Difference between revisions of "Survival (skill)"

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m (Chimalmatko moved page Survival to Survival (skill))
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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow|Swimming|Novice|0|Swim in the beautiful oceans, rivers, and lakes of Aetolia.}}
{{SkillTableRow |Firstaid |Inept |0 |Automatically attempt to cure that which ails you. }}
{{SkillTableRow|Orienteering|Novice|0|Find your way to monuments around the land.}}
{{SkillTableRow |Swimming |Inept |0 |Swim in the beautiful oceans, rivers, and lakes of Aetolia. }}
{{SkillTableRow|Composure|Inept|0|The ability to withstand even the most frightening sights.}}
{{SkillTableRow |Orienteering |Inept |0 |Find your way to monuments around the land. }}
{{SkillTableRow|Queueing|Inept|0|Queue a command to fire when you recover balance.}}
{{SkillTableRow |Landmarks |Inept |0 |Memorize various locations around the land. }}
{{SkillTableRow|Concentration|Inept|0|Use intense mental concentration to restore equilibrium.}}
{{SkillTableRow |Queueing |Inept |0 |Queue a command to fire when you recover balance. }}
{{SkillTableRow|Surveying|Novice|0|Gain information on the characteristics of your location.}}
{{SkillTableRow |Concentration |Inept |0 |Use intense mental concentration to restore equilibrium. }}
{{SkillTableRow|Fisticuffs|Novice|0|Use your feet and hands to brawl.}}
{{SkillTableRow |Composure |Inept |0 |The ability to withstand even the most frightening sights. }}
{{SkillTableRow|Bleeding|Novice|25|Discern if you are bleeding or not.}}
{{SkillTableRow |Fisticuffs |Novice |0 |Use your feet and hands to brawl. }}
{{SkillTableRow|Necrosis|Novice|50|Willingly bring about your own death.}}
{{SkillTableRow |Surveying |Novice |0 |Gain information on the characteristics of your location. }}
{{SkillTableRow|Treading|Apprentice|0|Swim in one place without drowning.}}
{{SkillTableRow |Bleeding |Novice |25 |Discern if you are bleeding or not. }}
{{SkillTableRow|Perceive|Capable|0|Determine if a forest area is a Druidic grove.}}
{{SkillTableRow |Necrosis |Novice |50 |Willingly bring about your own death. }}
{{SkillTableRow|Assessing|Capable|40|Ascertaining the health of a target.}}
{{SkillTableRow |Diagnose |Novice |75 |Check up on your physical and mental health. }}
{{SkillTableRow|Dousing|Adept|0|Hansel says, "Forest fires are pants!"}}
{{SkillTableRow |Treading |Apprentice |0 |Swim in one place without drowning. }}
{{SkillTableRow|Clotting|Adept|25|Reduce the level of your bleeding.}}
{{SkillTableRow |Campfire |Apprentice |50 |Build a campfire to keep warm. }}
{{SkillTableRow|Firstaid|Adept|25|Automatically attempt to cure that which ails you.}}
{{SkillTableRow |Perceive |Capable |0 |Determine if a location has been claimed by another. }}
{{SkillTableRow|Diagnose|Adept|50|Check up on your physical and mental health.}}
{{SkillTableRow |Assessing |Capable |40 |Ascertaining the health of a target. }}
{{SkillTableRow|Sewers|Skilled|0|Gaining entry to the dark underbelly of the cities.}}
{{SkillTableRow |Relaxing |Capable |75 |Relax your defences. }}
{{SkillTableRow|Satiation|Skilled|40|Enhance the value of what you eat.}}
{{SkillTableRow |Focusing |Adept |0 |Curing mental afflictions by sheer will. }}
{{SkillTableRow|FluidSwim|Skilled|60|Swimming with not a care in the world.}}
{{SkillTableRow |Clotting |Adept |25 |Reduce the level of your bleeding. }}
{{SkillTableRow|Metawake|Gifted|0|Cause yourself to quickly wake up automatically.}}
{{SkillTableRow |Audit |Adept |50 |Summarise your damage resistances. }}
{{SkillTableRow|Tumbling|Gifted|33|Tumble past obstructions.}}
{{SkillTableRow |Sewers |Skilled |0 |Gaining entry to the dark underbelly of the cities. }}
{{SkillTableRow|Overkill|Gifted|50|Carry your extra damage to another target.}}
{{SkillTableRow |Extraction |Skilled |20 |Extract energy from a focal point. }}
{{SkillTableRow|Crashing|Gifted|66|Crashing past obstructions in the forest.}}
{{SkillTableRow |Satiation |Skilled |40 |Enhance the value of what you eat. }}
{{SkillTableRow|Disregarding|Gifted|66|Disregard your personal safety.}}
