prowess will allow you to tell when they are
near, as well as providing insight into their menial thoughts when they use the THINK command. This
will fade after a period of time if they are not in the same room as you.
There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.
|cooldown =
|target =
|required =
}}
{{Anchor|Inflate}}
{{Skill_detail
|skill = Inflate
|description = Take a moment to remember
|syntax = EGO INFLATE
|detail = Most of the dull masses wouldn't know the full potential of their minds if it bit them in
the arse. You're different. With this ability, you can inflate your already considerable psyche,
granting you the clarity of mind that so many live without. This will grant a bonus to your
intelligence stat.
|cooldown =
|target =
|required =
}}
{{Anchor|Kneel}}
{{Skill_detail
|skill = Kneel
|description = They shall be knelt
|syntax = EGO KNEEL <target>
|detail = By pressing the vastness of your mind against your target, you will cause them to
remember their place should they attempt to shirk away from your greatness. Should you or your
opponent move more than two locations away from each other, they will suffer psychic damage as a
result.
If your opponent is the one to flee, then they will be knocked unconscious and the damage is
increased.
Cooldown (when triggered): 10 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Skip}}
{{Skill_detail
|skill = Skip
|description = Revel in their ineptitude
|syntax = EGO SKIP <dead target> and ENTER GATEWAY
|detail = Open a gateway to the location of someone's dead body, which you can then enter.
|cooldown =
|target =
|required =
}}
{{Anchor|Untouchable}}
{{Skill_detail
|skill = Untouchable
|description = Dismiss their paltry efforts
|syntax = EGO UNTOUCHABLE [OFF]
|detail = So great is your sense of self that you can turn back the paltry arcane-sourced damage of
your lessers, and reduce their dismal attack, providing they attempt to do so from a range. If they
are in the same location as you, it will have little effect. This effect will drain your willpower
over time.
|cooldown =
|target =
|required =
}}
{{Anchor|Press}}
{{Skill_detail
|skill = Press
|description = Even the world will buckle before your greatness
|syntax = EGO PRESS [RELEASE]
|detail = Press your considerable ego upon your current location and you will be able to hear any
spoken word within it for a limited time.
|cooldown =
|target =
|required =
}}
{{Anchor|Guts}}
{{Skill_detail
|skill = Guts
|description = Limits were made to be broken
|syntax = EGO GUTS
|detail = Should your ego ever fall short, Gods forbid, call upon those last vestiges of confidence,
allowing you to increase it by 80% in trade for temporarily lowering your constitution by 2 points.
This can exceed your maximum limit of your ego, but the excess will quickly drain away.
|cooldown =
|target =
|required =
}}
{{Anchor|Humiliate}}
{{Skill_detail
|skill = Humiliate
|description = Only cowards run
|syntax = EGO HUMILIATE [OFF]
|detail = Bestow utmost humiliation onto anyone that attempts to shed their corporeal form within
your location, preventing them from such a cowardly display. The demand upon your mind to perform
such a feat will greatly tax your mana and willpower.
This power can also be projected forth, locking down those in the same room as your ego form.
|cooldown =
|target =
|required =
}}
{{Anchor|Narrow}}
{{Skill_detail
|skill = Narrow
|description = Bend distance to your whims
|syntax = EGO NARROW <target>
|detail = Narrow the distance between yourself and your target with a mere thought, allowing you to
act immediately after your feat of mind. You can travel up to three rooms away by default, but this
can be further changed up (or down) by the amount of ego you have.
The monolith sigil will not block your attempts, however you may not step into a stockroom.
|cooldown =
|target =
|required =
}}
{{Anchor|Outlaw}}
{{Skill_detail
|skill = Outlaw
|description = Deny the presence of their abilities before you
|syntax = EGO OUTLAW <target> <skillset> <ability>
|detail = Convince your lesser for a short period of time to abandon the use of a specific ability
of your choice, if they do not possess clarity of mind. You may not disable core abilities to a
class such as, for example, Doublestab for Syssin.
|cooldown = 90 seconds
|target =
|required =
}}
{{Anchor|Double}}
{{Skill_detail
|skill = Double
|description = What's better than one of you? Two of you
|syntax = EGO DOUBLE and EGO RETURN
|detail = Additional syntax: EGO FORM <ability> [target]
Gather enough of your considerable psyche and project it into a second entity altogether, becoming
the walking embodiment of pure ego. While in this state, you will be able to speak with others and
move as though normal. You also may perform a limited amount of your egotism abilities while in
this form.
Make sure to omit the EGO syntax from the ability when using it with form. Example: EGO FORM TRIP
<target>
You may perform the following actions while in ego form:
Aura, Peak, Redress, Trip, Inadequacy, Boast, Sizeup, Trauma, Menace, Pry, Press, Narrow, and
Outlaw.
You can also perform the following abilities from Vision:
Aura, Sacral, Vibrations, and Traps.
You will not be able to cross into an adjacent area while in your embodiment of ego, as the
distance between you and your body will be too far to maintain a connection. However, if your body
stands on the threshold between two areas, you will be able to cross into it providing it is not a
one-way exit.
Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you
leave your body behind in a safe location, or you can gamble the risks.
|cooldown =
|target =
|required =
}}
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