Naturalism (skill)

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Skill Rank Percent Description
Elevate Novice 50% 50% Novice
Emergence Skilled 0% 0% Skilled
Blending Gifted 33% 33% Gifted
Thorncoat Expert 50% 50% Expert
Panacea Virtuoso 33% 33% Virtuoso
Rejuvenate Fabled 33% 33% Fabled
Forestbrand Mythical 66% 66% Mythical
You have the following grove abilities:
Skill Rank Percent Description
Sever Inept 0% 0% Inept
Perceive Inept 0% 0% Inept
Imprint Inept 0% 0% Inept
Look Apprentice 0% 0% Apprentice
Cage Apprentice 33% 33% Apprentice
Whisper Apprentice 66% 66% Apprentice
Eyes Capable 0% 0% Capable
Fertility Capable 33% 33% Capable
Return Adept 0% 0% Adept
Everbloom Adept 33% 33% Adept
Linking Fabled 0% 0% Fabled
You have the following overgrowth abilities:
Skill Rank Percent Description
Overgrowth Novice 0% 0% Novice
Release Novice 0% 0% Novice
Canopy Capable 66% 66% Capable
Roots Adept 66% 66% Adept
Screen Skilled 33% 33% Skilled
Whispers Skilled 66% 66% Skilled
Flow Gifted 0% 0% Gifted
Pulling Gifted 66% 66% Gifted
Hinder Expert 0% 0% Expert
Animation Virtuoso 0% 0% Virtuoso
Surge Virtuoso 66% 66% Virtuoso
Displacement Fabled 66% 66% Fabled
Consumption Mythical 0% 0% Mythical
Barrier Mythical 33% 33% Mythical
Greenfoot Transcendent 0% 0% Transcendent
Elevate
Syntax: NATURE ELEVATE
Description: A skilled Druid need not bother to climb trees - should they wish to ascend to the canopy, nature will simply lift them.


Emergence
Syntax: NATURE EMERGENCE
Description: Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to your location, eliminating any trace of taint.


Blending
Syntax: NATURE BLEND
Description: Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. You will only be able to find adequate cover when standing within a forest.


Thorncoat
Syntax: NATURE THORNCOAT <target>
Description: By engulfing your target in an armor of thorns, not only will you protect them from a significant portion of physical damage, but mitigated damage will be returned to their attacker. This ability lasts a short time and may only be summoned periodically.


Panacea
Syntax: NATURE PANACEA
Description: While standing within any forest or overgrown location, you may call upon the Cycle itself to remedy up to two maladies that afflict you.


Rejuvenate
Syntax: NATURE REJUVENATE
Description: You may restore the state of a natural location that has been exterminated by a necromancer's magics through this simple incantation.


Forestbrand
Syntax: NATURE FORESTBRAND <target>
Description: You may declare your foe to be an enemy of nature itself, causing the forests around them to lash out and strike until they flee the area. You may only brand one target at a time, and may only do so periodically.


You have the following grove abilities:

Sever
Syntax: GROVE SEVER
Description: Sever the bond you share with your Grove.


Perceive
Syntax: PERCEIVE
Description: Discern whether a location has been marked as the property of another in some fashion.


Imprint
Syntax: GROVE IMPRINT
Description: Bond with the forest around, making the room your Grove.


Look
Syntax: GROVE LOOK <target>
Description: Draw upon the bond with your Grove to take a glimpse through the forest at a target standing within one.


Cage
Syntax: GROVE CAGE

GROVE UNCAGE

Description: Cage off entry and exit from your Grove, preventing people from moving normally through it, and stopping most projectiles.


Whisper
Syntax: GROVE WHISPER <target> <message>
Description: Whisper through the trees to anybody standing in the forest.


{{AB

skillname = Eyes syntax = GROVE EYES description = Detect the presence and whereabouts of all people who stand within a forested location. description =

Fertility
Syntax: GROVE FERTILITY
Description: For a short time, increase the rate of growth for plants within your Grove.


Return
Syntax: GROVE RETURN
Description: Return to your Grove from any forested location, after a short delay.


{{AB

skillname = Everbloom syntax = GROVE EVERBLOOM description = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian day. This garden will grant increased willpower and endurance regeneration for everybody within your Grove. This ability is taxing upon your Grove and can only be cast once every four Aetolian days.

Linking
Syntax: GROVE LINK <target>

GROVE FLOW

Description: Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an ally. Once linked, any Druid can GROVE FLOW in your Grove to end up at the linked Grove.


You have the following overgrowth abilities:

Overgrowth
Syntax: NATURE OVERGROWTH
Description: While standing outdoors in a non-urban environment, you can empower the force of nature, causing plants to overgrow and encompass your surroundings. An overgrown location will allow numerous abilities to be used, many of them remotely.

Leaving an overgrown location will not cause the growth to recede, though each overgrowth will place a toll on your willpower.


Release
Syntax: NATURE RELEASE [HERE]
Description: In a single command, you may force all overgrown locations you control to recede at once. Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will then only affect your current room.


Canopy
Syntax: NATURE CANOPY
Description: By causing the plant growth around you to condense into a barrier from the sky, you may turn your surroundings into an indoor location.


Roots
Syntax: NATURE ROOTS
Description: Call forth roots from your Overgrowth to secure you to the ground, making it difficult for others to forcibly move you.


Screen
Syntax: NATURE SCREEN
Description: While standing within the presence of your overgrowth, you may command the life around you to form a disrupting barrier - one capable of deflecting telepathic attacks directed at you or your allies. The screen will fade shortly after you depart the room it was raised.


Whispers
Syntax: NATURE WHISPERS <ON
Description: At a significant drain to your willpower, track all movement in and adjacent to your overgrowths.


Flow
Syntax: NATURE FLOW <target>
Description: While standing within your overgrowth, you may instantly travel to anyone else within your domain.


Pulling
Syntax: NATURE PULL <target>
Description: Vines will lash out from the Overgrowth in your current room, attempting to pull in a target from an adjacent room.


Hinder
Syntax: NATURE HINDER
Description: With a single command, you can force the plantlife around you to grow rapidly and snake around the legs of those within your presence - indiscriminately hindering their movement. This effect will only be maintained so long as you stand within the room.


Animation
Syntax: NATURE ANIMATION
Description: All of your Overgrowths in the current area will strike out at any enemies standing within them, causing damage and inflicting a random venom.


Surge
Syntax: NATURE SURGE <target>
Description: While standing within your overgrowth, you may direct the overgrowth around you to surge to a target - moving it rapidly through every room between you and your target. This may only be performed within the same area, and only within a limited range.


Displacement
Syntax: NATURE DISPLACEMENT <target>
Description: While standing within your Overgrowth, you may instantly swap locations with anybody else that stands within your domain.


Consumption
Syntax: NATURE CONSUMPTION
Description: Instantly consume the room's overgrowth effect, even if it isn't yours. Will grant you three units of energy for Primality.


Barrier
Syntax: NATURE BARRIER <target>
Description: Usable from Overgrowth or a forest room. This will summon a shield around any target in the local area who also stands within an overgrowth or a forest.


Greenfoot
Syntax: NATURE GREENFOOT <ON
Description: With a heavy toll to willpower, an Overgrowth will spread out from your very feet should you linger within a location. This Overgrowth will recede again should you move.