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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }} | {{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }} | ||
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{{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }} | {{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
====Wormhole Abilities==== | |||
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }} | {{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }} | ||
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }} | {{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }} | ||
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{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }} | {{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }} | ||
|} | |} | ||
{{Anchor|Signs}} | |||
{{Skill_detail | |||
|skill = Signs | |||
|description = Knowledge of the secret hand language | |||
|syntax = SIGN <message> SIGN CODE <code> | |||
|detail = The sign language of the Syssin was well known to keep the secrets of the Defenders safe. | |||
Use it to communicate privately with your allies. You will able to understand and use the sign | |||
language even while you are in a different class, providing that you maintain ownership over this | |||
skill. | |||
You can also set a code upon your signed message, leaving your signs obscured to anyone else who | |||
| | doesn't have the code. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Hide}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hide | ||
|description = Conceal yourself from view | |||
|syntax = HIDE and EMERGE | |syntax = HIDE and EMERGE | ||
| | |detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | ||
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge | may emerge if you wish to reveal yourself and cease to hide. | ||
if you wish to reveal yourself and cease to hide. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Illusion}} | |||
{{ | {{Skill_detail | ||
| | |skill = Illusion | ||
|description = Create an illusion of your choosing | |||
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion> | |syntax = CONJURE ILLUSION <victim/NOBODY> <illusion> | ||
| | |detail = Cause everyone in your location to witness an illusion. If you choose to direct the | ||
Cause everyone in your location to witness an illusion. If you choose to direct the illusion at | illusion at someone, only that person will see it. | ||
someone, only that person will see it. | |||
Note: You may use the $nl character to force a newline, however you may do so three times per | Note: You may use the $nl character to force a newline, however you may do so three times per | ||
illusion. | illusion. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lipread}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lipread | ||
|description = The ability to understood what is said while deaf | |||
|syntax = LIPREAD | |syntax = LIPREAD | ||
| | |detail = Read the lips of others to understand their speech, no matter how quiet they keep it. | ||
Read the lips of others to understand their speech, no matter how quiet they keep it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shadow}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shadow | ||
|description = Shadowing a target in order to track them | |||
|syntax = SHADOW <target> | |syntax = SHADOW <target> | ||
| | |detail = Detection difficulty modifier: +10% | ||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | ||
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more | There is a chance of being detected when using this ability. Please read HELP DECEIT for more | ||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Concealment}} | |||
{{ | {{Skill_detail | ||
| | |skill = Concealment | ||
|description = Conceal an item from view | |||
|syntax = CONCEAL <item> [pose] | |syntax = CONCEAL <item> [pose] | ||
| | |detail = You can conceal an item in the room from sight, preventing anybody except fellow Syssin | ||
You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing | from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides | ||
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item | the item from casual observation. The item can still be interacted with if someone knows it is | ||
from casual observation. The item can still be interacted with if someone knows it is there. | there. | ||
You can supply an optional 'pose' text which will be appended to the end of the item's room | You can supply an optional 'pose' text which will be appended to the end of the item's room | ||
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the | description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the | ||
room as 'You spy a package fastened to the bottom of the bench.' | room as 'You spy a package fastened to the bottom of the bench.' | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Evade}} | |||
{{ | {{Skill_detail | ||
| | |skill = Evade | ||
|description = Misleading your pursuer | |||
|syntax = EVADE <direction> | |syntax = EVADE <direction> | ||
| | |detail = Silently slip away from your location, evading certain triggers and traps and bypassing | ||
Silently slip away from your location, evading certain triggers and traps and bypassing those that | those that might prevent you from leaving. Anyone following you when you do so will be lost. | ||
might prevent you from leaving. Anyone following you when you do so will be lost. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Forge}} | |||
{{ | {{Skill_detail | ||
| | |skill = Forge | ||
|description = Seal a letter with a fake sigil | |||
|syntax = SEAL <letter> AS <person> | |syntax = SEAL <letter> AS <person> | ||