{{SkillTableRow |FluidSwim |Skilled |60 |Swimming with not a care in the world. }}
{{SkillTableRow|WormAttack|Expert|0|Attacking dimensional wormholes.}}
{{SkillTableRow |Metawake |Gifted |0 |Cause yourself to quickly wake up automatically. }}
{{SkillTableRow|Clarity|Expert|25|Focus on clarity of mind.}}
{{SkillTableRow |Tumbling |Gifted |33 |Tumble past obstructions. }}
{{SkillTableRow|Recovery|Expert|50|Recovering from the use of the Tree of Life more quickly.}}
{{SkillTableRow |Crashing |Gifted |66 |Crashing through walls of ice. }}
{{SkillTableRow|Selfishness|Expert|75|Become too selfish to throw or give anything away.}}
{{SkillTableRow |WormAttack |Expert |0 |Attacking dimensional wormholes. }}
{{SkillTableRow|Insomnia|Virtuoso|33|Cause yourself to be unable to fall asleep.}}
{{SkillTableRow |Clarity |Expert |25 |Focus on clarity of mind. }}
{{SkillTableRow|Swinging|Virtuoso|66|Climbing up into the trees.}}
{{SkillTableRow |Recovery |Expert |50 |Recovering from the use of the Tree of Life more quickly. }}
{{SkillTableRow|Shaking|Fabled|9|Shaking a tree to see what falls out.}}
{{SkillTableRow |Selfishness |Expert |75 |Become too selfish to throw or give anything away. }}
{{SkillTableRow|Clinging|Fabled|55|Clinging tightly onto a tree.}}
{{SkillTableRow |Dampen |Virtuoso |0 |Dampen an attuned aegis. }}
{{SkillTableRow|Restoration|Mythical|0|Healing damaged limbs by force of will.}}
{{SkillTableRow |Insomnia |Virtuoso |33 |Cause yourself to be unable to fall asleep. }}
{{SkillTableRow|Monuments|Mythical|23|Memorize various locations around the land.}}
{{SkillTableRow |Swinging |Virtuoso |66 |Climbing up into the trees. }}
{{SkillTableRow|Breathing|Mythical|46|Controlling your breathing to avoid asphyxiation.}}
{{SkillTableRow |Shaking |Fabled |0 |Shaking a tree to see what falls out. }}
{{SkillTableRow|Focusing|Transcendent|0|Curing mental afflictions by sheer will.}}
{{SkillTableRow |Regenerate |Fabled |36 |Hyper healing of the restoration poultice. }}
|-
{{SkillTableRow |Clinging |Fabled |55 |Clinging tightly onto a tree. }}
{{SkillTableRow |Restoration |Mythical |0 |Healing crippled limbs by force of will. }}
{{SkillTableRow |Breathing |Mythical |46 |Controlling your breathing to avoid asphyxiation. }}
{{SkillTableRow |Clearmind |Transcendent |0 |A clear mind will improve your focus. }}
|}
|}
{{Anchor|Firstaid}}
{{Skill_detail
|skill = Firstaid
|description = Automatically attempt to cure that which ails you
|syntax = FIRSTAIDYou now possess a basic knowledge of applying healing methods and cures
|detail = to keep yourself healthy and alive. You can configure a large number of
options to best suit your needs.                                       
Refer to HELP FIRSTAID for an indepth overview of the system.
|cooldown =
|target =
|required =
}}
{{Anchor|Swimming}}
{{Skill_detail
|skill = Swimming
|description = Swim in the beautiful oceans, rivers, and lakes of Aetolia
|syntax = SWIM <direction>
|detail = Should you encounter a body of water on your travels, you can now choose to swim across
it, abeit somewhat slowly.
|cooldown =
|target =
|required =
}}
{{Anchor|Orienteering}}
{{Skill_detail
|skill = Orienteering
|description = Find your way to monuments around the land
|syntax = PATH FIND <target>        PATH GO
|detail = You now have a basic knowledge of getting around the land in a quick and efficient manner.
Refer to HELP SPEEDWALKING for more information.
|cooldown =
|target =
|required =
}}
{{Anchor|Landmarks}}
{{Skill_detail
|skill = Landmarks
|description = Memorize various locations around the land
|syntax = LANDMARKS        MEMORIZE AS <alias>        FORGET <alias>
|detail = This skill allows you some basic knowledge of some important landmarks within the land
and the ability to create your own for personal use. Ideal for use with orienteering (AB SURVIVAL
ORIENTEERING) and exploring the realm.
Refer to HELP LANDMARKS for more information on this system.
|cooldown =
|target =
|required =
}}
{{Anchor|Queueing}}
{{Skill_detail
|skill = Queueing
|description = Queue a command to fire when you recover balance
|syntax =
|detail = Syntax:
QUEUE BAL <command>  - Adds a command to your balance queue.
