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{{SkillHeader}} | {{SkillHeader}} | ||
== Marks == | ====Marks==== | ||
{{SkillTableRow |Duskosa |Inept |0 |The mark of shared suffering. }} | {{SkillTableRow |Duskosa |Inept |0 |The mark of shared suffering. }} | ||
{{SkillTableRow |Nalay |Novice |50 |Absence of shadow to see by. }} | {{SkillTableRow |Nalay |Novice |50 |Absence of shadow to see by. }} | ||
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{{SkillTableRow |Wilave |Mythical |25 |Rivers of blood from sources of pain. }} | {{SkillTableRow |Wilave |Mythical |25 |Rivers of blood from sources of pain. }} | ||
|} | |} | ||
{{Anchor|Actuate}} | |||
{{Skill_detail | |||
|skill = Actuate | |||
|description = Charge your weapons with the power of shadow | |||
|syntax = ACTUATE <weapon/LEFT/RIGHT> WITH <mark> | |||
|detail = Mark your weapons with different empowered marks, causing different effects when an enemy | |||
is successfully hit with them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Annul}} | |||
{{Skill_detail | |||
|skill = Annul | |||
|description = Purge a shadow effect from your weapon | |||
|syntax = ANNUL <weapon/LEFT/RIGHT> | |||
|detail = Remove all marks placed upon your weapon. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reaping}} | |||
{{Skill_detail | |||
|skill = Reaping | |||
|description = Glean power from your strikes | |||
|syntax = | |||
|detail = This ability is mostly passive. | |||
Supplementary syntax: BLADE CHARGE <weapon|LEFT|RIGHT> | |||
Each time you strike your foe, your blade will accumulate shadow essence from them. This essence | |||
may be released for other effects with other abilities. | |||
The amount of essence gained depends on the base penetration stat of your weapon, higher meaning | |||
more essence. | |||
This power will decay over time, and should you unwield your weapons or strike a new target, the | |||
essence will become unattuned and vanish. | |||
The above syntax will allow you to gauge the rough numerical quantity of essence in your blades. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lawid}} | |||
{{Skill_detail | |||
|skill = Lawid | |||
|description = Strike a foe with magical force | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] LAWID | |||
|detail = "lawid" (noun, adjective) - magic | |||
Release the stored essence to strike your foes with magical energy. | |||
- One handed weapons will deal less damage, but are thin enough to cause bleeding. | |||
- Two handed weapons will deal more damage and damage your enemy's torso. | |||
If your weapon is below a certain amount of essence, the damage will be halved. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Owinta}} | |||
{{Skill_detail | |||
|skill = Owinta | |||
|description = An explosion to make ashes of them all | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] OWINTA | |||
|detail = "owinta" (noun, verb) - explosion, to explode | |||
Consume your blade's essence to cause an explosion of energy, damaging your opponent with fire | |||
damage and setting them ablaze. More essence, more boom. | |||
* One-handed weapons will deal half the damage of two-handed ones. | |||
* Two-handed weapons will also produce a roaring sound that strips deafness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Telvi}} | |||
{{Skill_detail | |||
|skill = Telvi | |||
|description = Chill your foe to the bone | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] TELVI | |||
|detail = "telvi" (noun, adjective) - cold, north, northern | |||
Exchange the essence in your blade to consume heat, chilling or freezing your opponent. | |||
- One handed weapons will freeze them by one level. | |||
- Two handed weapons will freeze them by two levels. Their feet will also be frozen to the ground, | |||
based upon essence expended. | |||
If your essence is insufficient, the ability will not work. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Iyedlo}} | |||
{{Skill_detail | |||
|skill = Iyedlo | |||
|description = Cut through like butter | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] IYEDLO | |||
|detail = "iyedlo" (verb) - move smoothly, flow, drift | |||
Convert the essence within your weapon to pierce through the air and any resistance it might meet. | |||
This will allow you to recover balance more quickly when using the Duplicity and Fell abilities. | |||
Please see either AB RIVING DUPLICITY or AB RIVING FELL for more information on those abilities. | |||
You must have enough charge within your weapons in order to use this ability, and will fully drain | |||
all charge from any weapons in your hands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aneda}} | |||
{{Skill_detail | |||
|skill = Aneda | |||