| | |detail = This will allow you to seal a letter, while forging the mark of another in place of your | ||
This will allow you to seal a letter, while forging the mark of another in place of your own. | own, if you so wish to do so. | ||
A bribe might be necessary to truly make your letter anonymous with the postal clerk before | |||
delivery. Please see HELP MAIL for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Secret}} | |||
{{Skill_detail | |||
|skill = Secret | |||
|description = Give someone an item without their knowledge | |||
|syntax = SECRET <item> TO <player> | |||
|detail = Detection difficulty modifier: 0% | |||
Secretly slip an item to someone without them noticing. | Secretly slip an item to someone without them noticing. | ||
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information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lightwall}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lightwall | ||
|description = Create a palpable wall of light | |||
|syntax = CONJURE LIGHTWALL <direction> | |syntax = CONJURE LIGHTWALL <direction> | ||
| | |detail = This will conjure a wall of pure light that will flash blind any passing through it with | ||
This will conjure a wall of pure light that will flash blind any passing through it with searing | searing white, save for yourself. | ||
white, save for yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Palming}} | |||
{{ | {{Skill_detail | ||
| | |skill = Palming | ||
|description = The use of sleight of hand to conceal | |||
|syntax = PALMING [OFF] | |syntax = PALMING [OFF] | ||
| | |detail = With clever use of sleight of hand and some magical trickery, you can conceal what you | ||
With clever use of sleight of hand and some magical trickery, you can conceal what you wield from | wield from others. | ||
others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shadowsight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shadowsight | ||
|description = Focus your vision on those hiding within the shadows | |||
|syntax = SHADOWSIGHT | |syntax = SHADOWSIGHT | ||
| | |detail = Train your eyes to see through deception, granting you the ability to spot illusions for | ||
Train your eyes to see | what they are half of the time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ghost}} | |||
{{ | {{Skill_detail | ||
| | |skill = Ghost | ||
|description = Give yourself a ghostly appearance | |||
|syntax = CONJURE GHOST | |syntax = CONJURE GHOST | ||
| | |detail = Give yourself a ghostly appearance to mask your movement as you move about the lands. | ||
Give yourself a ghostly appearance to mask your movement as you move about the lands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Listen}} | |||
{{ | {{Skill_detail | ||
| | |skill = Listen | ||
|description = Detect conversation and action nearby | |||
|syntax = LISTEN <direction> | |syntax = LISTEN <direction> | ||
| | |detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | ||
Use your auditory acuity to listen in on spoken conversations in an adjacent room. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dispel}} | |||
{{Skill_detail | |||
|skill = Dispel | |||
|description = Rid your environment of illusions | |||
|syntax = DISPEL HERE DISPEL <ME/target> | |||
|detail = Dispel many illusions or magic associated with your location, yourself, or another person. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Waiting}} | |||
{{Skill_detail | |||
|skill = Waiting | |||
|description = Awaiting a target to be shadowed | |||
|syntax = AWAIT <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | ||
secretly follow them. | secretly follow them. | ||
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more | There is a chance of being detected when using this ability. Please read HELP DECEIT for more | ||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cloak}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cloak | ||
|description = Hide your actions from others | |||
|syntax = CONJURE CLOAK [target] | |syntax = CONJURE CLOAK [target] | ||
| | |detail = Conjure up a cloak of invisibility that will disguise many actions from most observers. | ||
Conjure up a cloak of invisibility that will disguise many actions from most observers. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Eavesdrop}} | |||
{{Skill_detail | |||
|skill = Eavesdrop | |||
|description = Listen even through closed doors | |||
|syntax = | |||
|detail = Your ability to listen in on conversations has improved to the point where you can hear | |||
through doors and other forms of prevention. | |||
Read AB SUBTERFUGE LISTEN for more information. | Read AB SUBTERFUGE LISTEN for more information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Subtext}} | |||
{{ | {{Skill_detail | ||
| | |skill = Subtext | ||
|description = A hidden message in every action | |||
|syntax = SUBTEXT <message> | |syntax = SUBTEXT <message> | ||
| | |detail = S(ECRET)SUBTEXT <message> | ||
You can now supplement your emotes with a hidden subtext only discernable to other assassins, | You can now supplement your emotes with a hidden subtext only discernable to other assassins, | ||
similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild | similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or | ||
sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the | those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which | ||
message to other sanctioned | will only display the message to other Syssin guild members or sanctioned Infiltrators. | ||
If you possess the Infiltrator class, you will be able to read subtext even when not currently | |||