QUEUE EQ <command>    - Adds a command to your equilibrium queue.
QUEUE SEC <command>  - Adds a command to your secondary/ability queue.
QUEUE EQBAL <command> - Executes when you have both equilibrium and balance.
QUEUE CLEAR          - Clear all queues.
This will let you queue a command for when you next recover a balance type, allowing you to
automatically perform that action when you are next able. If you already meet the conditions, then
it will act as a normal command. Only one command may be queued to each type at a time, but command
stacking (CONFIG SEPARATOR) is allowed. Entering QUEUE <type> alone will clear that queue.
"QB", "QE", "QS", and "QEB" may be subbed for the full commands above.
You can also add commands to queues that will fire when you recover various curing balances.
QUEUE ELIXIR <command>    - Adds a command to your elixir queue.
QUEUE ANABIOTIC <command> - Adds a command to your anabiotic queue.
QUEUE PILL <command>      - Adds a command to your pill queue.
QUEUE POULTICE <command>  - Adds a command to your poultice queue.
QUEUE PIPE <command>      - Adds a command to your pipe queue.
QUEUE TREE <command>      - Adds a command to your tree of life tattoo queue.
QUEUE FOCUS <command>    - Adds a command to your focus queue.
|cooldown =
|target =
|required =
}}
{{Anchor|Concentration}}
{{Skill_detail
|skill = Concentration
|description = Use intense mental concentration to restore equilibrium
|syntax = CONCENTRATE
|detail = If you have lost equilibrium and cannot recover it normally, you can concentrate to
restore your mind and cure it of its disruption.
|cooldown =
|target =
|required =
}}
{{Anchor|Composure}}
{{Skill_detail
|skill = Composure
|description = The ability to withstand even the most frightening sights
|syntax = COMPOSE
|detail = If you are ever struggling from the symptom of fear, you can compose your mind and cure
yourself of it.
|cooldown =
|target =
|required =
}}
{{Anchor|Fisticuffs}}
{{Skill_detail
|skill = Fisticuffs
|description = Use your feet and hands to brawl
|syntax = PUNCH <victim> or KICK <victim>
|detail = You can use the basic skills of fighting by either punching or kicking to take down an
opponent.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Surveying}}
{{Skill_detail
|skill = Surveying
|description = Gain information on the characteristics of your location
|syntax = SURVEY
|detail = You've learned the lay of the land enough to be able to determine some basic information
about your surroundings, such as the local area and the environment type.
|cooldown =
|target =
|required =
}}
{{Anchor|Bleeding}}
{{Skill_detail
|skill = Bleeding
|description = Discern if you are bleeding or not
|syntax = BLEEDING
|detail = You have learned to swiftly locate all of your open wounds and assess the severity of
your blood loss.
Refer to HELP BLEEDING for more information.
|cooldown =
|target =
|required =
}}
{{Anchor|Necrosis}}
{{Skill_detail
|skill = Necrosis
|description = Willingly bring about your own death
|syntax = BEGIN NECROSIS and STOP
|detail = With this ability, you will be able to end your life on your own terms. If you happen to
find yourself stuck somewhere and without help, this serves as a last resort.
This process is quicker if you are within the arena.
|cooldown =
|target =
|required =
}}
{{Anchor|Diagnose}}
{{Skill_detail
|skill = Diagnose
|description = Check up on your physical and mental health
|syntax = DIAGNOSE or DIAG
|detail = You can now quickly diagnose yourself of any afflictions that may be ailing you, hidden
or otherwise.
|cooldown =
|target =
|required =
}}
{{Anchor|Treading}}
{{Skill_detail
|skill = Treading
|description = Swim in one place without drowning
|syntax =
|detail = This ability is passive.
You now possess enough strength in your legs to tread water, allowing you to stay in one place
while swimming without fear of drowning.
|cooldown =
|target =
|required =
}}
{{Anchor|Campfire}}
{{Skill_detail
|skill = Campfire
|description = Build a campfire to keep warm
|syntax =
|detail = Syntax:
  CAMPFIRE BUILD
  CAMPFIRE STOKE
Commodities:
  3 wood to build
  1 wood to stoke


