Shapeshifting (skill)

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Skill Rank Percent Description
Shapeshift Inept 0 % Mutate into the form of a Lycanthrope.
Pelts Inept 32 % Select the color of your pelt.
Carrion Inept 65 % Eat the fallen pieces of your prey.
Nightsight Novice 0 % See your prey in darkest night.
Weathering Novice 25 % Enhanced protection from the elements.
Dash Novice 50 % Run with the wind behind you.
Leaping Novice 75 % No obstacle may block your hunt.
Bodyheat Apprentice 0 % Grow a heavy winter coat.
Swipe Apprentice 0 % Force the hearing back into them.
Pacing Apprentice 40 % Follow even the fleetest prey.
Parrying Apprentice 60 % Parry blows with your sheer strength.
Alertness Capable 0 % Hear them before you see them.
Metabolize Capable 25 % Recycle the devoured into strength.
Hiding Capable 50 % Cloak yourself from the eyes of your prey.
Flight Capable 75 % # Take to the skies.
Stampede Capable 75 % ## Break their bones beneath your hooves.
Stealth Capable 75 % ### Tread with paws silent as the stars.
Resting Capable 75 % #### Indulge in brief hibernation.
Submerge Capable 75 % ##### Lurk in the watery depths for your prey.
Listen Adept 0 % Perk your ears in attentive hearing.
Endurance Adept 25 % Feel your limbs move quickly.
Thickhide Adept 50 % A thick hide will negate some damage.
Awaiting Adept 75 % Stealthily await your prey.
Climbing Skilled 0 % Climb into the branches.
Seize Skilled 25 % Drag your prey into the branches.
Shove Skilled 50 % Push prey from their perch.
Startle Gifted 0 % Scare away steeds with your bestial nature.
Scent Gifted 50 % Sniff out prey and competition nearby.
Pounce Gifted 75 % Quickly attack your prey.
Ambush Expert 0 % Fall upon your prey with bared teeth.
Charge Expert 40 % Barrel into your prey, knocking them down.
Sniff Expert 60 % Catch the scent of your prey.
Hoist Expert 80 % # Take them to the skies.
Cornering Expert 80 % ### Cut off their escapes while opening up your own.
Bracing Expert 80 % #### Brace yourself from physical attack.
Scales Expert 80 % ##### Even their magic has little effect on your hide.
Vibrance Expert 80 % ## The heartbeat of the boar is not one to be denied.
Clotting Virtuoso 0 % Close your wounds.
Salivate Virtuoso 20 % Keep your prey's blood flowing.
Violate Virtuoso 40 % Take your fallen prey's head.
Heatsight Virtuoso 40 % Find prey by their warm blood.
Berserk Virtuoso 60 % Sacrifice presence of mind for speed.
Rage Fabled 20 % Overcome weaknesses of the spirit.
Hardening Fabled 60 % Give strength to your bones.
Mark Mythical 0 % Mark your territory.
Return Mythical 25 % Return to your marked territory.
Track Mythical 50 % Follow the trail to your prey.
Den Mythical 75 % Burrow out your own little hole in the ground.
Quietus Transcendent 0 % Become a corpse upon the ground.

A # indicates exclusivity to the Wereraven subclass.

A ## indicates exclusivity to the Wereboar subclass.

A ### indicates exclusivity to the Werewolf subclass.

A #### indicates exclusivity to the Werebear subclass.

A ##### indicates exclusivity to the Werecroc subclass.

Shapeshift Mutate into the form of a Lycanthrope
Syntax: MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By releasing hold of your rational mind, you may allow your feral self to take hold,

mutating you into a Shapeshifter.

While mutated, you can accumulate shapeshifter 'madness' which which may prevent you from reverting.

Please see HELP SHAPESHIFTERS for more information on madness.

You can also set a description of your mutated self that will be separate from your usual description, showing only to others while mutated.

Note: {{{note}}}

Pelts Select the color of your pelt
Syntax: GROW <colour> PELT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The pelt of a shapeshifter is now an attribute that you have control over. Each Spring,

you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the possible choices for your shapeshifter type.

Note: {{{note}}}

Carrion Eat the fallen pieces of your prey
Syntax: EAT <corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Satisfy your animalistic hunger with the corpses of your fallen victims.
Note: {{{note}}}

Nightsight See your prey in darkest night
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let your eyes adjust for darkness before hunting your prey.
Note: {{{note}}}

Weathering Enhanced protection from the elements
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Steel yourself against the ravages of the weather, providing some resistance against cold

damage and light protection against the temperature.