utilising it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Banish}} | |||
{{ | {{Skill_detail | ||
| | |skill = Banish | ||
|description = Banish the denizens of the Shadow Plane | |||
|syntax = SHADOW BANISH | |syntax = SHADOW BANISH | ||
| | |detail = After a delay, you will attempt to banish any denizens of the Shadow plane in the same | ||
After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you | room as you from the Prime Material plane. | ||
from the Prime Material plane | |||
|cooldown = 5 minutes | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Appraise}} | |||
{{Skill_detail | |||
|skill = Appraise | |||
|description = Quickly measure your foes offensive capability | |||
|syntax = APPRAISE <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Check the inventory of your target and see what items they possess. | Check the inventory of your target and see what items they possess. | ||
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information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bedazzle}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bedazzle | ||
|description = Distract your opponent into losing his thought | |||
|syntax = BEDAZZLE <target> | |syntax = BEDAZZLE <target> | ||
| | |detail = By sprinkling some silver powder over your target, you can bedazzle them, eliciting two | ||
By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the | of the following effects: | ||
following effects: | |||
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. | Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. | ||
Your victim will not be able to immediately discern which one they have suffered. | Your victim will not be able to immediately discern which one they have suffered. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Phase}} | |||
{{ | {{Skill_detail | ||
| | |skill = Phase | ||
|description = Alter your status in space-time itself | |||
|syntax = PHASE and UNPHASE | |syntax = PHASE and UNPHASE | ||
| | |detail = This is the most effective form of concealment attainable by most mortals. By vibrating | ||
This is the most effective form of concealment attainable by most mortals. By vibrating your body | your body to superphysical speeds, you can phase yourself out of reality leaving yourself | ||
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively | effectively intangible. While you will be able to perform most actions, only those who are phased | ||
intangible. While you will be able to perform most actions, only those who are phased as you are | as you are will be able to interact with you. If you attempt to attack someone who is not phased, | ||
will be able to interact with you. If you attempt to attack someone who is not phased, then you | then you will be brought back into alignment with reality. | ||
will be brought back into alignment with reality. | |||
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain | It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain | ||
away. If you run out of endurance, then you will fall back into alignment with reality. | away. If you run out of endurance, then you will fall back into alignment with reality. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Darkflood}} | |||
{{ | {{Skill_detail | ||
| | |skill = Darkflood | ||
|description = Flood your location with magical darkness | |||
|syntax = CONJURE DARKFLOOD | |syntax = CONJURE DARKFLOOD | ||
| | |detail = Conjure up a magical shadows to swathe your location in darkness. | ||
Conjure up a magical shadows to swathe your location in darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Phasesense}} | |||
{{ | {{Skill_detail | ||
| | |skill = Phasesense | ||
|description = Find a phased target | |||
|syntax = PHASESENSE <target> | |syntax = PHASESENSE <target> | ||
| | |detail = After a five-second channel, during which you may do nothing, you will divine the | ||
After a five-second channel, during which you may do nothing, you will divine the location of a | location of a phased target. The target will be notified of your efforts. | ||
phased target. The target will be notified of your efforts. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shadowslip}} | |||
{{Skill_detail | |||
|skill = Shadowslip | |||
|description = Slip into the shadows as your victim falls | |||
|syntax = | |||
|detail = This ability is passive. | |||
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown | |||
will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on | |||
this ability. | |||
|cooldown = | |||
Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will | |target = | ||
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this | |required = | ||
ability. | |||
}} | }} | ||
{{Anchor|Abduct}} | |||
{{ | {{Skill_detail | ||
| | |skill = Abduct | ||
|description = Abduct a victim into phase-time | |||
|syntax = ABDUCT <target> | |syntax = ABDUCT <target> | ||
| | |detail = While phased, you can grasp ahold of another and pull them from reality. This will bring | ||
While phased, you can grasp ahold of another and pull them from reality. This will bring them into | them into phase with you, allowing you to interact with them without disrupting your own alignment | ||
phase with you, allowing you to interact with them without disrupting your own alignment with | with reality, and draining a portion of their mana to do so. | ||
reality. | |||
They will only be able to remain phased for a short duration before they will fall out of phase and | They will only be able to remain phased for a short duration before they will fall out of phase and | ||