|description = A bolt of shadow to rend the skies | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] ANEDA | |||
|detail = "aneda" (noun) - cloud | |||
Provided you and your enemy are not indoors, this ability will expend shadow essence to attract a | |||
lightning bolt for them, after a delay. They will enjoy a blast of electricity. | |||
If you are using a one-handed weapon: | |||
* You or the target will need to not be indoors. | |||
* If the essence is over 90, it will cause epilepsy when it strikes. | |||
* The damage will be halved. | |||
If you are using a two-handed weapon: | |||
* You or the target can be indoors. | |||
* It will always cause epilepsy. | |||
* If they have epilepsy already, it will upset their balance instead. | |||
The less essence, the slower the bolt will find them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cull}} | |||
{{Skill_detail | |||
|skill = Cull | |||
|description = Swift extinction | |||
|syntax = CULL <target> | |||
|detail = An enemy suffering from disrupted mental and physical balance, with body crippled, | |||
paralysed... is not an enemy. They are no longer anything, and should be culled. | |||
Provided those requirements are met, the death will be immediate. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Atdum}} | |||
{{Skill_detail | |||
|skill = Atdum | |||
|description = A lance of swift shadow | |||
|syntax = BLADE SCRIBE [<weapon/LEFT/RIGHT>] ATDUM | |||
|detail = "atdum" (noun) - shadow | |||
Sacrifice your essence to strike your target with pure shadow. No damage will be inflicted, but the | |||
shadow will bring any effects or venoms to your enemy regardless. | |||
You must have sufficient essence to use this, and it will consume all essence available. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lurk}} | |||
{{Skill_detail | |||
|skill = Lurk | |||
|description = Let shadow lie in wait | |||
|syntax = LURK <target> | |||
|detail = Mark a target for shadow, signifying their weakness. Should a single instance of damage | |||
where an extra 50% would result in their death, then shadow will finish the job. There will be no | |||
corpse remaining. | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ingather}} | |||
{{Skill_detail | |||
|skill = Ingather | |||
|description = Shadow is sourced from all around | |||
|syntax = INGATHER [ON/OFF] | |||
|detail = Offer yourself to attract shadow. For a drain on your willpower, your shadow essence will | |||
fade half as quickly, supplemented by the shadow you trade mind for. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Duskosa}} | |||
{{Skill_detail | |||
|skill = Duskosa | |||
|description = The mark of shared suffering | |||
|syntax = | |||
|detail = "dusko" (noun, verb) - hurt, harm, injure, injury, wound | |||
"sa" (noun, plural suffix) - two, pair, both | |||
This is an actuated effect. | |||
Mark your blade to damage both your enemy and yourself for a percentage of their current health as | |||
shadow damage. | |||
This can affect denizens, however it cannot score critical hits. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Nalay}} | |||
{{Skill_detail | |||
|skill = Nalay | |||
|description = Absence of shadow to see by | |||
|syntax = | |||
|detail = "nalay" (noun, verb) - flame, to enflame, to light | |||
This is an actuated effect. | |||
Drain the shadows from the room, creating a sort of light, for a limited time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bimre}} | |||
{{Skill_detail | |||
|skill = Bimre | |||
|description = Shake them to their core | |||
|syntax = | |||
|detail = "bimre" (noun) - fear | |||
This is an actuated effect. | |||
This mark is the beginning for something greater. Other marks require bimre to be upon your target | |||
to work. | |||
Only one Revenant may mark a target at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dirne}} | |||
{{Skill_detail | |||
|skill = Dirne | |||
|description = Break their focus | |||
|syntax = | |||
|detail = "dirne" (noun, verb, adj.) - break, broken, crack, disrupt | |||
This is an actuated effect. | |||
A mark to disrupt the balances of those struck. | |||
First goes their body, making it harder to writhe from entanglement. | |||
Second goes their mind, making it more difficult to focus. | |||
This mark requires Bimre to be set on your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Azu}} | |||
{{Skill_detail | |||
|skill = Azu | |||
|description = Cut them down to size | |||
|syntax = | |||
|detail = "azu" (noun, verb) - sever, cut | |||
This is an actuated effect, which will wear off over time if left uncured. | |||
The first strike will cripple their legs, preventing escape. | |||
The second strike will cripple their body, reducing their damage output by half. | |||