Note: {{{note}}}

Dash Run with the wind behind you
Syntax: DASH <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your powerful legs to quickly dash in a particular direction, allowing you to move

through multiple rooms at once.

Note: {{{note}}}

Leaping No obstacle may block your hunt
Syntax: LEAP <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your abnormal strength, you can leap over obstructions that would otherwise block

your way.

Note: {{{note}}}

Bodyheat Grow a heavy winter coat
Syntax: BODYHEAT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your powerful biology provides for a persistant defence against attacks that would

otherwise freeze or chill you.

Cooldown (on proc): 20 seconds

Note: {{{note}}}

Swipe Force the hearing back into them
Syntax: SWIPE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A quick swipe of the hand will knock the hearing back into them.
Note: {{{note}}}

Pacing Follow even the fleetest prey
Syntax: PACING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a constant endurance drain, you will be able to tense yourself to follow those that

take off in a sudden dash.

Note: {{{note}}}

Parrying Parry blows with your sheer strength
Syntax: PARRY <limb> or PARRY NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you can parry a targeted attack aimed at one of your limbs using your

mutated strength. You cannot hold anything in either hand.

You can parry your head, torso, left or right arm, and left or right leg.

You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list.

Note: {{{note}}}

Alertness Hear them before you see them
Syntax: ALERTNESS <ON/OFF/ALL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Heighten your sense of hearing to allow the detection of movement from players in

surrounding locations. If you choose all, you will also see denizens.

Note: {{{note}}}

Metabolize Recycle the devoured into strength
Syntax: METABOLIZE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your will is such that you can force your food to metabolize faster, gifting you with

increased strength.

Note: {{{note}}}

Hiding Cloak yourself from the eyes of your prey
Syntax: HIDE and EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view, hiding yourself from the eyes of others within the room. You

may emerge if you wish to reveal yourself and cease to hide.

Note: {{{note}}}

Flight Take to the skies
Syntax: FLY and LAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your winged form allows you to fly. Beware heavy winds!
Note: {{{note}}}

Stampede Break their bones beneath your hooves
Syntax: STAMPEDE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stomp your hooves and bellow forth a mighty warcry, temporarily bolstering the movement

speed of you and your allies to a great degree.

Cooldown: 10 minutes

Note: {{{note}}}

Stealth Tread with paws silent as the stars
Syntax: STEALTH <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Quiet your footsteps, allowing you to mask your movements from prying eyes.
Note: {{{note}}}

Resting Indulge in brief hibernation
Syntax: REST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can rest your weary bones, allowing you to recover endurance at an increased rate as

long as you remain seated.

Note: {{{note}}}

Submerge Lurk in the watery depths for your prey
Syntax: SUBMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a watery location, you can instantly submerge yourself which will hide, shroud

and stealth you. You will no longer be submerged if you leave the water.

Note: {{{note}}}

Listen Perk your ears in attentive hearing
Syntax: LISTEN <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your auditory acuity to listen in on spoken conversations in an adjacent room.
Note: {{{note}}}

Endurance Feel your limbs move quickly
Syntax: ENDURANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The never ending endurance of the beast. This will half the time it takes for your

movement limit to be reset, allowing you to move about the land considerably faster.

Note: {{{note}}}

Thickhide A thick hide will negate some damage
Syntax: THICKHIDE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will thicken your skin to protect yourself from physical attacks, reducing

the damage dealt by blunt or cutting strikes. This is considered as armour, rather then as a straight reduction.

Note: {{{note}}}

Awaiting Stealthily await your prey
Syntax: AWAIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Climbing Climb into the branches
Syntax: SWING <UP/DOWN>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in a location with trees, you may swing yourself up into the treetops from view.
Note: {{{note}}}

Seize Drag your prey into the branches
Syntax: SEIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees, you may seize someone on the ground below you and bring them to your

elevation.

Note: {{{note}}}

Shove Push prey from their perch
Syntax: SHOVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in the trees, you may shove someone to the ground, possibly crippling their legs.
Note: {{{note}}}

Startle Scare away steeds with your bestial nature
Syntax: STARTLE <player or denizen>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck

their riders.

Note: {{{note}}}

Scent Sniff out prey and competition nearby
Syntax: SCENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By using your sensitive snout, you can determine the location of those in the local area

and in adjacent areas. Should you currently be in a pack challenge, then it will mark those of the enemy pack and highlight them on QW and WHO.

Note: {{{note}}}

Pounce Quickly attack your prey
Syntax: POUNCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If

they are shielded, then it will destroy the shield.