return back to the normal time stream. | return back to the normal time stream. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Phaseveil}} | |||
{{ | {{Skill_detail | ||
| | |skill = Phaseveil | ||
|description = Hide yourself when phased | |||
|syntax = PHASEVEIL [OFF] | |syntax = PHASEVEIL [OFF] | ||
| | |detail = When phased, you can hide yourself from those who might PHASESENSE you. This ability will | ||
When phased, you can hide yourself from those who might PHASESENSE you. This ability will | |||
significantly increase the drain upon your endurance while in phase. | significantly increase the drain upon your endurance while in phase. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Seek}} | |||
{{ | {{Skill_detail | ||
| | |skill = Seek | ||
|description = Sense for dimensional wormholes | |||
|syntax = WORM SEEK | |syntax = WORM SEEK | ||
| | |detail = Seek out wormholes in your location, if there are any, and where they lead. | ||
Seek out wormholes in your location, if there are any, and where they lead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Channel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Channel | ||
|description = Hurl an object through a dimensional wormhole | |||
|syntax = WORM CHANNEL <item> | |syntax = WORM CHANNEL <item> | ||
| | |detail = Throw an object in your possession through a dimensional wormhole and to the other side. | ||
Throw an object in your possession through a dimensional wormhole and to the other side. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Echo}} | |||
{{ | {{Skill_detail | ||
| | |skill = Echo | ||
|description = Detect presences through wormholes | |||
|syntax = WORM ECHO | |syntax = WORM ECHO | ||
| | |detail = By observing a wormhole, you are able to determine if anyone is at the other end by the | ||
By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of | echoes of their movements beside it. | ||
their movements beside it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Warp}} | |||
{{ | {{Skill_detail | ||
| | |skill = Warp | ||
|description = Open and enter a dimensional wormhole | |||
|syntax = WORM WARP | |syntax = WORM WARP | ||
| | |detail = When in the presence of a wormhole, you can hurl yourself through it to reach the other | ||
When in the presence of a wormhole, you can hurl yourself through it to reach the other side. | side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills | ||
that can sense movement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Resonance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Resonance | ||
|description = Allow sounds to resonate through a distant wormhole | |||
|syntax = WORM RESONANCE <ON/OFF> | |syntax = WORM RESONANCE <ON/OFF> | ||
| | |detail = Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back | ||
Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through. | through. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cancel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cancel | ||
|description = Destroy a wormhole | |||
|syntax = WORM CANCEL | |syntax = WORM CANCEL | ||
| | |detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as | ||
Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an | it is an extremely complicated matter to close a dimensional wormhole. | ||
extremely complicated matter to close a dimensional wormhole. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vortex}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vortex | ||
|description = Suck an unwilling target into a wormhole | |||
|syntax = WORM VORTEX <target> | |syntax = WORM VORTEX <target> | ||
| | |detail = Suck someone, willing or not, from the opposite side of the wormhole who is either in the | ||
Suck someone, willing or not, from the opposite | same location or adjacent to its end, providing they do not have the density defence. The process | ||
will cause the wormhole to tear at their body, dealing magical damage to them if they are a | |||
declared enemy of yours. | |||
If your target is bound, then density defence will have no effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sources}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sources | ||
|description = Sense out all dimensional wormholes | |||
|syntax = WORM SOURCES | |syntax = WORM SOURCES | ||
| | |detail = Sense out all wormholes in your area and discern where they each connect to. | ||
Sense out all wormholes in your area and discern where they each connect to. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Splice}} | |||
{{ | {{Skill_detail | ||
| | |skill = Splice | ||
|description = Create a dimensional wormhole | |||
|syntax = WORM SPLICE <target> | |syntax = WORM SPLICE <target> | ||
| | |detail = Splicing a new wormhole is a lengthy process that will require two proficient people to | ||
Splicing a new wormhole is a lengthy process that will require two proficient people to work in | work in tandem. The two people splicing the wormhole will need to each go to a different location, | ||
tandem. The two people splicing the wormhole will need to each go to a different location, which | which will be the two places the wormhole will connect. Each person must then attempt to splice to | ||
will be the two places the wormhole will connect. Each person must then attempt to splice to the | the other to begin the process. | ||
other to begin the process. | |||
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will | Providing that no actions that require neither balance or equilibrium are taken, the wormhole will | ||
successfully form after a time, and will be then ready for use. | successfully form after a time, and will be then ready for use. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits