Groves

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Perceive <rank> Determine if a forest area is a Druidic grove.
Imprint <rank> Choose a forest location as your Druidic grove.
Sever <rank> Erase your imprint permanently from your grove.
Energy <rank> Determine how much sunlight your grove has stored.
Who <rank> Sense who is in the forest.
Status <rank> Discover information on the status of your grove.
Look <rank> See through the eyes of a forest into a distant location.
Shake <rank> Send a tremor throughout your grove.
Elevate <rank> Ascend into the treetops.
Watch <rank> Command your grove to report certain activity within it.
Cease <rank> Cease using skills in your grove.
Eject <rank> Toss all but yourself out of your grove.
Cage <rank> Command the branches of your grove to seal it closed.
Return <rank> Return instantly to your grove from anywhere in the forest.
Whisper <rank> Communicate through the trees.
Eyes <rank> Locate everyone in the forest.
Forestwatch <rank> Know all entry and exit from the forest.
Seal <rank> Prevent night-time draining sunlight from your grove.
Tend <rank> Lovingly caring for your grove.
Vigour <rank> Absorb energy from your grove directly into your body.
Screen <rank> Raise a screen against telepathy within your grove.
Roots <rank> Secure yourself to the ground with tree roots.
Preservation <rank> For one year, shield your grove from damage.
Quarterstaff <rank> Summon a Druidic quarterstaff from your grove.
Calling <rank> Call your loyal creatures back to your grove.
Thorns <rank> Give life to the surrounding undergrowth to harm your foes.
Track <rank> Constantly track the movement of anyone in the forest.
Portal <rank> Open a portal to your grove for anyone in the forest.
Entangle <rank> Command your grove to bind your enemies.
Summon <rank> After a time, bring anyone in the forest to your grove.
Flow <rank> Slip instantly from your grove to anyone in the forest.
Cure <rank> Cure someone of an affliction.
Isolation <rank> Send everyone in your room to the Grove of Isolation
Channel <rank> Transfer energy to another Druid's grove.
Trap <rank> Form a cage of branches around anyone in the forest.
Join <rank> Lend support to another Druid in his grove.
Rain <rank> Conjuring a magical shower of rejuvenating rain.
Fertility <rank> Speed herb growth throughout the forest.
Exorcise <rank> Drive entities of Chaos from your Grove.
Lightning <rank> During a storm, strike at your foe from the heavens.
Concealment <rank> Hide all those within your grove from prying eyes.
Flash <rank> Send a flash of revealing light about your grove.
Sharing <rank> Granting the use of your grove to your allies.
Gate <rank> Open a gateway of light.
Hive <rank> Create a hive of stinging bees to defend your Grove.
Rejuvenate <rank> Restore an exterminated room to its natural state.
Charging <rank> Store sunlight energy in your quarterstaff for later use.
Displacement <rank> Swap places with a target in the forest.
Hinder <rank> Call upon the forest to impede the progress of a foe.
Barrier <rank> Tap into the earth magic to enable a magical defence.
Canopy <rank> Thicken the canopies of your grove.
Forestbinding <rank> Prevent all entry and exit from the forest.
Resurrection <rank> Restore a friend to life.
Annihilation <rank> Destroy everything in your grove in one fatal blast.
Hypercure <rank> Constant healing of afflictions.
Portability <rank> The ultimate expression of the bond with your Grove.
Sunlight <rank> Allowing the sun to pass through all barriers.
Creation <rank> Call upon nature from anywhere.