Note: {{{note}}}

Ambush Fall upon your prey with bared teeth
Syntax: AMBUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you are within the treetops, you can prepare to ambush someone below. After a

delay, you will drop down from above and throw them to the floor, dealing some damage and briefly stunning them.

Note: {{{note}}}

Charge Barrel into your prey, knocking them down
Syntax: CHARGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability you can now charge at your prey from an adjacent location. This will

throw them to the floor and knock them off balance.

Note: {{{note}}}

Sniff Catch the scent of your prey
Syntax: SNIFF DIRECTION OF <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now figure out the direction of your target by sniffing out the scent they have

left behind.

Note: {{{note}}}

Hoist Take them to the skies
Syntax: HOIST <target> and RELEASE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you are flying above your target, and after a short delay, you will swoop down and

bring them into the sky in your talons. They will be trapped with you until they writhe free, or are released.

Note: {{{note}}}

Cornering Cut off their escapes while opening up your own
Syntax: CORNER <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this skill you will circle your foes, driving them in to a weaker position. This

will give an increased chance to dodge attacks directed at you. Read HELP AVOIDANCE for more information.

Note: {{{note}}}

Bracing Brace yourself from physical attack
Syntax: BRACE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now use your sizable body to brace yourself against the physical attack, further

reducing the amount of damage you take from cutting and blunt strikes.

Note: {{{note}}}

Scales Even their magic has little effect on your hide
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from fire and electrical attacks.

Note: {{{note}}}

Vibrance The heartbeat of the boar is not one to be denied
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The vibrance of the boar increases the potency of your health elixirs when consumed.

Note: {{{note}}}

Clotting Close your wounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: CLOT [#]

This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.

Note: {{{note}}}

Salivate Keep your prey's blood flowing
Syntax: SALIVATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a short delay, you will begin to salivate at the mouth. Any bite attack you perform

in Ferality will deliver haemophilia to the poor sap that you sink your teeth into. You can perform this ability at no cost to yourself.

Note: {{{note}}}

Violate Take your fallen prey's head
Syntax: VIOLATE <corpse or husk>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In the ultimate display of ferality, you can violate the corpse of a fallen foe, ripping

their head clean from their body. Now you have a lovely trophy.

Note: {{{note}}}

Heatsight Find prey by their warm blood
Syntax: HEATSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your superior eyesight to sense the heat of your prey, allowing you to briefly see

those that would otherwise be hidden.

Note: {{{note}}}

Berserk Sacrifice presence of mind for speed
Syntax: BERSERK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now slip into a rage so great that you will find yourself incapable of becoming

unconscious or being stunned. Additionally, paresis will never transform into full blown paralysis. However, you will lose sight of yourself and will no longer be able to determine your own health and mana levels.

Note: {{{note}}}

Rage Overcome weaknesses of the spirit
Syntax: RAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to cure afflictions based upon altruism, such as those

normally cured by eating a steroid pill.

Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill.

Cooldown: 30 seconds

Note: {{{note}}}

Hardening Give strength to your bones
Syntax: HARDEN BONES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In your bestial form, you will be able to harden your bones and occasionally shrug off

blows that would otherwise cripple them.

Note: {{{note}}}

Mark Mark your territory
Syntax: MARK HERE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your scent to mark a location as yours. You will show up at this location when a

person attempts to locate you through non-magical means.

Note: {{{note}}}

Return Return to your marked territory
Syntax: RETURN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As long as you stand outdoors where the scent is strongest, you can, after a delay,

return to the location where you laid your mark.

Note: {{{note}}}

Track Follow the trail to your prey
Syntax: TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your snout you can quickly seek out your prey, bringing along anyone who might be

following you. Your target must be outdoors and either in the same local area or in an adjacent one.

Note: {{{note}}}

Den Burrow out your own little hole in the ground
Syntax: DIG DEN COLLAPSE DEN LOCATE DEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: STORE CARRION and EAT CARRION

This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, grasslands, hills, and some natural underground locations. You may only ever have one den at a time. You can additionally store carrion within your den, providing you have fresh corpses to do so. When you so choose, you can consume the carrion you have stored.

When first you build your den it will have a default description. Your patron has permission to redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. In other words, do not ask for a furnished room, with pillars and windows.

Note: {{{note}}}

Quietus Become a corpse upon the ground
Syntax: QUIETUS and QUIETUS REPRIEVE [CEASE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You now have the ability to fake your own death instantly, or prepare yourself to do so

the next time you take damage. If your opponent attempts to pick up your 'corpse' while you are faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning them. You will be immune to attack while faking your death, but you will be unable to perform any actions yourself.

Note: {{{note}}}