Groves
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| Perceive | <rank> | Determine if a forest area is a Druidic grove. |
| Imprint | <rank> | Choose a forest location as your Druidic grove. |
| Sever | <rank> | Erase your imprint permanently from your grove. |
| Energy | <rank> | Determine how much sunlight your grove has stored. |
| Who | <rank> | Sense who is in the forest. |
| Status | <rank> | Discover information on the status of your grove. |
| Look | <rank> | See through the eyes of a forest into a distant location. |
| Shake | <rank> | Send a tremor throughout your grove. |
| Elevate | <rank> | Ascend into the treetops. |
| Watch | <rank> | Command your grove to report certain activity within it. |
| Cease | <rank> | Cease using skills in your grove. |
| Eject | <rank> | Toss all but yourself out of your grove. |
| Cage | <rank> | Command the branches of your grove to seal it closed. |
| Return | <rank> | Return instantly to your grove from anywhere in the forest. |
| Whisper | <rank> | Communicate through the trees. |
| Eyes | <rank> | Locate everyone in the forest. |
| Forestwatch | <rank> | Know all entry and exit from the forest. |
| Seal | <rank> | Prevent night-time draining sunlight from your grove. |
| Tend | <rank> | Lovingly caring for your grove. |
| Vigour | <rank> | Absorb energy from your grove directly into your body. |
| Screen | <rank> | Raise a screen against telepathy within your grove. |
| Roots | <rank> | Secure yourself to the ground with tree roots. |
| Preservation | <rank> | For one year, shield your grove from damage. |
| Quarterstaff | <rank> | Summon a Druidic quarterstaff from your grove. |
| Calling | <rank> | Call your loyal creatures back to your grove. |
| Thorns | <rank> | Give life to the surrounding undergrowth to harm your foes. |
| Track | <rank> | Constantly track the movement of anyone in the forest. |
| Portal | <rank> | Open a portal to your grove for anyone in the forest. |
| Entangle | <rank> | Command your grove to bind your enemies. |
| Summon | <rank> | After a time, bring anyone in the forest to your grove. |
| Flow | <rank> | Slip instantly from your grove to anyone in the forest. |
| Cure | <rank> | Cure someone of an affliction. |
| Isolation | <rank> | Send everyone in your room to the Grove of Isolation |
| Channel | <rank> | Transfer energy to another Druid's grove. |
| Trap | <rank> | Form a cage of branches around anyone in the forest. |
| Join | <rank> | Lend support to another Druid in his grove. |
| Rain | <rank> | Conjuring a magical shower of rejuvenating rain. |
| Fertility | <rank> | Speed herb growth throughout the forest. |
| Exorcise | <rank> | Drive entities of Chaos from your Grove. |
| Lightning | <rank> | During a storm, strike at your foe from the heavens. |
| Concealment | <rank> | Hide all those within your grove from prying eyes. |
| Flash | <rank> | Send a flash of revealing light about your grove. |
| Sharing | <rank> | Granting the use of your grove to your allies. |
| Gate | <rank> | Open a gateway of light. |
| Hive | <rank> | Create a hive of stinging bees to defend your Grove. |
| Rejuvenate | <rank> | Restore an exterminated room to its natural state. |
| Charging | <rank> | Store sunlight energy in your quarterstaff for later use. |
| Displacement | <rank> | Swap places with a target in the forest. |
| Hinder | <rank> | Call upon the forest to impede the progress of a foe. |
| Barrier | <rank> | Tap into the earth magic to enable a magical defence. |
| Canopy | <rank> | Thicken the canopies of your grove. |
| Forestbinding | <rank> | Prevent all entry and exit from the forest. |
| Resurrection | <rank> | Restore a friend to life. |
| Annihilation | <rank> | Destroy everything in your grove in one fatal blast. |
| Hypercure | <rank> | Constant healing of afflictions. |
| Portability | <rank> | The ultimate expression of the bond with your Grove. |
| Sunlight | <rank> | Allowing the sun to pass through all barriers. |
| Creation | <rank> | Call upon nature from anywhere. |