This mark requires Bimre to be set on your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Livfa}} | |||
{{Skill_detail | |||
|skill = Livfa | |||
|description = The overseer's mark | |||
|syntax = | |||
|detail = "livfa" (verb) - oversee, supervise, watch over | |||
This is an actuated effect. | |||
This mark draws attention. For a period of time, those struck will be unable to become invisible, | |||
hide, or even become incorporeal. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lura}} | |||
{{Skill_detail | |||
|skill = Lura | |||
|description = The crushing mark | |||
|syntax = | |||
|detail = "lura" (verb) - crush, smash | |||
This is an actuated effect. | |||
Crush them. | |||
This mark, proportional to the base damage stat of your weapon, will increase damage to your | |||
opponent's limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Baludu}} | |||
{{Skill_detail | |||
|skill = Baludu | |||
|description = Numb their limbs when you strike | |||
|syntax = | |||
|detail = "balu" (noun, verb) - feeling, feel, perceive | |||
"du" (noun, particle) - not, opposite, none | |||
This is an actuated effect. | |||
This mark will obstruct signals in the limbs of those struck, numbing them. If the opposite limb is | |||
crippled, the numbed limb will act as though it is crippled as well. Otherwise, it is but an | |||
annoyance. | |||
The only valid limbs in this scenario are arms and legs, not pseudopods or tentacles. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nipdo}} | |||
{{Skill_detail | |||
|skill = Nipdo | |||
|description = A mark to attack thought and magic | |||
|syntax = | |||
|detail = "nipdo" (noun, verb) - think, thought, ponder, consider, mind, brain | |||
This is an actuated effect. | |||
With this mark you may feed the mana of those struck to shadow. | |||
If your foe should bear the mark Bimre, the feeding will be greater. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Doyfo}} | |||
{{Skill_detail | |||
|skill = Doyfo | |||
|description = A mark of connection | |||
|syntax = | |||
|detail = "doyfo" (noun, verb) - bridge, connection, attach, connect | |||
This is an actuated effect. | |||
Leave a bit of yourself with your foe via this mark, similar to your shade, but with malicious | |||
intent. | |||
One marked so will be free of equilibrium and balance to perform the following upon: Diagnose, | |||
Wounds, Gauge, Assess | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Atele}} | |||
{{Skill_detail | |||
|skill = Atele | |||
|description = A dread omen to torment them | |||
|syntax = | |||
|detail = "atele" (noun, adj.) - sign, portent, omen, ominous, dire | |||
This is an actuated effect. | |||
Dread. Anticipation with fear. | |||
Once set upon your foe, they have a doom set upon them, ready to burst outwards and attack their | |||
mind after 30 seconds. This effect can be triggered early by knocking your opponent to the ground. | |||
Other marks will combine effects to the impending burst by striking them with it before it triggers. | |||
The following may be added: | |||
Atele, Adil, Vusbadu, Nipdo, Doyfo, and Livfa. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Adil}} | |||
{{Skill_detail | |||
|skill = Adil | |||
|description = Stun them so ferociously they see stars | |||
|syntax = | |||
|detail = "adil" (noun) - star | |||
This is an actuated effect. | |||
A burst of shadow to stun them. Simple. Effective. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wasi}} | |||
{{Skill_detail | |||
|skill = Wasi | |||
|description = Sunder rebounding auras | |||
|syntax = | |||
|detail = "wasi" (noun, verb) - flaw, imperfection, mistake, to damage, to make a mistake | |||
This is an actuated effect. | |||
This mark will consume the rebounding aura defence of your foe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vusbadu}} | |||
{{Skill_detail | |||
|skill = Vusbadu | |||
|description = Annihilate your foe's defences | |||
|syntax = | |||
|detail = "vusba" (noun, verb) - protection, shelter, to protect, to guard | |||
"du" (noun, particle) - not, opposite, none | |||
This is an actuated effect. | |||
This mark will consume a defence from your opponent that did not originate from themselves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wilave}} | |||
{{Skill_detail | |||
|skill = Wilave | |||
|description = Rivers of blood from sources of pain | |||
|syntax = | |||
|detail = "wilave" (noun) - river | |||
This is an actuated effect. | |||
If your foe bleeds, this mark will draw more from them, both in pain and blood. Blood calls to | |||
blood. | |||
The more they bleed, the more poison damage they will take, and the more bleeding will be added. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
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