By building a campfire, you can keep yourself and others warm should you be out in the cold. When
the fire starts to burn out, you may stoke it with extra wood to keep it alive. Be wary of your
surroundings, rain will put your campfire out.
|cooldown =
|target =
|required =
}}
{{Anchor|Perceive}}
{{Skill_detail
|skill = Perceive
|description = Determine if a location has been claimed by another
|syntax = PERCEIVE
|detail = Discern whether your current location has been marked as the property of another in some
fashion.
|cooldown =
|target =
|required =
}}
{{Anchor|Assessing}}
{{Skill_detail
|skill = Assessing
|description = Ascertaining the health of a target
|syntax = ASSESS <target>
|detail = You've now gained the ability to see the health of another player by evaluating the
seriousness of his or her wounds.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Relaxing}}
{{Skill_detail
|skill = Relaxing
|description = Relax your defences
|syntax = RELAX <defence name>
|detail = You can now relax a defence that you currently have, removing its effects permanently. To
gain it back, simply reuse the ability that gave it to you in the first place.


{{Ability Entry
Please note, you can only relax defences that can be naturally removed by others.
| name = Swimming
|cooldown =  
| syntax = SWIM <direction>
|target =  
| description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
|required =  
}}
}}
{{Anchor|Focusing}}
{{Skill_detail
|skill = Focusing
|description = Curing mental afflictions by sheer will
|syntax = FOCUS
|detail = Your mental survival skills have adapted to the point where you can cure mental
afflictions merely by focusing your mind at the cost of some mana.


Look at HELP TYPES for more information on what is regarded as a mental affliction. The order in
which mental afflictions are cured are set for this ability based on the order in the help file.


{{Ability Entry
You can read AB SURVIVAL CLEARMIND for more information on reducing the cooldown.
| name = Composure
|cooldown = 10 seconds (5 seconds with Clearmind)
| syntax = COMPOSE
|target =  
| description = If you are ever struggling from the symptom of fear, COMPOSE to cure it. Note that this does not cure whatever might be causing the fear.
|required =  
}}
}}
{{Anchor|Clotting}}
{{Skill_detail
|skill = Clotting
|description = Reduce the level of your bleeding
|syntax =
|detail = Syntax: CLOT [#]


This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
how many times you wish to clot if need be. If you input no amount, then you will try and clot away
20 bleeding by default.
|cooldown =
|target =
|required =
}}
{{Anchor|Audit}}
{{Skill_detail
|skill = Audit
|description = Summarise your damage resistances
|syntax = AUDIT [choice]
|detail = This ability will generate a summary of the various resistances you have against each
damage type, plus a number of other things such as your chance to dodge or how much bonus
experience you are currently benefiting from.


{{Ability Entry
You can specify a specific information type to learn in deeper detail about it. Here is a list of
| name = Orienteering
valid choices you can look at:
| syntax = WALK TO <monument>
 
| description = See [[HELP MONUMENTS]] for a list of known monuments.
Resistances      Regens and drains    Other
------------      -----------------    ----------
Cutting          Health                Experience
Blunt            Mana                  Int
Magic            Endurance            Str
Fire              Willpower            Dex
Cold                                    Con
Electric                                Dodge
Poison                                  Divert
Psychic                                Block
Asphyxiation                            MaxHealth
Spirit                                  MaxMana
Shadow                                  Crit
 
Please note that while all values should be very close to being exact most of the time, it is
likely there will be some variance depending upon skill uniquity and circumstances at hand.
|cooldown =
|target =
|required =
}}
{{Anchor|Sewers}}
{{Skill_detail
|skill = Sewers
|description = Gaining entry to the dark underbelly of the cities
|syntax = ENTER <access point>
|detail = Dotted around the streets of cities are sewer grates and similar access points, leading
to the sewer system of that city. This ability will allow you access to that foul area, but be
warned that many unsavoury characters reside there. Ask your citymates for the location of such an
access point if you need help.
|cooldown =
|target =
|required =
}}
{{Anchor|Extraction}}
{{Skill_detail
|skill = Extraction
|description = Extract energy from a focal point
|syntax = EXTRACTION
|detail = While in the presence of a leyline focus, you may set up and maintain a constant
extraction of ylem to your city's pylon. Note that you must remain in the room for this ability to
be sustained.
 
Refer to HELP FOCI for more information.
|cooldown =
|target =
|required =
}}
{{Anchor|Satiation}}
{{Skill_detail
|skill = Satiation
|description = Enhance the value of what you eat
|syntax = SATIATION
|detail = By using this ability, you will begin to concentrate on processing your food more
efficiently. After activating it, you'll have a short period during which to eat some food.
|cooldown =
|target =
|required =
}}
{{Anchor|FluidSwim}}
{{Skill_detail
|skill = FluidSwim
|description = Swimming with not a care in the world
|syntax =
|detail = This ability is passive.
 
You now have the ability to swim fluidly in such a manner that you no longer need to fear drowning
in ordinary circumstances.
|cooldown =
|target =
|required =
}}
{{Anchor|Metawake}}
{{Skill_detail
|skill = Metawake
|description = Cause yourself to quickly wake up automatically
|syntax = METAWAKE <ON/OFF>
|detail = Though it will quickly drain your mental reserves, you will possess the ability to ensure
that you will wake yourself up should you be put to sleep.
|cooldown =
|target =
|required =
}}
{{Anchor|Tumbling}}
{{Skill_detail
|skill = Tumbling
|description = Tumble past obstructions
|syntax = TUMBLE <direction>        STOP
|detail = Your body is agile enough that you are able to escape nearly any predicament by tumbling
out of the room, although it will be rather slow. Once you have successfully tumbled, your
vigourous movement will strip away the cloak defence.
|cooldown =
|target =
|required =
}}
{{Anchor|Crashing}}
{{Skill_detail
|skill = Crashing
|description = Crashing through walls of ice
|syntax = CRASH <direction>
|detail = You can attempt to crash through a wall of ice using nothing but your body weight and
brute strength, breaking through and destroying the wall in the process. Success is not always
certain, unless there is another person on the other side.
|cooldown =
|target =
|required =
}}
{{Anchor|WormAttack}}
{{Skill_detail
|skill = WormAttack
|description = Attacking dimensional wormholes
|syntax = WORM CANCEL
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as
it is an extremely complicated matter to close a dimensional wormhole.
 
You must possess the Wormholes ability in Vision in order to close the wormhole.
|cooldown =
|target =
|required =
}}
{{Anchor|Clarity}}
{{Skill_detail
|skill = Clarity
|description = Focus on clarity of mind
|syntax = CLARITY
|detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against
the effects of dementia or hallucinations.
 
You will not be able to use this skill if you are afflicted by any affliction from the
antipsychotic tree.
 
Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree.
|cooldown =
|target =
|required =
}}
{{Anchor|Recovery}}
{{Skill_detail
|skill = Recovery
|description = Recovering from the use of the Tree of Life more quickly
|syntax =
|detail = This ability is passive.
 
Your body is now strong enough that it can make use of the tree of life tattoo far more often than
before.
 
Refer to AB TATTOOS TREE for more information on the tree tattoo.
|cooldown =
|target =
|required =
}}
{{Anchor|Selfishness}}
{{Skill_detail
|skill = Selfishness
|description = Become too selfish to throw or give anything away
|syntax = SELFISHNESS and GENEROSITY
|detail = With this ability, you can make yourself become so selfish that you will be unable to
give or throw away any items in your possession, willingly or otherwise.
|cooldown =
|target =
|required =
}}
{{Anchor|Dampen}}
{{Skill_detail
|skill = Dampen
|description = Dampen an attuned aegis
|syntax = DAMPEN AEGIS
|detail = By using a different application of the process involved in extracting a focus, you can
dampen the connection between an attuned aegis and the ley. Such a feat requires a lot of time and
focus, and any break in concentration will interrupt the process. Once completed, the aegis will
shatter in pieces, destroying it completely.
|cooldown =
|target =
|required =
}}
{{Anchor|Insomnia}}
{{Skill_detail
|skill = Insomnia
|description = Cause yourself to be unable to fall asleep
|syntax = INSOMNIA
|detail = This ability will allow you to give yourself insomnia - a useful defence against being
put to sleep involuntarily.
|cooldown =
|target =
|required =
}}
{{Anchor|Swinging}}
{{Skill_detail
|skill = Swinging
|description = Climbing up into the trees
|syntax = SWING <UP/DOWN>
|detail = When standing in a location with trees, you now possess the dexterity needed in order to
climb up into its branches.
|cooldown =
|target =
|required =
}}
{{Anchor|Shaking}}
{{Skill_detail
|skill = Shaking
|description = Shaking a tree to see what falls out
|syntax = SHAKE TREES
|detail = By grasping the trunk of a near by tree, you can attempt to shake it in order to have
either people, denizens, or objects fall out of the branches above.
 
The first time you shake the trees, it will cost no balance to do so. Afterwards it will knock you
off balance until your arms recover.
 
Cooldown (no balance): 30 seconds
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Regenerate}}
{{Skill_detail
|skill = Regenerate
|description = Hyper healing of the restoration poultice
|syntax = REGENERATE
|detail = After applying a restoration poultice to a limb, you may choose to bolster the amount it
will heal for during the delay. The limb must be broken in order to use this ability.
 
|cooldown = 15 seconds
|target =
|required =
}}
{{Anchor|Clinging}}
{{Skill_detail
|skill = Clinging
|description = Clinging tightly onto a tree
|syntax = CLING
|detail = Your strength now allows you to cling to the branches should you find yourself in the
trees, preventing another from either shaking your grip loose or from being blown out by the wind.
|cooldown =
|target =
|required =
}}
{{Anchor|Restoration}}
{{Skill_detail
|skill = Restoration
|description = Healing crippled limbs by force of will
|syntax = RESTORE
|detail = By channeling your mental power into healing energy, you are able to repair any crippled
limbs within your body through force of will. Should those limbs be broken however, then you will
be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed.
|cooldown =
|target =
|required =
}}
{{Anchor|Breathing}}
{{Skill_detail
|skill = Breathing
|description = Controlling your breathing to avoid asphyxiation
|syntax = HOLD BREATH
|detail = Providing you are cautious of your need for air, you can greatly reduce the effectiveness
of an ability or action that will cause you asphyxiation damage. It will also allow you to avoid
harmful effects that rely on you needing to breathe.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Clearmind}}
{{Skill_detail
|skill = Clearmind
|description = A clear mind will improve your focus
|syntax =
|detail = This ability is passive.


Your mind has grown to the point where you can maintain a steady clear mind, allowing you to double
the rate in which you recover from using the Focusing ability.


{{Ability Entry
Refer to AB SURVIVAL FOCUSING for more information.
| name = Queueing
|cooldown =  
| syntax = QUEUE BAL <command> - Adds a command to your balance queue.<br>QUEUE EQ <command> - Adds a command to your equilibrium queue.
|target =  
| description = This will let you queue a command to your balance or equilibrium, and that command will automatically fire whenever you next recover balance or equilibrium. Only one command may be queued to each type at a time.<br><br>QUEUE BAL and QUEUE EQ by themselves will clear your queue.
|required =  
}}
}}
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