Mentis (skill)

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Skill Rank Percent Description
Lifevision Inept 0% Detect food.
Bleed * Inept 33% Squeeze your foe until they bleed from every pore.
Confusion Inept 66% Confuse your prey.
Deathsight Novice 0% See the death about you.
Fear Novice 33% Put the fear of you into 'em.
Impatience Novice 66% Inability to concentrate on focused tasks.
Psycombat Apprentice 0% Battling another telepath with the psychic arts.
Paranoia Apprentice 33% Being paranoid doesn't mean they aren't out to get you.
Assess Apprentice 66% Ascertaining the health of one's prey.
Disrupt Capable 0% Throw off your target's mental equilibrium.
Phlegm * Capable 33% Expel the bodily fluids of your foe.
Stupidity Capable 66% Most mortals aren't terribly bright anyway.
Agoraphobia Adept 0% Fear of open spaces.
Siphon Adept 33% Steal your target's mana.
Masochism Adept 66% Stop hitting yourself!
Mesmerize Skilled 0% Seize control of your prey's consciousness.
Loneliness Skilled 33% Codependence is a sad thing.
YellowBile * Skilled 66% Relieve your foe of this fluid.
Telesense Gifted 0% Heighten your awareness of telepathic attacks.
ForkedTongue Gifted 0% Interweaving whispers.
Panic Gifted 33% Steeds are so jittery these days.
Peace Gifted 66% Hand him a flower before gutting him.
Seduction Expert 0% Draw mana from your opponent.
Epilepsy Expert 33% Give 'em the shakes.
Anorexia Expert 66% Utter revulsion for food and drink.
Belonephobia Expert 66% The belief that one is going to pop.
Amnesia Virtuoso 0% Who was that masked man?
Bloodsense + ? ?% Take stock of blood loss around you.
Dementia Virtuoso 66% Spatial orientation deficit.
Contemplation Fabled 0% Assess their mental stability.
Berserk Fabled 25% Fill 'em with rage.
Indifference Fabled 50% They're easy when they don't care.
Vertigo Fabled 75% Make your enemy fearful of any heights.
Temptation Mythical 0% Mentally drain your foe of their physical health.
Recklessness Mythical 25% Disregard for his own welfare.
Lure Mythical 50% Lure a victim to their death.
Annihilate Transcendent 0% Destroy a weakened mind.
  • = Praenomen (Vampire) Only

+ = Bloodborn Only

Lifevision

Syntax:
LIFEVISION

You can see those who would hide from you by detecting their lifeforce.

Bleed

Syntax:
EFFUSE <target> OF BLOOD

This is a powerful mental skill. With the strength of your undead mind, you will squeeze the body of your foe, draining him of the first of the four humors, blood. Your foe will only be able to heal themselves of this affliction, should they leave your presence first.

Confusion

Syntax:
WHISPER CONFUSION <target>

Plant confusing echoes and voices into the mind of your target.

Deathsight

Syntax:
DEATHSIGHT

You will be able to see deaths as they occur about the land.

Fear

Syntax:
WHISPER FEAR <target>

Plant unnatural dread into the mind of your target.

Impatience

Syntax:
WHISPER IMPATIENCE <target>

Reduce your target's attention span.

Psycombat

Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are

PSY BLAST
Using your mental powers, you blast out at your opponent, attacking his mana.

PSY BARRIER
At the expense of some mana, this protects you against Psy Blast.

PSY WHIP
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.

PSY SURGE
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.

PSY PROBE
You use some mental energy to discover your opponent's mana level.

PSY MEDITATE/MED
This allows you to regain mana, albeit slowly.

PSY ESCAPE
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.

Paranoia

Syntax:
WHISPER PARANOIA <target>

Instills your target with irrational suspicions.

Assess

Syntax:
ASSESS <player>

Determine the physical state of another individual.

Disrupt

Syntax:
DISRUPT <target>

Cause a disruption to your victim's natural equilibrium.

Phlegm *

Syntax:
EFFUSE <target> OF PHLEGM

Phlegm is the second humor. As with blood, you will mentally drain your foe of this needed fluid, causing pain and suffering.

Stupidity

Syntax:
WHISPER STUPIDITY <target>

Cause your target's mind to slow and stupefy.

Agoraphobia

Syntax:
WHISPER AGORAPHOBIA <target>

Cause your target to dread being outdoors.

Siphon

Syntax:
SIPHON <target>

Steal mana from your target.

Masochism

Syntax:
WHISPER MASOCHISM <target>

Give your target the foolish idea that self-harm is a fun pasttime.

Mesmerize

Syntax:
MESMERIZE <target>

This ability allows you to capture your target's attention with the force of your superior will, rendering him unable to act for a short time. Blindness will protect the victim, though this ability will render a blind person able to see again.

Loneliness

Syntax:
WHISPER LONELINESS <target>

Make the fool crave the company of others.

Yellowbile *

Syntax:
EFFUSE <target> OF YELLOW BILE

Yellow bile is the third humor. You may mentally drain your foe of this necessary fluid, causing pain and suffering.

Telesense

Syntax:
TELESENSE

Though it drains mana, this ability will inform you when many telepathic attempts are made on you or someone in your location.

Forkedtongue

Syntax:
DWHISPER <affliction> <affliction> <target>

The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper, inflicting both upon your target simultaneously.

Panic

Syntax:
WHISPER PANIC <mount>

With this whisper you may suffuse the mind of a steed with panic, which will sometimes take hold and cause the mount to lose control. If it is being ridden, it will buck its rider off, and if not it will flee the location. This whisper cannot be interweaved with another.

Peace

Syntax:
WHISPER PEACE <target>

Force your target into a more serene frame of mind.

Seduction

Seduction is used with the WHISPER skill. With seduction, you will mentally coherce your opponent to share their mental reserves with you.

Epilepsy

Syntax:
WHISPER EPILEPSY <target>

Induce an epileptic fit in your target, causing them to sputter and gag.

Anorexia

Syntax:
WHISPER ANOREXIA <target>

Implant the paranoia of weight gain into your target's frail mind.

Belonephobia

Syntax:
WHISPER BELONEPHOBIA <target>

Implant the paranoia that their flesh will pop into the frail mind of your target.

Amnesia

Syntax:
WHISPER AMNESIA <target>

Steal a thought from your target's consciousness.

Dementia

Syntax:
WHISPER DEMENTIA <target>

Subvert your target's facility for recognizing his surroundings.

Contemplation

Syntax:
CONTEMPLATE <target>

Will let you know how much mana they possess.

Berserk

Syntax:
WHISPER BERSERK <target>

Fill your foe with uncontrolled rage.

Indifference

Syntax:
WHISPER INDIFFERENCE <target>

Induce in your enemy an indifference to the consumption of healing elixirs and herbs.

Vertigo

Syntax:
WHISPER VERTIGO <target>

Implant a fear of heights into your enemy, preventing them from taking up flight.

Temptation

Temptation is used with the WHISPER skill. Temptation will drain your foe of health, adding it to your own.

Recklessness

Syntax:
WHISPER RECKLESSNESS <target>

Influence your target to disregard his own health.

Lure

Syntax:
LURE <target>

By projecting your mental control over distance, you are able to lure those near you towards your location. If your prey is within your local area, you have a greater range from which to lure them. Be warned, you cannot move out of this location while luring or it will be broken.

Annihilate

Syntax:
ANNIHILATE <victim>

If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation.