Subterfuge (skill)
Skill | Rank | Percent | Description |
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Signs | Inept | 0% | Knowledge of the secret hand language. |
Hide | Novice | 0% | Conceal yourself from view. |
Illusion | Apprentice | 0% | Create an illusion of your choosing. |
Warding | Apprentice | 38% | Pray to your comrades to protect you from harm. |
Evade | Capable | 0% | Misleading your pursuer. |
Shadow | Capable | 20% | Shadowing a target in order to track them. |
Flay | Capable | 40% | Flay the anti-venom sileris coatings from your enemies. |
Waiting | Capable | 60% | Awaiting a target to be shadowed. |
Pacing | Capable | 80% | The ability to anticipate and keep pace with others. |
Recuperating | Adept | 0% | Heal your wounds in the safety of Spinesreach. |
Scaling | Adept | 13% | Agily climb over an icewall. |
Block | Adept | 25% | Obstructing departure with your body. |
Swinging | Adept | 50% | Swinging up into the treetops. |
Secret | Adept | 75% | Give someone an item without their knowledge. |
Forge | Adept | 75% | Seal a letter with a fake sigil. |
Scan | Skilled | 0% | Scanning the forest floor from the treetops. |
Lightwall | Skilled | 10% | Create a palpable wall of light. |
Bowmanship | Skilled | 20% | Use of the valued projectile weapon. |
Colours | Skilled | 20% | Dye your arrows to categorize them. |
Seize | Skilled | 40% | Grabbing unwary victims from the forest floor. |
Shove | Skilled | 60% | Sending a hapless victim crashing to the forest floor. |
Garrote | Skilled | 80% | Choke the life out of a target with your whip. |
Noose | Gifted | 0% | Covert and deadly assassination from the trees. |
Shadowsight | Gifted | 0% | Focus your vision on those hiding within the shadows. |
Aiming | Gifted | 17% | Increase your accuracy in shooting. |
Listen | Gifted | 33% | Detect action and conversations nearby. |
Bowstance | Gifted | 50% | Wield bows fluidly. |
Dispel | Gifted | 50% | Rid your environment of illusions. |
Lipread | Gifted | 66% | The ability to understand what is said while deaf. |
Eavesdrop | Gifted | 83% | Listen even through closed doors. |
Slit | Expert | 0% | Cut the throat of a helpless victim. |
Wind | Expert | 13% | Further increase your accuracy through wind compensation. |
Echo | Expert | 13% | Detect presences through wormholes. |
Ghost | Expert | 25% | Give yourself a ghostly appearance. |
Warp | Expert | 37% | Open and enter a dimensional wormhole. |
Seek | Expert | 50% | Sense for dimensional wormholes. |
Crossbows | Expert | 62% | A powerful projectile weapon. |
Doublestab | Expert | 68% | Quickly administer two venoms to a target with your dirk. |
Cloak | Expert | 75% | Hide your actions from others. |
Dash | Expert | 87% | Sprint in a particular direction. |
Artifice | Virtuoso | 0% | Double your illusions. |
Resonance | Virtuoso | 11% | Allow sounds to resonate through a distant wormhole. |
Darkbows | Virtuoso | 22% | Using the infamous darkbows of lore. |
Appraise | Virtuoso | 33% | Quickly measure your foe's offensive capability. |
Splice | Virtuoso | 44% | Create a dimensional wormhole. |
Darkflood | Virtuoso | 66% | Flood your location with magical darkness. |
Channel | Fabled | 0% | Hurl an object through a dimensional wormhole. |
Binding | Fabled | 18% | Hog-tie an unconscious or sleeping opponent. |
Sources | Fabled | 54% | Sense out all dimensional wormholes. |
Garrotelock | Fabled | 64% | Death by asphyxiation. |
Deception | Fabled | 64% | Deceive your enemies with your attacks. |
Weaving | Fabled | 73% | Twist and dodge to avoid attacks. |
Yank | Mythical | 0% | Use a whip to pull an opponent into your room. |
Vortex | Mythical | 15% | Suck an unwilling target into a wormhole. |
Bedazzle | Mythical | 23% | Distract your opponent into losing his thoughts. |
Snipe | Mythical | 31% | The ability to sharpshoot. |
Cancel | Mythical | 62% | Destroy a wormhole. |
Phase | Mythical | 77% | Alter your status in space-time itself. |
Abduct | Transcendent | 0% | Bring a spiritual guardian home. |
Signs | |
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Syntax: | SIGN <message> |
Description: | The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to communicate privately with your allies, with no fear of being understood by other mortals. |
Hide | |
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Syntax: | HIDE
EMERGE |
Description: | Conceal yourself from view, hiding you from most mortals. |
Illusion | |
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Syntax: | CONJURE ILLUSION <victim|NOBODY> <illusion> |
Description: | Cause everyone in your location to witness an illusion. If you choose to direct the illusion at someone, only that person will see it.
Illusions, along with many other things you CONJURE, are performed on their own illusion balance and are completely independent of your physical balance and mental equilibrium. Note: You can add new lines into your illusion by using the tag $nl within the text, but be warned that you can use a maximum of five, and each one you use increases the mana and balance cost of the illusion. |
Warding | |
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Syntax: | WARDING |
Description: | Those devout in prayer towards their fallen comrades will find their comrades will protect their bodies from harm. |
Evade | |
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Syntax: | EVADE <direction> |
Description: | Silently slip away from your location. Anyone following you when you do
so will be lost. |
Shadow | |
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Syntax: | SHADOW <target> |
Description: | By stealthily slipping into pursuit from an adjacent location, you're able to follow your target from either the ground or the trees. Note that this will cause you to enter their location. |
Flay | |
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Syntax: | FLAY <target> [<SILERIS|REBOUNDING|SHIELD|SPEED|CLOAK>] |
Description: | Using a whip, you will be able to flay a few defences from an opponent. |
Waiting | |
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Syntax: | AWAIT <target> |
Description: | Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them. |
Pacing | |
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Syntax: | PACING ON/OFF |
Description: | At a constant endurance drain, you will be able to follow those while they sprint or gallop away. |
Recuperating | |
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Syntax: | RECUPERATE |
Description: | While within the safety of Spinesreach, you may rest to recover your strength. |
Scaling | |
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Syntax: | SCALE <direction> |
Description: | Scale over an icewall to reach the other side. |
Block | |
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Syntax: | BLOCK <direction> |
Description: | Block most attempts to leave in a particular direction. |
Swinging | |
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Syntax: | SWING UP
SWING DOWN |
Description: | When in a location with trees, you may swing up into them. |
Secret | |
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Syntax: | SECRET <item> TO <target> |
Description: | Secretly slip an item to someone without them noticing. |
Forge | |
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Syntax: | SEAL <letter> AS <person> |
Description: | This will allow you to seal a letter, while forging the mark of another in place of your own. |
Shrugging | |
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Syntax: | SHRUG SLICKNESS|ANOREXIA|ASTHMA|LIMPVEINS|BELONEPHOBIA |
Description: | This ability will allow you to shrug off slickness, anorexia, asthma, limpveins or belonephobia should you be suffering its affects. |
Scan | |
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Syntax: | SCAN |
Description: | While in the treetops, you can scan the ground for people. |
Lightwall | |
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Syntax: | CONJURE LIGHTWALL <direction> |
Description: | This will conjure a wall of pure light that will blind any passing through it, save for yourself. The light generated has also been known to trigger the effects of darkshade. |
Colours | |
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Syntax: | DYE <amount> ARROWS <colour>
SWITCH <colour> SWITCH NORMAL |
Description: | First, you should inspect your quiver to see how many arrows you posses. Then, you may dye a number of arrows a certain colour. Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver. |
Bowmanship | |
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Syntax: | SHOOT <target> <direction> |
Description: | <INQ|INQUIVER> <amount> <NORMAL|METEOR> ARROWS - Puts arrows into your quiver <OUTQ|OUTQUIVER> <amount> <NORMAL|METEOR> ARROWS <IQ|INSPECT QUIVER> SWITCH <colour|METEOR|NORMAL> Use a longbow to shoot someone in a line-of-sight location from you. You must be wearing a quiver to use it, and you can switch between different coloured arrows if they have been dyed. |
Seize | |
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Syntax: | SEIZE <target> |
Description: | While in the trees, you may seize someone on the ground below you and bring them to your elevation. |
Shove | |
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Syntax: | SHOVE <target> |
Description: | While in the trees, you may shove someone to the ground, possibly breaking their legs. |
Garrote | |
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Syntax: | GARROTE <target> |
Description: | Using a wielded whip, you can try to slip behind a target and choke the life out of them, rendering their armour completely useless. Furthermore, while it is difficult to do normally, if your target is prone in some form, then your success is guaranteed. |
Shadowsight | |
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Syntax: | SHADOWSIGHT |
Description: | Train your eyes to see those hidden in the shadows. |
Noose | |
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Syntax: | CRAFT NOOSE
NOOSE <target> |
Description: | While you are in the trees you can craft a noose from the vines hanging everywhere. Then, if there is a sole victim below you, you can attempt to slip the noose around their neck. This is a long process as you have to move with utter silence. If anyone else enters the location, your attempt will be ruined. |
Aiming | |
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Syntax: | AIM <target> <direction> |
Description: | Increase the accuracy of your shooting. |
Listen | |
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Syntax: | LISTEN <direction> |
Description: | Use your auditory acuity to listen in on conversations in an adjacent room. |
Bowstance | |
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Syntax: | BOWSTANCE |
Description: | While wearing a bow, fluidly move it into your hands. |
Dispel | |
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Syntax: | DISPEL [<ME|target>] |
Description: | Dispel many illusions in associated with your location, yourself, or another person. |
Lipread | |
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Syntax: | LIPREAD |
Description: | Read the lips of others to understand their speech, no matter how quiet they keep it. |
Eavesdrop | |
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Syntax: | EAVESDROP <direction> |
Description: | Your skills have improved to the point where you can now listen even through closed doors. |
Slit | |
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Syntax: | SLIT <target> |
Description: | While wielding either a dagger or dirk, slit the throat of a victim who is bound or not conscious. |
Wind | |
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Syntax: | {{{syntax}}} |
Description: | You will now passively compensate for wind while shooting, increasing your bowmanship accuracy. |
Echo | |
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Syntax: | WORM ECHO |
Description: | By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of their movements along it. |
Ghost | |
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Syntax: | CONJURE GHOST |
Description: | Give yourself a ghostly appearance to mask your movement. |
Warp | |
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Syntax: | WORM WARP |
Description: | When in the presence of a wormhole, you can hurl yourself through it to reach the other side. |
Seek | |
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Syntax: | WORM SEEK |
Description: | Seek out wormholes in your location, if there are any, and where they lead. |
Crossbows | |
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Syntax: | SHOOT <target> <direction> |
Description: | The crossbow is more powerful, but less accurate, than the longbow. |
Doublestab | |
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Syntax: | DOUBLESTAB/DSTAB <target> |
Description: | If you are wielding a dirk that has been envenomed with more than one venom, you can quickly prick your target twice and deliver two venoms simultaneously to them. |
Cloak | |
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Syntax: | CONJURE CLOAK [<target>] |
Description: | Conjure up a cloak of invisibility that will disguise many actions from most observers. |
Dash | |
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Syntax: | DASH <direction> |
Description: | Sprint quickly in a particular direction. |
Artifice | |
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Syntax: | {{{syntax}}} |
Description: | Your mastery of illusions allows you to conjure two of them at once. However, the second illusion will have to be less complex than the first and will take longer to recover from. |
Resonance | |
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Syntax: | WORM RESONANCE ON/OFF |
Description: | Open a gap in a wormhole, allowing sounds to resonate back through it. |
Darkbows | |
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Syntax: | SHOOT <target> <direction> |
Description: | The famous darkbows are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate. |
Appraise | |
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Syntax: | APPRAISE <target> |
Description: | Check out the inventory of your target. |
Splice | |
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Syntax: | WORM SPLICE <target> |
Description: | Splicing a wormhole is a lengthy process that will require two people with the ability to splice. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other. After a few minutes, during which the actions of pair are severely limited, the wormhole will be successfully formed between the two locations. |
Darkflood | |
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Syntax: | CONJURE DARKFLOOD |
Description: | Conjure up a magical darkness in your location. |
Channel | |
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Syntax: | WORM CHANNEL <object> |
Description: | Throw an object in your possession through a dimensional wormhole. |
Binding | |
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Syntax: | BIND <target> |
Description: | If your target is sleeping or unconscious, and you have a length of rope on your person, you may hog-tie your unlucky target. |
Sources | |
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Syntax: | WORM SOURCES |
Description: | Sense out all wormholes in your area and discern where they each connect to. |
Garrotelock | |
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Syntax: | GARROTELOCK <target> |
Description: | This ability will allow you to choke someone to death with your whip, suffocating them until they can no longer live. You cannot do anything while choking someone to death. Being afflicted with the curse of Aeon will also stop you. |
Weaving | |
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Syntax: | WEAVING ON/OFF |
Description: | At the cost of a heavy mana drain, you may boost your avoidance rate massively. This is cumulative with whatever level you are at in your avoidance skill. |
Yank | |
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Syntax: | YANK <target> |
Description: | While wielding a whip, you can attempt to yank someone from an adjacent location into yours. |
Vortex | |
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Syntax: | WORM VORTEX <target> |
Description: | Suck someone, willing or not, from the opposite end of the wormhole into your location. |
Bedazzle | |
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Syntax: | BEDAZZLE <target> |
Description: | At the cost of both your illusion balances, you may bedazzle an opponent, eliciting one of four afflictions: Amnesia, mind daze, hypochondria or a knock to their herb balance. Your victim will not be able to immediately discern which one they have suffered. |
Snipe | |
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Syntax: | SNIPE <target> <direction> |
Description: | Snipe your victim for greater accuracy than just regular shooting. If you manage to slay them while sniping, they will not be able to discern who their killer was. |
Cancel | |
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Syntax: | WORM CANCEL |
Description: | Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an extremely complicated matter to close a dimensional wormhole. |
Phase | |
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Syntax: | PHASE
UNPHASE |
Description: | Quite possibly the most effective means of concealment there is, while phased you will be hidden from all mortals save those who are also phased. You will, further, be unable to interact with anything that is not also phased. The caveat here is that you may try to attack someone who is unphased, which will automatically unphase you. Thus, phase can be used as an effective aid to assassinations.
Be warned that it takes a great deal of effort to remain phased, and your endurance will be drained quickly. |
Abduct | |
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Syntax: | ABDUCT <target> |
Description: | Pull the target into phase with you. However, this is an unstable form
of going out of sync with reality and tends to only last for a short duration. |